[SOLVED] COMP1521 Assignment 1: Breakout in MIPS

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COMP1521 24T2 Assignment 1

Assignment 1: Breakout in MIPS

version: 1.0 last updated: 2024-06-11 12 00 00

You may find the Assignment 1 overview video to be a good starting point:

COMP1521 24T2 Assignment 1 Overview

Aims

to give you experience writing MIPS assembly code

to give you experience translating C to MIPS

to give you experience with data and control structures in MIPS

Getting Started

Create a new directory for this assignment called breakout, change to this directory, and fetch the provided code by running these commands:

mkdir -m 700 breakout cd breakout

1521 fetch breakout

If youre not working at CSE, you can download the provided files as a zip file or a tar file. This will add the following files into the directory:

breakout.s: a stub MIPS assembly file to complete.

breakout.c: a reference implementation of Breakout in C.

breakout.simple.c: a copy of the reference implementation of Breakout, for you to simplify.

input.txt: example input file.

breakout.mk: a make fragment for compiling breakout.c.

Breakout: The Game

breakout.c is an implementation of a version of Breakout, a popular and influential video game. An example game of Breakout can be seen to the right.

A game of Breakout takes place on a 2D grid, where the player must move a paddle to bounce a ball (*) into a group of bricks (digits).

You can move the paddle left ( a and A ) and right ( d and D ).

1521 mipsy breakout.s

Welcome to 1521 breakout! In this game you control a paddle (—) with

the a and d (or A and D for fast movement)

keys, and your goal is

to bounce the ball (*) off of the bricks (digits). Every ten bricks

destroyed spawns an extra ball. The . key

will advance time one step.

Enter the width of the playing field: 12

SCORE: 0

==============

| |

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|000111222333|

|000111222333|

|000111222333|

|000111222333|

|000111222333|

|000111222333|

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|

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|

*

——

>> ; SCORE: 5

|

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|

==============

| |

| |

|000111222333|

|000111222333|

|000111222333|

|000111222333|

|000111222333|

|000

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|

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*

222333|

|

|

|

——

|

>> q

Hitting bricks with the ball will destory the bricks, and reward the player with score points. Every 10 bricks destroyed will spawn a new ball, with up to 3 balls on the screen at any given time.

If a ball leaves the bottom of the screen then it is destroyed, and if there are no more balls left the game ends.

To get a feel for this game, try it out in a terminal:

dcc breakout.c -o breakout

./breakout

You should read through breakout.c. There are comments throughout it that should help you understand what the program is doing [citation needed] which youll need for the next part of the assignment.

breakout.s: The Assignment

Your task in this assignment is to implement breakout.s

in MIPS assembly.

You have been provided with some assembly and some helpful information in breakout.s. Read through the provided code carefully, then add MIPS assembly so it executes exactly the same as breakout.c.

The functions run_command, print_deubg_info and print_screen_updates have already been translated to MIPS assembly for you.

You have to implement the following functions in MIPS assembly:

print_welcome

main

read_grid_width

game_loop

initialise_game

move_paddle

count_total_active_balls

print_cell

register_screen_update

count_balls_at_coordinate

print_game

spawn_new_ball

move_balls

move_ball_in_axis

hit_brick

check_ball_paddle_collision

move_ball_one_cell

You must translate each function separately to MIPS assembler, following the standard calling conventions used in lectures. When translating a function, you must not make any assumptions about the behaviour or side effects of any other function which is called.

Subsets

This assignment is split into four subsets. Later subsets will involve more complex translation.

Subset Functions Performance Weight

Subset 0

print_welcome

main

10%

Subset 1

read_grid_width game_loop initialise_game move_paddle count_total_active_balls print_cell

45%

Subset 2

register_screen_update count_balls_at_coordinate print_game

spawn_new_ball move_balls

25%

Subset 3

move_ball_in_axis hit_brick

check_ball_paddle_collision move_ball_one_cell

20%

Commands

The run_command function calls various other functions. When translating you should follow the exact behaviour of the C code, however when testing you may find it useful to consult the following table of commands.

Command

Description

Function called

a

Move the paddle one cell left

move_paddle

d

Move the paddle one cell right

move_paddle

A

Move the paddle three cells left

move_paddle

D

Move the paddle three cells right

move_paddle

.

Simulate the movement of the ball(s)

move_balls

;

Simulate the movement of the ball(s) for 3 steps

move_balls

,

Simulate the movement of the ball(s) for of a step

move_balls

?

Output the internal state of the game

print_debug_info

h

Output the welcome message

print_welcome

s

Output changes to the screen (used by play-breakout)

print_screen_updates

p

Print the game, and turn off autoprinting

print_game

q

Quit the game

Running & Testing

To run your MIPS code, simply enter the following in your terminal:

1521 mipsy breakout.s

Once you have finished your translation, to test your implementation, you can compile the provided C implementation, run it to collect the expected output, run your assembly implementation to collect observed output, and then compare them.

The game takes a lot of input, so its a good idea to write a file with the input you want to test, and then pipe that into your program.

You have been given a file called input.txt as an example.

dcc breakout.c -o breakout

cat input.txt | ./breakout | tee c.out

cat input.txt | 1521 mipsy breakout.s | tee mips.out diff -s c.out mips.out

Files c.out and mips.out are identical

Try this for different sequences of inputs. When testing some functions you may find using the ? command (which calls print_debug_info) to be useful.

Hints

You should implement all the functions from one subset before moving on to the next.

You may find the provided run_command, print_debug_info and print_screen_updates function implementations to be useful guidance for your implementation including comments, label names, indentation and register usage.

Simplified C code

You are encouraged to simplify your C code to remove any loop constructs and ifelse statements, and test that your simplified code works correctly before translating it to MIPS, in a separate file breakout.simple.c.

This file will not be marked you do not need to submit it.

In order to allow you to check that your simplified code works correctly, we have provided a simple set of automated tests.

You can run these tests by running the following command:

1521 autotest breakout.simple

An example game of Breakout

Select to toggle an example game of Breakout

Assumptions, Clarifications, and Restrictions

Like all good programmers, you should make as few assumptions as possible.

Your submitted code must be handwritten MIPS assembly, which you yourself have written. You may not submit code in other languages.

You may not submit compiled output.

You may not copy a solution from an online source. e.g. Github.

Your functions will be tested individually. They must exactly match the behaviour of the corresponding C function and they must follow MIPS calling conventions.

The C code defines constants using #define. Your MIPS translation should use the corresponding provided named constants, in the places where a #define is used in the C code. You should not use a #define constant in your MIPS translation if it is not used in the corresponding part of the C code.

There will be a correctness penalty for assignments that do not follow standard MIPS calling conventions including:

Function arguments are passed in registers $a0..$a3.

Function return values are passed in register $v0

Values in registers $s0..$s7 are preserved across function calls.

If a function changes these registers, it must restore the original value before returning.

The only registersvalues that can be relied upon across a function call are $s0..$s7, $gp, $sp, and $fp.

All other registers must be assumed to be have, an undefined value after a function call, except $v0 which has the function return value.

If you need clarification on what you can and cannot use or do for this assignment, ask in the class forum. You are required to submit intermediate versions of your assignment. See below for details.

Breakout wrapper

If you complete this assignment, you may notice that the finished game is not particularly fun to play. To make the game more interesting to play, you can run a wrapper script that adds extra functionality to your MIPS translation. In a directory which contains your completed breakout.s, run:

1521 play-breakout 60

You can change the parameter 60 to other numbers for different grid widths. You can also optionally supply another parameter slow, medium (which is the default), fast or increasing to alter the game speed. For example, this will start a game with fast speed and a grid width of 42:

1521 play-breakout 42 fast

This adds colour and automatic time progression amongst other things. Inputs from the set aAdD are recognised. You may need to experiment with which terminal you use as well as terminal size to get the best playing experience. Note that this wrapper is just for fun, there are no marks associated with whether or not your translation works with the wrapper script.

Change Log

Version 1.0

(2024-06-11 12 00 00)

Initial release

Assessment

Testing

We have provided some automated tests to help you check the correctness of your translation. To run all the provided tests, execute the following command:

1521 autotest breakout

1521 autotest breakout print_welcome

Some of these tests check only a specific function, and some test your whole program. To run all the tests for a specific function, pass the name of the function to autotest. For example, to run all the tests for the print_welcome function, run the command:

You can also run all the autotests for a particular subset. For example, to run all the autotests for subset 1, run the command:

1521 autotest breakout S1

To run the autotests which test your program as a whole, run the command:

1521 autotest breakout whole_prog

Some tests are more complex than others. If you are failing more than one test, you are encouraged to focus on solving the first of those failing tests. To do so, you can run a specific test by giving its name to the autotest command:

1521 autotest breakout print_welcome_S0_0

Whilst we can detect that errors have occurred, it is often substantially harder to explain what that error was. The errors from 1521 autotest will be less clear and useful than in labs.

You will need to do your own debugging and analysis.

1521 autotest will not test everything. You are strongly encouraged to do your own testing. The provided autotests are less comprehensive for later subsets.

Whilst the function autotests for subset 0, 1 and 2 check for your conformance to the MIPS calling convention (‘strictautotests), the subset 3 autotests will not check whether your code follows the MIPS calling convention. However, the marking tests will check for conformance to the MIPS calling convention. This means that it is important that you check yourself that your code follows the MIPS calling convention, particularly for your subset 3 code.

Submission

When you are finished working on the assignment, you must submit your work by running give:

give cs1521 ass1_breakout breakout.s

You must run give before Week 5 Friday 18 00 00 to obtain the marks for this assignment. Note that this is an individual exercise, the work you submit with give must be entirely your own.

You can run give multiple times.

Only your last submission will be marked.

If you are working at home, you may find it more convenient to upload your work via gives web interface. You cannot obtain marks by emailing your code to tutors or lecturers.

You can check your latest submission on CSE servers with:

1521 classrun check ass1_breakout

You can check the files you have submitted here.

Manual marking will be done by your tutor, who will mark for style and readability, as described in the Assessment section below. After your tutor has assessed your work, you can view your results here; The resulting mark will also be available via gives web interface.

Due Date

This assignment is due Week 5 Friday 18 00 00 (2024-06-28 18 00 00).

The UNSW standard late penalty for assessment is 5% per day for 5 days this is implemented hourly for this assignment.

Your assignment mark will be reduced by 0.2% for each hour (or part thereof) late past the submission deadline.

For example, if an assignment worth 60% was submitted half an hour late, it would be awarded 59.8%, whereas if it was submitted past 10 hours late, it would be awarded 57.8%.

Beware submissions 5 or more days late will receive zero marks. This again is the UNSW standard assessment policy.

Assessment Scheme

This assignment will contribute 15 marks to your final COMP1521 mark.

80% of the marks for assignment 1 will come from the performance of your code on a large series of tests.

20% of the marks for assignment 1 will come from hand marking. These marks will be awarded on the basis of clarity, commenting, elegance and style. In other words, you will be assessed on how easy it is for a human to read and understand your program.

An indicative assessment scheme for performance follows.

The lecturer may vary the assessment scheme after inspecting the assignment submissions, but it is likely to be broadly similar to the following:

100% for performance implements all behaviours perfectly,

following the spec exactly.

85% for performance implements all simple and most difficult functions correctly. 65% for performance implements all simple and

some moderate difficulty functions correctly.

50% for performance good progress,

simple functions work correctly.

An indicative assessment scheme for style follows.

The lecturer may vary the assessment scheme after inspecting the assignment submissions, but it is likely to be broadly similar to the following:

100% for style perfect style

90% for style great style, almost all style characteristics perfect.

80% for style good style, one or two style characteristics not well done. 70% for style good style, a few style characteristics not well done.

60% for style ok style, an attempt at most style characteristics.

50% for style an attempt at style.

An indicative style rubric follows.

The lecturer may vary the assessment scheme after inspecting the assignment submissions, but it is likely to be broadly similar to the following:

Formatting (8/20):

Whitespace

Indentation (consistent, tabs or spaces are okay)

Line length (below 120 characters unless very exceptional)

Line breaks (using vertical whitespace to improve readability)

Documentation (12/20):

Header comment (with name, zID, description of program)

Function comments (above each function with a description)

Sensible commenting throughout the code

Descriptive label names, indicating structure

Note that the following penalties apply to your total mark for plagiarism:

0 for assignment 1

0 FL for COMP1521

academic misconduct

knowingly providing your work to anyone

and it is subsequently submitted (by anyone).

submitting any other persons work; this includes joint work.

submitting another persons work without their consent; paying another person to do work for you.

Intermediate Versions of Work

You are required to submit intermediate versions of your assignment.

Every time you work on the assignment and make some progress you should copy your work to your CSE account and submit it using the give command above. It is fine if intermediate versions do not compile or otherwise fail submission tests. Only the final submitted version of your assignment will be marked.

Assignment Conditions

Joint work is not permitted on this assignment.

This is an individual assignment. The work you submit must be entirely your own work: submission of work even partly written by any other person is not permitted.

Do not request help from anyone other than the teaching staff of COMP1521 for example, in the course forum, or in help sessions.

Do not post your assignment code to the course forum. The teaching staff can view code you have recently submitted with give, or recently autotested.

Assignment submissions are routinely examined both automatically and manually for work written by others.

Rationale: this assignment is designed to develop the individual skills needed to produce an entire working program. Using code written by, or taken from, other people will stop you learning these skills. Other CSE courses focus on skills needed for working in a team.

The use of codesynthesis tools, such as GitHub Copilot, ChatGPT, Google Bard, etc. are not permitted on this assignment.

Rationale: this assignment is designed to develop your understanding of basic concepts. Using synthesis tools will stop you learning these fundamental concepts, which will significantly impact your ability to complete future courses.

Sharing, publishing, or distributing your assignment work is not permitted.

Do not provide or show your assignment work to any other person, other than the teaching staff of COMP1521. For example, do not message your work to friends.

Do not publish your assignment code via the Internet. For example, do not place your assignment in a public GitHub repository.

Rationale: by publishing or sharing your work, you are facilitating other students using your work. If other students find your assignment work and submit part or all of it as their own work, you may become involved in an academic integrity investigation.

Sharing, publishing, or distributing your assignment work after the completion of COMP1521 is not permitted.

For example, do not place your assignment in a public GitHub repository after this offering of COMP1521 is over.

Rationale: COMP1521 may reuse assignment themes covering similar concepts and content. If students in future terms find your assignment work and submit part or all of it as their own work, you may become involved in an academic integrity investigation.

Violation of any of the above conditions may result in an academic integrity investigation, with possible penalties up to and including a mark of 0 in COMP1521, and exclusion from future studies at UNSW. For more information, read the UNSW Student Code, or contact the course account.

COMP1521 24T2: Computer Systems Fundamentals is brought to you by the School of Computer Science and Engineering

at the University of New South Wales, Sydney.

For all enquiries, please email the class account at cs1521@cse.unsw.edu.au

CRICOS Provider 00098G

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[SOLVED] COMP1521 Assignment 1: Breakout in MIPS
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