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[Solved] SOLVED:assignment 2 slot machine

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Concepts Utilized in this Project Java fundamentals Selection & looping structures Random number generations Creation of an interactive program Simulating a real world object OverviewA slot machine, a gambling device, allows users to insert money (as bets) into the device and then pull its lever which will generate (and display) an output of a set of images. During a pull, if there is a match in two or more images, the use wins an amount that is equal to or greater than the bet that was placed. For this project, a set of words will be generated (instead of a set of images) whenever the devices lever is pulled in order to simplify the complexity of coding. You have been tasked to create a Java program to simulate the slot machine. Specifications & Requirements Whenever the program is running, it should: prompt for a betting amount from an user o Each bet should be in an amount between $1 and $20. randomly generate (and display) four words from the following list to simulate the pulling of a lever (a bet): o Cherry, Orange, Plum, Bell, Melon, Bar, Lucky 7 (representing their corresponding images) o Here are some examples: Cherry, Bell, Bar, Luck 7 (0 match) Cherry, Cherry, Bar, Luck 7 (1 match, pair of cherries) Cherry, Cherry, Cherry, Luck 7 (three cherries in a row) Cherry, Cherry, Cherry, Cherry (perfect match, four in a row) If there is no match, inform user that they have lost their bet. For each exact match (of a pair of words), inform user that they have won an amount that is equal to their bet o It is possible that a pull would result in 2 pairs of words (Cherry, Cherry, Bar, Bar) If three of the words match (three in a row,) inform user that they have won three times the amount of their bet If four of the words match (a perfect match,) inform user that they have won eight times the amount of their bet o A $1,000 bonus will be added if four Lucky 7 are matched (grand prize) Allow user to place bets as long as they wish to Continuously display the (running) total amount of money entered into the slot machine and the total amount won Deliverables / Submissions:In addition to completing the Java application, a write-up is required. Be sure to review the provided project rubric. At a minimal, the write-up should include: Pseudo-code in English showing the steps to solve the problem o It must be detailed enough for someone else to write the code based on this algorithm Complete this step first, then write your codeTest CasesPrepare a test table with a list of test cases (expected versus actual results) that you are testing the application witho Same expectations as Assignment 1 Any assumptions that you are making for this projectIn three or more paragraphs, highlight your learning experience Each student must submit two compressed files in the zip format (.zip files) to the assignments folder on Blackboard for this project with the following contents: 1. LastNameFirstName_Assignment2_Complete.zip (a compressed file) containing the following: o Write up (Word document) o src [directory] File1.java (example) File2.java (example) 2. LastNameFirstName_Assignment2_Moss.zip, a compressed file containing one or more Java files: o File1.java (example) o File2.java (example) o This folder should contain Java source files only NAME__________________________ Assignment 2 Grading Sheet EXTERNAL DOCUMENTATION 24 (total) CheckList for Assignment 2 is included and completed 1 pt _____ Algorithm Design List ordered steps in English in to solve the problem 8 pts _____ (detailed enough for someone else to write the code based on this algorithm) Test Cases Proper Format (Inputs, Expected Output, Runs Correctly) 2 pts _____ 4 test cases with valid data (unique input data for each case) 6 pts _____ Assumptions (if any) 2 pts _____ Lessons Learned 5 pt _____ In 3+ paragraphs, highlight your lessons learned and learning experience from working on this project. How did you do? What have you learned? What did you struggle with? How will you approach your next project differently? PROGRAMMING 76 (total) Programming Style Consistent indentation is used 4 pts _____ Appropriate identifiers are used 4 pts _____ Internal class documentation (within source code) Description of what class does 6 pts _____ Authors Name 2 pts _____ Appropriate comments within each section of the code 8 pts _____ Java file compiles and runs 14 pts _____ Accurate output from additional test cases 20 pts _____ Program user interface Clear to user how data is to be entered 4 pts _____ Output is easy to understand 4 pts _____ Data Validation (between 1 and 20) 4 pts _____ Program Details Remind the user the amount bet must be greater between 1 and 20 2 pts _____ Prints application header 2 pts _____ Display the (running) total amount of money entered into the slot machine and the total amount won 2 pts _____ TOTAL POINTS _____ / 100 Comments: