Starting from the Deck.java class , add 2 cut methods.
The first cut method should take in the cutpoint as a parameter.
The second cut method should generate a random cutpoint and then should just call the other cut method
with this random cutpoint value as a parameter.
Create another class named TestDeck that contains a main method. In it, create a Deck (by instantiating
an object of type Deck (that is, declare a variable of type Deck and call the Deck constructor). Then
call the toString method within Deck and print what it returns. Then call the first cut method (the one
that takes in a value for cutpoint via the parameter) try it with say 10 like we did in class. Then
call the toString again and print what it returns to see if indeed the first 11 cards are now placed at the
bottom of the deck.
(Note: before dealing the 10 Cards, youll need a Deck that is created, shuffled and cut.)
(shuffled methodcut method)
============================================
Starting from the Deck.java class , add 2 cut methods.
The first cut method should take in the cutpoint as a parameter.
The second cut method should generate a random cutpoint and then should just call the other cut method
with this random cutpoint value as a parameter.
Create another class named TestDeck that contains a main method. In it, create a Deck (by instantiating
an object of type Deck (that is, declare a variable of type Deck and call the Deck constructor). Then
call the toString method within Deck and print what it returns. Then call the first cut method (the one
that takes in a value for cutpoint via the parameter) try it with say 10 like we did in class. Then
call the toString again and print what it returns to see if indeed the first 11 cards are now placed at the
bottom of the deck.
On Saturday, December 5, 2015 3:08 AM, Shirley Chien <[email protected]> wrote:
(Note: before dealing the 10 Cards, youll need a Deck that is created, shuffled and cut.)
(shuffled methodcut method)
============================================
Starting from the Deck.java class , add 2 cut methods.
The first cut method should take in the cutpoint as a parameter.
The second cut method should generate a random cutpoint and then should just call the other cut method
with this random cutpoint value as a parameter.
Create another class named TestDeck that contains a main method. In it, create a Deck (by instantiating
an object of type Deck (that is, declare a variable of type Deck and call the Deck constructor). Then
call the toString method within Deck and print what it returns. Then call the first cut method (the one
that takes in a value for cutpoint via the parameter) try it with say 10 like we did in class. Then
call the toString again and print what it returns to see if indeed the first 11 cards are now placed at the
bottom of the deck.
Reviews
There are no reviews yet.