% Define the @ operator for use in structures representing
% piece placement, e.g. black-rook@a-1. Board is a list of
% such structures.
:- op(700, xfx, @).
game_state(Board, ToPlay, State) :-
fail.
$25
File Name: CS_%_Define_the_@_operator_for_use_in_structures_representing.zip
File Size: 574.62 KB
% Define the @ operator for use in structures representing
% piece placement, e.g. black-rook@a-1. Board is a list of
% such structures.
:- op(700, xfx, @).
game_state(Board, ToPlay, State) :-
fail.
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