[Solved] COP3502C Homework 1

$25

File Name: COP3502C_Homework_1.zip
File Size: 178.98 KB

SKU: [Solved] COP3502C Homework 1 Category: Tag:
5/5 - (1 vote)

For this problem, well look at a fairly simplified version of Scrabble scoring. Well assume that a player will form a word with their tiles only and that the scoring rules will be based on tile positions. For example, the third tile might multiply the tile score by 2 and the fifth tile may multiply the whole word score by 3. For the purposes of this problem, well assume that only one grid square will utilize a rule of the second type.

The tile scores by letter will be given in this constant array. Please copy and paste this into your program before main:

const int VALUES[] =

{1,4,2,1,2,2,4,9,10,5,1,1,2,2,4,3,6,7,1,2,8,2,10,1,2,5};

Namely, if an uppercase letter is stored in the variable let, then VALUES[let-A] represents the score of a tile with the letter let on it. Recall that the Ascii values of uppercase letters are contiguous, so if you take an uppercase letter and subtract A from it, youll get an integer in between 0 and 25, inclusive. Namely, A A = 0, B A = 1, and so forth. The array above is arranged so that index 0 stores the score for A, index 1 stores the score for B, etc.

The problem youll solve will be as follows. Given the following:

  1. List of the letters on each of the tiles a player has
  2. The positions of the special squares and the types of those squares
  3. A full dictionary of words

you must write a program to determine the maximum score the player can achieve.

An Example Worked Out

Let the player have the following letter tiles: T, O, I, N, E, M, and A.

Let the dictionary of valid words contain these 10 words:

AMNIOTE, MEAT, DOG, EAT, PAPER, AIM, NAME, GOAT, ONE, and TABLE.

Let the second square position double the score of the whole word, the fourth square position

triple the score of the tile on it and the sixth square position double the score of the tile on it.

Of all the words in the dictionary, the paper has the necessary tiles to form the following words: ONE, AIM, EAT, AMINOTE, NAME, AND MEAT

Here is the score of each of these words:

ONE= (4 + 2 + 2)*2 = 16 (only a double word Score) AIM = (1 + 10 + 2)*2 = 26 (only a double word score) EAT = (2 + 1 + 2)*2 = 10 (only a double word score)

AMNIOTE = (1 + 2 + 2 + 3*10 + 4 + 2*2 + 2)*2 = 86 (apply triple letter on I, double letter on

T, then double the whole score at the end)

NAME = (2 + 1 + 2 + 3*2)*2 = 22 (triple the E first, then double the whole score)

MEAT= (2 + 2 + 1 + 3*2)*2 = 2 (triple the T, then double the whole score) Of these options, the highest scoring one is AMNIOTE, worth 86 points.

Design wise, its good to have a function that takes in two strings (one with a word, the other with the tiles) and determines if the word can be formed using the tiles.

Its also good to have another function that takes in a word and scoring information and returns the score of the word.

The Input (read from standard input)

The first line of input will contain a single positive integer, c (c 20), representing the number of

input cases. The first line of each input case will contain a single positive integer, n (n 100), the number of words in the dictionary. The following n lines will each contain a single word in the dictionary. Each word will consist of upper case letters and be no more than 7 letters long. The next line of each input case will contain a string of seven uppercase letters, representing the tiles the player holds for the input case. The following line will contain seven space-separated integers, each 1, 2 or 3, representing the letter multiplier for that square position. (Thus, normal squares will be indicated with 1 and the special squares with 2 and 3. Note that by giving the input in this way, no square is actually special and you can treat each square the same. The last line will contain seven space-separated integers, each 1, 2 or 3 representing that squares word multiplier. Its guaranteed that at least 6 of the 7 values are 1 and that no square with a letter multiplier greater than 1 will have a word multiplier greater than 1.

The Output (to standard out)

For each input case, output a single integer, on a line by itself, representing the maximum

possible score for the input case.

Sample Input Sample Output

1 86

10

AMNIOTE

MEAT

DOG

EAT

PAPER

AIM

NAME

GOAT

ONE

TABLE

TOINEMA

1 1 1 3 1 2 1

1 2 1 1 1 1 1

  1. Scoring options should NOT be hard-coded. Your code should work even if the letter multipliers arent all 1, 2 or 3 and if the word multiplier is something other than 2 or 3.
  1. No use of dynamically allocated memory is needed. The dictionary can be stored in a statically allocated array of size 100 by 8. (Recall that we need 1 extra space to store the NULL character.)
  1. Good functional design is required. Programs written all in main will NOT get full credit. For this assignment, a couple suggestions were given for possible functions, but largely, students will be free to design their own functions. If their design shows a lack of understanding of the use of functions, credit may be taken off. (An example is when a student writes two functions that do the exact same thing with different formal parameter names which match their actual parameter names exactly.)
  1. Nearly ALL variables must be defined INSIDE the main case loop. At least 10% will be taken off for students who store the input for ALL cases simultaneously. When processing multiple independent cases, its generally better to process each case individually and to reuse these variables by simply defining them inside the case loop.
  1. There must be good programming style. This means the following:
  1. a) Header Comment
  2. b) Good Use of White Space
  3. c) Meaningful Variable Names
  4. d) Reasonable Internal Comments
  5. e) Comment for each Function indicating what it takes in and what it does/returns.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Shopping Cart
[Solved] COP3502C Homework 1
$25