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[SOLVED] ARTS 2610 Musical-Based Pixel Art Game Scene

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File Name: ARTS_2610_Musical_Based_Pixel_Art_Game_Scene.zip
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Final Project Proposal for ARTS 2610: Musical-Based Pixel Art Game Scene

Project Title

“Harmony Quest: A Pixel-Art Sound Adventure”

Objective

To create a musical-based pixel-art scene in Unity that demonstrates sound design principles and interactive audio elements covered in ARTS 2610. The focus is on crafting a visually and aurally engaging environment, with sound effects for character actions and environmental triggers.

Project Description

The project will consist of a single interactive pixel-art scene where a player character

explores a small environment (e.g., aforest clearing). The emphasis will be on using sound as a core element of gameplay, covering:

1. **Character Movement Sounds**:

– Footsteps: Different sound variations for walking on grass, wood, and stone.

– Jump and landing sounds.

2. **Environment-Triggered Sounds**:

– Birds chirping when the player approaches trees.

– Rustling sounds when walking through tall grass.

– Water sound effects near a stream or pond.

3. **Musical Interactions**:

– A basic looping ambient track that shifts subtly based on player movement or interactions.

– Simple musical cues triggered when interacting with objects (e.g., a treasure chest emits a harp sound upon opening).

4. **Dynamic Sound Design**:

– Sounds adjusted for proximity using Unity’s audio spatialization features.

– Volume and pitch changes for variety and depth.

Tools and Techniques

1. **Unity**:

– Game engine for creating the scene, integrating audio sources, and implementing interactivity.

2. **Audacity**:

– Sound editing and processing tool to create and refine audio clips for footsteps, ambient noise, and musical effects.

3. **Pixel-Art Assets**:

– Custom or free pixel-art assets to create a visually cohesive game scene.

4. **Unity Audio Features**:

– Spatial audio to simulate 3D sound effects.

– Looping background tracks using Unity’s Audio Mixer.

5. **Basic Interaction Scripting**:

– C# scripts for triggering audio based on player proximity or actions.

Key Course Concepts Covered

1. **Unity Audio Tools**:

– Use of Unity’s Audio Source and Audio Mixer components.

2. **Audacity for Sound Editing**:

– Creating and refining sound effects and music.

3. **Interactive Sound Design**:

– Incorporating player-triggered and environmental audio.

4. **Pixel-Art Integration**:

– Simple yet engaging visual style. aligned with game design principles.

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[SOLVED] ARTS 2610 Musical-Based Pixel Art Game Scene
$50