Final Project Proposal for ARTS 2610: Musical-Based Pixel Art Game Scene
Project Title
“Harmony Quest: A Pixel-Art Sound Adventure”
Objective
To create a musical-based pixel-art scene in Unity that demonstrates sound design principles and interactive audio elements covered in ARTS 2610. The focus is on crafting a visually and aurally engaging environment, with sound effects for character actions and environmental triggers.
Project Description
The project will consist of a single interactive pixel-art scene where a player character
explores a small environment (e.g., aforest clearing). The emphasis will be on using sound as a core element of gameplay, covering:
1. **Character Movement Sounds**:
– Footsteps: Different sound variations for walking on grass, wood, and stone.
– Jump and landing sounds.
2. **Environment-Triggered Sounds**:
– Birds chirping when the player approaches trees.
– Rustling sounds when walking through tall grass.
– Water sound effects near a stream or pond.
3. **Musical Interactions**:
– A basic looping ambient track that shifts subtly based on player movement or interactions.
– Simple musical cues triggered when interacting with objects (e.g., a treasure chest emits a harp sound upon opening).
4. **Dynamic Sound Design**:
– Sounds adjusted for proximity using Unity’s audio spatialization features.
– Volume and pitch changes for variety and depth.
Tools and Techniques
1. **Unity**:
– Game engine for creating the scene, integrating audio sources, and implementing interactivity.
2. **Audacity**:
– Sound editing and processing tool to create and refine audio clips for footsteps, ambient noise, and musical effects.
3. **Pixel-Art Assets**:
– Custom or free pixel-art assets to create a visually cohesive game scene.
4. **Unity Audio Features**:
– Spatial audio to simulate 3D sound effects.
– Looping background tracks using Unity’s Audio Mixer.
5. **Basic Interaction Scripting**:
– C# scripts for triggering audio based on player proximity or actions.
Key Course Concepts Covered
1. **Unity Audio Tools**:
– Use of Unity’s Audio Source and Audio Mixer components.
2. **Audacity for Sound Editing**:
– Creating and refining sound effects and music.
3. **Interactive Sound Design**:
– Incorporating player-triggered and environmental audio.
4. **Pixel-Art Integration**:
– Simple yet engaging visual style. aligned with game design principles.
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