[SOLVED] 编程代考 Introduction to MIPS Assembly Language

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Introduction to MIPS Assembly Language

Review of Previous Lecture ◆Bitwise Logical Operations
– OR, AND, XOR: One register and immediate value or another register

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– Shift operations: logical and arithmetic shift
– As programmers, what functions can be implemented by these operations: multiple, clear, move, load,…

Review of Previous Lecture ◆Arithmetic Operations
– Add, sub, mul, div
– Dealing with positive and negative numbers
(unsigned/2’s complement): add and mul are different ◆Memory Access
– Base address + offset – Symbolic address

When Learning Instructions
◆Know what operations the AUL will do
◆As programmers, we can interpret the operations in different ways to implement certain functions (however, with restrictions)
◆Example: Bitwise OR – Load (just one way)

Today’s Lecture ◆Control Program Flow
– Jump and conditional branch instructions
– How to implement high-level language structures, e.g.,
if… else, loop, …
◆Subroutine
– How to use subroutines to write more complex programs

Program Flow Control
◆Program is the ordered sequence of instructions
– instructions are executed sequentially
Text section in Main Memory
Instruction 4 Instruction 3
Instruction 2 Instruction 1
Address Low to High

Program Flow Control
◆Program is the ordered sequence of instructions
– instructions are executed sequentially
– we want more complex structures: e.g., in high-level-
languages, we have if-else, for loop, while ( condition), …
– assembly language does not have such instruction; instead, we can build up these structures from basic instructions

How Does the Jump Instruction Work? ◆Recall: j addr
◆Recall: instruction cycle
– fetch — update PC — execute
– how j addr should work?
– fetch j addr— updata PC — execute j addr (PC = addr)
– NOT that easy!

Branch Delay Slot
◆Underlying reason (not required): MIPS is pipelined
– to increase speed, processor will cleverly fetch multiple instructions and starts working on them all — a pipeline of instructions
– the instruction following jump is almost completed when jump is executed
– instead of wasting efforts, processor will allow to complete that instruction after jump instruction
– the instruction right after jump instruction is called Branch Delay Slot

Branch Delay Slot
◆Effect: branch delay slot will always be executed
– how to deal with this? — put a no-op instruction right after jump instruction
– example:
◆Importantly, PC will be set to addr after the branch delay slot is executed (not after j addr is executed)

Example of Jump
PC should have been set as 0x00400000 after jump is executed, if there is no pipeline mechanism
Instead, PC is set to 0x00400000 after the branch delay slot is executed

Example: a simple loop
Note the instruction “addiu $8, $8, 1” after ”j main”
Question: after the loop has executed five times, what’s the value in $8? (all registers are initialized to 0 when program starts)

Example: a simple loop
addiu $8, $8, 1 will always execute
Note symbolic address “main”
You can define a symbolic address for any block of instructions
Target: xxx xxx xxx

Other Branch Instructions
◆The take-away message for Jump addr
– jump to the instruction specified by addr
– normal practice: use symbolic address; put a “no-op”
instruction right after jump instruction ◆There are other branch instructions
– main study goal: how to use these instructions to implement control structure in high-level languages
– e.g., jump could be used to implement “unconditional loop”

Conditional Branch Instructions
◆A conditional branch instruction branches to a new
address only if a certain condition is true
– branch on equal: beq u,v, addr # if $u == $v, branches to addr
– branch on not equal: bne u,v, addr # if $u != $v, branches to addr (note: compare the bit patterns in $u and $v for beq and bne)
– branch on less than zero: bltz s, addr # if $s <0, branches to addr; (note: $s in 2’s complement form)- branch on greater than or equal to zero: bgez s, addr # if $s>=0, branches to zero

Flow Chart of A Program
◆Essentially, the conditional branch instructions implement the “if … then do sth” control structure
– branch on equal: beq u,v, addr # if $u == $v, branches to addr
if $8!=$9, the block of instructions will be executed

Flow Chart of A Program
◆Two-way decision control structure: if true, do A; else do B
– combine of conditional branch and jump

Program Example
◆Program task: calculate the absolute value of A stored at a given address
– idea: if A < 0: store -A; else do nothing- we can use one conditional branch instruction◆A good practice: draw the flow chart of the program first Program Example.global main# Is A negative?# Store -A done:A: .word -1load A to register(assume A is stored at address 0x10000000; what should be blank be?)implement the conditionif “no”, branch to “done” (do nothing); else, store -A lui $10, 0x1000 # initialize the base register lw $8, [ ] ($10) # load A to register $8Program Example◆Determine if A is negative or not- check the “sign” bit (at position 31) of A (assume 2’s complement form)- shift right logical: srl $t0, $t1, const; shift the bits in $t1 to the right for const positions, and fill the left positions with 0; store the result in $t0- note, we stored the value of A in $8; question: what’s the value of $9 after srl $9, $8, 31 Program Example◆Determine if A is negative or not- the value of $9: first 31 bits are all 0, the last bit is the sign bit- as a result, if $9 == 0, A is positive (or 0) – exercise: fill in the blanks.globl mainlui $10, 0x1000 # initialize the base registerlw $8, 0 ($10) # load A to register $8 # Is A negative?srl $9, $8, [ ] # shift the sign bit to position 0 beq $[ ], $[ ], done # check if $9 == 0sll $0, $0, 0 # branch delay slot# Store -Adone: .dataA: .word -1 Program Example◆Determine if A is negative or not- the value of $9: first 31 bits are all 0, the last bit is the sign bit- as a result, if $9 == 0, A is positive (or 0) – exercise: fill in the blanks.globl mainlui $10, 0x1000 # initialize the base registerlw $8, 0 ($10) # load A to register $8 # Is A negative?srl $9, $8, 31 # shift the sign bit to position 0 beq $0, $9, done # check if sign bit == 0sll $0, $0, 0 # branch delay slot# Store -Adone: .dataA: .word -1 Program Example◆The complete program .text.globl mainlui $10, 0x1000 # initialize the base registerlw $8, 0 ($10) # load A to register $8 # Is A negative?srl $9, $8, 31 # shift the sign bit to position 0 beq $0, $9, done # check if $9 == 0sll $0, $0, 0 # branch delay slot# Store -Asubu $8, $0, $8 #calculate -Asw $8, 0($10) # store -A back to the address done: .dataA: .word -1Recall: subu $t0, $t1, $t2 Count Loop◆A common type of program loop — execute for some fixed times, controlled by an integer (counter)◆Three critical parts- initialize the counter- test the counter value and end the loop on the correct value- increment the counterHow many times will it execute?Count Loop◆A top-driven loop in assembly language- check the condition on the top- use a combination of conditional branch, jump, and conditional set instructionsConditional Set Instructions◆Used to implement relational operations- idea: set a register to 1 or 0 to show the relation between two values (often used as a flag)- note: it will not change the program flow itself — rather, it can be used as some condition to trigger the branch instructions◆Set on Less Than slt- slt d, s, t # $s and $t contains signed integers in 2’s complement # set $d = 1 if $s < $t; else, set $d = 0 Conditional Set Instructions ◆Other conditional set instructions- sltu d, s, t # used with unsigned integers- slti d, s, imm # Set on Less Than Immediate# if $s < imm, set $d =1; else, set $d = 0 – sltiu d, s, imm # used with unsigned integersHint: the immediate -25 and 25 are in 2’s complement form. Then, addiu will do sign extension.Slt d, s, t: set d = 1 if s CS代考 加微信: assignmentchef QQ: 1823890830 Email: [email protected]

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[SOLVED] 编程代考 Introduction to MIPS Assembly Language
30 $