CM10228 Coursework 1
Dungeon of Doom Part 2
February 10, 2017
1 Introduction
Due Date: 17.00 on 3rd March 2017
Overall, your mark in Programming 2 is composed of,
1. 50% coursework,
2. 50% exam.
The coursework component (part 1. above) is made up of three exercises (CW1,
CW2 and CW3) each of which will build upon the last. These are as follows
1. CW1: Dungeon of Doom Part 2:
Extending code from CM102227 CW2 or the supplied code- to allow
multiple concurrent, networked agents in one dungeon (Java).
2. CW2: Dungeon of Doom Part 3: Adding a GUI (Java).
3. CW3: Dungeon of Doom Part 4: Extending game logic (C).
This document provides requirements for the first coursework (CW1). CW1 is
worth 1/5th of the coursework component (i.e. 10% of your total mark for the
unit). This means that it is worth less than CW2 and CW3 but should take
you less time to complete.
1
2 Game Specifications
2.1 Core Requirements
This coursework emphasises networking, threading and concurrency. It also
tests your ability to read and extend previous submitted code or other peoples
code. To complete the coursework, you will need to extend the Dungeon of
Doom game to provide the following additional functionality:
1. Your version of Dungeon of Doom should work on a client/server model.
2. Your code allows you to play Dungeon of Doom against one or more of
your bots in the same dungeon. You should also be able to support one
or more of your friends and their bots joining you in the dungeon.
3. No location in the dungeon can be occupied by more than one actor (i.e.
human players or bots) simultaneously.
4. Implement a basic chat system. Clients can send messages to the server for
broadcasting to all other clients using the protocol SHOUT
e.g. SHOUT Hello World
You can choose to add this new functionality to either 1. the code
you submitted for CW2 in CM10227 or 2. to use our example code
available on Moodle.
2.2 Core Requirements Automated Testing
Important: The client and server code you submit will be tested using a test
suit which will check to see whether your server code can accept connections
from both your, and our, client code and whether your client code can connect
to our server. To allow us to run this test suit your submitted code MUST use
the three classes below which are included in our given code on Moodle.
1. DODServer: runs your server implementation using the port number 2. HumanClient runs your human player client implementation using the 3. BotClient runs your bot player client implementation using the host- Failure to follow the submission specifications, would result a -10 2 2.3 Advance Features 2.3.1 Advanced Chat Implement an advanced chat system. Marks will be awarded if every client uses 2.3.2 Chat Log Implement a chat log. Marks will be awarded if you keep a history log of the 2.4 One Final Suggestion Note that we are not asking for any documentation of your requirements- 3 3 Submission By the date/time specified above, you should upload a zip file. The name of the CW1- The zip file must contain a project folder, titled Project, containing your source 4 Marking Scheme Criteria Max Score Description Network 20 Server allows at least one client Concurrency 20 Server allows more than one Collision Avoidance 10 Players and bots avoids colliding Commenting, formatting and clarity 25 Code uses clean code prac- Chat system 10 Server can receive and broadcast Advance Features named clients using an identifi- Chat Log 5 Server implements a history log 4
supplied.
Usage: java DODServer
hostname and port number supplied.
Usage: java HumanClient
name and port number supplied. If you have implemented multiple bots,
choose the one that showcases your programming skill the most!
Usage: java BotClient
penalty applied to the final mark.
its own identification system, (e.g. user name and/or messages colouring) such
that clients can send private messages to each other
messages sent by clients saving them in a log file named log.txt.
gathering and design for this coursework, but you may find that doing these
properly still helps you perform the tasks, above, regardless of whether anyone
looks at the output. You may also want to show these requirements and/or
design documents to the tutors in lab in the early stages of development, just
to get feedback about whether you are on the right track.
zip file should be in the form:
e.g. CW1-abc123.zip
code and any resources files needed. You should not include packages or other
subfolders. No compiled code nor non-needed files, i.e. version control files,
should be included.
Core Specifications
to be connected.
client to be connected and uses
thread safety techniques.
with each other and with walls.
tices, object-oriented program-
ming techniques, and is consis-
tently commented.
messages from one client to all
other clients. Protocol imple-
mented correctly.
Advance chat system features 10 Clients can send message to
cation system.
of the messages sent by clients
saving them to a log file named
log.txt.
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