[SOLVED] html shell assembly OS Primer

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OS Primer
Part 1: Invoking Kernel Services using Loadable Modules in Linux
The aim of this part of the primer assignment is for you to learn how to write
a simple kernel loadable module. In the past (i.e., when Linux 2.4.x kernels
were still the latest and greatest) this primer included hints on how to write
your own system calls. As of the 2.6.x Linux kernels, steps were taken to make
it difficult for developers to write their own system calls. This is primarily due
to the fact that the system call table (identified by the sys_call_table symbol)
is no longer exported for use in modules. Notwithstanding, practice at writing
a simple kernel module, along with code to activate functionality in that
module is useful when developing kernel projects (and a module can be used
as the basis for a device driver you may one day write!).
A helpful reference for this work is Linux Device Drivers, by A. Rubini
OReilly.
Before You Start
Writing a Simple Module
You will need to setup a virtual disk for use with a PC emulator, such as
VirtualBox, QEMU, BOCHS, VMplayer or similar. Further information will be
provided on this.
The first part of this assignment requires you to implement a simple kernel
loadable module that simply prints two strings S1 and S2 to the
console. S1 is a string such as Loading Module that is output to the
console when your module is first loaded into the kernel, while S2 is is a string
such as Unloading module that is output when the module is removed
from the kernel.
Up to Linux version 2.4.x it was acceptable to use init_module() and cleanup_module() as the names of the initialization and cleanup functions in your module. The init_module() function was invoked when a module was first loaded into the kernel address space using the `insmod` (or `modprobe`) command. Likewise, cleanup_module() was called when a module was removed from the kernel using `rmmod modulename`.

As of Linux 2.6.x, two new functions were introduced: module_init() and module_exit() in place of the now deprecated init_/cleanup_module() functions. Both of these functions take a single argument, which is the name of the initialization and cleanup functions that you write in your module.
Further information can be found in The Linux Kernel Module Programming
Guide:
http://tldp.org/LDP/lkmpg/2.6/html/index.html
NOTE: the above link is to the old kernel version 2.6.x but this is adequate for
educational purposes.
Other useful links include:
The somewhat old Kernel Build HOWTO,
The Linux Cross Reference (Originally, lxr.linux.no, then http://lxr.free-
electrons.com, and now: https://elixir.bootlin.com/linux/latest/source ), which is useful for searching around the kernel source tree for various kernel versions
To begin, you should try to write the following (simple) kernel module in a file
called test_module.c:
/*
* test module.
*/
#include #include MODULE_LICENSE(GPL);
static int __init initialization_routine(void) {
printk (Hello, world!
);
return 0;
}
static void __exit cleanup_routine(void) {
printk (Unloading module!
);
}
This file can be placed in its own directory along with a simple Makefile
module_init(initialization_routine);
module_exit(cleanup_routine);

(assuming the kernel is 2.6.x), having just the following line:
obj-m += test_module.o
make -C /usr/src/linux-`uname -r` SUBDIRS=$PWD modules
NOTE: If the above line does not work, try:
make -C /lib/modules/`uname -r`/build M=$PWD modules
After completing Part 1, you should try the examples found at:
Before you can use your module you will need to build the
source code against the kernel source tree. If the kernel
source tree is in the directory such as /usr/src/linux-`uname
-r`, you can issue the following make command to generate a
module called test_module.ko:
Once you have successfully created your kernel module, you can load it using a
command such as `insmod test_module.ko`. If everything works, youll be able to use the
command `dmesg` to see any kernel messages printed by your module functions. To
remove your module, issue the shell command `rmmod test_module` (without the .ko
ending).
http://tldp.org/LDP/lkmpg/2.6/html/index.html (See List of Examples at the bottom of the page)
You should also practice configuring and building a new kernel from source,
using the information provided in the pointers above.
To make sure you know how to tackle this basic primer assignment before we
write more complex kernel code, you should demonstrate your code to the TF
in one of the lab sessions.
Note that, in general, you can use any symbols (i.e., functions, global variables
etc) that are exportable to modules. In older kernel versions, these symbols
were visible via kernel/xxxx_ksyms.c (where xxxx refers to a specific
architecture such as i386). It used to be the case that you could
try something like `cat /proc/ksyms | more` to see the available symbols.
Nowadays, you can see all symbol names via /proc/kallsyms. Additionally,
you can use the printk() kernel function to print your messages to the console.
If they do not appear on the console, this may be due to an insufficiently high
enough priority for the message to appear on the console (or logging of kernel
messages has been disabled entirely). You may need to edit /etc/syslog.conf
and insert a line such as:

kern.* /dev/console
to enable console logging of kernel messages. Your mileage may vary depending on the logging configuration of your system. On more recent system versions it seems that syslog.conf has been replaced with syslog-ng.conf, or with a file whose full pathname is /etc/sysconfig/syslog. You should check arounf the /etc directory to find the appropriate syslog configuration file. Note that when you reboot your (virtual) machine after editing this file, you may see many additional text messages, which should not be cause for alarm.This all, however, requires you to have permissions to do this. At the very least, the system administrators should grant you guest privileges to load and unload kernel modules using `insmod` and `rmmod`. Please let the instructor know if you wish to have further privileges to edit system configuration files and build new kernels, if those privileges are not enabled by default.
If you do not modify /etc/syslog.conf, you can always look at the messages in /var/log/messages or simply issue the command `dmesg`, as stated earlier. Alternatively, you might want to insert afunction such as my_printk() (in the provided file) in your module and invoke it instead of using printk().
Again, the exact implementation of my_printk will vary with kernel versions.
Tread carefully and use the Linux cross reference as a guide.
Invoking Kernel Services
In this part of the primer assignment, you will want to communicate with your
module from user-space, so that it may perform some privileged service on
your behalf. Here, we will use ioctls to communicate with the kernel. You
should use the template code (ioctl_module.c found via this link, along with the
corresponding Makefile that you place in a directory of your choosing) to build
a module that sets up the ioctl wrapper code for use by a user-level program.
You then need to write a user-level routine that makes an ioctl call to your
kernel module to print to the active tty (terminal device) a string that you
pass as an argument to the ioctl routine. The format of the ioctl call from your
user-level program will be:
ioctl (fd, IOCTL_CMD, &ioctl_args);
Here, `fd is a file descriptor used for a (pseudo) device file that you create in
/proc, IOCTL_CMD is the numeric ioctl command to perform in the body of
your kernel module and the final argument is a pointer to a structure
containing the arguments that your ioctl code will use. A simple ioctl_test.c file
can be found here, for the ioctl_module.c file mentioned above.
NOTE: To print to the active tty you will need to use the my_printk() code
described above in your kernel module, along with the string argument

passed from your user-level program.
Simple Keyboard Driver
char my_getchar ( void ) { char c;
In this part of the assignment, you are required to write yet another ioctl call
called my_getchar(), that simply polls the PC keyboard for characters. When
a key has been pressed (indicated by bit 0 of the keyboard controller status
register accessed via port 0x64, using port-based I/O) you want to return
from a busy-waiting loop with the appropriate character. Here is some sample
code to help:
static char scancode[128] = e1234567890-
=177tqwertyuiop[]
asdfghjkl;`\zxcvbnm,./*
00789-
456+1230.
0;
/* Poll keyboard status register at port 0x64 checking bit 0 to see if
* output buffer is full. We continue to poll if the msb of port 0x60
* (data port) is set, as this indicates out-of-band data or a release
* keystroke
*/
while( !(inb( 0x64 ) & 0x1) || ( ( c = inb( 0x60 ) ) & 0x80 ) );
return scancode[ (int)c ];
}
static inline unsigned char inb( unsigned short usPort ) {
In the above code, inb() and outb() are calls to inline assembly routines to
read a byte from a port address, and to write a byte to a port address,
respectively, for a given device. These are written as follows and must be
executed in your kernel module:
unsigned char uch;
asm volatile( inb %1,%0 : =a (uch) : Nd (usPort) );

return uch;
}
static inline void outb( unsigned char uch, unsigned short usPort ) { asm volatile( outb %0,%1 : : a (uch), Nd (usPort) );
}
Further information about the syntax of the above inline assembly can be
found on the main class web-page.
Similarly, further information about how the PC keyboard works can be found
via on osdev.org. Additional details about keyboard scancodes can be
found here.
NOTE: For the keyboard driver, you should write a simple user-level program
that calls my_getchar() and prints the character read from the keyboard to the
screen/shell. You should then extend this user-level program to repeatedly
call my_getchar() to read strings of characters.
Adding Support for Keyboard Modifiers and Interrupt-Driven Keyboard Handling
While a basic version of my_getchar() is provided, it does not erase characters
on the screen when backspace is pressed, and nor does it support keyboard
modifiers such as the shift key followed by another keystroke (e.g., to enable
capitalization). You should attempt to add this support. Additionally, you
need to disable IRQ1 in the Linux kernel to prevent the Linux keyboard
interrupt handler from responding to keystrokes. Finally, you should attempt
to implement a keyboard driver solution that uses interrupts rather than
polling.
Submission Guidelines
Please submit all your source files, along with a README file to explain how to build and run your code. You should include all provided files that you used or modified. You should also provide sources of information that you used on the web or elsewhere to tackle this assignment. Please use gsubmit on a CS machine and submit to a directory called primer.
Part 2: Bootloaders and Virtual Disks
One of the most useful ways to develop an OS is to setup a virtual disk image
with your OS binary and bootable file system partition. A virtual disk is
nothing more than a file that represents a physical storage device. There are

many ways to setup a virtual disk but one of the easiest starting points is to
use dd or qemu-img. Well assume you are going to use dd because it is the
cleanest way to copy raw bytes from an input file to a given target. Stay tuned
for Part 2 in a follow up assignment.

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[SOLVED] html shell assembly OS Primer
$25