# board1.s … Game of Life on a 10×10 grid
.data
N:.word 10# gives board dimensions
board:
.byte 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
.byte 1, 1, 0, 0, 0, 0, 0, 0, 0, 0
.byte 0, 0, 0, 1, 0, 0, 0, 0, 0, 0
.byte 0, 0, 1, 0, 1, 0, 0, 0, 0, 0
.byte 0, 0, 0, 0, 1, 0, 0, 0, 0, 0
.byte 0, 0, 0, 0, 1, 1, 1, 0, 0, 0
.byte 0, 0, 0, 1, 0, 0, 1, 0, 0, 0
.byte 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
.byte 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
.byte 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
newBoard: .space 100
# board2.s … Game of Life on a 15×15 grid
.data
N:.word 15# gives board dimensions
board:
.byte 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0
.byte 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0
.byte 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0
.byte 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0
.byte 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1
.byte 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0
.byte 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0
.byte 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0
.byte 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0
.byte 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0
.byte 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1
.byte 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0
.byte 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0
.byte 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0
.byte 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0
newBoard: .space 225
# COMP1521 19t2 … Game of Life on a NxN grid
#
# Written by <
## Requires (from `boardX.s’):
# – N (word): board dimensions
# – board (byte[][]): initial board state
# – newBoard (byte[][]): next board state
## Provides:
.globlmain
.globldecideCell
.globlneighbours
.globlcopyBackAndShow
########################################################################
# .TEXT
.text
main:
# Frame:…
# Uses:…
# Clobbers:…
# Locals:…
# Structure:
#main
#-> [prologue]
#-> …
#-> [epilogue]
# Code:
# Your main program code goes here.Good luck!
main__post:
jr$ra
# Put your other functions here
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