keyboardAgents.py (original)
# keyboardAgents.py
#
# Licensing Information: Please do not distribute or publish solutions to this
# project. You are free to use and extend these projects for educational
# purposes. The Pacman AI projects were developed at UC Berkeley, primarily by
# John DeNero ([email protected]) and Dan Klein ([email protected]).
# For more info, see http://inst.eecs.berkeley.edu/~cs188/sp09/pacman.html
from game import Agent
from game import Directions
import random
class KeyboardAgent(Agent):
An agent controlled by the keyboard.
# NOTE: Arrow keys also work.
WEST_KEY= a
EAST_KEY= d
NORTH_KEY = w
SOUTH_KEY = s
STOP_KEY = q
def __init__( self, index = 0 ):
self.lastMove = Directions.STOP
self.index = index
self.keys = []
def getAction( self, state):
from graphicsUtils import keys_waiting
from graphicsUtils import keys_pressed
keys = keys_waiting() + keys_pressed()
if keys != []:
self.keys = keys
legal = state.getLegalActions(self.index)
move = self.getMove(legal)
if move == Directions.STOP:
# Try to move in the same direction as before
if self.lastMove in legal:
move = self.lastMove
if (self.STOP_KEY in self.keys) and Directions.STOP in legal: move = Directions.STOP
if move not in legal:
move = random.choice(legal)
self.lastMove = move
return move
def getMove(self, legal):
move = Directions.STOP
if (self.WEST_KEY in self.keys or Left in self.keys) and Directions.WEST in legal:move = Directions.WEST
if (self.EAST_KEY in self.keys or Right in self.keys) and Directions.EAST in legal: move = Directions.EAST
if (self.NORTH_KEY in self.keys or Up in self.keys) and Directions.NORTH in legal: move = Directions.NORTH
if (self.SOUTH_KEY in self.keys or Down in self.keys) and Directions.SOUTH in legal: move = Directions.SOUTH
return move
class KeyboardAgent2(KeyboardAgent):
A second agent controlled by the keyboard.
# NOTE: Arrow keys also work.
WEST_KEY= j
EAST_KEY= l
NORTH_KEY = i
SOUTH_KEY = k
STOP_KEY = u
def getMove(self, legal):
move = Directions.STOP
if (self.WEST_KEY in self.keys) and Directions.WEST in legal:move = Directions.WEST
if (self.EAST_KEY in self.keys) and Directions.EAST in legal: move = Directions.EAST
if (self.NORTH_KEY in self.keys) and Directions.NORTH in legal: move = Directions.NORTH
if (self.SOUTH_KEY in self.keys) and Directions.SOUTH in legal: move = Directions.SOUTH
return move
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