[SOLVED] data structure algorithm Java graph software Cardiff School of Computer Science and Informatics Coursework Assessment Pro-forma

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Cardiff School of Computer Science and Informatics Coursework Assessment Pro-forma
Module Code: CM3114
Module Title: Graphics
Lecturer: Dr Xianfang Sun
Assessment Title: Graphics Coursework Assessment Number: 1
Date Set: 31 October 2019
Submission Date and Time: 6 December 2019 at 9:30am Return Date: 18 January 2020
This assignment is worth 30% of the total marks available for this module. If coursework is submitted late (and where there are no extenuating circumstances):
1 If the assessment is submitted no later than 24 hours after the deadline, the mark for the assessment will be capped at the minimum pass mark;
2 If the assessment is submitted more than 24 hours after the deadline, a mark of 0 will be given for the assessment.
Your submission must include the official Coursework Submission Cover sheet, which can be found here:
https://docs.cs.cf.ac.uk/downloads/coursework/Coversheet.pdf
Submission Instructions
Complete the JOGL programming tasks as described in the Assignment section, and upload the files listed in the following table onto Learning Central in the CM3114 module Assessment Coursework section by 6 December 2019 at 9:30am.
Description
Type
Name
Cover sheet
Compulsory
One PDF (.pdf) file
[student number].pdf
Source code
Compulsory
A zip file contains one or more Java files and other files necessary for the program to run correctly
Code_[student number].zip
Readme
Compulsory
One plain text file indicating which features you have implemented
Readme_[student number].txt
Any code submitted will be run on a system equivalent to those available in the Linux laboratory and must be submitted as stipulated in the instructions above.
You may copy small code fragments from the CM3114 handouts and lab classes, or any recommended and background textbooks for CM3114, including from the printed text,

CDs/DVDs, websites, etc. for the textbook, provided that your source code contains clear reference to the origin of the code. You may not reproduce code written by any other student or code obtained from any other source not mentioned above. If you are in doubt about whether you may include a code fragment that you have not written yourself, ask the lecturer. Do not share your code with the other students, or publish it on any publicly accessible websites, such as Github, Stackoverflow, etc. You will be under unfair practice investigation if your code is found almost the same to another students, and the possible consequence for both students is a mark of zero for the assessment or worse.
Use the laboratory classes to get guidance in doing this exercise. You are encouraged to contact me by e-mail if you have any queries; it may well be possible for me to answer them almost immediately. If necessary you are welcome to arrange to come and see me individually about the coursework. But the meeting is only for clarifications about the question, not for help in solving the problem.
Any deviation from the submission instructions above (including the number and types of files submitted) will result in a mark of zero for the assessment.
Staff reserve the right to invite students to a meeting to discuss coursework submissions
Assignment
Write a program using JOGL to render a 3D scene, which can be navigated in a walk-through fashion. You are free to choose the scene, but the scene and your program should exhibit the features described below. The marks assigned to each task are listed in the brackets.
1. Rendering Framework [25] Implement a framework to render a small shaded 3D scene with JOGL. It should provide the following functionality:
a) A rendering system which sets up the scene. It is important that the rendering
system is clearly structured to easily adjust the types and positions of light sources, and add and remove objects, etc. from the scene (see below for the object types).
b) A navigation system which allows the user to display the scene from an arbitrary camera position with keyboard AND mouse control to facilitate moving about the scene by adjusting the view direction and moving forward/backward (or a similar 3D navigation system). This should change the view in a natural and predictable manner.
2. 3D Objects [30] Use the rendering framework to create a scene which contains at least three objects shaded with different material properties. Your scene should contain at least one object that is not provided in the labs, i.e., an object that is not a plane, sphere, cube, or teapot, and it must be created by yourself rather than from a third party.
3. Texture mapping [25] Implement the texture mapping on one of the objects in the scene.
4. Documentation [20]

The source code should include concise comments, describing how the program is achieving the various tasks. A Readme file is required to describe which tasks you have completed.
Learning Outcomes Assessed
Using a standard graphics API to write graphics software for creating images of 2D and 3D scenes and user interaction.
Implement a basic renderer and adjust them to special image quality requirements
Create appropriate models of 3D objects and scenes
Criteria for assessment
Credit will be awarded against the following criteria.
Excellent (70)
Good (60~69)
Adequate (40~59)
Poor (<40) Functionality:to what extent does the program realise the task described? (50%)efficient and complete implementation; all cases are considered Feasible implementation, but not optimal; not all cases are consideredprogress towards a full implementation, but not fully working with major deficiencies little or no progress towards implementation; approach not suitable Design and Structure:how clear is the structure of the code and how well are data structures and algorithms used? (30%)well structured code with highly suitable data structures and elegant, clear algorithms good structure with suitable data structures and algorithms; sometimes not optimalattempt at using appropriate data structures and algorithms visible; sometimes structure is confusing code is mostly obscure; little or no structure is visible in use of data structures and algorithm design Code Documentation:to what extent do the comments help a reader to understand the code? (20%) clear, concise comments describing ideas and high-level structure without unnecessary detail clear comments about high-level structure and ideas; sometimes incomplete or too focused on detailssome comments about the structure and ideas present, but hard to follow and too focused on detailshardly any comments or only very confusing or low-level comments about single instructions Feedback and suggestion for future learningFeedback on your coursework will address the above criteria. Feedback and marks will be returned on 18 January 2020 via Learning Central. If you have any questions relating to your individual solutions talk to the tutor or the lecturer.

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[SOLVED] data structure algorithm Java graph software Cardiff School of Computer Science and Informatics Coursework Assessment Pro-forma
$25