[SOLVED] data structure algorithm GUI Java UML Data Structures and Algorithms Assignment One

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Data Structures and Algorithms Assignment One
Due Monday 12 August 2019
Please ensure that relevant Java source files (excluding bytecode) are submitted in the correct assignment folder on AUT online by 11.59pm on the due date. Zip your project into a folder with your name and student id. Only classes from the Java standard library may be used for this assignment.
Questions:
1. The class Element represents a single entity that can be part of multiple elements forming a hotplate. Elements in a hotplate run in their own thread heating cooling when temperatures are applied. The constructor accepts the initial temperature and initializes any of its fields. The class also uses a static field heatConstant, which is shared by all Element instances, and ideally should be a value greater than 0.0 and less than 1.0. The class keeps track of which other elements it is horizontally or vertically connected to in a List called neighbours. A neighbouring Element can be added by calling the addNeighbour method. The start method should start running an Element instance in its own thread. While running the element compares the average temperatures of its neighbours with its own temperature and adjusts its current temperature using this formula before sleeping for a small period of time:
currentTemp += (averageTemps currentTemp) x heatConstant.
Temperature can be applied to an element by calling the method applyTemperature using
this formula:
currentTemp += (appliedTemp currentTemp) x heatConstant.
Because neighbour elements are running in their own threads and accessing each others temperature, careful synchronization will be needed whenever the temperature field is accessed or changed. Use the UML diagram below as a guide.
(20 marks)
Element
neighbours : List currentTemp : double
+ heatConstant : double
stopRequested : boolean
+Element(currentTemp : double) +start() : void +getTemperature() : double +requestStop() : void
+run() : void
+addNeighbour(element : Element) : void +applyTempurature(appliedTemp : double) : void

2. Create a main method or a test class that creates two Element objects that are neighbours of each other, the first element temperature set at 300, the 2nd at 0 and use an appropriate heat constant. Start both threads and periodically print out both element temperatures so that they eventually should reach approximately the same temperature as each other (within some small epsilon value) at which point the program should exit.
(5 marks)
3. Prepare a GUI called HotplateGUI that holds a central panel which draws a rectangular grid representing each of Element objects as a 2-dimensional array. Each element has up to four neighbours to its left, right, up and down (care must be taken for Element objects on edges whom may not have a neighbour in a certain direction). The application should listen for mouse events. When the mouse is dragged over a drawn element its applyTemperature method should be called, passing an applied temperature to it. This applied temperature should be able to vary and can be set with a JSlider temperature gauge. The GUI should also use a Timer that constantly repaints the panel with all the Element objects in it. Each element should fluctuate from the colours Blue (cold) and Red(hot) on the hotplate as their corresponding temperatures increase or decrease.
(10 marks)

4. Extend the LinkedSet class creating a subclass called LinkedRRSet >. It overrides the add method of LinkedSet to put elements in a natural order (ie using the elements compareTo method) with no duplicates. It also has methods retain and remove for dealing with ranges of elements. Each method accepts two parameters of type E, start and end, which specify a range of elements to retain or remove from the set (determined by the compareTo method of the elements). If either parameter is null the range is considered open-ended. The retain method should retain just those elements of the set that are between start (inclusive) and end (exclusive), and return the elements that have been removed as a set. The remove method does the opposite, retaining the elements that are outside the specified range, and returning the elements removed as a set. The asymptotic complexity of both retain and remove methods can be done in O(n) time. Throw suitable exceptions if start and/or end are not in the set. Include a driver main method to test the class with many variations. (15 marks)
Examples:
set = {1,2,3,4,5,6,7}
retain(2,6)
set = {2,3,4,5} returned set = {1,6,7}
set = {1,2,3,4,5,6,7}
remove(2,6)
set = {1,6,7} returned set = {2,3,4,5}
set = {1,2,3,4,5,6,7}
remove(4,5)
set = {1,2,3,5,6} returned set = {4}
set = {1,2,3,4,5,6,7}
retain(6,7)
set = {6} returned set = {1,2,3,4,5,7}
set = {1,2,3,4,5,6,7}
retain(null,4)
set = {1,2,3} returned set = {4,5,6,7}
set = {1,2,3,4,5,6,7}
retain(4,null)
set = {4,5,6,7} returned set = {1,2,3}
set = {1,2,3,4,5,6,7}
retain(4,null)
set = {4,5,6,7} returned set = {1,2,3}
set = {1,2,3,4,5,6,7}
retain(null,null)
set = {1,2,3,4,5,6,7} returned set = { }

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[SOLVED] data structure algorithm GUI Java UML Data Structures and Algorithms Assignment One
$25