Programming
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[SOLVED] algorithm The Red/Blue computationsimulates two interactive flows: annbynboard is initialized so cells have one of threecolors: red, white, and blue, where white is empty, red moves right, and blue moves down. (The board may be initialized with roughly 1/3 cells in read, 1/3 in white and 1/3 in blue andcolorsshould be interleaved and spread across the board. You need to write a separate functionboard_initto initialize the board.) In the first half step of an iteration, any redcolorcan move right one cell if the cell to the right is unoccupied (white); on the second half step, any bluecolorcan move down one cell if the cell below it is unoccupied (white); the case where red vacates a cell (first half) and blue moves into it (second half) is okay.Colorswraparound to the opposite side when reaching the edge. Viewing the board as overlaid with atbytgrid of tiles (for simplicitytdividesn,i.e., every tile containsn/tbyn/tcells), the computation terminates if any tilescoloredcells are more thanc%onecolor(blue or red).
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