Computer Graphics, Lab Assignment 8
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- The submission time is determined not when the commit is made but when the git push is made.
- Write a program that draws a color-changing cube.
- Set the window title to your student ID and the window size to (480,480).
- Start from the code in 7-Lighting&Shading slides. Draw a flat-shaded cube. Make sure camera manipulation shortcuts 1, 3, 2, w work. C. Use the following light setting:
lightPos = (3.,4.,5.,1.)
glLightfv(GL_LIGHT0, GL_POSITION, lightPos)
ambientLightColor = (.1,.1,.1,1.) glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLightColor)
specularObjectColor = (1.,1.,1.,1.) glMaterialfv(GL_FRONT, GL_SPECULAR, specularObjectColor)
glMaterialfv(GL_FRONT, GL_SHININESS, 10)
- If you press or repeat a key, the diffuse & specular color of the light and the ambient & diffuse color of the object should be changed as shown in the Table:
Key | Action |
A | Change the light color to red |
S | Change the light color to green |
D | Change the light color to blue |
F | Change the light color to white |
Z | Change the object color to red |
X | Change the object color to green |
C | Change the object color to blue |
V | Change the object color to white |
- Files to submit: A Python source file (Name the file whatever you want (in English). Extension should be .py)
- Write a program that draws a smooth-shaded cube.
- Set the window title to your student ID and the window size to (480,480).
- Start from the code in 8-Lighting&Shading slides. Make sure camera manipulation shortcuts 1, 3, 2, w work.
- Use glDrawElements(), not glDrawArray(). Refer the code in 7-Hierarchy&Mesh slides.
- Hint: In Gouraud shading, one vertex has only one normal. This makes using glDrawElements() easier.
- Use the following normal vector data:
- Files to submit: A Python source file (Name the file whatever you want (in English). Extension should be .py)
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