Assignment Overview
This assignment develops familiarity with data structures in assembly language. You will develop a set of ARM assembly language functions to complete a program which manages statistics for a basketball team.
It is worth 50 points (5% of course grade) and must be completed no later than 11:59 PM on Thursday, 12/5.
Assignment Deliverables
The deliverables for this assignment are the following files:
proj11.makefile the makefile which produces proj11 proj11.support.s the source code for your support module
Be sure to use the specified file names and to submit them for grading via the CSE handin system.
Assignment Specifications
The program will use an ordered table to maintain the data set, where each players jersey number will serve as a unique key to identify that player. The capacity of the ordered table will be determined when it is created.
- The instructor-supplied driver module (function main and associated functions) will manage the overall operation of the program and will perform all input and output operations.
- You will supply the functions whose declarations are listed below:
int search( struct table*, unsigned long, struct player** ); int delete( struct table*, unsigned long );
int insert( struct table*, unsigned long, char*, int, int, int, int );
Those three functions (and any helper functions which you develop) will constitute a module named proj11.support.s.
Assignment Notes
- The functions in your support module must be hand-written ARM assembly language functions (you may not submit compiler-generated assembly language functions).
- The file project11.support.h (appended below) includes all relevant declarations, along with descriptive comments.
- The file project11.driver.o contains the instructor-supplied driver module.
- The file project11.data contains a sample data set (the statistics for the MSU Womens Basketball team during the 2018-2019 season). Your program must function correctly for that sample data set, as well as any other properly formatted data set.
- You may wish to create stubs for the required functions, then translate, link and execute the program to explore the behavior of the driver module. /***********************************************************************/
/* Declarations for Project #11 */
/***********************************************************************/
struct player
{
unsigned short number; /* players jersey number (key) */ char name[25]; /* players name */ unsigned short games; /* number of games played */ unsigned short bask2; /* number of 2-point baskets made */ unsigned short bask3; /* number of 3-point baskets made */ unsigned short free; /* number of free throws made */ unsigned short points; /* total points scored */ float points_per_game; /* points per game played */
};
struct table
{
unsigned short capacity; /* number of elements in table */ unsigned short count; /* number of players in table */ struct player* memory; /* pointer to array of players */
};
/***********************************************************************/
/* Function: search */
/* */
/* Purpose: locate and return a pointer to a player, if the */
/* player is present in the table. */
/* */
/* Arguments: */
/* pointer to table of players */
/* jersey number of player to be located */
/* pointer to pointer to player */
/* */
/* Return value: */
/* 1 (true) if player located, 0 (false) otherwise */
/***********************************************************************/
int search( struct table*, unsigned long, struct player** );
/***********************************************************************/
/* Function: delete */
/* */
/* Purpose: delete a player from the table, if the */
/* player is present in the table. */
/* */
/* Arguments: */
/* pointer to table of players */
/* jersey number of player to be deleted */
/* */
/* Return value: */
/* 1 (true) if player deleted, 0 (false) otherwise */
/***********************************************************************/
int delete( struct table*, unsigned long ); /***********************************************************************/
/* Function: insert */
/* */
/* Purpose: insert a player into the table, as long as there is */
/* room in the table and the player is not already present. */
/* */
/* Arguments: */
/* pointer to table of players */
/* jersey number of player to be inserted */
/* pointer to name of player */
/* number of games played */
/* number of 2-point baskets made */
/* number of 3-point baskets made */
/* number of free throws made */
/* */
/* Return value: */
/* 1 (true) if player inserted, 0 (false) otherwise */
/***********************************************************************/
int insert( struct table*, unsigned long, char*, int, int, int, int );
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