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[SOLVED] Cs 202 spring 2024 – assignment 7

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CS 202 Spring 2024 – Assignment 7

Recursion

Contents

  1. Overview 2

  2. Classes and Functions 3

  3. Compiling / TO-DO 8

  4. Sample Runs 8

  1. Overview

    Recursion is a powerful tool for problem solving. While not always the most efficient, it allows us to reason through problems that might otherwise be difficult to solve. This assignment differs slightly from the others in that it is not a cohesive program so much as a set of problems. You will be asked to solve several problems recursively. Functions will call themselves – no loops allowed unless explicitly mentioned. Each function will be described below and in more detail in the associated video.

    Recall the recursion has three necessary parts – the actual recursion (when a function calls itself or when we define a problem in terms of itself), a base case (a trivial or defined case to solve that can be done in a few steps), and a reduction operation (that reduces some parameter to change the problem for the next recursive call). For each of the problems provided, try to reason through trivial solutions to each and think about how you can call the function again with some modified parameter. A key to thinking recursively is to limit your scope – don’t think about the whole big problem, just think about what needs to happen on the one single call to the function. What does the function need to do on just this one step and what is the next step (i.e. the next call to make)?

    The assignment is split amongst three parts that can be approached in any order. The first set of problems are contained within general_recursion.h and contains simple, unrelated functions. The next two parts involve classes with contain recursive implementations of functions. The first set of classes, found in cake.h, are the Cake and CakeLayer classes, where the layers are stacked on top of each other to form a whole cake. The second set of classes, found in pacmaze.h aare the Position and PacMaze classes, where the former is a 2D (x, y) position within a maze defined by the latter.

  2. Classes and Functions

    Below is a list of functions and variables that are important for this assignment. Variables are in green, functions that you will need to write are in red, functions implemented for you already are in blue, and functions that are abstract that will be implemented later are in magenta.

    General Recursion (general_recursion.h)

    The general_recursion header file contains four global functions that are unrelated and can each be solved separately. All functions must be solved recursively – that is, call themselves. No loops allowed.

    • int findSum(int n) – This should find the sum of all non-negative integers up to the given n. For example, if n = 4, then 1 + 2 + 3 + 4 = 10. Remember that all recursive functions must have a base case, a recursive call, and a reduction operation. Think about what number is trivial to take the sum up to for the base case and then how you can apply n to some reduced version of the problem for the other two parts.

    • int intLog(const int& base, int num) – Finds the integer log of the given number and given log base. Logarithm can be simply thought of as finding the number of times the base goes into the number. For example, 24 = 16. So, log2(16) = 4, that is, 2 goes into 16 4 times. For a base case, consider a trivial log to solve (HINT: Is there a number which has the same log regardless of base? Is there a number which no positive number (aside from itself) can divide evenly?). Then, recursively find the log of some reduced number with the same base. Please do not use static variables to solve the problem. If you feel that you must create a count variable, make it local.

    • void printReverse(string str, int length) – Prints the given string backwards to cout. This should print one character at a time and then recursively print the rest of the string. Consider what string would be trivial to print and then reduce one of the parameters to approach that string.

    • bool isValueInArray(int* arr, int start, int length, const int& value) – Given a sorted array, this will tell if a given value is in that array. This function is given the array to search, the starting index, length, and the value to search for. For example, if the array was 1, 5, 6, 7, 9, 12, 15, 17, the start was 2, the length was 4, and the value to search for was 1, the function would return false since the number 1 is not in the sub array of length 4 starting at index 2 – 6, 7, 9, 12. This function should be implemented using binary search, which is explored further in the included video, but will be talked about briefly here. Binary search is designed to be a quick way to search given that a structure is already sorted. For an array, the middle of the list is checked against the value being searched for, if the value is less than the middle, it must be in the array to the left, if it is greater it is in the array to the right, and if it is equal to the middle then the value has been found. Some calculations for lengths and indices have been provided in the skeleton.

      Cake (cake.cpp)

      The cake.cpp file centers around functions which be used to bake a delicious recursive cake. Two classes are provided: Cake and CakeLayer. The Cake is made of several CakeLayers stacked upon one another. In this file, you are asked to write the functions to recursively add CakeLayers to the top of the Cake and print the Cake layer by layer. You are also responsible for eating the Cake (destroying it with destructors).

      Globals

    • const int CAKE_WIDŁH = 33 A constant used for formatting the cake when printing layers. Used by the skeleton

      CakeLayer class

      The CakeLayer class represents a single layer within the cake (pound cake, icing, etc.). It contains a few members for formatting and printing as well as a pointer to the CakeLayer directly above it within the Cake. The CakeLayers will be stacked on top of each other and held together by each layer knowing about it’s neighbor to the top (if any).

    • – int width – The width of the layer in chars. Used for printing by the skeleton

    • – int height – The height of the layer in chars. Used for printing by the skeleton

    • – char drawChar – Character used for drawing the cake. Used for printing by the skeleton

      + CakeLayer* layerAbove – The CakeLayer stacked above this one within the Cake. If there are no layers above this CakeLayer, the layerAbove will be nullptr.

      + void printLayer() – Prints the layer in a formatted fashion to standard out

      + CakeLayer(int width = 1, int height = 1, char drawChar = ’#’) – Constructor which initializes CakeLayer members using corresponding parameters. layerAbove is initialized to nullptr

      + ~CakeLayer() – Destroys all CakeLayers located above this one. This is the only function you need to write. This function should be very short (about 2 lines), give it some thought.

      Cake Class

      The Cake class holds many CakeLayers to form one whole cake.

      + CakeLayer* bottom – Pointer to the bottom-most layer in the Cake. This is initialized in main, you can assume it will never be nullptr

    • void printCake(CakeLayer* current_layer) – Prints the entire cake recursively. The Cake should be printed from the top downwards. This should print the given layer as well as the rest of the Cake (HINT: When does the rest of the Cake need printed with respect to the current layer?).

      + void printCake() – A wrapper function which does the initial call to the other printCake overload. Simply calls the Cake to begin printing starting with the bottom layer.

    • – void addNewLayerToTop(CakeLayer* base_layer, CakeLayer* new_layer) – Adds the given new layer to the top of a Cake with the given base layer. The base is effectively the bottom of the Cake, but should not be confused with the bottom member. The new layer should be added to the top of the Cake by setting the top layer’s layerAbove to that new layer. You can assume that main will create all objects before calling this function, including the bottom of the Cake

      + void addNewLayerToTop(CakeLayer* new_layer) – Wrapper function which calls the recur- sive overload of addNewLayerToTop. Simply attempts to add the new layer starting with the bottom as the base.

      + void addBase(CakeLayer* bottom) – Initializes the bottom of the Cake to the given layer. This exists as a separate function to make addNewLayerToTop simpler to do recursively. Used by the skeleton

      + Cake() – Initializes the Cake to be empty

      + ~Cake() – Destroys all layers from the Cake by deleting the bottom CakeLayer, which should recursively delete all layers above it

      PacMaze (pacmaze.cpp)

      The functions within pacmaze.cpp create a maze similar to that of the hit video game Pacman™. Two classes can be found within pacmaze.h: Position and PacMaze. The former is used to represent a place within the latter. You are asked to populate an empty maze with pellets so PacMan™can eat them.

      Globals

    • Position RIGHŁ = Position(1, 0) – A constant Position representing one space directly to the right. Think of this similar to a vector from mathematics. Exists for convenience, but optional to use

    • Position DOWN = Position(0, 1) – A constant Position representing one space directly to below. Exists for convenience, but optional to use

      Position Struct

      The Position class is used to represent a 2D (x, y) position within the maze. The origin, (0, 0), of the maze is the top left. In 2D arrays and many graphical applications, the y value increases while moving downwards (since it represents the row number). The x value represents the horizontal distance from the left wall of the maze and the y value represents the vertical distance from the top of the maze. You can see the x and y components labeled in the description for the PacMaze class. This class is entirely implemented for you.

    • int x – The horizontal component of the Position.

    • int y – The vertical component of the Position. Bigger numbers are down and smaller numbers up.

    • bool operator == (const Position& other) – Compares two Positions, which are equal if both the x and the y coordinates are the same. Provided for convenience.

    • Position& operator = (const Position& other – Returns a deep copy of the given Position.

    • Position operator + (const Position& other) – Adds two Positions together elementwise and returns the result.

    • Position operator – (const Position& other) – Subtracts two Positions together elementwise and returns the result.

    • Position addOffset(int delta_x, int delta_y) – Adds the offset delta_x and delta_y to a Position and returns the offset Position. This can be used to easily add offsets for convenience. Effectively this function works like the + and – overloads but allows individual integers to be input.

    • void saturateBounds(const int& right, const int& bottom) – Saturates the x component of the position to be in the range [0, right) and saturates the y component to the range [0, bottom). This is used to keep Positions within the bounds of the 2D maze. The saturate operation will provide the wrap around effect found in Pacman (e.g. going off the left side of the maze wraps back to the right).

    • string toString() – Returns a nicely formatted string of the form (x, y). This is provided for your debugging convenience.

    • Position(int x, int y) – Constructor to make a Position with the given x and y coordinates.

    • Position() – Constructs an unitialized Position.

      PacMaze Class

      The PacMaze class represents a maze which can be explored by PacMan™and the wacky ghosts Inky™, Pinky™, Blinky™, and Clyde™. The maze is represented using a 2D (linearized) array of characters. Walls within the maze are drawn using the ASCII characters |, +, and -. The maze is created within main without any pellets. You are asked to populate the maze with pellets by recursively traversing it. Two types of pellets can be placed within the maze: normal (small) pellets and power pellets. Power pellets are placed at intersections where all adjacent tiles are open for PacMan to travel through and all other empty tiles are filled with normal pelelts. Helper functions are provided to make interacting with the maze (and the linear array) simpler. Below is an example maze with empty spots showing the x and y values of each Position as well as where power pellets would be placed.

      x

      y

      0

      1

      2

      3

      0 1 2 3 4 5

      Above

      Left

      Power Pellet

      Right

      Below

    • – char* maze – Pointer to the linearized array representing the maze as a 2D grid

    • – int width – Width of the maze as a 2D grid

    • – int height – Height of the maze as a 2D grid

    • – const char smallPellet = ’o’ – Constant used to represent the small pellets within the maze

    • – const char powerPellet = ’@’ – Constant used to represent the power pellets within the maze

    • – bool isSolid(const Position& pos) – Returns true if the given Position within the maze contains a solid wall (|, -, +)

    • – bool isEmpty(const Position& pos) – Returns true if the given Position within the maze contains no wall nor any pellets

    • – char getCharAtPos(const Position& pos) – Returns the character at the given Position within the maze

    • – void placePellet(const Position& pos, char pellet) – Places the given pellet at the given Position within the maze

      + PacMaze(int width, int height, char* maze) – Initializes the maze to the corresponding parameter and sets the width and height members

      + void drawMaze() – Draws the maze in a formatted fashion to standard out. This used color formatting, which may appear strange on CodeGrade. If you see strange strings in the output, note that they are for achieving color within your terminal. It is recommended to debug the class in the terminal first. This function is called by the skeleton, but you may find it useful to aid with debugging when writing the populateMaze function.

      + void populateMaze(Position current_pos) – This function should recursively populate the maze with pellets by placing a pellet in the current position if valid and then recursively trying to do the same with adjacent Positions (right, left, above, below). The function can be approached in several different ways, and the implementation is left as a problem for you to solve. Pellets should not be placed if there is already a pellet at the current position or in positions which contain walls. Helper functions can be used to check for these conditions. If the above, below, right, and left Positions within the maze are not solid, a power pellet should be placed, otherwise a normal pellet should be used. A function call is provided at the top which saturates the Position to the bounds of the PacMaze (i.e. wraps any Positions which would fall out of bounds back to the other side. For example if the width was 10 and a Position had an x component of 10, the saturate would wrap it back around to the left side with value 0). The base cases here are quite flexible, but as a hint for the intended solution, consider in what cases you would not want to place a pellet.

  3. Compiling / TO-DO

    A makefile is provided to compile all files. Alternatively, there is only one program for this assignment, so compiling all of the cpp files is also fine.

    The functions that need to be written are located in general_recursion.h, cake.cpp, and pac- maze.cpp. The functions that need code are indicated by a ŁODO comment above them and are color- coded in previous sections. Each function can be tested separately, so debug at your own pace.

    It is recommended to start with the general recursion functions and work your way up to the more complex functions located within classes. Cake is intended to be simpler than PacMaze.

  4. Sample Runs

Below are sample outputs for each of the functions’ test cases.

findSum

Sum of 1 to 10: 55

Sum of 1 to 400: 80200

intLog

log2(16) = 4

log10(100000) = 5

log478(1) = 0

printReverse

“Hello World” reversed is: dlroW olleH “dlroW eybdooG” reversed is: Goodbye World

isValueInArray

Array 1: { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 }

Is 13 in the array? Yes Is 1 in the array? Yes Is 4 in the array? Yes Is 20 in the array? No

Array 2: { -3, 0, 4, 5, 8, 9, 11, 200 }

Is 200 in the array? Yes Is -4 in the array? No

PacMaze class (without color)

Initial Maze:

+ +——+ +—+ +–+ +-

| |

| +–+ +–++ +—+ ++ |

+ | | | | | | || +-

| | | +++ +-+ | ||

+ +–+ +-+ | | || +-

| +-+ +-+ ++ |

| +–+ +-+ | | |

| | | | | | | +-+ ++ |

| +–+ +-+ +-+ +-+ ++ |

| |

| +——+ +—+ +–+ |

Inserting pellets starting from position (1, 0)… Done inserting!

+o+——+o+—+o+–+o+-

|ooooooooooooooooooooo|

|o+–+o+–++o+—+o++o|

+o| |o| |o| |o||o+- oo| |o| +++o+-+ |o||ooo

+o+–+o+-+ooooo| |o||o+-

|ooooo@oooo+-+o+–o++o|

|o+–+o+-+o| |oooo@ooo|

|o| |o| |o| |o+-+o++o|

|o+–+o+-+o+-+o+-+o++o|

|ooooooooo@ooooooooooo|

|o+——+o+—+o+–+o|

Cake class

Adding the plate…

Adding pound cake…

And cream…

And more pound cake…

How’s it looking?

^ (/)

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

Pretty good, but we can add more Adding chocolate cake…

And chocolate cream…

And more chocolate cake… Adding the finishing touch…

The cake is complete! Displaying…

^ (/)

########### ###########

~~~~~~~~~~~ ‘‘‘‘‘‘‘‘‘‘‘ ##################### #####################

~~~~~~~~~~~~~~~~~~~~~ ##################### ##################### ‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘

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[SOLVED] Cs 202 spring 2024 – assignment 7
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