Graphics for Games CPI 411
2/18/2021
Term Project
Phase 1: March 16
PresentationofProposal
Phase 2: April 20, 22 (Last week)
Demonstration
Paper Submission: April 27 @ noon.
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1. 2. 3.
Description
The term project is to develop a shader tool to visualize some algorithms used in the current world.
Read the shader books and find some algorithms Implement the algorithms
Create an exercise document like our Lab and a short tutorial movie to demonstrate the output.
2/18/2021
Reference Text book
GPU Gem, GPU Gem2, GPU Gem3:
Allbooksareavailableonlineforfree.
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html
https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_inside_front_cover.html https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html
2/18/2021
Advanced Topics (Honors)
Physically based rendering
http://www.codinglabs.net/article_physically_based_rendering.aspx
Image based lighting
http://www.gamasutra.com/blogs/DavidRosen/20100420/4973/ImageBas ed_Ambient_Lighting.php
2/18/2021
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