[SOLVED] CS c/c++ compiler Agda /*

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File Name: CS_c/c++_compiler_Agda_/*.zip
File Size: 235.5 KB

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/*

OpenGL, OpenGL ES loader generated by glad 0.1.16a0 on Sun Jan 14 20:28:35 2018.

Language/Generator: C/C++ Debug
Specification: gl
APIs: gl=3.3, gles2=3.0, gles1=1.0
Profile: compatibility
Extensions:

Loader: True
Local files: False
Omit khrplatform: False

Commandline:
profile=compatibility api=gl=3.3,gles2=3.0,gles1=1.0 generator=c-debug spec=gl extensions=
Online:
http://glad.dav1d.de/#profile=compatibility&language=c-debug&specification=gl&loader=on&api=gl%3D3.3&api=gles2%3D3.0&api=gles1%3D1.0
*/

#include
#include
#include
#include ../include/glad/glad.h

void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ) {
(void) name;
(void) funcptr;
(void) len_args;
}
void _post_call_callback_default(const char *name, void *funcptr, int len_args, ) {
GLenum error_code;

(void) funcptr;
(void) len_args;

error_code = glad_glGetError();

if (error_code != GL_NO_ERROR) {
fprintf(stderr, ERROR %d in %s
, error_code, name);
}
}

static GLADcallback _pre_call_callback = _pre_call_callback_default;
void glad_set_pre_callback(GLADcallback cb) {
_pre_call_callback = cb;
}

static GLADcallback _post_call_callback = _post_call_callback_default;
void glad_set_post_callback(GLADcallback cb) {
_post_call_callback = cb;
}

static void* get_proc(const char *namez);

#ifdef _WIN32
#include
static HMODULE libGL;

typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;

static
int open_gl(void) {
libGL = LoadLibraryW(Lopengl32.dll);
if(libGL != NULL) {
gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
libGL, wglGetProcAddress);
return gladGetProcAddressPtr != NULL;
}

return 0;
}

static
void close_gl(void) {
if(libGL != NULL) {
FreeLibrary(libGL);
libGL = NULL;
}
}
#else
#include static void* libGL;

#ifndef __APPLE__
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif

static
int open_gl(void) {
#ifdef __APPLE__
static const char *NAMES[] = {
../Frameworks/OpenGL.framework/OpenGL,
/Library/Frameworks/OpenGL.framework/OpenGL,
/System/Library/Frameworks/OpenGL.framework/OpenGL,
/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL
};
#else
static const char *NAMES[] = {libGL.so.1, libGL.so};
#endif

unsigned int index = 0;
for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);if(libGL != NULL) {#ifdef __APPLE__return 1;#elsegladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,”glXGetProcAddressARB”);return gladGetProcAddressPtr != NULL;#endif}}return 0;}staticvoid close_gl(void) {if(libGL != NULL) {dlclose(libGL);libGL = NULL;}}#endifstaticvoid* get_proc(const char *namez) {void* result = NULL;if(libGL == NULL) return NULL;#ifndef __APPLE__if(gladGetProcAddressPtr != NULL) {result = gladGetProcAddressPtr(namez);}#endifif(result == NULL) {#ifdef _WIN32result = (void*)GetProcAddress(libGL, namez);#elseresult = dlsym(libGL, namez);#endif}return result;}int gladLoadGL(void) {int status = 0;if(open_gl()) {status = gladLoadGLLoader(&get_proc);close_gl();}return status;}struct gladGLversionStruct GLVersion;#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)#define _GLAD_IS_SOME_NEW_VERSION 1#endifstatic int max_loaded_major;static int max_loaded_minor;static const char *exts = NULL;static int num_exts_i = 0;static const char **exts_i = NULL;static int get_exts(void) {#ifdef _GLAD_IS_SOME_NEW_VERSIONif(max_loaded_major < 3) {#endifexts = (const char *)glGetString(GL_EXTENSIONS);#ifdef _GLAD_IS_SOME_NEW_VERSION} else {unsigned int index;num_exts_i = 0;glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);if (num_exts_i > 0) {
exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
}

if (exts_i == NULL) {
return 0;
}

for(index = 0; index < (unsigned)num_exts_i; index++) {const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);size_t len = strlen(gl_str_tmp);char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));if(local_str != NULL) {#if _MSC_VER >= 1400
strncpy_s(local_str, len+1, gl_str_tmp, len);
#else
strncpy(local_str, gl_str_tmp, len+1);
#endif
}
exts_i[index] = local_str;
}
}
#endif
return 1;
}

static void free_exts(void) {
if (exts_i != NULL) {
int index;
for(index = 0; index < num_exts_i; index++) {free((char *)exts_i[index]);}free((void *)exts_i);exts_i = NULL;}}static int has_ext(const char *ext) {#ifdef _GLAD_IS_SOME_NEW_VERSIONif(max_loaded_major < 3) {#endifconst char *extensions;const char *loc;const char *terminator;extensions = exts;if(extensions == NULL || ext == NULL) {return 0;}while(1) {loc = strstr(extensions, ext);if(loc == NULL) {return 0;}terminator = loc + strlen(ext);if((loc == extensions || *(loc – 1) == ‘ ‘) &&(*terminator == ‘ ‘ || *terminator == ‘’)) {return 1;}extensions = terminator;}#ifdef _GLAD_IS_SOME_NEW_VERSION} else {int index;if(exts_i == NULL) return 0;for(index = 0; index < num_exts_i; index++) {const char *e = exts_i[index];if(exts_i[index] != NULL && strcmp(e, ext) == 0) {return 1;}}}#endifreturn 0;}int GLAD_GL_VERSION_1_0;int GLAD_GL_VERSION_1_1;int GLAD_GL_VERSION_1_2;int GLAD_GL_VERSION_1_3;int GLAD_GL_VERSION_1_4;int GLAD_GL_VERSION_1_5;int GLAD_GL_VERSION_2_0;int GLAD_GL_VERSION_2_1;int GLAD_GL_VERSION_3_0;int GLAD_GL_VERSION_3_1;int GLAD_GL_VERSION_3_2;int GLAD_GL_VERSION_3_3;int GLAD_GL_ES_VERSION_2_0;int GLAD_GL_ES_VERSION_3_0;int GLAD_GL_VERSION_ES_CM_1_0;PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) {_pre_call_callback(“glCopyTexImage1D”, (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glCopyTexImage1D”, (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;PFNGLPOINTSIZEXPROC glad_glPointSizex;void APIENTRY glad_debug_impl_glPointSizex(GLfixed arg0) {_pre_call_callback(“glPointSizex”, (void*)glPointSizex, 1, arg0); glad_glPointSizex(arg0);_post_call_callback(“glPointSizex”, (void*)glPointSizex, 1, arg0);}PFNGLPOINTSIZEXPROC glad_debug_glPointSizex = glad_debug_impl_glPointSizex;PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {_pre_call_callback(“glVertexAttribI3ui”, (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribI3ui”, (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;void APIENTRY glad_debug_impl_glWindowPos2s(GLshort arg0, GLshort arg1) {_pre_call_callback(“glWindowPos2s”, (void*)glWindowPos2s, 2, arg0, arg1); glad_glWindowPos2s(arg0, arg1);_post_call_callback(“glWindowPos2s”, (void*)glWindowPos2s, 2, arg0, arg1);}PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s;PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;void APIENTRY glad_debug_impl_glWindowPos2i(GLint arg0, GLint arg1) {_pre_call_callback(“glWindowPos2i”, (void*)glWindowPos2i, 2, arg0, arg1); glad_glWindowPos2i(arg0, arg1);_post_call_callback(“glWindowPos2i”, (void*)glWindowPos2i, 2, arg0, arg1);}PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i;PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;void APIENTRY glad_debug_impl_glWindowPos2f(GLfloat arg0, GLfloat arg1) {_pre_call_callback(“glWindowPos2f”, (void*)glWindowPos2f, 2, arg0, arg1); glad_glWindowPos2f(arg0, arg1);_post_call_callback(“glWindowPos2f”, (void*)glWindowPos2f, 2, arg0, arg1);}PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f;PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;void APIENTRY glad_debug_impl_glWindowPos2d(GLdouble arg0, GLdouble arg1) {_pre_call_callback(“glWindowPos2d”, (void*)glWindowPos2d, 2, arg0, arg1); glad_glWindowPos2d(arg0, arg1);_post_call_callback(“glWindowPos2d”, (void*)glWindowPos2d, 2, arg0, arg1);}PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d;PFNGLVERTEX2FVPROC glad_glVertex2fv;void APIENTRY glad_debug_impl_glVertex2fv(const GLfloat * arg0) {_pre_call_callback(“glVertex2fv”, (void*)glVertex2fv, 1, arg0); glad_glVertex2fv(arg0);_post_call_callback(“glVertex2fv”, (void*)glVertex2fv, 1, arg0);}PFNGLVERTEX2FVPROC glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv;PFNGLINDEXIPROC glad_glIndexi;void APIENTRY glad_debug_impl_glIndexi(GLint arg0) {_pre_call_callback(“glIndexi”, (void*)glIndexi, 1, arg0); glad_glIndexi(arg0);_post_call_callback(“glIndexi”, (void*)glIndexi, 1, arg0);}PFNGLINDEXIPROC glad_debug_glIndexi = glad_debug_impl_glIndexi;PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {_pre_call_callback(“glFramebufferRenderbuffer”, (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3);_post_call_callback(“glFramebufferRenderbuffer”, (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);}PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;PFNGLRECTDVPROC glad_glRectdv;void APIENTRY glad_debug_impl_glRectdv(const GLdouble * arg0, const GLdouble * arg1) {_pre_call_callback(“glRectdv”, (void*)glRectdv, 2, arg0, arg1); glad_glRectdv(arg0, arg1);_post_call_callback(“glRectdv”, (void*)glRectdv, 2, arg0, arg1);}PFNGLRECTDVPROC glad_debug_glRectdv = glad_debug_impl_glRectdv;PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) {_pre_call_callback(“glCompressedTexSubImage3D”, (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);_post_call_callback(“glCompressedTexSubImage3D”, (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);}PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;void APIENTRY glad_debug_impl_glEvalCoord2d(GLdouble arg0, GLdouble arg1) {_pre_call_callback(“glEvalCoord2d”, (void*)glEvalCoord2d, 2, arg0, arg1); glad_glEvalCoord2d(arg0, arg1);_post_call_callback(“glEvalCoord2d”, (void*)glEvalCoord2d, 2, arg0, arg1);}PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d;PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;void APIENTRY glad_debug_impl_glEvalCoord2f(GLfloat arg0, GLfloat arg1) {_pre_call_callback(“glEvalCoord2f”, (void*)glEvalCoord2f, 2, arg0, arg1); glad_glEvalCoord2f(arg0, arg1);_post_call_callback(“glEvalCoord2f”, (void*)glEvalCoord2f, 2, arg0, arg1);}PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f;PFNGLINDEXDPROC glad_glIndexd;void APIENTRY glad_debug_impl_glIndexd(GLdouble arg0) {_pre_call_callback(“glIndexd”, (void*)glIndexd, 1, arg0); glad_glIndexd(arg0);_post_call_callback(“glIndexd”, (void*)glIndexd, 1, arg0);}PFNGLINDEXDPROC glad_debug_glIndexd = glad_debug_impl_glIndexd;PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) {_pre_call_callback(“glVertexAttrib1sv”, (void*)glVertexAttrib1sv, 2, arg0, arg1); glad_glVertexAttrib1sv(arg0, arg1);_post_call_callback(“glVertexAttrib1sv”, (void*)glVertexAttrib1sv, 2, arg0, arg1);}PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;PFNGLINDEXFPROC glad_glIndexf;void APIENTRY glad_debug_impl_glIndexf(GLfloat arg0) {_pre_call_callback(“glIndexf”, (void*)glIndexf, 1, arg0); glad_glIndexf(arg0);_post_call_callback(“glIndexf”, (void*)glIndexf, 1, arg0);}PFNGLINDEXFPROC glad_debug_glIndexf = glad_debug_impl_glIndexf;PFNGLBINDSAMPLERPROC glad_glBindSampler;void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) {_pre_call_callback(“glBindSampler”, (void*)glBindSampler, 2, arg0, arg1); glad_glBindSampler(arg0, arg1);_post_call_callback(“glBindSampler”, (void*)glBindSampler, 2, arg0, arg1);}PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler;PFNGLLINEWIDTHPROC glad_glLineWidth;void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) {_pre_call_callback(“glLineWidth”, (void*)glLineWidth, 1, arg0); glad_glLineWidth(arg0);_post_call_callback(“glLineWidth”, (void*)glLineWidth, 1, arg0);}PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;PFNGLCOLORP3UIVPROC glad_glColorP3uiv;void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glColorP3uiv”, (void*)glColorP3uiv, 2, arg0, arg1); glad_glColorP3uiv(arg0, arg1);_post_call_callback(“glColorP3uiv”, (void*)glColorP3uiv, 2, arg0, arg1);}PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv;PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) {_pre_call_callback(“glGetIntegeri_v”, (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); glad_glGetIntegeri_v(arg0, arg1, arg2);_post_call_callback(“glGetIntegeri_v”, (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);}PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;PFNGLGETMAPFVPROC glad_glGetMapfv;void APIENTRY glad_debug_impl_glGetMapfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glGetMapfv”, (void*)glGetMapfv, 3, arg0, arg1, arg2); glad_glGetMapfv(arg0, arg1, arg2);_post_call_callback(“glGetMapfv”, (void*)glGetMapfv, 3, arg0, arg1, arg2);}PFNGLGETMAPFVPROC glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv;PFNGLINDEXSPROC glad_glIndexs;void APIENTRY glad_debug_impl_glIndexs(GLshort arg0) {_pre_call_callback(“glIndexs”, (void*)glIndexs, 1, arg0); glad_glIndexs(arg0);_post_call_callback(“glIndexs”, (void*)glIndexs, 1, arg0);}PFNGLINDEXSPROC glad_debug_glIndexs = glad_debug_impl_glIndexs;PFNGLCOMPILESHADERPROC glad_glCompileShader;void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) {_pre_call_callback(“glCompileShader”, (void*)glCompileShader, 1, arg0); glad_glCompileShader(arg0);_post_call_callback(“glCompileShader”, (void*)glCompileShader, 1, arg0);}PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) {_pre_call_callback(“glGetTransformFeedbackVarying”, (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glGetTransformFeedbackVarying”, (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;void APIENTRY glad_debug_impl_glWindowPos2iv(const GLint * arg0) {_pre_call_callback(“glWindowPos2iv”, (void*)glWindowPos2iv, 1, arg0); glad_glWindowPos2iv(arg0);_post_call_callback(“glWindowPos2iv”, (void*)glWindowPos2iv, 1, arg0);}PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv;PFNGLINDEXFVPROC glad_glIndexfv;void APIENTRY glad_debug_impl_glIndexfv(const GLfloat * arg0) {_pre_call_callback(“glIndexfv”, (void*)glIndexfv, 1, arg0); glad_glIndexfv(arg0);_post_call_callback(“glIndexfv”, (void*)glIndexfv, 1, arg0);}PFNGLINDEXFVPROC glad_debug_glIndexfv = glad_debug_impl_glIndexfv;PFNGLDEPTHRANGEXPROC glad_glDepthRangex;void APIENTRY glad_debug_impl_glDepthRangex(GLfixed arg0, GLfixed arg1) {_pre_call_callback(“glDepthRangex”, (void*)glDepthRangex, 2, arg0, arg1); glad_glDepthRangex(arg0, arg1);_post_call_callback(“glDepthRangex”, (void*)glDepthRangex, 2, arg0, arg1);}PFNGLDEPTHRANGEXPROC glad_debug_glDepthRangex = glad_debug_impl_glDepthRangex;PFNGLFOGIVPROC glad_glFogiv;void APIENTRY glad_debug_impl_glFogiv(GLenum arg0, const GLint * arg1) {_pre_call_callback(“glFogiv”, (void*)glFogiv, 2, arg0, arg1); glad_glFogiv(arg0, arg1);_post_call_callback(“glFogiv”, (void*)glFogiv, 2, arg0, arg1);}PFNGLFOGIVPROC glad_debug_glFogiv = glad_debug_impl_glFogiv;PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) {_pre_call_callback(“glStencilMaskSeparate”, (void*)glStencilMaskSeparate, 2, arg0, arg1); glad_glStencilMaskSeparate(arg0, arg1);_post_call_callback(“glStencilMaskSeparate”, (void*)glStencilMaskSeparate, 2, arg0, arg1);}PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;void APIENTRY glad_debug_impl_glRasterPos2fv(const GLfloat * arg0) {_pre_call_callback(“glRasterPos2fv”, (void*)glRasterPos2fv, 1, arg0); glad_glRasterPos2fv(arg0);_post_call_callback(“glRasterPos2fv”, (void*)glRasterPos2fv, 1, arg0);}PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv;PFNGLLIGHTMODELIVPROC glad_glLightModeliv;void APIENTRY glad_debug_impl_glLightModeliv(GLenum arg0, const GLint * arg1) {_pre_call_callback(“glLightModeliv”, (void*)glLightModeliv, 2, arg0, arg1); glad_glLightModeliv(arg0, arg1);_post_call_callback(“glLightModeliv”, (void*)glLightModeliv, 2, arg0, arg1);}PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv;PFNGLDEPTHRANGEFPROC glad_glDepthRangef;void APIENTRY glad_debug_impl_glDepthRangef(GLfloat arg0, GLfloat arg1) {_pre_call_callback(“glDepthRangef”, (void*)glDepthRangef, 2, arg0, arg1); glad_glDepthRangef(arg0, arg1);_post_call_callback(“glDepthRangef”, (void*)glDepthRangef, 2, arg0, arg1);}PFNGLDEPTHRANGEFPROC glad_debug_glDepthRangef = glad_debug_impl_glDepthRangef;PFNGLCOLOR4UIPROC glad_glColor4ui;void APIENTRY glad_debug_impl_glColor4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {_pre_call_callback(“glColor4ui”, (void*)glColor4ui, 4, arg0, arg1, arg2, arg3); glad_glColor4ui(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4ui”, (void*)glColor4ui, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4UIPROC glad_debug_glColor4ui = glad_debug_impl_glColor4ui;PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;void APIENTRY glad_debug_impl_glSecondaryColor3fv(const GLfloat * arg0) {_pre_call_callback(“glSecondaryColor3fv”, (void*)glSecondaryColor3fv, 1, arg0); glad_glSecondaryColor3fv(arg0);_post_call_callback(“glSecondaryColor3fv”, (void*)glSecondaryColor3fv, 1, arg0);}PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv;PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) {_pre_call_callback(“glMultiTexCoordP3ui”, (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); glad_glMultiTexCoordP3ui(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoordP3ui”, (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui;PFNGLFOGFVPROC glad_glFogfv;void APIENTRY glad_debug_impl_glFogfv(GLenum arg0, const GLfloat * arg1) {_pre_call_callback(“glFogfv”, (void*)glFogfv, 2, arg0, arg1); glad_glFogfv(arg0, arg1);_post_call_callback(“glFogfv”, (void*)glFogfv, 2, arg0, arg1);}PFNGLFOGFVPROC glad_debug_glFogfv = glad_debug_impl_glFogfv;PFNGLVERTEXP4UIPROC glad_glVertexP4ui;void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glVertexP4ui”, (void*)glVertexP4ui, 2, arg0, arg1); glad_glVertexP4ui(arg0, arg1);_post_call_callback(“glVertexP4ui”, (void*)glVertexP4ui, 2, arg0, arg1);}PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui;PFNGLENABLEIPROC glad_glEnablei;void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) {_pre_call_callback(“glEnablei”, (void*)glEnablei, 2, arg0, arg1); glad_glEnablei(arg0, arg1);_post_call_callback(“glEnablei”, (void*)glEnablei, 2, arg0, arg1);}PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;PFNGLVERTEX4IVPROC glad_glVertex4iv;void APIENTRY glad_debug_impl_glVertex4iv(const GLint * arg0) {_pre_call_callback(“glVertex4iv”, (void*)glVertex4iv, 1, arg0); glad_glVertex4iv(arg0);_post_call_callback(“glVertex4iv”, (void*)glVertex4iv, 1, arg0);}PFNGLVERTEX4IVPROC glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv;PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;void APIENTRY glad_debug_impl_glEvalCoord1fv(const GLfloat * arg0) {_pre_call_callback(“glEvalCoord1fv”, (void*)glEvalCoord1fv, 1, arg0); glad_glEvalCoord1fv(arg0);_post_call_callback(“glEvalCoord1fv”, (void*)glEvalCoord1fv, 1, arg0);}PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv;PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;void APIENTRY glad_debug_impl_glWindowPos2sv(const GLshort * arg0) {_pre_call_callback(“glWindowPos2sv”, (void*)glWindowPos2sv, 1, arg0); glad_glWindowPos2sv(arg0);_post_call_callback(“glWindowPos2sv”, (void*)glWindowPos2sv, 1, arg0);}PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv;PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {_pre_call_callback(“glVertexAttribP4ui”, (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribP4ui”, (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;PFNGLCREATESHADERPROC glad_glCreateShader;GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) {GLuint ret;_pre_call_callback(“glCreateShader”, (void*)glCreateShader, 1, arg0);ret =glad_glCreateShader(arg0);_post_call_callback(“glCreateShader”, (void*)glCreateShader, 1, arg0);return ret;}PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;PFNGLISBUFFERPROC glad_glIsBuffer;GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsBuffer”, (void*)glIsBuffer, 1, arg0);ret =glad_glIsBuffer(arg0);_post_call_callback(“glIsBuffer”, (void*)glIsBuffer, 1, arg0);return ret;}PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) {_pre_call_callback(“glGetMultisamplefv”, (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); glad_glGetMultisamplefv(arg0, arg1, arg2);_post_call_callback(“glGetMultisamplefv”, (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);}PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glGenRenderbuffers”, (void*)glGenRenderbuffers, 2, arg0, arg1); glad_glGenRenderbuffers(arg0, arg1);_post_call_callback(“glGenRenderbuffers”, (void*)glGenRenderbuffers, 2, arg0, arg1);}PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {_pre_call_callback(“glCopyTexSubImage2D”, (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);_post_call_callback(“glCopyTexSubImage2D”, (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);}PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) {_pre_call_callback(“glCompressedTexImage2D”, (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);_post_call_callback(“glCompressedTexImage2D”, (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);}PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) {_pre_call_callback(“glVertexAttrib1f”, (void*)glVertexAttrib1f, 2, arg0, arg1); glad_glVertexAttrib1f(arg0, arg1);_post_call_callback(“glVertexAttrib1f”, (void*)glVertexAttrib1f, 2, arg0, arg1);}PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {_pre_call_callback(“glBlendFuncSeparate”, (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3);_post_call_callback(“glBlendFuncSeparate”, (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);}PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;PFNGLVERTEX4FVPROC glad_glVertex4fv;void APIENTRY glad_debug_impl_glVertex4fv(const GLfloat * arg0) {_pre_call_callback(“glVertex4fv”, (void*)glVertex4fv, 1, arg0); glad_glVertex4fv(arg0);_post_call_callback(“glVertex4fv”, (void*)glVertex4fv, 1, arg0);}PFNGLVERTEX4FVPROC glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv;PFNGLLIGHTMODELXPROC glad_glLightModelx;void APIENTRY glad_debug_impl_glLightModelx(GLenum arg0, GLfixed arg1) {_pre_call_callback(“glLightModelx”, (void*)glLightModelx, 2, arg0, arg1); glad_glLightModelx(arg0, arg1);_post_call_callback(“glLightModelx”, (void*)glLightModelx, 2, arg0, arg1);}PFNGLLIGHTMODELXPROC glad_debug_glLightModelx = glad_debug_impl_glLightModelx;PFNGLBINDTEXTUREPROC glad_glBindTexture;void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) {_pre_call_callback(“glBindTexture”, (void*)glBindTexture, 2, arg0, arg1); glad_glBindTexture(arg0, arg1);_post_call_callback(“glBindTexture”, (void*)glBindTexture, 2, arg0, arg1);}PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture;PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) {_pre_call_callback(“glVertexAttrib1s”, (void*)glVertexAttrib1s, 2, arg0, arg1); glad_glVertexAttrib1s(arg0, arg1);_post_call_callback(“glVertexAttrib1s”, (void*)glVertexAttrib1s, 2, arg0, arg1);}PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;void APIENTRY glad_debug_impl_glTexCoord2fv(const GLfloat * arg0) {_pre_call_callback(“glTexCoord2fv”, (void*)glTexCoord2fv, 1, arg0); glad_glTexCoord2fv(arg0);_post_call_callback(“glTexCoord2fv”, (void*)glTexCoord2fv, 1, arg0);}PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv;PFNGLSAMPLEMASKIPROC glad_glSampleMaski;void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) {_pre_call_callback(“glSampleMaski”, (void*)glSampleMaski, 2, arg0, arg1); glad_glSampleMaski(arg0, arg1);_post_call_callback(“glSampleMaski”, (void*)glSampleMaski, 2, arg0, arg1);}PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;PFNGLVERTEXP2UIPROC glad_glVertexP2ui;void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glVertexP2ui”, (void*)glVertexP2ui, 2, arg0, arg1); glad_glVertexP2ui(arg0, arg1);_post_call_callback(“glVertexP2ui”, (void*)glVertexP2ui, 2, arg0, arg1);}PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui;PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) {_pre_call_callback(“glDrawRangeElementsBaseVertex”, (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glDrawRangeElementsBaseVertex”, (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;void APIENTRY glad_debug_impl_glTexCoord4fv(const GLfloat * arg0) {_pre_call_callback(“glTexCoord4fv”, (void*)glTexCoord4fv, 1, arg0); glad_glTexCoord4fv(arg0);_post_call_callback(“glTexCoord4fv”, (void*)glTexCoord4fv, 1, arg0);}PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv;PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix3x2fv”, (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix3x2fv”, (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;PFNGLPOINTSIZEPROC glad_glPointSize;void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) {_pre_call_callback(“glPointSize”, (void*)glPointSize, 1, arg0); glad_glPointSize(arg0);_post_call_callback(“glPointSize”, (void*)glPointSize, 1, arg0);}PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) {_pre_call_callback(“glVertexAttrib2dv”, (void*)glVertexAttrib2dv, 2, arg0, arg1); glad_glVertexAttrib2dv(arg0, arg1);_post_call_callback(“glVertexAttrib2dv”, (void*)glVertexAttrib2dv, 2, arg0, arg1);}PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) {_pre_call_callback(“glDeleteProgram”, (void*)glDeleteProgram, 1, arg0); glad_glDeleteProgram(arg0);_post_call_callback(“glDeleteProgram”, (void*)glDeleteProgram, 1, arg0);}PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;PFNGLCOLOR4BVPROC glad_glColor4bv;void APIENTRY glad_debug_impl_glColor4bv(const GLbyte * arg0) {_pre_call_callback(“glColor4bv”, (void*)glColor4bv, 1, arg0); glad_glColor4bv(arg0);_post_call_callback(“glColor4bv”, (void*)glColor4bv, 1, arg0);}PFNGLCOLOR4BVPROC glad_debug_glColor4bv = glad_debug_impl_glColor4bv;PFNGLRASTERPOS2FPROC glad_glRasterPos2f;void APIENTRY glad_debug_impl_glRasterPos2f(GLfloat arg0, GLfloat arg1) {_pre_call_callback(“glRasterPos2f”, (void*)glRasterPos2f, 2, arg0, arg1); glad_glRasterPos2f(arg0, arg1);_post_call_callback(“glRasterPos2f”, (void*)glRasterPos2f, 2, arg0, arg1);}PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f;PFNGLRASTERPOS2DPROC glad_glRasterPos2d;void APIENTRY glad_debug_impl_glRasterPos2d(GLdouble arg0, GLdouble arg1) {_pre_call_callback(“glRasterPos2d”, (void*)glRasterPos2d, 2, arg0, arg1); glad_glRasterPos2d(arg0, arg1);_post_call_callback(“glRasterPos2d”, (void*)glRasterPos2d, 2, arg0, arg1);}PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d;PFNGLLOADIDENTITYPROC glad_glLoadIdentity;void APIENTRY glad_debug_impl_glLoadIdentity(void) {_pre_call_callback(“glLoadIdentity”, (void*)glLoadIdentity, 0); glad_glLoadIdentity();_post_call_callback(“glLoadIdentity”, (void*)glLoadIdentity, 0);}PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity;PFNGLRASTERPOS2IPROC glad_glRasterPos2i;void APIENTRY glad_debug_impl_glRasterPos2i(GLint arg0, GLint arg1) {_pre_call_callback(“glRasterPos2i”, (void*)glRasterPos2i, 2, arg0, arg1); glad_glRasterPos2i(arg0, arg1);_post_call_callback(“glRasterPos2i”, (void*)glRasterPos2i, 2, arg0, arg1);}PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i;PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {_pre_call_callback(“glRenderbufferStorage”, (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); glad_glRenderbufferStorage(arg0, arg1, arg2, arg3);_post_call_callback(“glRenderbufferStorage”, (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);}PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix4x3fv”, (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix4x3fv”, (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;PFNGLCOLOR3BPROC glad_glColor3b;void APIENTRY glad_debug_impl_glColor3b(GLbyte arg0, GLbyte arg1, GLbyte arg2) {_pre_call_callback(“glColor3b”, (void*)glColor3b, 3, arg0, arg1, arg2); glad_glColor3b(arg0, arg1, arg2);_post_call_callback(“glColor3b”, (void*)glColor3b, 3, arg0, arg1, arg2);}PFNGLCOLOR3BPROC glad_debug_glColor3b = glad_debug_impl_glColor3b;PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) {_pre_call_callback(“glClearBufferfv”, (void*)glClearBufferfv, 3, arg0, arg1, arg2); glad_glClearBufferfv(arg0, arg1, arg2);_post_call_callback(“glClearBufferfv”, (void*)glClearBufferfv, 3, arg0, arg1, arg2);}PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;PFNGLEDGEFLAGPROC glad_glEdgeFlag;void APIENTRY glad_debug_impl_glEdgeFlag(GLboolean arg0) {_pre_call_callback(“glEdgeFlag”, (void*)glEdgeFlag, 1, arg0); glad_glEdgeFlag(arg0);_post_call_callback(“glEdgeFlag”, (void*)glEdgeFlag, 1, arg0);}PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag;PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) {_pre_call_callback(“glDeleteSamplers”, (void*)glDeleteSamplers, 2, arg0, arg1); glad_glDeleteSamplers(arg0, arg1);_post_call_callback(“glDeleteSamplers”, (void*)glDeleteSamplers, 2, arg0, arg1);}PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;PFNGLVERTEX3DPROC glad_glVertex3d;void APIENTRY glad_debug_impl_glVertex3d(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glVertex3d”, (void*)glVertex3d, 3, arg0, arg1, arg2); glad_glVertex3d(arg0, arg1, arg2);_post_call_callback(“glVertex3d”, (void*)glVertex3d, 3, arg0, arg1, arg2);}PFNGLVERTEX3DPROC glad_debug_glVertex3d = glad_debug_impl_glVertex3d;PFNGLVERTEX3FPROC glad_glVertex3f;void APIENTRY glad_debug_impl_glVertex3f(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glVertex3f”, (void*)glVertex3f, 3, arg0, arg1, arg2); glad_glVertex3f(arg0, arg1, arg2);_post_call_callback(“glVertex3f”, (void*)glVertex3f, 3, arg0, arg1, arg2);}PFNGLVERTEX3FPROC glad_debug_glVertex3f = glad_debug_impl_glVertex3f;PFNGLVERTEX3IPROC glad_glVertex3i;void APIENTRY glad_debug_impl_glVertex3i(GLint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glVertex3i”, (void*)glVertex3i, 3, arg0, arg1, arg2); glad_glVertex3i(arg0, arg1, arg2);_post_call_callback(“glVertex3i”, (void*)glVertex3i, 3, arg0, arg1, arg2);}PFNGLVERTEX3IPROC glad_debug_glVertex3i = glad_debug_impl_glVertex3i;PFNGLCOLOR3IPROC glad_glColor3i;void APIENTRY glad_debug_impl_glColor3i(GLint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glColor3i”, (void*)glColor3i, 3, arg0, arg1, arg2); glad_glColor3i(arg0, arg1, arg2);_post_call_callback(“glColor3i”, (void*)glColor3i, 3, arg0, arg1, arg2);}PFNGLCOLOR3IPROC glad_debug_glColor3i = glad_debug_impl_glColor3i;PFNGLGETFIXEDVPROC glad_glGetFixedv;void APIENTRY glad_debug_impl_glGetFixedv(GLenum arg0, GLfixed * arg1) {_pre_call_callback(“glGetFixedv”, (void*)glGetFixedv, 2, arg0, arg1); glad_glGetFixedv(arg0, arg1);_post_call_callback(“glGetFixedv”, (void*)glGetFixedv, 2, arg0, arg1);}PFNGLGETFIXEDVPROC glad_debug_glGetFixedv = glad_debug_impl_glGetFixedv;PFNGLUNIFORM3FPROC glad_glUniform3f;void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glUniform3f”, (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); glad_glUniform3f(arg0, arg1, arg2, arg3);_post_call_callback(“glUniform3f”, (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) {_pre_call_callback(“glVertexAttrib4ubv”, (void*)glVertexAttrib4ubv, 2, arg0, arg1); glad_glVertexAttrib4ubv(arg0, arg1);_post_call_callback(“glVertexAttrib4ubv”, (void*)glVertexAttrib4ubv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;PFNGLCOLOR3SPROC glad_glColor3s;void APIENTRY glad_debug_impl_glColor3s(GLshort arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glColor3s”, (void*)glColor3s, 3, arg0, arg1, arg2); glad_glColor3s(arg0, arg1, arg2);_post_call_callback(“glColor3s”, (void*)glColor3s, 3, arg0, arg1, arg2);}PFNGLCOLOR3SPROC glad_debug_glColor3s = glad_debug_impl_glColor3s;PFNGLVERTEX3SPROC glad_glVertex3s;void APIENTRY glad_debug_impl_glVertex3s(GLshort arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glVertex3s”, (void*)glVertex3s, 3, arg0, arg1, arg2); glad_glVertex3s(arg0, arg1, arg2);_post_call_callback(“glVertex3s”, (void*)glVertex3s, 3, arg0, arg1, arg2);}PFNGLVERTEX3SPROC glad_debug_glVertex3s = glad_debug_impl_glVertex3s;PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glTexCoordP2ui”, (void*)glTexCoordP2ui, 2, arg0, arg1); glad_glTexCoordP2ui(arg0, arg1);_post_call_callback(“glTexCoordP2ui”, (void*)glTexCoordP2ui, 2, arg0, arg1);}PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui;PFNGLCOLORMASKIPROC glad_glColorMaski;void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) {_pre_call_callback(“glColorMaski”, (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); glad_glColorMaski(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glColorMaski”, (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef;void APIENTRY glad_debug_impl_glGetClipPlanef(GLenum arg0, GLfloat * arg1) {_pre_call_callback(“glGetClipPlanef”, (void*)glGetClipPlanef, 2, arg0, arg1); glad_glGetClipPlanef(arg0, arg1);_post_call_callback(“glGetClipPlanef”, (void*)glGetClipPlanef, 2, arg0, arg1);}PFNGLGETCLIPPLANEFPROC glad_debug_glGetClipPlanef = glad_debug_impl_glGetClipPlanef;PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) {_pre_call_callback(“glClearBufferfi”, (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); glad_glClearBufferfi(arg0, arg1, arg2, arg3);_post_call_callback(“glClearBufferfi”, (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);}PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;void APIENTRY glad_debug_impl_glTexCoord1iv(const GLint * arg0) {_pre_call_callback(“glTexCoord1iv”, (void*)glTexCoord1iv, 1, arg0); glad_glTexCoord1iv(arg0);_post_call_callback(“glTexCoord1iv”, (void*)glTexCoord1iv, 1, arg0);}PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv;PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) {_pre_call_callback(“glBlitFramebuffer”, (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);_post_call_callback(“glBlitFramebuffer”, (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);}PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;void APIENTRY glad_debug_impl_glPauseTransformFeedback(void) {_pre_call_callback(“glPauseTransformFeedback”, (void*)glPauseTransformFeedback, 0); glad_glPauseTransformFeedback();_post_call_callback(“glPauseTransformFeedback”, (void*)glPauseTransformFeedback, 0);}PFNGLPAUSETRANSFORMFEEDBACKPROC glad_debug_glPauseTransformFeedback = glad_debug_impl_glPauseTransformFeedback;PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) {_pre_call_callback(“glMultiTexCoordP2ui”, (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); glad_glMultiTexCoordP2ui(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoordP2ui”, (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui;PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetSamplerParameterIiv”, (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); glad_glGetSamplerParameterIiv(arg0, arg1, arg2);_post_call_callback(“glGetSamplerParameterIiv”, (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);}PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) {GLint ret;_pre_call_callback(“glGetFragDataIndex”, (void*)glGetFragDataIndex, 2, arg0, arg1);ret =glad_glGetFragDataIndex(arg0, arg1);_post_call_callback(“glGetFragDataIndex”, (void*)glGetFragDataIndex, 2, arg0, arg1);return ret;}PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;void APIENTRY glad_debug_impl_glTexStorage3D(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5) {_pre_call_callback(“glTexStorage3D”, (void*)glTexStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTexStorage3D(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glTexStorage3D”, (void*)glTexStorage3D, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D;PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glVertexAttrib3f”, (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3f(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttrib3f”, (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;PFNGLVERTEX2IVPROC glad_glVertex2iv;void APIENTRY glad_debug_impl_glVertex2iv(const GLint * arg0) {_pre_call_callback(“glVertex2iv”, (void*)glVertex2iv, 1, arg0); glad_glVertex2iv(arg0);_post_call_callback(“glVertex2iv”, (void*)glVertex2iv, 1, arg0);}PFNGLVERTEX2IVPROC glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv;PFNGLCOLOR3SVPROC glad_glColor3sv;void APIENTRY glad_debug_impl_glColor3sv(const GLshort * arg0) {_pre_call_callback(“glColor3sv”, (void*)glColor3sv, 1, arg0); glad_glColor3sv(arg0);_post_call_callback(“glColor3sv”, (void*)glColor3sv, 1, arg0);}PFNGLCOLOR3SVPROC glad_debug_glColor3sv = glad_debug_impl_glColor3sv;PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) {_pre_call_callback(“glGetVertexAttribdv”, (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); glad_glGetVertexAttribdv(arg0, arg1, arg2);_post_call_callback(“glGetVertexAttribdv”, (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);}PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix3x4fv”, (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix3x4fv”, (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;PFNGLNORMALPOINTERPROC glad_glNormalPointer;void APIENTRY glad_debug_impl_glNormalPointer(GLenum arg0, GLsizei arg1, const void * arg2) {_pre_call_callback(“glNormalPointer”, (void*)glNormalPointer, 3, arg0, arg1, arg2); glad_glNormalPointer(arg0, arg1, arg2);_post_call_callback(“glNormalPointer”, (void*)glNormalPointer, 3, arg0, arg1, arg2);}PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer;PFNGLGETMATERIALXVPROC glad_glGetMaterialxv;void APIENTRY glad_debug_impl_glGetMaterialxv(GLenum arg0, GLenum arg1, GLfixed * arg2) {_pre_call_callback(“glGetMaterialxv”, (void*)glGetMaterialxv, 3, arg0, arg1, arg2); glad_glGetMaterialxv(arg0, arg1, arg2);_post_call_callback(“glGetMaterialxv”, (void*)glGetMaterialxv, 3, arg0, arg1, arg2);}PFNGLGETMATERIALXVPROC glad_debug_glGetMaterialxv = glad_debug_impl_glGetMaterialxv;PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glTexCoordP3uiv”, (void*)glTexCoordP3uiv, 2, arg0, arg1); glad_glTexCoordP3uiv(arg0, arg1);_post_call_callback(“glTexCoordP3uiv”, (void*)glTexCoordP3uiv, 2, arg0, arg1);}PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv;PFNGLVERTEX4SVPROC glad_glVertex4sv;void APIENTRY glad_debug_impl_glVertex4sv(const GLshort * arg0) {_pre_call_callback(“glVertex4sv”, (void*)glVertex4sv, 1, arg0); glad_glVertex4sv(arg0);_post_call_callback(“glVertex4sv”, (void*)glVertex4sv, 1, arg0);}PFNGLVERTEX4SVPROC glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv;PFNGLPASSTHROUGHPROC glad_glPassThrough;void APIENTRY glad_debug_impl_glPassThrough(GLfloat arg0) {_pre_call_callback(“glPassThrough”, (void*)glPassThrough, 1, arg0); glad_glPassThrough(arg0);_post_call_callback(“glPassThrough”, (void*)glPassThrough, 1, arg0);}PFNGLPASSTHROUGHPROC glad_debug_glPassThrough = glad_debug_impl_glPassThrough;PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) {_pre_call_callback(“glMultiTexCoordP4ui”, (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); glad_glMultiTexCoordP4ui(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoordP4ui”, (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui;PFNGLFOGIPROC glad_glFogi;void APIENTRY glad_debug_impl_glFogi(GLenum arg0, GLint arg1) {_pre_call_callback(“glFogi”, (void*)glFogi, 2, arg0, arg1); glad_glFogi(arg0, arg1);_post_call_callback(“glFogi”, (void*)glFogi, 2, arg0, arg1);}PFNGLFOGIPROC glad_debug_glFogi = glad_debug_impl_glFogi;PFNGLBEGINPROC glad_glBegin;void APIENTRY glad_debug_impl_glBegin(GLenum arg0) {_pre_call_callback(“glBegin”, (void*)glBegin, 1, arg0); glad_glBegin(arg0);_post_call_callback(“glBegin”, (void*)glBegin, 1, arg0);}PFNGLBEGINPROC glad_debug_glBegin = glad_debug_impl_glBegin;PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;void APIENTRY glad_debug_impl_glEvalCoord2dv(const GLdouble * arg0) {_pre_call_callback(“glEvalCoord2dv”, (void*)glEvalCoord2dv, 1, arg0); glad_glEvalCoord2dv(arg0);_post_call_callback(“glEvalCoord2dv”, (void*)glEvalCoord2dv, 1, arg0);}PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv;PFNGLCOLOR3UBVPROC glad_glColor3ubv;void APIENTRY glad_debug_impl_glColor3ubv(const GLubyte * arg0) {_pre_call_callback(“glColor3ubv”, (void*)glColor3ubv, 1, arg0); glad_glColor3ubv(arg0);_post_call_callback(“glColor3ubv”, (void*)glColor3ubv, 1, arg0);}PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv;PFNGLVERTEXPOINTERPROC glad_glVertexPointer;void APIENTRY glad_debug_impl_glVertexPointer(GLint arg0, GLenum arg1, GLsizei arg2, const void * arg3) {_pre_call_callback(“glVertexPointer”, (void*)glVertexPointer, 4, arg0, arg1, arg2, arg3); glad_glVertexPointer(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexPointer”, (void*)glVertexPointer, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer;PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;void APIENTRY glad_debug_impl_glSecondaryColor3uiv(const GLuint * arg0) {_pre_call_callback(“glSecondaryColor3uiv”, (void*)glSecondaryColor3uiv, 1, arg0); glad_glSecondaryColor3uiv(arg0);_post_call_callback(“glSecondaryColor3uiv”, (void*)glSecondaryColor3uiv, 1, arg0);}PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv;PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) {_pre_call_callback(“glDeleteFramebuffers”, (void*)glDeleteFramebuffers, 2, arg0, arg1); glad_glDeleteFramebuffers(arg0, arg1);_post_call_callback(“glDeleteFramebuffers”, (void*)glDeleteFramebuffers, 2, arg0, arg1);}PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;PFNGLDRAWARRAYSPROC glad_glDrawArrays;void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) {_pre_call_callback(“glDrawArrays”, (void*)glDrawArrays, 3, arg0, arg1, arg2); glad_glDrawArrays(arg0, arg1, arg2);_post_call_callback(“glDrawArrays”, (void*)glDrawArrays, 3, arg0, arg1, arg2);}PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;PFNGLUNIFORM1UIPROC glad_glUniform1ui;void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) {_pre_call_callback(“glUniform1ui”, (void*)glUniform1ui, 2, arg0, arg1); glad_glUniform1ui(arg0, arg1);_post_call_callback(“glUniform1ui”, (void*)glUniform1ui, 2, arg0, arg1);}PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;void APIENTRY glad_debug_impl_glMultiTexCoord1d(GLenum arg0, GLdouble arg1) {_pre_call_callback(“glMultiTexCoord1d”, (void*)glMultiTexCoord1d, 2, arg0, arg1); glad_glMultiTexCoord1d(arg0, arg1);_post_call_callback(“glMultiTexCoord1d”, (void*)glMultiTexCoord1d, 2, arg0, arg1);}PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d;PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;void APIENTRY glad_debug_impl_glMultiTexCoord1f(GLenum arg0, GLfloat arg1) {_pre_call_callback(“glMultiTexCoord1f”, (void*)glMultiTexCoord1f, 2, arg0, arg1); glad_glMultiTexCoord1f(arg0, arg1);_post_call_callback(“glMultiTexCoord1f”, (void*)glMultiTexCoord1f, 2, arg0, arg1);}PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f;PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;void APIENTRY glad_debug_impl_glProgramParameteri(GLuint arg0, GLenum arg1, GLint arg2) {_pre_call_callback(“glProgramParameteri”, (void*)glProgramParameteri, 3, arg0, arg1, arg2); glad_glProgramParameteri(arg0, arg1, arg2);_post_call_callback(“glProgramParameteri”, (void*)glProgramParameteri, 3, arg0, arg1, arg2);}PFNGLPROGRAMPARAMETERIPROC glad_debug_glProgramParameteri = glad_debug_impl_glProgramParameteri;PFNGLLIGHTFVPROC glad_glLightfv;void APIENTRY glad_debug_impl_glLightfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) {_pre_call_callback(“glLightfv”, (void*)glLightfv, 3, arg0, arg1, arg2); glad_glLightfv(arg0, arg1, arg2);_post_call_callback(“glLightfv”, (void*)glLightfv, 3, arg0, arg1, arg2);}PFNGLLIGHTFVPROC glad_debug_glLightfv = glad_debug_impl_glLightfv;PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glTexCoordP3ui”, (void*)glTexCoordP3ui, 2, arg0, arg1); glad_glTexCoordP3ui(arg0, arg1);_post_call_callback(“glTexCoordP3ui”, (void*)glTexCoordP3ui, 2, arg0, arg1);}PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui;PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {_pre_call_callback(“glVertexAttrib3d”, (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3d(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttrib3d”, (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;PFNGLCLEARPROC glad_glClear;void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) {_pre_call_callback(“glClear”, (void*)glClear, 1, arg0); glad_glClear(arg0);_post_call_callback(“glClear”, (void*)glClear, 1, arg0);}PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;void APIENTRY glad_debug_impl_glMultiTexCoord1i(GLenum arg0, GLint arg1) {_pre_call_callback(“glMultiTexCoord1i”, (void*)glMultiTexCoord1i, 2, arg0, arg1); glad_glMultiTexCoord1i(arg0, arg1);_post_call_callback(“glMultiTexCoord1i”, (void*)glMultiTexCoord1i, 2, arg0, arg1);}PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i;PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {_pre_call_callback(“glGetActiveUniformName”, (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glGetActiveUniformName”, (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;PFNGLTEXENVXPROC glad_glTexEnvx;void APIENTRY glad_debug_impl_glTexEnvx(GLenum arg0, GLenum arg1, GLfixed arg2) {_pre_call_callback(“glTexEnvx”, (void*)glTexEnvx, 3, arg0, arg1, arg2); glad_glTexEnvx(arg0, arg1, arg2);_post_call_callback(“glTexEnvx”, (void*)glTexEnvx, 3, arg0, arg1, arg2);}PFNGLTEXENVXPROC glad_debug_glTexEnvx = glad_debug_impl_glTexEnvx;PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;void APIENTRY glad_debug_impl_glMultiTexCoord1s(GLenum arg0, GLshort arg1) {_pre_call_callback(“glMultiTexCoord1s”, (void*)glMultiTexCoord1s, 2, arg0, arg1); glad_glMultiTexCoord1s(arg0, arg1);_post_call_callback(“glMultiTexCoord1s”, (void*)glMultiTexCoord1s, 2, arg0, arg1);}PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s;PFNGLISENABLEDPROC glad_glIsEnabled;GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) {GLboolean ret;_pre_call_callback(“glIsEnabled”, (void*)glIsEnabled, 1, arg0);ret =glad_glIsEnabled(arg0);_post_call_callback(“glIsEnabled”, (void*)glIsEnabled, 1, arg0);return ret;}PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;PFNGLSTENCILOPPROC glad_glStencilOp;void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) {_pre_call_callback(“glStencilOp”, (void*)glStencilOp, 3, arg0, arg1, arg2); glad_glStencilOp(arg0, arg1, arg2);_post_call_callback(“glStencilOp”, (void*)glStencilOp, 3, arg0, arg1, arg2);}PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {_pre_call_callback(“glGetQueryObjectuiv”, (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); glad_glGetQueryObjectuiv(arg0, arg1, arg2);_post_call_callback(“glGetQueryObjectuiv”, (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2);}PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {_pre_call_callback(“glFramebufferTexture2D”, (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glFramebufferTexture2D”, (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) {_pre_call_callback(“glGetFramebufferAttachmentParameteriv”, (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3);_post_call_callback(“glGetFramebufferAttachmentParameteriv”, (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);}PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;PFNGLTRANSLATEFPROC glad_glTranslatef;void APIENTRY glad_debug_impl_glTranslatef(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glTranslatef”, (void*)glTranslatef, 3, arg0, arg1, arg2); glad_glTranslatef(arg0, arg1, arg2);_post_call_callback(“glTranslatef”, (void*)glTranslatef, 3, arg0, arg1, arg2);}PFNGLTRANSLATEFPROC glad_debug_glTranslatef = glad_debug_impl_glTranslatef;PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) {_pre_call_callback(“glVertexAttrib4Nub”, (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glVertexAttrib4Nub”, (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;PFNGLTRANSLATEDPROC glad_glTranslated;void APIENTRY glad_debug_impl_glTranslated(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glTranslated”, (void*)glTranslated, 3, arg0, arg1, arg2); glad_glTranslated(arg0, arg1, arg2);_post_call_callback(“glTranslated”, (void*)glTranslated, 3, arg0, arg1, arg2);}PFNGLTRANSLATEDPROC glad_debug_glTranslated = glad_debug_impl_glTranslated;PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;void APIENTRY glad_debug_impl_glTexCoord3sv(const GLshort * arg0) {_pre_call_callback(“glTexCoord3sv”, (void*)glTexCoord3sv, 1, arg0); glad_glTexCoord3sv(arg0);_post_call_callback(“glTexCoord3sv”, (void*)glTexCoord3sv, 1, arg0);}PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv;PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) {GLint ret;_pre_call_callback(“glGetFragDataLocation”, (void*)glGetFragDataLocation, 2, arg0, arg1);ret =glad_glGetFragDataLocation(arg0, arg1);_post_call_callback(“glGetFragDataLocation”, (void*)glGetFragDataLocation, 2, arg0, arg1);return ret;}PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;PFNGLTEXIMAGE1DPROC glad_glTexImage1D;void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) {_pre_call_callback(“glTexImage1D”, (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);_post_call_callback(“glTexImage1D”, (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);}PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;void APIENTRY glad_debug_impl_glVertexP3uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glVertexP3uiv”, (void*)glVertexP3uiv, 2, arg0, arg1); glad_glVertexP3uiv(arg0, arg1);_post_call_callback(“glVertexP3uiv”, (void*)glVertexP3uiv, 2, arg0, arg1);}PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv;PFNGLTEXPARAMETERXPROC glad_glTexParameterx;void APIENTRY glad_debug_impl_glTexParameterx(GLenum arg0, GLenum arg1, GLfixed arg2) {_pre_call_callback(“glTexParameterx”, (void*)glTexParameterx, 3, arg0, arg1, arg2); glad_glTexParameterx(arg0, arg1, arg2);_post_call_callback(“glTexParameterx”, (void*)glTexParameterx, 3, arg0, arg1, arg2);}PFNGLTEXPARAMETERXPROC glad_debug_glTexParameterx = glad_debug_impl_glTexParameterx;PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) {_pre_call_callback(“glTexParameteriv”, (void*)glTexParameteriv, 3, arg0, arg1, arg2); glad_glTexParameteriv(arg0, arg1, arg2);_post_call_callback(“glTexParameteriv”, (void*)glTexParameteriv, 3, arg0, arg1, arg2);}PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;PFNGLTEXENVXVPROC glad_glTexEnvxv;void APIENTRY glad_debug_impl_glTexEnvxv(GLenum arg0, GLenum arg1, const GLfixed * arg2) {_pre_call_callback(“glTexEnvxv”, (void*)glTexEnvxv, 3, arg0, arg1, arg2); glad_glTexEnvxv(arg0, arg1, arg2);_post_call_callback(“glTexEnvxv”, (void*)glTexEnvxv, 3, arg0, arg1, arg2);}PFNGLTEXENVXVPROC glad_debug_glTexEnvxv = glad_debug_impl_glTexEnvxv;PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;void APIENTRY glad_debug_impl_glSecondaryColor3bv(const GLbyte * arg0) {_pre_call_callback(“glSecondaryColor3bv”, (void*)glSecondaryColor3bv, 1, arg0); glad_glSecondaryColor3bv(arg0);_post_call_callback(“glSecondaryColor3bv”, (void*)glSecondaryColor3bv, 1, arg0);}PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv;PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;void APIENTRY glad_debug_impl_glGetMaterialfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glGetMaterialfv”, (void*)glGetMaterialfv, 3, arg0, arg1, arg2); glad_glGetMaterialfv(arg0, arg1, arg2);_post_call_callback(“glGetMaterialfv”, (void*)glGetMaterialfv, 3, arg0, arg1, arg2);}PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv;PFNGLGETTEXIMAGEPROC glad_glGetTexImage;void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) {_pre_call_callback(“glGetTexImage”, (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glGetTexImage”, (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;PFNGLFOGCOORDFVPROC glad_glFogCoordfv;void APIENTRY glad_debug_impl_glFogCoordfv(const GLfloat * arg0) {_pre_call_callback(“glFogCoordfv”, (void*)glFogCoordfv, 1, arg0); glad_glFogCoordfv(arg0);_post_call_callback(“glFogCoordfv”, (void*)glFogCoordfv, 1, arg0);}PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv;PFNGLTRANSLATEXPROC glad_glTranslatex;void APIENTRY glad_debug_impl_glTranslatex(GLfixed arg0, GLfixed arg1, GLfixed arg2) {_pre_call_callback(“glTranslatex”, (void*)glTranslatex, 3, arg0, arg1, arg2); glad_glTranslatex(arg0, arg1, arg2);_post_call_callback(“glTranslatex”, (void*)glTranslatex, 3, arg0, arg1, arg2);}PFNGLTRANSLATEXPROC glad_debug_glTranslatex = glad_debug_impl_glTranslatex;PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;void APIENTRY glad_debug_impl_glPixelMapuiv(GLenum arg0, GLsizei arg1, const GLuint * arg2) {_pre_call_callback(“glPixelMapuiv”, (void*)glPixelMapuiv, 3, arg0, arg1, arg2); glad_glPixelMapuiv(arg0, arg1, arg2);_post_call_callback(“glPixelMapuiv”, (void*)glPixelMapuiv, 3, arg0, arg1, arg2);}PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv;PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {_pre_call_callback(“glGetShaderInfoLog”, (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3);_post_call_callback(“glGetShaderInfoLog”, (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3);}PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) {_pre_call_callback(“glGetQueryObjecti64v”, (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); glad_glGetQueryObjecti64v(arg0, arg1, arg2);_post_call_callback(“glGetQueryObjecti64v”, (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);}PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glGenFramebuffers”, (void*)glGenFramebuffers, 2, arg0, arg1); glad_glGenFramebuffers(arg0, arg1);_post_call_callback(“glGenFramebuffers”, (void*)glGenFramebuffers, 2, arg0, arg1);}PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;PFNGLINDEXSVPROC glad_glIndexsv;void APIENTRY glad_debug_impl_glIndexsv(const GLshort * arg0) {_pre_call_callback(“glIndexsv”, (void*)glIndexsv, 1, arg0); glad_glIndexsv(arg0);_post_call_callback(“glIndexsv”, (void*)glIndexsv, 1, arg0);}PFNGLINDEXSVPROC glad_debug_glIndexsv = glad_debug_impl_glIndexsv;PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) {_pre_call_callback(“glGetAttachedShaders”, (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); glad_glGetAttachedShaders(arg0, arg1, arg2, arg3);_post_call_callback(“glGetAttachedShaders”, (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);}PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsRenderbuffer”, (void*)glIsRenderbuffer, 1, arg0);ret =glad_glIsRenderbuffer(arg0);_post_call_callback(“glIsRenderbuffer”, (void*)glIsRenderbuffer, 1, arg0);return ret;}PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;PFNGLVERTEX3IVPROC glad_glVertex3iv;void APIENTRY glad_debug_impl_glVertex3iv(const GLint * arg0) {_pre_call_callback(“glVertex3iv”, (void*)glVertex3iv, 1, arg0); glad_glVertex3iv(arg0);_post_call_callback(“glVertex3iv”, (void*)glVertex3iv, 1, arg0);}PFNGLVERTEX3IVPROC glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv;PFNGLBITMAPPROC glad_glBitmap;void APIENTRY glad_debug_impl_glBitmap(GLsizei arg0, GLsizei arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5, const GLubyte * arg6) {_pre_call_callback(“glBitmap”, (void*)glBitmap, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glBitmap(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glBitmap”, (void*)glBitmap, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLBITMAPPROC glad_debug_glBitmap = glad_debug_impl_glBitmap;PFNGLORTHOFPROC glad_glOrthof;void APIENTRY glad_debug_impl_glOrthof(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {_pre_call_callback(“glOrthof”, (void*)glOrthof, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glOrthof(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glOrthof”, (void*)glOrthof, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLORTHOFPROC glad_debug_glOrthof = glad_debug_impl_glOrthof;PFNGLMATERIALIPROC glad_glMateriali;void APIENTRY glad_debug_impl_glMateriali(GLenum arg0, GLenum arg1, GLint arg2) {_pre_call_callback(“glMateriali”, (void*)glMateriali, 3, arg0, arg1, arg2); glad_glMateriali(arg0, arg1, arg2);_post_call_callback(“glMateriali”, (void*)glMateriali, 3, arg0, arg1, arg2);}PFNGLMATERIALIPROC glad_debug_glMateriali = glad_debug_impl_glMateriali;PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsVertexArray”, (void*)glIsVertexArray, 1, arg0);ret =glad_glIsVertexArray(arg0);_post_call_callback(“glIsVertexArray”, (void*)glIsVertexArray, 1, arg0);return ret;}PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) {_pre_call_callback(“glDisableVertexAttribArray”, (void*)glDisableVertexAttribArray, 1, arg0); glad_glDisableVertexAttribArray(arg0);_post_call_callback(“glDisableVertexAttribArray”, (void*)glDisableVertexAttribArray, 1, arg0);}PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;PFNGLGETQUERYIVPROC glad_glGetQueryiv;void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetQueryiv”, (void*)glGetQueryiv, 3, arg0, arg1, arg2); glad_glGetQueryiv(arg0, arg1, arg2);_post_call_callback(“glGetQueryiv”, (void*)glGetQueryiv, 3, arg0, arg1, arg2);}PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;PFNGLTEXCOORD4FPROC glad_glTexCoord4f;void APIENTRY glad_debug_impl_glTexCoord4f(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glTexCoord4f”, (void*)glTexCoord4f, 4, arg0, arg1, arg2, arg3); glad_glTexCoord4f(arg0, arg1, arg2, arg3);_post_call_callback(“glTexCoord4f”, (void*)glTexCoord4f, 4, arg0, arg1, arg2, arg3);}PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f;PFNGLTEXCOORD4DPROC glad_glTexCoord4d;void APIENTRY glad_debug_impl_glTexCoord4d(GLdouble arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {_pre_call_callback(“glTexCoord4d”, (void*)glTexCoord4d, 4, arg0, arg1, arg2, arg3); glad_glTexCoord4d(arg0, arg1, arg2, arg3);_post_call_callback(“glTexCoord4d”, (void*)glTexCoord4d, 4, arg0, arg1, arg2, arg3);}PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d;PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glGetSamplerParameterfv”, (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); glad_glGetSamplerParameterfv(arg0, arg1, arg2);_post_call_callback(“glGetSamplerParameterfv”, (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);}PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;PFNGLTEXCOORD4IPROC glad_glTexCoord4i;void APIENTRY glad_debug_impl_glTexCoord4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {_pre_call_callback(“glTexCoord4i”, (void*)glTexCoord4i, 4, arg0, arg1, arg2, arg3); glad_glTexCoord4i(arg0, arg1, arg2, arg3);_post_call_callback(“glTexCoord4i”, (void*)glTexCoord4i, 4, arg0, arg1, arg2, arg3);}PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i;PFNGLFRUSTUMFPROC glad_glFrustumf;void APIENTRY glad_debug_impl_glFrustumf(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {_pre_call_callback(“glFrustumf”, (void*)glFrustumf, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glFrustumf(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glFrustumf”, (void*)glFrustumf, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLFRUSTUMFPROC glad_debug_glFrustumf = glad_debug_impl_glFrustumf;PFNGLMATERIALFPROC glad_glMaterialf;void APIENTRY glad_debug_impl_glMaterialf(GLenum arg0, GLenum arg1, GLfloat arg2) {_pre_call_callback(“glMaterialf”, (void*)glMaterialf, 3, arg0, arg1, arg2); glad_glMaterialf(arg0, arg1, arg2);_post_call_callback(“glMaterialf”, (void*)glMaterialf, 3, arg0, arg1, arg2);}PFNGLMATERIALFPROC glad_debug_glMaterialf = glad_debug_impl_glMaterialf;PFNGLTEXCOORD4SPROC glad_glTexCoord4s;void APIENTRY glad_debug_impl_glTexCoord4s(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3) {_pre_call_callback(“glTexCoord4s”, (void*)glTexCoord4s, 4, arg0, arg1, arg2, arg3); glad_glTexCoord4s(arg0, arg1, arg2, arg3);_post_call_callback(“glTexCoord4s”, (void*)glTexCoord4s, 4, arg0, arg1, arg2, arg3);}PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s;PFNGLMATERIALXPROC glad_glMaterialx;void APIENTRY glad_debug_impl_glMaterialx(GLenum arg0, GLenum arg1, GLfixed arg2) {_pre_call_callback(“glMaterialx”, (void*)glMaterialx, 3, arg0, arg1, arg2); glad_glMaterialx(arg0, arg1, arg2);_post_call_callback(“glMaterialx”, (void*)glMaterialx, 3, arg0, arg1, arg2);}PFNGLMATERIALXPROC glad_debug_glMaterialx = glad_debug_impl_glMaterialx;PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) {_pre_call_callback(“glGetUniformIndices”, (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); glad_glGetUniformIndices(arg0, arg1, arg2, arg3);_post_call_callback(“glGetUniformIndices”, (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);}PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;PFNGLISSHADERPROC glad_glIsShader;GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsShader”, (void*)glIsShader, 1, arg0);ret =glad_glIsShader(arg0);_post_call_callback(“glIsShader”, (void*)glIsShader, 1, arg0);return ret;}PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;void APIENTRY glad_debug_impl_glMultiTexCoord2s(GLenum arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glMultiTexCoord2s”, (void*)glMultiTexCoord2s, 3, arg0, arg1, arg2); glad_glMultiTexCoord2s(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoord2s”, (void*)glMultiTexCoord2s, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s;PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) {_pre_call_callback(“glVertexAttribI4ubv”, (void*)glVertexAttribI4ubv, 2, arg0, arg1); glad_glVertexAttribI4ubv(arg0, arg1);_post_call_callback(“glVertexAttribI4ubv”, (void*)glVertexAttribI4ubv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;PFNGLVERTEX3DVPROC glad_glVertex3dv;void APIENTRY glad_debug_impl_glVertex3dv(const GLdouble * arg0) {_pre_call_callback(“glVertex3dv”, (void*)glVertex3dv, 1, arg0); glad_glVertex3dv(arg0);_post_call_callback(“glVertex3dv”, (void*)glVertex3dv, 1, arg0);}PFNGLVERTEX3DVPROC glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv;PFNGLGETINTEGER64VPROC glad_glGetInteger64v;void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) {_pre_call_callback(“glGetInteger64v”, (void*)glGetInteger64v, 2, arg0, arg1); glad_glGetInteger64v(arg0, arg1);_post_call_callback(“glGetInteger64v”, (void*)glGetInteger64v, 2, arg0, arg1);}PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) {_pre_call_callback(“glPointParameteriv”, (void*)glPointParameteriv, 2, arg0, arg1); glad_glPointParameteriv(arg0, arg1);_post_call_callback(“glPointParameteriv”, (void*)glPointParameteriv, 2, arg0, arg1);}PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;PFNGLENABLEPROC glad_glEnable;void APIENTRY glad_debug_impl_glEnable(GLenum arg0) {_pre_call_callback(“glEnable”, (void*)glEnable, 1, arg0); glad_glEnable(arg0);_post_call_callback(“glEnable”, (void*)glEnable, 1, arg0);}PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) {_pre_call_callback(“glGetActiveUniformsiv”, (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glGetActiveUniformsiv”, (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;PFNGLCOLOR4FVPROC glad_glColor4fv;void APIENTRY glad_debug_impl_glColor4fv(const GLfloat * arg0) {_pre_call_callback(“glColor4fv”, (void*)glColor4fv, 1, arg0); glad_glColor4fv(arg0);_post_call_callback(“glColor4fv”, (void*)glColor4fv, 1, arg0);}PFNGLCOLOR4FVPROC glad_debug_glColor4fv = glad_debug_impl_glColor4fv;PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;void APIENTRY glad_debug_impl_glTexCoord1fv(const GLfloat * arg0) {_pre_call_callback(“glTexCoord1fv”, (void*)glTexCoord1fv, 1, arg0); glad_glTexCoord1fv(arg0);_post_call_callback(“glTexCoord1fv”, (void*)glTexCoord1fv, 1, arg0);}PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv;PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;void APIENTRY glad_debug_impl_glTexCoord2sv(const GLshort * arg0) {_pre_call_callback(“glTexCoord2sv”, (void*)glTexCoord2sv, 1, arg0); glad_glTexCoord2sv(arg0);_post_call_callback(“glTexCoord2sv”, (void*)glTexCoord2sv, 1, arg0);}PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv;PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) {_pre_call_callback(“glVertexAttrib4dv”, (void*)glVertexAttrib4dv, 2, arg0, arg1); glad_glVertexAttrib4dv(arg0, arg1);_post_call_callback(“glVertexAttrib4dv”, (void*)glVertexAttrib4dv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;void APIENTRY glad_debug_impl_glMultiTexCoord1dv(GLenum arg0, const GLdouble * arg1) {_pre_call_callback(“glMultiTexCoord1dv”, (void*)glMultiTexCoord1dv, 2, arg0, arg1); glad_glMultiTexCoord1dv(arg0, arg1);_post_call_callback(“glMultiTexCoord1dv”, (void*)glMultiTexCoord1dv, 2, arg0, arg1);}PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv;PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;void APIENTRY glad_debug_impl_glMultiTexCoord2i(GLenum arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glMultiTexCoord2i”, (void*)glMultiTexCoord2i, 3, arg0, arg1, arg2); glad_glMultiTexCoord2i(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoord2i”, (void*)glMultiTexCoord2i, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i;PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;void APIENTRY glad_debug_impl_glTexCoord3fv(const GLfloat * arg0) {_pre_call_callback(“glTexCoord3fv”, (void*)glTexCoord3fv, 1, arg0); glad_glTexCoord3fv(arg0);_post_call_callback(“glTexCoord3fv”, (void*)glTexCoord3fv, 1, arg0);}PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv;PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;void APIENTRY glad_debug_impl_glSecondaryColor3usv(const GLushort * arg0) {_pre_call_callback(“glSecondaryColor3usv”, (void*)glSecondaryColor3usv, 1, arg0); glad_glSecondaryColor3usv(arg0);_post_call_callback(“glSecondaryColor3usv”, (void*)glSecondaryColor3usv, 1, arg0);}PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv;PFNGLTEXGENFPROC glad_glTexGenf;void APIENTRY glad_debug_impl_glTexGenf(GLenum arg0, GLenum arg1, GLfloat arg2) {_pre_call_callback(“glTexGenf”, (void*)glTexGenf, 3, arg0, arg1, arg2); glad_glTexGenf(arg0, arg1, arg2);_post_call_callback(“glTexGenf”, (void*)glTexGenf, 3, arg0, arg1, arg2);}PFNGLTEXGENFPROC glad_debug_glTexGenf = glad_debug_impl_glTexGenf;PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {_pre_call_callback(“glMultiTexCoordP3uiv”, (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); glad_glMultiTexCoordP3uiv(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoordP3uiv”, (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv;PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {_pre_call_callback(“glVertexAttribP3ui”, (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribP3ui”, (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) {_pre_call_callback(“glMultiTexCoordP1ui”, (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); glad_glMultiTexCoordP1ui(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoordP1ui”, (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui;PFNGLGETPOINTERVPROC glad_glGetPointerv;void APIENTRY glad_debug_impl_glGetPointerv(GLenum arg0, void ** arg1) {_pre_call_callback(“glGetPointerv”, (void*)glGetPointerv, 2, arg0, arg1); glad_glGetPointerv(arg0, arg1);_post_call_callback(“glGetPointerv”, (void*)glGetPointerv, 2, arg0, arg1);}PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) {_pre_call_callback(“glPolygonOffset”, (void*)glPolygonOffset, 2, arg0, arg1); glad_glPolygonOffset(arg0, arg1);_post_call_callback(“glPolygonOffset”, (void*)glPolygonOffset, 2, arg0, arg1);}PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) {_pre_call_callback(“glGetUniformuiv”, (void*)glGetUniformuiv, 3, arg0, arg1, arg2); glad_glGetUniformuiv(arg0, arg1, arg2);_post_call_callback(“glGetUniformuiv”, (void*)glGetUniformuiv, 3, arg0, arg1, arg2);}PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;PFNGLNORMAL3FVPROC glad_glNormal3fv;void APIENTRY glad_debug_impl_glNormal3fv(const GLfloat * arg0) {_pre_call_callback(“glNormal3fv”, (void*)glNormal3fv, 1, arg0); glad_glNormal3fv(arg0);_post_call_callback(“glNormal3fv”, (void*)glNormal3fv, 1, arg0);}PFNGLNORMAL3FVPROC glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv;PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;void APIENTRY glad_debug_impl_glSecondaryColor3s(GLshort arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glSecondaryColor3s”, (void*)glSecondaryColor3s, 3, arg0, arg1, arg2); glad_glSecondaryColor3s(arg0, arg1, arg2);_post_call_callback(“glSecondaryColor3s”, (void*)glSecondaryColor3s, 3, arg0, arg1, arg2);}PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s;PFNGLDEPTHRANGEPROC glad_glDepthRange;void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) {_pre_call_callback(“glDepthRange”, (void*)glDepthRange, 2, arg0, arg1); glad_glDepthRange(arg0, arg1);_post_call_callback(“glDepthRange”, (void*)glDepthRange, 2, arg0, arg1);}PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange;PFNGLFRUSTUMPROC glad_glFrustum;void APIENTRY glad_debug_impl_glFrustum(GLdouble arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4, GLdouble arg5) {_pre_call_callback(“glFrustum”, (void*)glFrustum, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glFrustum(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glFrustum”, (void*)glFrustum, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLFRUSTUMPROC glad_debug_glFrustum = glad_debug_impl_glFrustum;PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;void APIENTRY glad_debug_impl_glMultiTexCoord4sv(GLenum arg0, const GLshort * arg1) {_pre_call_callback(“glMultiTexCoord4sv”, (void*)glMultiTexCoord4sv, 2, arg0, arg1); glad_glMultiTexCoord4sv(arg0, arg1);_post_call_callback(“glMultiTexCoord4sv”, (void*)glMultiTexCoord4sv, 2, arg0, arg1);}PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv;PFNGLDRAWBUFFERPROC glad_glDrawBuffer;void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) {_pre_call_callback(“glDrawBuffer”, (void*)glDrawBuffer, 1, arg0); glad_glDrawBuffer(arg0);_post_call_callback(“glDrawBuffer”, (void*)glDrawBuffer, 1, arg0);}PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;PFNGLPUSHMATRIXPROC glad_glPushMatrix;void APIENTRY glad_debug_impl_glPushMatrix(void) {_pre_call_callback(“glPushMatrix”, (void*)glPushMatrix, 0); glad_glPushMatrix();_post_call_callback(“glPushMatrix”, (void*)glPushMatrix, 0);}PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix;PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;void APIENTRY glad_debug_impl_glRasterPos3fv(const GLfloat * arg0) {_pre_call_callback(“glRasterPos3fv”, (void*)glRasterPos3fv, 1, arg0); glad_glRasterPos3fv(arg0);_post_call_callback(“glRasterPos3fv”, (void*)glRasterPos3fv, 1, arg0);}PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv;PFNGLORTHOPROC glad_glOrtho;void APIENTRY glad_debug_impl_glOrtho(GLdouble arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4, GLdouble arg5) {_pre_call_callback(“glOrtho”, (void*)glOrtho, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glOrtho(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glOrtho”, (void*)glOrtho, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLORTHOPROC glad_debug_glOrtho = glad_debug_impl_glOrtho;PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) {_pre_call_callback(“glDrawElementsInstanced”, (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glDrawElementsInstanced”, (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;void APIENTRY glad_debug_impl_glWindowPos3sv(const GLshort * arg0) {_pre_call_callback(“glWindowPos3sv”, (void*)glWindowPos3sv, 1, arg0); glad_glWindowPos3sv(arg0);_post_call_callback(“glWindowPos3sv”, (void*)glWindowPos3sv, 1, arg0);}PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv;PFNGLCLEARINDEXPROC glad_glClearIndex;void APIENTRY glad_debug_impl_glClearIndex(GLfloat arg0) {_pre_call_callback(“glClearIndex”, (void*)glClearIndex, 1, arg0); glad_glClearIndex(arg0);_post_call_callback(“glClearIndex”, (void*)glClearIndex, 1, arg0);}PFNGLCLEARINDEXPROC glad_debug_glClearIndex = glad_debug_impl_glClearIndex;PFNGLMAP1DPROC glad_glMap1d;void APIENTRY glad_debug_impl_glMap1d(GLenum arg0, GLdouble arg1, GLdouble arg2, GLint arg3, GLint arg4, const GLdouble * arg5) {_pre_call_callback(“glMap1d”, (void*)glMap1d, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glMap1d(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glMap1d”, (void*)glMap1d, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLMAP1DPROC glad_debug_glMap1d = glad_debug_impl_glMap1d;PFNGLMAP1FPROC glad_glMap1f;void APIENTRY glad_debug_impl_glMap1f(GLenum arg0, GLfloat arg1, GLfloat arg2, GLint arg3, GLint arg4, const GLfloat * arg5) {_pre_call_callback(“glMap1f”, (void*)glMap1f, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glMap1f(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glMap1f”, (void*)glMap1f, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLMAP1FPROC glad_debug_glMap1f = glad_debug_impl_glMap1f;PFNGLFLUSHPROC glad_glFlush;void APIENTRY glad_debug_impl_glFlush(void) {_pre_call_callback(“glFlush”, (void*)glFlush, 0); glad_glFlush();_post_call_callback(“glFlush”, (void*)glFlush, 0);}PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush;PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetRenderbufferParameteriv”, (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); glad_glGetRenderbufferParameteriv(arg0, arg1, arg2);_post_call_callback(“glGetRenderbufferParameteriv”, (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2);}PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;PFNGLINDEXIVPROC glad_glIndexiv;void APIENTRY glad_debug_impl_glIndexiv(const GLint * arg0) {_pre_call_callback(“glIndexiv”, (void*)glIndexiv, 1, arg0); glad_glIndexiv(arg0);_post_call_callback(“glIndexiv”, (void*)glIndexiv, 1, arg0);}PFNGLINDEXIVPROC glad_debug_glIndexiv = glad_debug_impl_glIndexiv;PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;void APIENTRY glad_debug_impl_glRasterPos3sv(const GLshort * arg0) {_pre_call_callback(“glRasterPos3sv”, (void*)glRasterPos3sv, 1, arg0); glad_glRasterPos3sv(arg0);_post_call_callback(“glRasterPos3sv”, (void*)glRasterPos3sv, 1, arg0);}PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv;PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) {_pre_call_callback(“glGetVertexAttribPointerv”, (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); glad_glGetVertexAttribPointerv(arg0, arg1, arg2);_post_call_callback(“glGetVertexAttribPointerv”, (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2);}PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;PFNGLPIXELZOOMPROC glad_glPixelZoom;void APIENTRY glad_debug_impl_glPixelZoom(GLfloat arg0, GLfloat arg1) {_pre_call_callback(“glPixelZoom”, (void*)glPixelZoom, 2, arg0, arg1); glad_glPixelZoom(arg0, arg1);_post_call_callback(“glPixelZoom”, (void*)glPixelZoom, 2, arg0, arg1);}PFNGLPIXELZOOMPROC glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom;PFNGLFENCESYNCPROC glad_glFenceSync;GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) {GLsync ret;_pre_call_callback(“glFenceSync”, (void*)glFenceSync, 2, arg0, arg1);ret =glad_glFenceSync(arg0, arg1);_post_call_callback(“glFenceSync”, (void*)glFenceSync, 2, arg0, arg1);return ret;}PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync;PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) {_pre_call_callback(“glDeleteVertexArrays”, (void*)glDeleteVertexArrays, 2, arg0, arg1); glad_glDeleteVertexArrays(arg0, arg1);_post_call_callback(“glDeleteVertexArrays”, (void*)glDeleteVertexArrays, 2, arg0, arg1);}PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;PFNGLCOLORP3UIPROC glad_glColorP3ui;void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glColorP3ui”, (void*)glColorP3ui, 2, arg0, arg1); glad_glColorP3ui(arg0, arg1);_post_call_callback(“glColorP3ui”, (void*)glColorP3ui, 2, arg0, arg1);}PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui;PFNGLLIGHTXPROC glad_glLightx;void APIENTRY glad_debug_impl_glLightx(GLenum arg0, GLenum arg1, GLfixed arg2) {_pre_call_callback(“glLightx”, (void*)glLightx, 3, arg0, arg1, arg2); glad_glLightx(arg0, arg1, arg2);_post_call_callback(“glLightx”, (void*)glLightx, 3, arg0, arg1, arg2);}PFNGLLIGHTXPROC glad_debug_glLightx = glad_debug_impl_glLightx;PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv;void APIENTRY glad_debug_impl_glGetTexParameterxv(GLenum arg0, GLenum arg1, GLfixed * arg2) {_pre_call_callback(“glGetTexParameterxv”, (void*)glGetTexParameterxv, 3, arg0, arg1, arg2); glad_glGetTexParameterxv(arg0, arg1, arg2);_post_call_callback(“glGetTexParameterxv”, (void*)glGetTexParameterxv, 3, arg0, arg1, arg2);}PFNGLGETTEXPARAMETERXVPROC glad_debug_glGetTexParameterxv = glad_debug_impl_glGetTexParameterxv;PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) {_pre_call_callback(“glVertexAttrib3sv”, (void*)glVertexAttrib3sv, 2, arg0, arg1); glad_glVertexAttrib3sv(arg0, arg1);_post_call_callback(“glVertexAttrib3sv”, (void*)glVertexAttrib3sv, 2, arg0, arg1);}PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) {_pre_call_callback(“glBeginConditionalRender”, (void*)glBeginConditionalRender, 2, arg0, arg1); glad_glBeginConditionalRender(arg0, arg1);_post_call_callback(“glBeginConditionalRender”, (void*)glBeginConditionalRender, 2, arg0, arg1);}PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;void APIENTRY glad_debug_impl_glGetShaderPrecisionFormat(GLenum arg0, GLenum arg1, GLint * arg2, GLint * arg3) {_pre_call_callback(“glGetShaderPrecisionFormat”, (void*)glGetShaderPrecisionFormat, 4, arg0, arg1, arg2, arg3); glad_glGetShaderPrecisionFormat(arg0, arg1, arg2, arg3);_post_call_callback(“glGetShaderPrecisionFormat”, (void*)glGetShaderPrecisionFormat, 4, arg0, arg1, arg2, arg3);}PFNGLGETSHADERPRECISIONFORMATPROC glad_debug_glGetShaderPrecisionFormat = glad_debug_impl_glGetShaderPrecisionFormat;PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) {_pre_call_callback(“glDrawElementsBaseVertex”, (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glDrawElementsBaseVertex”, (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) {_pre_call_callback(“glGetTexLevelParameteriv”, (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3);_post_call_callback(“glGetTexLevelParameteriv”, (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3);}PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;PFNGLLIGHTIPROC glad_glLighti;void APIENTRY glad_debug_impl_glLighti(GLenum arg0, GLenum arg1, GLint arg2) {_pre_call_callback(“glLighti”, (void*)glLighti, 3, arg0, arg1, arg2); glad_glLighti(arg0, arg1, arg2);_post_call_callback(“glLighti”, (void*)glLighti, 3, arg0, arg1, arg2);}PFNGLLIGHTIPROC glad_debug_glLighti = glad_debug_impl_glLighti;PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {_pre_call_callback(“glMultiTexCoordP4uiv”, (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); glad_glMultiTexCoordP4uiv(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoordP4uiv”, (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv;PFNGLLIGHTFPROC glad_glLightf;void APIENTRY glad_debug_impl_glLightf(GLenum arg0, GLenum arg1, GLfloat arg2) {_pre_call_callback(“glLightf”, (void*)glLightf, 3, arg0, arg1, arg2); glad_glLightf(arg0, arg1, arg2);_post_call_callback(“glLightf”, (void*)glLightf, 3, arg0, arg1, arg2);}PFNGLLIGHTFPROC glad_debug_glLightf = glad_debug_impl_glLightf;PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) {GLint ret;_pre_call_callback(“glGetAttribLocation”, (void*)glGetAttribLocation, 2, arg0, arg1);ret =glad_glGetAttribLocation(arg0, arg1);_post_call_callback(“glGetAttribLocation”, (void*)glGetAttribLocation, 2, arg0, arg1);return ret;}PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) {_pre_call_callback(“glStencilFuncSeparate”, (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3);_post_call_callback(“glStencilFuncSeparate”, (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3);}PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;PFNGLGENSAMPLERSPROC glad_glGenSamplers;void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glGenSamplers”, (void*)glGenSamplers, 2, arg0, arg1); glad_glGenSamplers(arg0, arg1);_post_call_callback(“glGenSamplers”, (void*)glGenSamplers, 2, arg0, arg1);}PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;PFNGLCLAMPCOLORPROC glad_glClampColor;void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) {_pre_call_callback(“glClampColor”, (void*)glClampColor, 2, arg0, arg1); glad_glClampColor(arg0, arg1);_post_call_callback(“glClampColor”, (void*)glClampColor, 2, arg0, arg1);}PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor;PFNGLUNIFORM4IVPROC glad_glUniform4iv;void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) {_pre_call_callback(“glUniform4iv”, (void*)glUniform4iv, 3, arg0, arg1, arg2); glad_glUniform4iv(arg0, arg1, arg2);_post_call_callback(“glUniform4iv”, (void*)glUniform4iv, 3, arg0, arg1, arg2);}PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;PFNGLCLEARSTENCILPROC glad_glClearStencil;void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) {_pre_call_callback(“glClearStencil”, (void*)glClearStencil, 1, arg0); glad_glClearStencil(arg0);_post_call_callback(“glClearStencil”, (void*)glClearStencil, 1, arg0);}PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil;PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glTexCoordP1uiv”, (void*)glTexCoordP1uiv, 2, arg0, arg1); glad_glTexCoordP1uiv(arg0, arg1);_post_call_callback(“glTexCoordP1uiv”, (void*)glTexCoordP1uiv, 2, arg0, arg1);}PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv;PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;void APIENTRY glad_debug_impl_glMultiTexCoord3fv(GLenum arg0, const GLfloat * arg1) {_pre_call_callback(“glMultiTexCoord3fv”, (void*)glMultiTexCoord3fv, 2, arg0, arg1); glad_glMultiTexCoord3fv(arg0, arg1);_post_call_callback(“glMultiTexCoord3fv”, (void*)glMultiTexCoord3fv, 2, arg0, arg1);}PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv;PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;void APIENTRY glad_debug_impl_glGetPixelMapuiv(GLenum arg0, GLuint * arg1) {_pre_call_callback(“glGetPixelMapuiv”, (void*)glGetPixelMapuiv, 2, arg0, arg1); glad_glGetPixelMapuiv(arg0, arg1);_post_call_callback(“glGetPixelMapuiv”, (void*)glGetPixelMapuiv, 2, arg0, arg1);}PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv;PFNGLGENTEXTURESPROC glad_glGenTextures;void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glGenTextures”, (void*)glGenTextures, 2, arg0, arg1); glad_glGenTextures(arg0, arg1);_post_call_callback(“glGenTextures”, (void*)glGenTextures, 2, arg0, arg1);}PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures;PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;void APIENTRY glad_debug_impl_glTexCoord4iv(const GLint * arg0) {_pre_call_callback(“glTexCoord4iv”, (void*)glTexCoord4iv, 1, arg0); glad_glTexCoord4iv(arg0);_post_call_callback(“glTexCoord4iv”, (void*)glTexCoord4iv, 1, arg0);}PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv;PFNGLLIGHTMODELXVPROC glad_glLightModelxv;void APIENTRY glad_debug_impl_glLightModelxv(GLenum arg0, const GLfixed * arg1) {_pre_call_callback(“glLightModelxv”, (void*)glLightModelxv, 2, arg0, arg1); glad_glLightModelxv(arg0, arg1);_post_call_callback(“glLightModelxv”, (void*)glLightModelxv, 2, arg0, arg1);}PFNGLLIGHTMODELXVPROC glad_debug_glLightModelxv = glad_debug_impl_glLightModelxv;PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) {_pre_call_callback(“glGetTexParameterIuiv”, (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); glad_glGetTexParameterIuiv(arg0, arg1, arg2);_post_call_callback(“glGetTexParameterIuiv”, (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2);}PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;PFNGLINDEXPOINTERPROC glad_glIndexPointer;void APIENTRY glad_debug_impl_glIndexPointer(GLenum arg0, GLsizei arg1, const void * arg2) {_pre_call_callback(“glIndexPointer”, (void*)glIndexPointer, 3, arg0, arg1, arg2); glad_glIndexPointer(arg0, arg1, arg2);_post_call_callback(“glIndexPointer”, (void*)glIndexPointer, 3, arg0, arg1, arg2);}PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer;PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) {_pre_call_callback(“glVertexAttrib4Nbv”, (void*)glVertexAttrib4Nbv, 2, arg0, arg1); glad_glVertexAttrib4Nbv(arg0, arg1);_post_call_callback(“glVertexAttrib4Nbv”, (void*)glVertexAttrib4Nbv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;PFNGLISSYNCPROC glad_glIsSync;GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) {GLboolean ret;_pre_call_callback(“glIsSync”, (void*)glIsSync, 1, arg0);ret =glad_glIsSync(arg0);_post_call_callback(“glIsSync”, (void*)glIsSync, 1, arg0);return ret;}PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync;PFNGLVERTEX2FPROC glad_glVertex2f;void APIENTRY glad_debug_impl_glVertex2f(GLfloat arg0, GLfloat arg1) {_pre_call_callback(“glVertex2f”, (void*)glVertex2f, 2, arg0, arg1); glad_glVertex2f(arg0, arg1);_post_call_callback(“glVertex2f”, (void*)glVertex2f, 2, arg0, arg1);}PFNGLVERTEX2FPROC glad_debug_glVertex2f = glad_debug_impl_glVertex2f;PFNGLVERTEX2DPROC glad_glVertex2d;void APIENTRY glad_debug_impl_glVertex2d(GLdouble arg0, GLdouble arg1) {_pre_call_callback(“glVertex2d”, (void*)glVertex2d, 2, arg0, arg1); glad_glVertex2d(arg0, arg1);_post_call_callback(“glVertex2d”, (void*)glVertex2d, 2, arg0, arg1);}PFNGLVERTEX2DPROC glad_debug_glVertex2d = glad_debug_impl_glVertex2d;PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) {_pre_call_callback(“glDeleteRenderbuffers”, (void*)glDeleteRenderbuffers, 2, arg0, arg1); glad_glDeleteRenderbuffers(arg0, arg1);_post_call_callback(“glDeleteRenderbuffers”, (void*)glDeleteRenderbuffers, 2, arg0, arg1);}PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;PFNGLUNIFORM2IPROC glad_glUniform2i;void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glUniform2i”, (void*)glUniform2i, 3, arg0, arg1, arg2); glad_glUniform2i(arg0, arg1, arg2);_post_call_callback(“glUniform2i”, (void*)glUniform2i, 3, arg0, arg1, arg2);}PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i;PFNGLMAPGRID2DPROC glad_glMapGrid2d;void APIENTRY glad_debug_impl_glMapGrid2d(GLint arg0, GLdouble arg1, GLdouble arg2, GLint arg3, GLdouble arg4, GLdouble arg5) {_pre_call_callback(“glMapGrid2d”, (void*)glMapGrid2d, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glMapGrid2d(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glMapGrid2d”, (void*)glMapGrid2d, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d;PFNGLMAPGRID2FPROC glad_glMapGrid2f;void APIENTRY glad_debug_impl_glMapGrid2f(GLint arg0, GLfloat arg1, GLfloat arg2, GLint arg3, GLfloat arg4, GLfloat arg5) {_pre_call_callback(“glMapGrid2f”, (void*)glMapGrid2f, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glMapGrid2f(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glMapGrid2f”, (void*)glMapGrid2f, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f;PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glTexCoordP4ui”, (void*)glTexCoordP4ui, 2, arg0, arg1); glad_glTexCoordP4ui(arg0, arg1);_post_call_callback(“glTexCoordP4ui”, (void*)glTexCoordP4ui, 2, arg0, arg1);}PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui;PFNGLVERTEX2IPROC glad_glVertex2i;void APIENTRY glad_debug_impl_glVertex2i(GLint arg0, GLint arg1) {_pre_call_callback(“glVertex2i”, (void*)glVertex2i, 2, arg0, arg1); glad_glVertex2i(arg0, arg1);_post_call_callback(“glVertex2i”, (void*)glVertex2i, 2, arg0, arg1);}PFNGLVERTEX2IPROC glad_debug_glVertex2i = glad_debug_impl_glVertex2i;PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) {_pre_call_callback(“glVertexAttribPointer”, (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glVertexAttribPointer”, (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) {_pre_call_callback(“glFramebufferTextureLayer”, (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glFramebufferTextureLayer”, (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;PFNGLVERTEX2SPROC glad_glVertex2s;void APIENTRY glad_debug_impl_glVertex2s(GLshort arg0, GLshort arg1) {_pre_call_callback(“glVertex2s”, (void*)glVertex2s, 2, arg0, arg1); glad_glVertex2s(arg0, arg1);_post_call_callback(“glVertex2s”, (void*)glVertex2s, 2, arg0, arg1);}PFNGLVERTEX2SPROC glad_debug_glVertex2s = glad_debug_impl_glVertex2s;PFNGLNORMAL3BVPROC glad_glNormal3bv;void APIENTRY glad_debug_impl_glNormal3bv(const GLbyte * arg0) {_pre_call_callback(“glNormal3bv”, (void*)glNormal3bv, 1, arg0); glad_glNormal3bv(arg0);_post_call_callback(“glNormal3bv”, (void*)glNormal3bv, 1, arg0);}PFNGLNORMAL3BVPROC glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv;PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) {_pre_call_callback(“glVertexAttrib4Nuiv”, (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); glad_glVertexAttrib4Nuiv(arg0, 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arg2, arg3, arg4);_post_call_callback(“glTexStorage2D”, (void*)glTexStorage2D, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D;PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;void APIENTRY glad_debug_impl_glSecondaryColor3sv(const GLshort * arg0) {_pre_call_callback(“glSecondaryColor3sv”, (void*)glSecondaryColor3sv, 1, arg0); glad_glSecondaryColor3sv(arg0);_post_call_callback(“glSecondaryColor3sv”, (void*)glSecondaryColor3sv, 1, arg0);}PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv;PFNGLCOLOR4XPROC glad_glColor4x;void APIENTRY glad_debug_impl_glColor4x(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {_pre_call_callback(“glColor4x”, (void*)glColor4x, 4, arg0, arg1, arg2, arg3); glad_glColor4x(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4x”, (void*)glColor4x, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4XPROC glad_debug_glColor4x = glad_debug_impl_glColor4x;PFNGLVERTEX3SVPROC glad_glVertex3sv;void APIENTRY glad_debug_impl_glVertex3sv(const GLshort * arg0) {_pre_call_callback(“glVertex3sv”, (void*)glVertex3sv, 1, arg0); glad_glVertex3sv(arg0);_post_call_callback(“glVertex3sv”, (void*)glVertex3sv, 1, arg0);}PFNGLVERTEX3SVPROC glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv;PFNGLGENQUERIESPROC glad_glGenQueries;void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glGenQueries”, (void*)glGenQueries, 2, arg0, arg1); glad_glGenQueries(arg0, arg1);_post_call_callback(“glGenQueries”, (void*)glGenQueries, 2, arg0, arg1);}PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries;PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;void APIENTRY glad_debug_impl_glGetPixelMapfv(GLenum arg0, GLfloat * arg1) {_pre_call_callback(“glGetPixelMapfv”, (void*)glGetPixelMapfv, 2, arg0, arg1); glad_glGetPixelMapfv(arg0, arg1);_post_call_callback(“glGetPixelMapfv”, (void*)glGetPixelMapfv, 2, arg0, arg1);}PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv;PFNGLTEXENVFPROC glad_glTexEnvf;void APIENTRY glad_debug_impl_glTexEnvf(GLenum arg0, GLenum arg1, GLfloat arg2) {_pre_call_callback(“glTexEnvf”, (void*)glTexEnvf, 3, arg0, arg1, arg2); glad_glTexEnvf(arg0, arg1, arg2);_post_call_callback(“glTexEnvf”, (void*)glTexEnvf, 3, arg0, arg1, arg2);}PFNGLTEXENVFPROC glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf;PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;void APIENTRY glad_debug_impl_glVertexAttribP1ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {_pre_call_callback(“glVertexAttribP1ui”, (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP1ui(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribP1ui”, (void*)glVertexAttribP1ui, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) {_pre_call_callback(“glTexSubImage3D”, (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);_post_call_callback(“glTexSubImage3D”, (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);}PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) {_pre_call_callback(“glGetInteger64i_v”, (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); glad_glGetInteger64i_v(arg0, arg1, arg2);_post_call_callback(“glGetInteger64i_v”, (void*)glGetInteger64i_v, 3, arg0, arg1, arg2);}PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;PFNGLFOGCOORDDPROC glad_glFogCoordd;void APIENTRY glad_debug_impl_glFogCoordd(GLdouble arg0) {_pre_call_callback(“glFogCoordd”, (void*)glFogCoordd, 1, arg0); glad_glFogCoordd(arg0);_post_call_callback(“glFogCoordd”, (void*)glFogCoordd, 1, arg0);}PFNGLFOGCOORDDPROC glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd;PFNGLFOGCOORDFPROC glad_glFogCoordf;void APIENTRY glad_debug_impl_glFogCoordf(GLfloat arg0) {_pre_call_callback(“glFogCoordf”, (void*)glFogCoordf, 1, arg0); glad_glFogCoordf(arg0);_post_call_callback(“glFogCoordf”, (void*)glFogCoordf, 1, arg0);}PFNGLFOGCOORDFPROC glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf;PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {_pre_call_callback(“glCopyTexImage2D”, (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);_post_call_callback(“glCopyTexImage2D”, (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);}PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;PFNGLTEXENVIPROC glad_glTexEnvi;void APIENTRY glad_debug_impl_glTexEnvi(GLenum arg0, GLenum arg1, GLint arg2) {_pre_call_callback(“glTexEnvi”, (void*)glTexEnvi, 3, arg0, arg1, arg2); glad_glTexEnvi(arg0, arg1, arg2);_post_call_callback(“glTexEnvi”, (void*)glTexEnvi, 3, arg0, arg1, arg2);}PFNGLTEXENVIPROC glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi;PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;void APIENTRY glad_debug_impl_glMultiTexCoord1iv(GLenum arg0, const GLint * arg1) {_pre_call_callback(“glMultiTexCoord1iv”, (void*)glMultiTexCoord1iv, 2, arg0, arg1); glad_glMultiTexCoord1iv(arg0, arg1);_post_call_callback(“glMultiTexCoord1iv”, (void*)glMultiTexCoord1iv, 2, arg0, arg1);}PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv;PFNGLISENABLEDIPROC glad_glIsEnabledi;GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) {GLboolean ret;_pre_call_callback(“glIsEnabledi”, (void*)glIsEnabledi, 2, arg0, arg1);ret =glad_glIsEnabledi(arg0, arg1);_post_call_callback(“glIsEnabledi”, (void*)glIsEnabledi, 2, arg0, arg1);return ret;}PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glSecondaryColorP3ui”, (void*)glSecondaryColorP3ui, 2, arg0, arg1); glad_glSecondaryColorP3ui(arg0, arg1);_post_call_callback(“glSecondaryColorP3ui”, (void*)glSecondaryColorP3ui, 2, arg0, arg1);}PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui;PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glVertexAttribI2i”, (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); glad_glVertexAttribI2i(arg0, arg1, arg2);_post_call_callback(“glVertexAttribI2i”, (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);}PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) {_pre_call_callback(“glBindFragDataLocationIndexed”, (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3);_post_call_callback(“glBindFragDataLocationIndexed”, (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3);}PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;void APIENTRY glad_debug_impl_glMultiTexCoord2dv(GLenum arg0, const GLdouble * arg1) {_pre_call_callback(“glMultiTexCoord2dv”, (void*)glMultiTexCoord2dv, 2, arg0, arg1); glad_glMultiTexCoord2dv(arg0, arg1);_post_call_callback(“glMultiTexCoord2dv”, (void*)glMultiTexCoord2dv, 2, arg0, arg1);}PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv;PFNGLUNIFORM2IVPROC glad_glUniform2iv;void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) {_pre_call_callback(“glUniform2iv”, (void*)glUniform2iv, 3, arg0, arg1, arg2); glad_glUniform2iv(arg0, arg1, arg2);_post_call_callback(“glUniform2iv”, (void*)glUniform2iv, 3, arg0, arg1, arg2);}PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) {_pre_call_callback(“glVertexAttrib1fv”, (void*)glVertexAttrib1fv, 2, arg0, arg1); glad_glVertexAttrib1fv(arg0, arg1);_post_call_callback(“glVertexAttrib1fv”, (void*)glVertexAttrib1fv, 2, arg0, arg1);}PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;void APIENTRY glad_debug_impl_glGetInternalformativ(GLenum arg0, GLenum arg1, GLenum arg2, GLsizei arg3, GLint * arg4) {_pre_call_callback(“glGetInternalformativ”, (void*)glGetInternalformativ, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetInternalformativ(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glGetInternalformativ”, (void*)glGetInternalformativ, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLGETINTERNALFORMATIVPROC glad_debug_glGetInternalformativ = glad_debug_impl_glGetInternalformativ;PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {_pre_call_callback(“glUniform4uiv”, (void*)glUniform4uiv, 3, arg0, arg1, arg2); glad_glUniform4uiv(arg0, arg1, arg2);_post_call_callback(“glUniform4uiv”, (void*)glUniform4uiv, 3, arg0, arg1, arg2);}PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;PFNGLMATRIXMODEPROC glad_glMatrixMode;void APIENTRY glad_debug_impl_glMatrixMode(GLenum arg0) {_pre_call_callback(“glMatrixMode”, (void*)glMatrixMode, 1, arg0); glad_glMatrixMode(arg0);_post_call_callback(“glMatrixMode”, (void*)glMatrixMode, 1, arg0);}PFNGLMATRIXMODEPROC glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode;PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;void APIENTRY glad_debug_impl_glFeedbackBuffer(GLsizei arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glFeedbackBuffer”, (void*)glFeedbackBuffer, 3, arg0, arg1, arg2); glad_glFeedbackBuffer(arg0, arg1, arg2);_post_call_callback(“glFeedbackBuffer”, (void*)glFeedbackBuffer, 3, arg0, arg1, arg2);}PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer;PFNGLGETMAPIVPROC glad_glGetMapiv;void APIENTRY glad_debug_impl_glGetMapiv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetMapiv”, (void*)glGetMapiv, 3, arg0, arg1, arg2); glad_glGetMapiv(arg0, arg1, arg2);_post_call_callback(“glGetMapiv”, (void*)glGetMapiv, 3, arg0, arg1, arg2);}PFNGLGETMAPIVPROC glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv;PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {_pre_call_callback(“glFramebufferTexture1D”, (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glFramebufferTexture1D”, (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;PFNGLGETSHADERIVPROC glad_glGetShaderiv;void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetShaderiv”, (void*)glGetShaderiv, 3, arg0, arg1, arg2); glad_glGetShaderiv(arg0, arg1, arg2);_post_call_callback(“glGetShaderiv”, (void*)glGetShaderiv, 3, arg0, arg1, arg2);}PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;void APIENTRY glad_debug_impl_glMultiTexCoord2d(GLenum arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glMultiTexCoord2d”, (void*)glMultiTexCoord2d, 3, arg0, arg1, arg2); glad_glMultiTexCoord2d(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoord2d”, (void*)glMultiTexCoord2d, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d;PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;void APIENTRY glad_debug_impl_glMultiTexCoord2f(GLenum arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glMultiTexCoord2f”, (void*)glMultiTexCoord2f, 3, arg0, arg1, arg2); glad_glMultiTexCoord2f(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoord2f”, (void*)glMultiTexCoord2f, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f;PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;void APIENTRY glad_debug_impl_glInvalidateFramebuffer(GLenum arg0, GLsizei arg1, const GLenum * arg2) {_pre_call_callback(“glInvalidateFramebuffer”, (void*)glInvalidateFramebuffer, 3, arg0, arg1, arg2); glad_glInvalidateFramebuffer(arg0, arg1, arg2);_post_call_callback(“glInvalidateFramebuffer”, (void*)glInvalidateFramebuffer, 3, arg0, arg1, arg2);}PFNGLINVALIDATEFRAMEBUFFERPROC glad_debug_glInvalidateFramebuffer = glad_debug_impl_glInvalidateFramebuffer;PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) {_pre_call_callback(“glBindFragDataLocation”, (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); glad_glBindFragDataLocation(arg0, arg1, arg2);_post_call_callback(“glBindFragDataLocation”, (void*)glBindFragDataLocation, 3, arg0, arg1, arg2);}PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;void APIENTRY glad_debug_impl_glPrioritizeTextures(GLsizei arg0, const GLuint * arg1, const GLfloat * arg2) {_pre_call_callback(“glPrioritizeTextures”, (void*)glPrioritizeTextures, 3, arg0, arg1, arg2); glad_glPrioritizeTextures(arg0, arg1, arg2);_post_call_callback(“glPrioritizeTextures”, (void*)glPrioritizeTextures, 3, arg0, arg1, arg2);}PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures;PFNGLCALLLISTPROC glad_glCallList;void APIENTRY glad_debug_impl_glCallList(GLuint arg0) {_pre_call_callback(“glCallList”, (void*)glCallList, 1, arg0); glad_glCallList(arg0);_post_call_callback(“glCallList”, (void*)glCallList, 1, arg0);}PFNGLCALLLISTPROC glad_debug_glCallList = glad_debug_impl_glCallList;PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;void APIENTRY glad_debug_impl_glSecondaryColor3ubv(const GLubyte * arg0) {_pre_call_callback(“glSecondaryColor3ubv”, (void*)glSecondaryColor3ubv, 1, arg0); glad_glSecondaryColor3ubv(arg0);_post_call_callback(“glSecondaryColor3ubv”, (void*)glSecondaryColor3ubv, 1, arg0);}PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv;PFNGLGETDOUBLEVPROC glad_glGetDoublev;void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) {_pre_call_callback(“glGetDoublev”, (void*)glGetDoublev, 2, arg0, arg1); glad_glGetDoublev(arg0, arg1);_post_call_callback(“glGetDoublev”, (void*)glGetDoublev, 2, arg0, arg1);}PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;void APIENTRY glad_debug_impl_glMultiTexCoord3iv(GLenum arg0, const GLint * arg1) {_pre_call_callback(“glMultiTexCoord3iv”, (void*)glMultiTexCoord3iv, 2, arg0, arg1); glad_glMultiTexCoord3iv(arg0, arg1);_post_call_callback(“glMultiTexCoord3iv”, (void*)glMultiTexCoord3iv, 2, arg0, arg1);}PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv;PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) {_pre_call_callback(“glVertexAttrib1d”, (void*)glVertexAttrib1d, 2, arg0, arg1); glad_glVertexAttrib1d(arg0, arg1);_post_call_callback(“glVertexAttrib1d”, (void*)glVertexAttrib1d, 2, arg0, arg1);}PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;PFNGLLIGHTMODELFPROC glad_glLightModelf;void APIENTRY glad_debug_impl_glLightModelf(GLenum arg0, GLfloat arg1) {_pre_call_callback(“glLightModelf”, (void*)glLightModelf, 2, arg0, arg1); glad_glLightModelf(arg0, arg1);_post_call_callback(“glLightModelf”, (void*)glLightModelf, 2, arg0, arg1);}PFNGLLIGHTMODELFPROC glad_debug_glLightModelf = glad_debug_impl_glLightModelf;PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) {_pre_call_callback(“glGetUniformiv”, (void*)glGetUniformiv, 3, arg0, arg1, arg2); glad_glGetUniformiv(arg0, arg1, arg2);_post_call_callback(“glGetUniformiv”, (void*)glGetUniformiv, 3, arg0, arg1, arg2);}PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;PFNGLVERTEX2SVPROC glad_glVertex2sv;void APIENTRY glad_debug_impl_glVertex2sv(const GLshort * arg0) {_pre_call_callback(“glVertex2sv”, (void*)glVertex2sv, 1, arg0); glad_glVertex2sv(arg0);_post_call_callback(“glVertex2sv”, (void*)glVertex2sv, 1, arg0);}PFNGLVERTEX2SVPROC glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv;PFNGLFOGXPROC glad_glFogx;void APIENTRY glad_debug_impl_glFogx(GLenum arg0, GLfixed arg1) {_pre_call_callback(“glFogx”, (void*)glFogx, 2, arg0, arg1); glad_glFogx(arg0, arg1);_post_call_callback(“glFogx”, (void*)glFogx, 2, arg0, arg1);}PFNGLFOGXPROC glad_debug_glFogx = glad_debug_impl_glFogx;PFNGLLIGHTMODELIPROC glad_glLightModeli;void APIENTRY glad_debug_impl_glLightModeli(GLenum arg0, GLint arg1) {_pre_call_callback(“glLightModeli”, (void*)glLightModeli, 2, arg0, arg1); glad_glLightModeli(arg0, arg1);_post_call_callback(“glLightModeli”, (void*)glLightModeli, 2, arg0, arg1);}PFNGLLIGHTMODELIPROC glad_debug_glLightModeli = glad_debug_impl_glLightModeli;PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;void APIENTRY glad_debug_impl_glWindowPos3iv(const GLint * arg0) {_pre_call_callback(“glWindowPos3iv”, (void*)glWindowPos3iv, 1, arg0); glad_glWindowPos3iv(arg0);_post_call_callback(“glWindowPos3iv”, (void*)glWindowPos3iv, 1, arg0);}PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv;PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {_pre_call_callback(“glMultiTexCoordP1uiv”, (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); glad_glMultiTexCoordP1uiv(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoordP1uiv”, (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv;PFNGLUNIFORM3FVPROC glad_glUniform3fv;void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {_pre_call_callback(“glUniform3fv”, (void*)glUniform3fv, 3, arg0, arg1, arg2); glad_glUniform3fv(arg0, arg1, arg2);_post_call_callback(“glUniform3fv”, (void*)glUniform3fv, 3, arg0, arg1, arg2);}PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;PFNGLPIXELSTOREIPROC glad_glPixelStorei;void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) {_pre_call_callback(“glPixelStorei”, (void*)glPixelStorei, 2, arg0, arg1); glad_glPixelStorei(arg0, arg1);_post_call_callback(“glPixelStorei”, (void*)glPixelStorei, 2, arg0, arg1);}PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;PFNGLCALLLISTSPROC glad_glCallLists;void APIENTRY glad_debug_impl_glCallLists(GLsizei arg0, GLenum arg1, const void * arg2) {_pre_call_callback(“glCallLists”, (void*)glCallLists, 3, arg0, arg1, arg2); glad_glCallLists(arg0, arg1, arg2);_post_call_callback(“glCallLists”, (void*)glCallLists, 3, arg0, arg1, arg2);}PFNGLCALLLISTSPROC glad_debug_glCallLists = glad_debug_impl_glCallLists;PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;void APIENTRY glad_debug_impl_glInvalidateSubFramebuffer(GLenum arg0, GLsizei arg1, const GLenum * arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6) {_pre_call_callback(“glInvalidateSubFramebuffer”, (void*)glInvalidateSubFramebuffer, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glInvalidateSubFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glInvalidateSubFramebuffer”, (void*)glInvalidateSubFramebuffer, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_debug_glInvalidateSubFramebuffer = glad_debug_impl_glInvalidateSubFramebuffer;PFNGLMAPBUFFERPROC glad_glMapBuffer;void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) {void * ret;_pre_call_callback(“glMapBuffer”, (void*)glMapBuffer, 2, arg0, arg1);ret =glad_glMapBuffer(arg0, arg1);_post_call_callback(“glMapBuffer”, (void*)glMapBuffer, 2, arg0, arg1);return ret;}PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;void APIENTRY glad_debug_impl_glSecondaryColor3d(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glSecondaryColor3d”, (void*)glSecondaryColor3d, 3, arg0, arg1, arg2); glad_glSecondaryColor3d(arg0, arg1, arg2);_post_call_callback(“glSecondaryColor3d”, (void*)glSecondaryColor3d, 3, arg0, arg1, arg2);}PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d;PFNGLTEXCOORD3IPROC glad_glTexCoord3i;void APIENTRY glad_debug_impl_glTexCoord3i(GLint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glTexCoord3i”, (void*)glTexCoord3i, 3, arg0, arg1, arg2); glad_glTexCoord3i(arg0, arg1, arg2);_post_call_callback(“glTexCoord3i”, (void*)glTexCoord3i, 3, arg0, arg1, arg2);}PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i;PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;void APIENTRY glad_debug_impl_glMultiTexCoord4fv(GLenum arg0, const GLfloat * arg1) {_pre_call_callback(“glMultiTexCoord4fv”, (void*)glMultiTexCoord4fv, 2, arg0, arg1); glad_glMultiTexCoord4fv(arg0, arg1);_post_call_callback(“glMultiTexCoord4fv”, (void*)glMultiTexCoord4fv, 2, arg0, arg1);}PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv;PFNGLRASTERPOS3IPROC glad_glRasterPos3i;void APIENTRY glad_debug_impl_glRasterPos3i(GLint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glRasterPos3i”, (void*)glRasterPos3i, 3, arg0, arg1, arg2); glad_glRasterPos3i(arg0, arg1, arg2);_post_call_callback(“glRasterPos3i”, (void*)glRasterPos3i, 3, arg0, arg1, arg2);}PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i;PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;void APIENTRY glad_debug_impl_glSecondaryColor3b(GLbyte arg0, GLbyte arg1, GLbyte arg2) {_pre_call_callback(“glSecondaryColor3b”, (void*)glSecondaryColor3b, 3, arg0, arg1, arg2); glad_glSecondaryColor3b(arg0, arg1, arg2);_post_call_callback(“glSecondaryColor3b”, (void*)glSecondaryColor3b, 3, arg0, arg1, arg2);}PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b;PFNGLRASTERPOS3DPROC glad_glRasterPos3d;void APIENTRY glad_debug_impl_glRasterPos3d(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glRasterPos3d”, (void*)glRasterPos3d, 3, arg0, arg1, arg2); glad_glRasterPos3d(arg0, arg1, arg2);_post_call_callback(“glRasterPos3d”, (void*)glRasterPos3d, 3, arg0, arg1, arg2);}PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d;PFNGLRASTERPOS3FPROC glad_glRasterPos3f;void APIENTRY glad_debug_impl_glRasterPos3f(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glRasterPos3f”, (void*)glRasterPos3f, 3, arg0, arg1, arg2); glad_glRasterPos3f(arg0, arg1, arg2);_post_call_callback(“glRasterPos3f”, (void*)glRasterPos3f, 3, arg0, arg1, arg2);}PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f;PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) {_pre_call_callback(“glCompressedTexImage3D”, (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);_post_call_callback(“glCompressedTexImage3D”, (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);}PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;PFNGLTEXCOORD3FPROC glad_glTexCoord3f;void APIENTRY glad_debug_impl_glTexCoord3f(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glTexCoord3f”, (void*)glTexCoord3f, 3, arg0, arg1, arg2); glad_glTexCoord3f(arg0, arg1, arg2);_post_call_callback(“glTexCoord3f”, (void*)glTexCoord3f, 3, arg0, arg1, arg2);}PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f;PFNGLDELETESYNCPROC glad_glDeleteSync;void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) {_pre_call_callback(“glDeleteSync”, (void*)glDeleteSync, 1, arg0); glad_glDeleteSync(arg0);_post_call_callback(“glDeleteSync”, (void*)glDeleteSync, 1, arg0);}PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;PFNGLTEXCOORD3DPROC glad_glTexCoord3d;void APIENTRY glad_debug_impl_glTexCoord3d(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glTexCoord3d”, (void*)glTexCoord3d, 3, arg0, arg1, arg2); glad_glTexCoord3d(arg0, arg1, arg2);_post_call_callback(“glTexCoord3d”, (void*)glTexCoord3d, 3, arg0, arg1, arg2);}PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d;PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) {_pre_call_callback(“glTexImage2DMultisample”, (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glTexImage2DMultisample”, (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetVertexAttribiv”, (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribiv(arg0, arg1, arg2);_post_call_callback(“glGetVertexAttribiv”, (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2);}PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) {_pre_call_callback(“glMultiDrawElements”, (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glMultiDrawElements”, (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) {_pre_call_callback(“glVertexAttrib3fv”, (void*)glVertexAttrib3fv, 2, arg0, arg1); glad_glVertexAttrib3fv(arg0, arg1);_post_call_callback(“glVertexAttrib3fv”, (void*)glVertexAttrib3fv, 2, arg0, arg1);}PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;PFNGLTEXCOORD3SPROC glad_glTexCoord3s;void APIENTRY glad_debug_impl_glTexCoord3s(GLshort arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glTexCoord3s”, (void*)glTexCoord3s, 3, arg0, arg1, arg2); glad_glTexCoord3s(arg0, arg1, arg2);_post_call_callback(“glTexCoord3s”, (void*)glTexCoord3s, 3, arg0, arg1, arg2);}PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s;PFNGLUNIFORM3IVPROC glad_glUniform3iv;void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) {_pre_call_callback(“glUniform3iv”, (void*)glUniform3iv, 3, arg0, arg1, arg2); glad_glUniform3iv(arg0, arg1, arg2);_post_call_callback(“glUniform3iv”, (void*)glUniform3iv, 3, arg0, arg1, arg2);}PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;PFNGLRASTERPOS3SPROC glad_glRasterPos3s;void APIENTRY glad_debug_impl_glRasterPos3s(GLshort arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glRasterPos3s”, (void*)glRasterPos3s, 3, arg0, arg1, arg2); glad_glRasterPos3s(arg0, arg1, arg2);_post_call_callback(“glRasterPos3s”, (void*)glRasterPos3s, 3, arg0, arg1, arg2);}PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s;PFNGLPOLYGONMODEPROC glad_glPolygonMode;void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) {_pre_call_callback(“glPolygonMode”, (void*)glPolygonMode, 2, arg0, arg1); glad_glPolygonMode(arg0, arg1);_post_call_callback(“glPolygonMode”, (void*)glPolygonMode, 2, arg0, arg1);}PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) {_pre_call_callback(“glDrawBuffers”, (void*)glDrawBuffers, 2, arg0, arg1); glad_glDrawBuffers(arg0, arg1);_post_call_callback(“glDrawBuffers”, (void*)glDrawBuffers, 2, arg0, arg1);}PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) {_pre_call_callback(“glGetActiveUniformBlockiv”, (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3);_post_call_callback(“glGetActiveUniformBlockiv”, (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3);}PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;GLboolean APIENTRY glad_debug_impl_glAreTexturesResident(GLsizei arg0, const GLuint * arg1, GLboolean * arg2) {GLboolean ret;_pre_call_callback(“glAreTexturesResident”, (void*)glAreTexturesResident, 3, arg0, arg1, arg2);ret =glad_glAreTexturesResident(arg0, arg1, arg2);_post_call_callback(“glAreTexturesResident”, (void*)glAreTexturesResident, 3, arg0, arg1, arg2);return ret;}PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident;PFNGLISLISTPROC glad_glIsList;GLboolean APIENTRY glad_debug_impl_glIsList(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsList”, (void*)glIsList, 1, arg0);ret =glad_glIsList(arg0);_post_call_callback(“glIsList”, (void*)glIsList, 1, arg0);return ret;}PFNGLISLISTPROC glad_debug_glIsList = glad_debug_impl_glIsList;PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;void APIENTRY glad_debug_impl_glRasterPos2sv(const GLshort * arg0) {_pre_call_callback(“glRasterPos2sv”, (void*)glRasterPos2sv, 1, arg0); glad_glRasterPos2sv(arg0);_post_call_callback(“glRasterPos2sv”, (void*)glRasterPos2sv, 1, arg0);}PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv;PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;void APIENTRY glad_debug_impl_glRasterPos4sv(const GLshort * arg0) {_pre_call_callback(“glRasterPos4sv”, (void*)glRasterPos4sv, 1, arg0); glad_glRasterPos4sv(arg0);_post_call_callback(“glRasterPos4sv”, (void*)glRasterPos4sv, 1, arg0);}PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv;PFNGLCOLOR4SPROC glad_glColor4s;void APIENTRY glad_debug_impl_glColor4s(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3) {_pre_call_callback(“glColor4s”, (void*)glColor4s, 4, arg0, arg1, arg2, arg3); glad_glColor4s(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4s”, (void*)glColor4s, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4SPROC glad_debug_glColor4s = glad_debug_impl_glColor4s;PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;void APIENTRY glad_debug_impl_glGetProgramBinary(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLenum * arg3, void * arg4) {_pre_call_callback(“glGetProgramBinary”, (void*)glGetProgramBinary, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetProgramBinary(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glGetProgramBinary”, (void*)glGetProgramBinary, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLGETPROGRAMBINARYPROC glad_debug_glGetProgramBinary = glad_debug_impl_glGetProgramBinary;PFNGLUSEPROGRAMPROC glad_glUseProgram;void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) {_pre_call_callback(“glUseProgram”, (void*)glUseProgram, 1, arg0); glad_glUseProgram(arg0);_post_call_callback(“glUseProgram”, (void*)glUseProgram, 1, arg0);}PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram;PFNGLLINESTIPPLEPROC glad_glLineStipple;void APIENTRY glad_debug_impl_glLineStipple(GLint arg0, GLushort arg1) {_pre_call_callback(“glLineStipple”, (void*)glLineStipple, 2, arg0, arg1); glad_glLineStipple(arg0, arg1);_post_call_callback(“glLineStipple”, (void*)glLineStipple, 2, arg0, arg1);}PFNGLLINESTIPPLEPROC glad_debug_glLineStipple = glad_debug_impl_glLineStipple;PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;void APIENTRY glad_debug_impl_glMultiTexCoord1sv(GLenum arg0, const GLshort * arg1) {_pre_call_callback(“glMultiTexCoord1sv”, (void*)glMultiTexCoord1sv, 2, arg0, arg1); glad_glMultiTexCoord1sv(arg0, arg1);_post_call_callback(“glMultiTexCoord1sv”, (void*)glMultiTexCoord1sv, 2, arg0, arg1);}PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv;PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {_pre_call_callback(“glGetProgramInfoLog”, (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3);_post_call_callback(“glGetProgramInfoLog”, (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3);}PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetBufferParameteriv”, (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); glad_glGetBufferParameteriv(arg0, arg1, arg2);_post_call_callback(“glGetBufferParameteriv”, (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);}PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;void APIENTRY glad_debug_impl_glMultiTexCoord2iv(GLenum arg0, const GLint * arg1) {_pre_call_callback(“glMultiTexCoord2iv”, (void*)glMultiTexCoord2iv, 2, arg0, arg1); glad_glMultiTexCoord2iv(arg0, arg1);_post_call_callback(“glMultiTexCoord2iv”, (void*)glMultiTexCoord2iv, 2, arg0, arg1);}PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv;PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix2x4fv”, (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix2x4fv”, (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) {_pre_call_callback(“glBindVertexArray”, (void*)glBindVertexArray, 1, arg0); glad_glBindVertexArray(arg0);_post_call_callback(“glBindVertexArray”, (void*)glBindVertexArray, 1, arg0);}PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;PFNGLCOLOR4BPROC glad_glColor4b;void APIENTRY glad_debug_impl_glColor4b(GLbyte arg0, GLbyte arg1, GLbyte arg2, GLbyte arg3) {_pre_call_callback(“glColor4b”, (void*)glColor4b, 4, arg0, arg1, arg2, arg3); glad_glColor4b(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4b”, (void*)glColor4b, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4BPROC glad_debug_glColor4b = glad_debug_impl_glColor4b;PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;void APIENTRY glad_debug_impl_glSecondaryColor3f(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glSecondaryColor3f”, (void*)glSecondaryColor3f, 3, arg0, arg1, arg2); glad_glSecondaryColor3f(arg0, arg1, arg2);_post_call_callback(“glSecondaryColor3f”, (void*)glSecondaryColor3f, 3, arg0, arg1, arg2);}PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f;PFNGLCOLOR4FPROC glad_glColor4f;void APIENTRY glad_debug_impl_glColor4f(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glColor4f”, (void*)glColor4f, 4, arg0, arg1, arg2, arg3); glad_glColor4f(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4f”, (void*)glColor4f, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4FPROC glad_debug_glColor4f = glad_debug_impl_glColor4f;PFNGLCOLOR4DPROC glad_glColor4d;void APIENTRY glad_debug_impl_glColor4d(GLdouble arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {_pre_call_callback(“glColor4d”, (void*)glColor4d, 4, arg0, arg1, arg2, arg3); glad_glColor4d(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4d”, (void*)glColor4d, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4DPROC glad_debug_glColor4d = glad_debug_impl_glColor4d;PFNGLCOLOR4IPROC glad_glColor4i;void APIENTRY glad_debug_impl_glColor4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {_pre_call_callback(“glColor4i”, (void*)glColor4i, 4, arg0, arg1, arg2, arg3); glad_glColor4i(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4i”, (void*)glColor4i, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4IPROC glad_debug_glColor4i = glad_debug_impl_glColor4i;PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) {_pre_call_callback(“glSamplerParameterIiv”, (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); glad_glSamplerParameterIiv(arg0, arg1, arg2);_post_call_callback(“glSamplerParameterIiv”, (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2);}PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) {_pre_call_callback(“glMultiDrawElementsBaseVertex”, (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glMultiDrawElementsBaseVertex”, (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;void APIENTRY glad_debug_impl_glRasterPos3iv(const GLint * arg0) {_pre_call_callback(“glRasterPos3iv”, (void*)glRasterPos3iv, 1, arg0); glad_glRasterPos3iv(arg0);_post_call_callback(“glRasterPos3iv”, (void*)glRasterPos3iv, 1, arg0);}PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv;PFNGLVERTEX2DVPROC glad_glVertex2dv;void APIENTRY glad_debug_impl_glVertex2dv(const GLdouble * arg0) {_pre_call_callback(“glVertex2dv”, (void*)glVertex2dv, 1, arg0); glad_glVertex2dv(arg0);_post_call_callback(“glVertex2dv”, (void*)glVertex2dv, 1, arg0);}PFNGLVERTEX2DVPROC glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv;PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;void APIENTRY glad_debug_impl_glTexCoord4sv(const GLshort * arg0) {_pre_call_callback(“glTexCoord4sv”, (void*)glTexCoord4sv, 1, arg0); glad_glTexCoord4sv(arg0);_post_call_callback(“glTexCoord4sv”, (void*)glTexCoord4sv, 1, arg0);}PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv;PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {_pre_call_callback(“glUniform2uiv”, (void*)glUniform2uiv, 3, arg0, arg1, arg2); glad_glUniform2uiv(arg0, arg1, arg2);_post_call_callback(“glUniform2uiv”, (void*)glUniform2uiv, 3, arg0, arg1, arg2);}PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) {_pre_call_callback(“glCompressedTexSubImage1D”, (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glCompressedTexSubImage1D”, (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;PFNGLFINISHPROC glad_glFinish;void APIENTRY glad_debug_impl_glFinish(void) {_pre_call_callback(“glFinish”, (void*)glFinish, 0); glad_glFinish();_post_call_callback(“glFinish”, (void*)glFinish, 0);}PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish;PFNGLLIGHTXVPROC glad_glLightxv;void APIENTRY glad_debug_impl_glLightxv(GLenum arg0, GLenum arg1, const GLfixed * arg2) {_pre_call_callback(“glLightxv”, (void*)glLightxv, 3, arg0, arg1, arg2); glad_glLightxv(arg0, arg1, arg2);_post_call_callback(“glLightxv”, (void*)glLightxv, 3, arg0, arg1, arg2);}PFNGLLIGHTXVPROC glad_debug_glLightxv = glad_debug_impl_glLightxv;PFNGLGETBOOLEANVPROC glad_glGetBooleanv;void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) {_pre_call_callback(“glGetBooleanv”, (void*)glGetBooleanv, 2, arg0, arg1); glad_glGetBooleanv(arg0, arg1);_post_call_callback(“glGetBooleanv”, (void*)glGetBooleanv, 2, arg0, arg1);}PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;PFNGLLINEWIDTHXPROC glad_glLineWidthx;void APIENTRY glad_debug_impl_glLineWidthx(GLfixed arg0) {_pre_call_callback(“glLineWidthx”, (void*)glLineWidthx, 1, arg0); glad_glLineWidthx(arg0);_post_call_callback(“glLineWidthx”, (void*)glLineWidthx, 1, arg0);}PFNGLLINEWIDTHXPROC glad_debug_glLineWidthx = glad_debug_impl_glLineWidthx;PFNGLDELETESHADERPROC glad_glDeleteShader;void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) {_pre_call_callback(“glDeleteShader”, (void*)glDeleteShader, 1, arg0); glad_glDeleteShader(arg0);_post_call_callback(“glDeleteShader”, (void*)glDeleteShader, 1, arg0);}PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;PFNGLDRAWELEMENTSPROC glad_glDrawElements;void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) {_pre_call_callback(“glDrawElements”, (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); glad_glDrawElements(arg0, arg1, arg2, arg3);_post_call_callback(“glDrawElements”, (void*)glDrawElements, 4, arg0, arg1, arg2, arg3);}PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements;PFNGLRASTERPOS2SPROC glad_glRasterPos2s;void APIENTRY glad_debug_impl_glRasterPos2s(GLshort arg0, GLshort arg1) {_pre_call_callback(“glRasterPos2s”, (void*)glRasterPos2s, 2, arg0, arg1); glad_glRasterPos2s(arg0, arg1);_post_call_callback(“glRasterPos2s”, (void*)glRasterPos2s, 2, arg0, arg1);}PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s;PFNGLGETMAPDVPROC glad_glGetMapdv;void APIENTRY glad_debug_impl_glGetMapdv(GLenum arg0, GLenum arg1, GLdouble * arg2) {_pre_call_callback(“glGetMapdv”, (void*)glGetMapdv, 3, arg0, arg1, arg2); glad_glGetMapdv(arg0, arg1, arg2);_post_call_callback(“glGetMapdv”, (void*)glGetMapdv, 3, arg0, arg1, arg2);}PFNGLGETMAPDVPROC glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv;PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) {_pre_call_callback(“glVertexAttrib4Nsv”, (void*)glVertexAttrib4Nsv, 2, arg0, arg1); glad_glVertexAttrib4Nsv(arg0, arg1);_post_call_callback(“glVertexAttrib4Nsv”, (void*)glVertexAttrib4Nsv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;PFNGLMATERIALFVPROC glad_glMaterialfv;void APIENTRY glad_debug_impl_glMaterialfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) {_pre_call_callback(“glMaterialfv”, (void*)glMaterialfv, 3, arg0, arg1, arg2); glad_glMaterialfv(arg0, arg1, arg2);_post_call_callback(“glMaterialfv”, (void*)glMaterialfv, 3, arg0, arg1, arg2);}PFNGLMATERIALFVPROC glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv;PFNGLVIEWPORTPROC glad_glViewport;void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {_pre_call_callback(“glViewport”, (void*)glViewport, 4, arg0, arg1, arg2, arg3); glad_glViewport(arg0, arg1, arg2, arg3);_post_call_callback(“glViewport”, (void*)glViewport, 4, arg0, arg1, arg2, arg3);}PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport;PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {_pre_call_callback(“glUniform1uiv”, (void*)glUniform1uiv, 3, arg0, arg1, arg2); glad_glUniform1uiv(arg0, arg1, arg2);_post_call_callback(“glUniform1uiv”, (void*)glUniform1uiv, 3, arg0, arg1, arg2);}PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) {_pre_call_callback(“glTransformFeedbackVaryings”, (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3);_post_call_callback(“glTransformFeedbackVaryings”, (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3);}PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;PFNGLMATERIALXVPROC glad_glMaterialxv;void APIENTRY glad_debug_impl_glMaterialxv(GLenum arg0, GLenum arg1, const GLfixed * arg2) {_pre_call_callback(“glMaterialxv”, (void*)glMaterialxv, 3, arg0, arg1, arg2); glad_glMaterialxv(arg0, arg1, arg2);_post_call_callback(“glMaterialxv”, (void*)glMaterialxv, 3, arg0, arg1, arg2);}PFNGLMATERIALXVPROC glad_debug_glMaterialxv = glad_debug_impl_glMaterialxv;PFNGLINDEXDVPROC glad_glIndexdv;void APIENTRY glad_debug_impl_glIndexdv(const GLdouble * arg0) {_pre_call_callback(“glIndexdv”, (void*)glIndexdv, 1, arg0); glad_glIndexdv(arg0);_post_call_callback(“glIndexdv”, (void*)glIndexdv, 1, arg0);}PFNGLINDEXDVPROC glad_debug_glIndexdv = glad_debug_impl_glIndexdv;PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) {_pre_call_callback(“glCopyTexSubImage3D”, (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);_post_call_callback(“glCopyTexSubImage3D”, (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);}PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;void APIENTRY glad_debug_impl_glTexCoord3iv(const GLint * arg0) {_pre_call_callback(“glTexCoord3iv”, (void*)glTexCoord3iv, 1, arg0); glad_glTexCoord3iv(arg0);_post_call_callback(“glTexCoord3iv”, (void*)glTexCoord3iv, 1, arg0);}PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv;PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) {_pre_call_callback(“glVertexAttribI3i”, (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribI3i(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribI3i”, (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;PFNGLCLEARDEPTHPROC glad_glClearDepth;void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) {_pre_call_callback(“glClearDepth”, (void*)glClearDepth, 1, arg0); glad_glClearDepth(arg0);_post_call_callback(“glClearDepth”, (void*)glClearDepth, 1, arg0);}PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth;PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx;void APIENTRY glad_debug_impl_glPolygonOffsetx(GLfixed arg0, GLfixed arg1) {_pre_call_callback(“glPolygonOffsetx”, (void*)glPolygonOffsetx, 2, arg0, arg1); glad_glPolygonOffsetx(arg0, arg1);_post_call_callback(“glPolygonOffsetx”, (void*)glPolygonOffsetx, 2, arg0, arg1);}PFNGLPOLYGONOFFSETXPROC glad_debug_glPolygonOffsetx = glad_debug_impl_glPolygonOffsetx;PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv;void APIENTRY glad_debug_impl_glPointParameterxv(GLenum arg0, const GLfixed * arg1) {_pre_call_callback(“glPointParameterxv”, (void*)glPointParameterxv, 2, arg0, arg1); glad_glPointParameterxv(arg0, arg1);_post_call_callback(“glPointParameterxv”, (void*)glPointParameterxv, 2, arg0, arg1);}PFNGLPOINTPARAMETERXVPROC glad_debug_glPointParameterxv = glad_debug_impl_glPointParameterxv;PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) {_pre_call_callback(“glVertexAttribI4usv”, (void*)glVertexAttribI4usv, 2, arg0, arg1); glad_glVertexAttribI4usv(arg0, arg1);_post_call_callback(“glVertexAttribI4usv”, (void*)glVertexAttribI4usv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;PFNGLTEXPARAMETERFPROC glad_glTexParameterf;void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) {_pre_call_callback(“glTexParameterf”, (void*)glTexParameterf, 3, arg0, arg1, arg2); glad_glTexParameterf(arg0, arg1, arg2);_post_call_callback(“glTexParameterf”, (void*)glTexParameterf, 3, arg0, arg1, arg2);}PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;PFNGLTEXPARAMETERIPROC glad_glTexParameteri;void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) {_pre_call_callback(“glTexParameteri”, (void*)glTexParameteri, 3, arg0, arg1, arg2); glad_glTexParameteri(arg0, arg1, arg2);_post_call_callback(“glTexParameteri”, (void*)glTexParameteri, 3, arg0, arg1, arg2);}PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) {_pre_call_callback(“glGetShaderSource”, (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); glad_glGetShaderSource(arg0, arg1, arg2, arg3);_post_call_callback(“glGetShaderSource”, (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3);}PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;PFNGLTEXBUFFERPROC glad_glTexBuffer;void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) {_pre_call_callback(“glTexBuffer”, (void*)glTexBuffer, 3, arg0, arg1, arg2); glad_glTexBuffer(arg0, arg1, arg2);_post_call_callback(“glTexBuffer”, (void*)glTexBuffer, 3, arg0, arg1, arg2);}PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;PFNGLPOPNAMEPROC glad_glPopName;void APIENTRY glad_debug_impl_glPopName(void) {_pre_call_callback(“glPopName”, (void*)glPopName, 0); glad_glPopName();_post_call_callback(“glPopName”, (void*)glPopName, 0);}PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName;PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) {_pre_call_callback(“glValidateProgram”, (void*)glValidateProgram, 1, arg0); glad_glValidateProgram(arg0);_post_call_callback(“glValidateProgram”, (void*)glValidateProgram, 1, arg0);}PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;PFNGLPIXELSTOREFPROC glad_glPixelStoref;void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) {_pre_call_callback(“glPixelStoref”, (void*)glPixelStoref, 2, arg0, arg1); glad_glPixelStoref(arg0, arg1);_post_call_callback(“glPixelStoref”, (void*)glPixelStoref, 2, arg0, arg1);}PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) {_pre_call_callback(“glUniform3uiv”, (void*)glUniform3uiv, 3, arg0, arg1, arg2); glad_glUniform3uiv(arg0, arg1, arg2);_post_call_callback(“glUniform3uiv”, (void*)glUniform3uiv, 3, arg0, arg1, arg2);}PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;void APIENTRY glad_debug_impl_glRasterPos4fv(const GLfloat * arg0) {_pre_call_callback(“glRasterPos4fv”, (void*)glRasterPos4fv, 1, arg0); glad_glRasterPos4fv(arg0);_post_call_callback(“glRasterPos4fv”, (void*)glRasterPos4fv, 1, arg0);}PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv;PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;void APIENTRY glad_debug_impl_glEvalCoord1dv(const GLdouble * arg0) {_pre_call_callback(“glEvalCoord1dv”, (void*)glEvalCoord1dv, 1, arg0); glad_glEvalCoord1dv(arg0);_post_call_callback(“glEvalCoord1dv”, (void*)glEvalCoord1dv, 1, arg0);}PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv;PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {_pre_call_callback(“glMultiTexCoordP2uiv”, (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); glad_glMultiTexCoordP2uiv(arg0, arg1, arg2);_post_call_callback(“glMultiTexCoordP2uiv”, (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2);}PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv;PFNGLRECTIPROC glad_glRecti;void APIENTRY glad_debug_impl_glRecti(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {_pre_call_callback(“glRecti”, (void*)glRecti, 4, arg0, arg1, arg2, arg3); glad_glRecti(arg0, arg1, arg2, arg3);_post_call_callback(“glRecti”, (void*)glRecti, 4, arg0, arg1, arg2, arg3);}PFNGLRECTIPROC glad_debug_glRecti = glad_debug_impl_glRecti;PFNGLCOLOR4UBPROC glad_glColor4ub;void APIENTRY glad_debug_impl_glColor4ub(GLubyte arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3) {_pre_call_callback(“glColor4ub”, (void*)glColor4ub, 4, arg0, arg1, arg2, arg3); glad_glColor4ub(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4ub”, (void*)glColor4ub, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4UBPROC glad_debug_glColor4ub = glad_debug_impl_glColor4ub;PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;void APIENTRY glad_debug_impl_glMultTransposeMatrixf(const GLfloat * arg0) {_pre_call_callback(“glMultTransposeMatrixf”, (void*)glMultTransposeMatrixf, 1, arg0); glad_glMultTransposeMatrixf(arg0);_post_call_callback(“glMultTransposeMatrixf”, (void*)glMultTransposeMatrixf, 1, arg0);}PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf;PFNGLRECTFPROC glad_glRectf;void APIENTRY glad_debug_impl_glRectf(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glRectf”, (void*)glRectf, 4, arg0, arg1, arg2, arg3); glad_glRectf(arg0, arg1, arg2, arg3);_post_call_callback(“glRectf”, (void*)glRectf, 4, arg0, arg1, arg2, arg3);}PFNGLRECTFPROC glad_debug_glRectf = glad_debug_impl_glRectf;PFNGLRECTDPROC glad_glRectd;void APIENTRY glad_debug_impl_glRectd(GLdouble arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {_pre_call_callback(“glRectd”, (void*)glRectd, 4, arg0, arg1, arg2, arg3); glad_glRectd(arg0, arg1, arg2, arg3);_post_call_callback(“glRectd”, (void*)glRectd, 4, arg0, arg1, arg2, arg3);}PFNGLRECTDPROC glad_debug_glRectd = glad_debug_impl_glRectd;PFNGLNORMAL3SVPROC glad_glNormal3sv;void APIENTRY glad_debug_impl_glNormal3sv(const GLshort * arg0) {_pre_call_callback(“glNormal3sv”, (void*)glNormal3sv, 1, arg0); glad_glNormal3sv(arg0);_post_call_callback(“glNormal3sv”, (void*)glNormal3sv, 1, arg0);}PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv;PFNGLNEWLISTPROC glad_glNewList;void APIENTRY glad_debug_impl_glNewList(GLuint arg0, GLenum arg1) {_pre_call_callback(“glNewList”, (void*)glNewList, 2, arg0, arg1); glad_glNewList(arg0, arg1);_post_call_callback(“glNewList”, (void*)glNewList, 2, arg0, arg1);}PFNGLNEWLISTPROC glad_debug_glNewList = glad_debug_impl_glNewList;PFNGLCOLOR4USPROC glad_glColor4us;void APIENTRY glad_debug_impl_glColor4us(GLushort arg0, GLushort arg1, GLushort arg2, GLushort arg3) {_pre_call_callback(“glColor4us”, (void*)glColor4us, 4, arg0, arg1, arg2, arg3); glad_glColor4us(arg0, arg1, arg2, arg3);_post_call_callback(“glColor4us”, (void*)glColor4us, 4, arg0, arg1, arg2, arg3);}PFNGLCOLOR4USPROC glad_debug_glColor4us = glad_debug_impl_glColor4us;PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;void APIENTRY glad_debug_impl_glVertexAttribP1uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {_pre_call_callback(“glVertexAttribP1uiv”, (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribP1uiv”, (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;PFNGLLINKPROGRAMPROC glad_glLinkProgram;void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) {_pre_call_callback(“glLinkProgram”, (void*)glLinkProgram, 1, arg0); glad_glLinkProgram(arg0);_post_call_callback(“glLinkProgram”, (void*)glLinkProgram, 1, arg0);}PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;PFNGLHINTPROC glad_glHint;void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) {_pre_call_callback(“glHint”, (void*)glHint, 2, arg0, arg1); glad_glHint(arg0, arg1);_post_call_callback(“glHint”, (void*)glHint, 2, arg0, arg1);}PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;PFNGLRECTSPROC glad_glRects;void APIENTRY glad_debug_impl_glRects(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3) {_pre_call_callback(“glRects”, (void*)glRects, 4, arg0, arg1, arg2, arg3); glad_glRects(arg0, arg1, arg2, arg3);_post_call_callback(“glRects”, (void*)glRects, 4, arg0, arg1, arg2, arg3);}PFNGLRECTSPROC glad_debug_glRects = glad_debug_impl_glRects;PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;void APIENTRY glad_debug_impl_glTexCoord2dv(const GLdouble * arg0) {_pre_call_callback(“glTexCoord2dv”, (void*)glTexCoord2dv, 1, arg0); glad_glTexCoord2dv(arg0);_post_call_callback(“glTexCoord2dv”, (void*)glTexCoord2dv, 1, arg0);}PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv;PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;void APIENTRY glad_debug_impl_glRasterPos4iv(const GLint * arg0) {_pre_call_callback(“glRasterPos4iv”, (void*)glRasterPos4iv, 1, arg0); glad_glRasterPos4iv(arg0);_post_call_callback(“glRasterPos4iv”, (void*)glRasterPos4iv, 1, arg0);}PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv;PFNGLGETSTRINGPROC glad_glGetString;const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) {const GLubyte * ret;_pre_call_callback(“glGetString”, (void*)glGetString, 1, arg0);ret =glad_glGetString(arg0);_post_call_callback(“glGetString”, (void*)glGetString, 1, arg0);return ret;}PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString;PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {_pre_call_callback(“glVertexAttribP2uiv”, (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribP2uiv”, (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;void APIENTRY glad_debug_impl_glEdgeFlagv(const GLboolean * arg0) {_pre_call_callback(“glEdgeFlagv”, (void*)glEdgeFlagv, 1, arg0); glad_glEdgeFlagv(arg0);_post_call_callback(“glEdgeFlagv”, (void*)glEdgeFlagv, 1, arg0);}PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv;PFNGLDETACHSHADERPROC glad_glDetachShader;void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) {_pre_call_callback(“glDetachShader”, (void*)glDetachShader, 2, arg0, arg1); glad_glDetachShader(arg0, arg1);_post_call_callback(“glDetachShader”, (void*)glDetachShader, 2, arg0, arg1);}PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader;PFNGLSCALEFPROC glad_glScalef;void APIENTRY glad_debug_impl_glScalef(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glScalef”, (void*)glScalef, 3, arg0, arg1, arg2); glad_glScalef(arg0, arg1, arg2);_post_call_callback(“glScalef”, (void*)glScalef, 3, arg0, arg1, arg2);}PFNGLSCALEFPROC glad_debug_glScalef = glad_debug_impl_glScalef;PFNGLENDQUERYPROC glad_glEndQuery;void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) {_pre_call_callback(“glEndQuery”, (void*)glEndQuery, 1, arg0); glad_glEndQuery(arg0);_post_call_callback(“glEndQuery”, (void*)glEndQuery, 1, arg0);}PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery;PFNGLSCALEDPROC glad_glScaled;void APIENTRY glad_debug_impl_glScaled(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glScaled”, (void*)glScaled, 3, arg0, arg1, arg2); glad_glScaled(arg0, arg1, arg2);_post_call_callback(“glScaled”, (void*)glScaled, 3, arg0, arg1, arg2);}PFNGLSCALEDPROC glad_debug_glScaled = glad_debug_impl_glScaled;PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;void APIENTRY glad_debug_impl_glEdgeFlagPointer(GLsizei arg0, const void * arg1) {_pre_call_callback(“glEdgeFlagPointer”, (void*)glEdgeFlagPointer, 2, arg0, arg1); glad_glEdgeFlagPointer(arg0, arg1);_post_call_callback(“glEdgeFlagPointer”, (void*)glEdgeFlagPointer, 2, arg0, arg1);}PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer;PFNGLSCALEXPROC glad_glScalex;void APIENTRY glad_debug_impl_glScalex(GLfixed arg0, GLfixed arg1, GLfixed arg2) {_pre_call_callback(“glScalex”, (void*)glScalex, 3, arg0, arg1, arg2); glad_glScalex(arg0, arg1, arg2);_post_call_callback(“glScalex”, (void*)glScalex, 3, arg0, arg1, arg2);}PFNGLSCALEXPROC glad_debug_glScalex = glad_debug_impl_glScalex;PFNGLCOPYPIXELSPROC glad_glCopyPixels;void APIENTRY glad_debug_impl_glCopyPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4) {_pre_call_callback(“glCopyPixels”, (void*)glCopyPixels, 5, arg0, arg1, arg2, arg3, arg4); glad_glCopyPixels(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glCopyPixels”, (void*)glCopyPixels, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels;PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) {_pre_call_callback(“glVertexAttribI2ui”, (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); glad_glVertexAttribI2ui(arg0, arg1, arg2);_post_call_callback(“glVertexAttribI2ui”, (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2);}PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;PFNGLPOPATTRIBPROC glad_glPopAttrib;void APIENTRY glad_debug_impl_glPopAttrib(void) {_pre_call_callback(“glPopAttrib”, (void*)glPopAttrib, 0); glad_glPopAttrib();_post_call_callback(“glPopAttrib”, (void*)glPopAttrib, 0);}PFNGLPOPATTRIBPROC glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib;PFNGLDELETETEXTURESPROC glad_glDeleteTextures;void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) {_pre_call_callback(“glDeleteTextures”, (void*)glDeleteTextures, 2, arg0, arg1); glad_glDeleteTextures(arg0, arg1);_post_call_callback(“glDeleteTextures”, (void*)glDeleteTextures, 2, arg0, arg1);}PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {_pre_call_callback(“glStencilOpSeparate”, (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); glad_glStencilOpSeparate(arg0, arg1, arg2, arg3);_post_call_callback(“glStencilOpSeparate”, (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3);}PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;PFNGLDELETEQUERIESPROC glad_glDeleteQueries;void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) {_pre_call_callback(“glDeleteQueries”, (void*)glDeleteQueries, 2, arg0, arg1); glad_glDeleteQueries(arg0, arg1);_post_call_callback(“glDeleteQueries”, (void*)glDeleteQueries, 2, arg0, arg1);}PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glNormalP3uiv”, (void*)glNormalP3uiv, 2, arg0, arg1); glad_glNormalP3uiv(arg0, arg1);_post_call_callback(“glNormalP3uiv”, (void*)glNormalP3uiv, 2, arg0, arg1);}PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv;PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {_pre_call_callback(“glVertexAttrib4f”, (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glVertexAttrib4f”, (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;PFNGLALPHAFUNCXPROC glad_glAlphaFuncx;void APIENTRY glad_debug_impl_glAlphaFuncx(GLenum arg0, GLfixed arg1) {_pre_call_callback(“glAlphaFuncx”, (void*)glAlphaFuncx, 2, arg0, arg1); glad_glAlphaFuncx(arg0, arg1);_post_call_callback(“glAlphaFuncx”, (void*)glAlphaFuncx, 2, arg0, arg1);}PFNGLALPHAFUNCXPROC glad_debug_glAlphaFuncx = glad_debug_impl_glAlphaFuncx;PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) {_pre_call_callback(“glVertexAttrib4d”, (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glVertexAttrib4d”, (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;PFNGLINITNAMESPROC glad_glInitNames;void APIENTRY glad_debug_impl_glInitNames(void) {_pre_call_callback(“glInitNames”, (void*)glInitNames, 0); glad_glInitNames();_post_call_callback(“glInitNames”, (void*)glInitNames, 0);}PFNGLINITNAMESPROC glad_debug_glInitNames = glad_debug_impl_glInitNames;PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) {_pre_call_callback(“glGetBufferParameteri64v”, (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); glad_glGetBufferParameteri64v(arg0, arg1, arg2);_post_call_callback(“glGetBufferParameteri64v”, (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2);}PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;PFNGLCOLOR3DVPROC glad_glColor3dv;void APIENTRY glad_debug_impl_glColor3dv(const GLdouble * arg0) {_pre_call_callback(“glColor3dv”, (void*)glColor3dv, 1, arg0); glad_glColor3dv(arg0);_post_call_callback(“glColor3dv”, (void*)glColor3dv, 1, arg0);}PFNGLCOLOR3DVPROC glad_debug_glColor3dv = glad_debug_impl_glColor3dv;PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) {_pre_call_callback(“glVertexAttribI1i”, (void*)glVertexAttribI1i, 2, arg0, arg1); glad_glVertexAttribI1i(arg0, arg1);_post_call_callback(“glVertexAttribI1i”, (void*)glVertexAttribI1i, 2, arg0, arg1);}PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetTexParameteriv”, (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); glad_glGetTexParameteriv(arg0, arg1, arg2);_post_call_callback(“glGetTexParameteriv”, (void*)glGetTexParameteriv, 3, arg0, arg1, arg2);}PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;PFNGLWAITSYNCPROC glad_glWaitSync;void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {_pre_call_callback(“glWaitSync”, (void*)glWaitSync, 3, arg0, arg1, arg2); glad_glWaitSync(arg0, arg1, arg2);_post_call_callback(“glWaitSync”, (void*)glWaitSync, 3, arg0, arg1, arg2);}PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync;PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {_pre_call_callback(“glVertexAttrib4s”, (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glVertexAttrib4s”, (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;PFNGLCOLORMATERIALPROC glad_glColorMaterial;void APIENTRY glad_debug_impl_glColorMaterial(GLenum arg0, GLenum arg1) {_pre_call_callback(“glColorMaterial”, (void*)glColorMaterial, 2, arg0, arg1); glad_glColorMaterial(arg0, arg1);_post_call_callback(“glColorMaterial”, (void*)glColorMaterial, 2, arg0, arg1);}PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial;PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) {_pre_call_callback(“glSampleCoverage”, (void*)glSampleCoverage, 2, arg0, arg1); glad_glSampleCoverage(arg0, arg1);_post_call_callback(“glSampleCoverage”, (void*)glSampleCoverage, 2, arg0, arg1);}PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) {_pre_call_callback(“glSamplerParameteri”, (void*)glSamplerParameteri, 3, arg0, arg1, arg2); glad_glSamplerParameteri(arg0, arg1, arg2);_post_call_callback(“glSamplerParameteri”, (void*)glSamplerParameteri, 3, arg0, arg1, arg2);}PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) {_pre_call_callback(“glSamplerParameterf”, (void*)glSamplerParameterf, 3, arg0, arg1, arg2); glad_glSamplerParameterf(arg0, arg1, arg2);_post_call_callback(“glSamplerParameterf”, (void*)glSamplerParameterf, 3, arg0, arg1, arg2);}PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;PFNGLUNIFORM1FPROC glad_glUniform1f;void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) {_pre_call_callback(“glUniform1f”, (void*)glUniform1f, 2, arg0, arg1); glad_glUniform1f(arg0, arg1);_post_call_callback(“glUniform1f”, (void*)glUniform1f, 2, arg0, arg1);}PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f;PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glGetVertexAttribfv”, (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); glad_glGetVertexAttribfv(arg0, arg1, arg2);_post_call_callback(“glGetVertexAttribfv”, (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2);}PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;PFNGLRENDERMODEPROC glad_glRenderMode;GLint APIENTRY glad_debug_impl_glRenderMode(GLenum arg0) {GLint ret;_pre_call_callback(“glRenderMode”, (void*)glRenderMode, 1, arg0);ret =glad_glRenderMode(arg0);_post_call_callback(“glRenderMode”, (void*)glRenderMode, 1, arg0);return ret;}PFNGLRENDERMODEPROC glad_debug_glRenderMode = glad_debug_impl_glRenderMode;PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) {_pre_call_callback(“glGetCompressedTexImage”, (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); glad_glGetCompressedTexImage(arg0, arg1, arg2);_post_call_callback(“glGetCompressedTexImage”, (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2);}PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;void APIENTRY glad_debug_impl_glWindowPos2dv(const GLdouble * arg0) {_pre_call_callback(“glWindowPos2dv”, (void*)glWindowPos2dv, 1, arg0); glad_glWindowPos2dv(arg0);_post_call_callback(“glWindowPos2dv”, (void*)glWindowPos2dv, 1, arg0);}PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv;PFNGLUNIFORM1IPROC glad_glUniform1i;void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) {_pre_call_callback(“glUniform1i”, (void*)glUniform1i, 2, arg0, arg1); glad_glUniform1i(arg0, arg1);_post_call_callback(“glUniform1i”, (void*)glUniform1i, 2, arg0, arg1);}PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i;PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) {_pre_call_callback(“glGetActiveAttrib”, (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glGetActiveAttrib”, (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;PFNGLUNIFORM3IPROC glad_glUniform3i;void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {_pre_call_callback(“glUniform3i”, (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); glad_glUniform3i(arg0, arg1, arg2, arg3);_post_call_callback(“glUniform3i”, (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;void APIENTRY glad_debug_impl_glPixelTransferi(GLenum arg0, GLint arg1) {_pre_call_callback(“glPixelTransferi”, (void*)glPixelTransferi, 2, arg0, arg1); glad_glPixelTransferi(arg0, arg1);_post_call_callback(“glPixelTransferi”, (void*)glPixelTransferi, 2, arg0, arg1);}PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi;PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) {_pre_call_callback(“glTexSubImage2D”, (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);_post_call_callback(“glTexSubImage2D”, (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);}PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;PFNGLDISABLEPROC glad_glDisable;void APIENTRY glad_debug_impl_glDisable(GLenum arg0) {_pre_call_callback(“glDisable”, (void*)glDisable, 1, arg0); glad_glDisable(arg0);_post_call_callback(“glDisable”, (void*)glDisable, 1, arg0);}PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable;PFNGLLOGICOPPROC glad_glLogicOp;void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) {_pre_call_callback(“glLogicOp”, (void*)glLogicOp, 1, arg0); glad_glLogicOp(arg0);_post_call_callback(“glLogicOp”, (void*)glLogicOp, 1, arg0);}PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp;PFNGLEVALPOINT2PROC glad_glEvalPoint2;void APIENTRY glad_debug_impl_glEvalPoint2(GLint arg0, GLint arg1) {_pre_call_callback(“glEvalPoint2”, (void*)glEvalPoint2, 2, arg0, arg1); glad_glEvalPoint2(arg0, arg1);_post_call_callback(“glEvalPoint2”, (void*)glEvalPoint2, 2, arg0, arg1);}PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2;PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;void APIENTRY glad_debug_impl_glPixelTransferf(GLenum arg0, GLfloat arg1) {_pre_call_callback(“glPixelTransferf”, (void*)glPixelTransferf, 2, arg0, arg1); glad_glPixelTransferf(arg0, arg1);_post_call_callback(“glPixelTransferf”, (void*)glPixelTransferf, 2, arg0, arg1);}PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf;PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;void APIENTRY glad_debug_impl_glSecondaryColor3i(GLint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glSecondaryColor3i”, (void*)glSecondaryColor3i, 3, arg0, arg1, arg2); glad_glSecondaryColor3i(arg0, arg1, arg2);_post_call_callback(“glSecondaryColor3i”, (void*)glSecondaryColor3i, 3, arg0, arg1, arg2);}PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i;PFNGLUNIFORM4UIPROC glad_glUniform4ui;void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) {_pre_call_callback(“glUniform4ui”, (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glUniform4ui”, (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;PFNGLCOLOR3FPROC glad_glColor3f;void APIENTRY glad_debug_impl_glColor3f(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glColor3f”, (void*)glColor3f, 3, arg0, arg1, arg2); glad_glColor3f(arg0, arg1, arg2);_post_call_callback(“glColor3f”, (void*)glColor3f, 3, arg0, arg1, arg2);}PFNGLCOLOR3FPROC glad_debug_glColor3f = glad_debug_impl_glColor3f;PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) {_pre_call_callback(“glBindFramebuffer”, (void*)glBindFramebuffer, 2, arg0, arg1); glad_glBindFramebuffer(arg0, arg1);_post_call_callback(“glBindFramebuffer”, (void*)glBindFramebuffer, 2, arg0, arg1);}PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;void APIENTRY glad_debug_impl_glGetTexEnvfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glGetTexEnvfv”, (void*)glGetTexEnvfv, 3, arg0, arg1, arg2); glad_glGetTexEnvfv(arg0, arg1, arg2);_post_call_callback(“glGetTexEnvfv”, (void*)glGetTexEnvfv, 3, arg0, arg1, arg2);}PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv;PFNGLRECTFVPROC glad_glRectfv;void APIENTRY glad_debug_impl_glRectfv(const GLfloat * arg0, const GLfloat * arg1) {_pre_call_callback(“glRectfv”, (void*)glRectfv, 2, arg0, arg1); glad_glRectfv(arg0, arg1);_post_call_callback(“glRectfv”, (void*)glRectfv, 2, arg0, arg1);}PFNGLRECTFVPROC glad_debug_glRectfv = glad_debug_impl_glRectfv;PFNGLCULLFACEPROC glad_glCullFace;void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) {_pre_call_callback(“glCullFace”, (void*)glCullFace, 1, arg0); glad_glCullFace(arg0);_post_call_callback(“glCullFace”, (void*)glCullFace, 1, arg0);}PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace;PFNGLGETLIGHTFVPROC glad_glGetLightfv;void APIENTRY glad_debug_impl_glGetLightfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glGetLightfv”, (void*)glGetLightfv, 3, arg0, arg1, arg2); glad_glGetLightfv(arg0, arg1, arg2);_post_call_callback(“glGetLightfv”, (void*)glGetLightfv, 3, arg0, arg1, arg2);}PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv;PFNGLCOLOR3DPROC glad_glColor3d;void APIENTRY glad_debug_impl_glColor3d(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glColor3d”, (void*)glColor3d, 3, arg0, arg1, arg2); glad_glColor3d(arg0, arg1, arg2);_post_call_callback(“glColor3d”, (void*)glColor3d, 3, arg0, arg1, arg2);}PFNGLCOLOR3DPROC glad_debug_glColor3d = glad_debug_impl_glColor3d;PFNGLTEXGENDPROC glad_glTexGend;void APIENTRY glad_debug_impl_glTexGend(GLenum arg0, GLenum arg1, GLdouble arg2) {_pre_call_callback(“glTexGend”, (void*)glTexGend, 3, arg0, arg1, arg2); glad_glTexGend(arg0, arg1, arg2);_post_call_callback(“glTexGend”, (void*)glTexGend, 3, arg0, arg1, arg2);}PFNGLTEXGENDPROC glad_debug_glTexGend = glad_debug_impl_glTexGend;PFNGLTEXGENIPROC glad_glTexGeni;void APIENTRY glad_debug_impl_glTexGeni(GLenum arg0, GLenum arg1, GLint arg2) {_pre_call_callback(“glTexGeni”, (void*)glTexGeni, 3, arg0, arg1, arg2); glad_glTexGeni(arg0, arg1, arg2);_post_call_callback(“glTexGeni”, (void*)glTexGeni, 3, arg0, arg1, arg2);}PFNGLTEXGENIPROC glad_debug_glTexGeni = glad_debug_impl_glTexGeni;PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;void APIENTRY glad_debug_impl_glMultiTexCoord3s(GLenum arg0, GLshort arg1, GLshort arg2, GLshort arg3) {_pre_call_callback(“glMultiTexCoord3s”, (void*)glMultiTexCoord3s, 4, arg0, arg1, arg2, arg3); glad_glMultiTexCoord3s(arg0, arg1, arg2, arg3);_post_call_callback(“glMultiTexCoord3s”, (void*)glMultiTexCoord3s, 4, arg0, arg1, arg2, arg3);}PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s;PFNGLGETSTRINGIPROC glad_glGetStringi;const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) {const GLubyte * ret;_pre_call_callback(“glGetStringi”, (void*)glGetStringi, 2, arg0, arg1);ret =glad_glGetStringi(arg0, arg1);_post_call_callback(“glGetStringi”, (void*)glGetStringi, 2, arg0, arg1);return ret;}PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi;PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;void APIENTRY glad_debug_impl_glMultiTexCoord3i(GLenum arg0, GLint arg1, GLint arg2, GLint arg3) {_pre_call_callback(“glMultiTexCoord3i”, (void*)glMultiTexCoord3i, 4, arg0, arg1, arg2, arg3); glad_glMultiTexCoord3i(arg0, arg1, arg2, arg3);_post_call_callback(“glMultiTexCoord3i”, (void*)glMultiTexCoord3i, 4, arg0, arg1, arg2, arg3);}PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i;PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;void APIENTRY glad_debug_impl_glMultiTexCoord3f(GLenum arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glMultiTexCoord3f”, (void*)glMultiTexCoord3f, 4, arg0, arg1, arg2, arg3); glad_glMultiTexCoord3f(arg0, arg1, arg2, arg3);_post_call_callback(“glMultiTexCoord3f”, (void*)glMultiTexCoord3f, 4, arg0, arg1, arg2, arg3);}PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f;PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;void APIENTRY glad_debug_impl_glMultiTexCoord3d(GLenum arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {_pre_call_callback(“glMultiTexCoord3d”, (void*)glMultiTexCoord3d, 4, arg0, arg1, arg2, arg3); glad_glMultiTexCoord3d(arg0, arg1, arg2, arg3);_post_call_callback(“glMultiTexCoord3d”, (void*)glMultiTexCoord3d, 4, arg0, arg1, arg2, arg3);}PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d;PFNGLATTACHSHADERPROC glad_glAttachShader;void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) {_pre_call_callback(“glAttachShader”, (void*)glAttachShader, 2, arg0, arg1); glad_glAttachShader(arg0, arg1);_post_call_callback(“glAttachShader”, (void*)glAttachShader, 2, arg0, arg1);}PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader;PFNGLFOGCOORDDVPROC glad_glFogCoorddv;void APIENTRY glad_debug_impl_glFogCoorddv(const GLdouble * arg0) {_pre_call_callback(“glFogCoorddv”, (void*)glFogCoorddv, 1, arg0); glad_glFogCoorddv(arg0);_post_call_callback(“glFogCoorddv”, (void*)glFogCoorddv, 1, arg0);}PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv;PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix2x3fv”, (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix2x3fv”, (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;void APIENTRY glad_debug_impl_glGetTexGenfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glGetTexGenfv”, (void*)glGetTexGenfv, 3, arg0, arg1, arg2); glad_glGetTexGenfv(arg0, arg1, arg2);_post_call_callback(“glGetTexGenfv”, (void*)glGetTexGenfv, 3, arg0, arg1, arg2);}PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv;PFNGLQUERYCOUNTERPROC glad_glQueryCounter;void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) {_pre_call_callback(“glQueryCounter”, (void*)glQueryCounter, 2, arg0, arg1); glad_glQueryCounter(arg0, arg1);_post_call_callback(“glQueryCounter”, (void*)glQueryCounter, 2, arg0, arg1);}PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;void APIENTRY glad_debug_impl_glFogCoordPointer(GLenum arg0, GLsizei arg1, const void * arg2) {_pre_call_callback(“glFogCoordPointer”, (void*)glFogCoordPointer, 3, arg0, arg1, arg2); glad_glFogCoordPointer(arg0, arg1, arg2);_post_call_callback(“glFogCoordPointer”, (void*)glFogCoordPointer, 3, arg0, arg1, arg2);}PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer;PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) {_pre_call_callback(“glProvokingVertex”, (void*)glProvokingVertex, 1, arg0); glad_glProvokingVertex(arg0);_post_call_callback(“glProvokingVertex”, (void*)glProvokingVertex, 1, arg0);}PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;PFNGLSHADERBINARYPROC glad_glShaderBinary;void APIENTRY glad_debug_impl_glShaderBinary(GLsizei arg0, const GLuint * arg1, GLenum arg2, const void * arg3, GLsizei arg4) {_pre_call_callback(“glShaderBinary”, (void*)glShaderBinary, 5, arg0, arg1, arg2, arg3, arg4); glad_glShaderBinary(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glShaderBinary”, (void*)glShaderBinary, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLSHADERBINARYPROC glad_debug_glShaderBinary = glad_debug_impl_glShaderBinary;PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) {_pre_call_callback(“glFramebufferTexture3D”, (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glFramebufferTexture3D”, (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;PFNGLTEXGENIVPROC glad_glTexGeniv;void APIENTRY glad_debug_impl_glTexGeniv(GLenum arg0, GLenum arg1, const GLint * arg2) {_pre_call_callback(“glTexGeniv”, (void*)glTexGeniv, 3, arg0, arg1, arg2); glad_glTexGeniv(arg0, arg1, arg2);_post_call_callback(“glTexGeniv”, (void*)glTexGeniv, 3, arg0, arg1, arg2);}PFNGLTEXGENIVPROC glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv;PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;void APIENTRY glad_debug_impl_glRasterPos2dv(const GLdouble * arg0) {_pre_call_callback(“glRasterPos2dv”, (void*)glRasterPos2dv, 1, arg0); glad_glRasterPos2dv(arg0);_post_call_callback(“glRasterPos2dv”, (void*)glRasterPos2dv, 1, arg0);}PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv;PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;void APIENTRY glad_debug_impl_glSecondaryColor3dv(const GLdouble * arg0) {_pre_call_callback(“glSecondaryColor3dv”, (void*)glSecondaryColor3dv, 1, arg0); glad_glSecondaryColor3dv(arg0);_post_call_callback(“glSecondaryColor3dv”, (void*)glSecondaryColor3dv, 1, arg0);}PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv;PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;void APIENTRY glad_debug_impl_glClientActiveTexture(GLenum arg0) {_pre_call_callback(“glClientActiveTexture”, (void*)glClientActiveTexture, 1, arg0); glad_glClientActiveTexture(arg0);_post_call_callback(“glClientActiveTexture”, (void*)glClientActiveTexture, 1, arg0);}PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture;PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) {_pre_call_callback(“glVertexAttribI4sv”, (void*)glVertexAttribI4sv, 2, arg0, arg1); glad_glVertexAttribI4sv(arg0, arg1);_post_call_callback(“glVertexAttribI4sv”, (void*)glVertexAttribI4sv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;void APIENTRY glad_debug_impl_glSecondaryColor3us(GLushort arg0, GLushort arg1, GLushort arg2) {_pre_call_callback(“glSecondaryColor3us”, (void*)glSecondaryColor3us, 3, arg0, arg1, arg2); glad_glSecondaryColor3us(arg0, arg1, arg2);_post_call_callback(“glSecondaryColor3us”, (void*)glSecondaryColor3us, 3, arg0, arg1, arg2);}PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us;PFNGLNORMALP3UIPROC glad_glNormalP3ui;void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glNormalP3ui”, (void*)glNormalP3ui, 2, arg0, arg1); glad_glNormalP3ui(arg0, arg1);_post_call_callback(“glNormalP3ui”, (void*)glNormalP3ui, 2, arg0, arg1);}PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui;PFNGLTEXENVFVPROC glad_glTexEnvfv;void APIENTRY glad_debug_impl_glTexEnvfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) {_pre_call_callback(“glTexEnvfv”, (void*)glTexEnvfv, 3, arg0, arg1, arg2); glad_glTexEnvfv(arg0, arg1, arg2);_post_call_callback(“glTexEnvfv”, (void*)glTexEnvfv, 3, arg0, arg1, arg2);}PFNGLTEXENVFVPROC glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv;PFNGLREADBUFFERPROC glad_glReadBuffer;void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) {_pre_call_callback(“glReadBuffer”, (void*)glReadBuffer, 1, arg0); glad_glReadBuffer(arg0);_post_call_callback(“glReadBuffer”, (void*)glReadBuffer, 1, arg0);}PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {_pre_call_callback(“glTexParameterIuiv”, (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); glad_glTexParameterIuiv(arg0, arg1, arg2);_post_call_callback(“glTexParameterIuiv”, (void*)glTexParameterIuiv, 3, arg0, arg1, arg2);}PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {_pre_call_callback(“glDrawArraysInstanced”, (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3);_post_call_callback(“glDrawArraysInstanced”, (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3);}PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) {_pre_call_callback(“glGenerateMipmap”, (void*)glGenerateMipmap, 1, arg0); glad_glGenerateMipmap(arg0);_post_call_callback(“glGenerateMipmap”, (void*)glGenerateMipmap, 1, arg0);}PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex;void APIENTRY glad_debug_impl_glSampleCoveragex(GLclampx arg0, GLboolean arg1) {_pre_call_callback(“glSampleCoveragex”, (void*)glSampleCoveragex, 2, arg0, arg1); glad_glSampleCoveragex(arg0, arg1);_post_call_callback(“glSampleCoveragex”, (void*)glSampleCoveragex, 2, arg0, arg1);}PFNGLSAMPLECOVERAGEXPROC glad_debug_glSampleCoveragex = glad_debug_impl_glSampleCoveragex;PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;void APIENTRY glad_debug_impl_glWindowPos3fv(const GLfloat * arg0) {_pre_call_callback(“glWindowPos3fv”, (void*)glWindowPos3fv, 1, arg0); glad_glWindowPos3fv(arg0);_post_call_callback(“glWindowPos3fv”, (void*)glWindowPos3fv, 1, arg0);}PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv;PFNGLLIGHTMODELFVPROC glad_glLightModelfv;void APIENTRY glad_debug_impl_glLightModelfv(GLenum arg0, const GLfloat * arg1) {_pre_call_callback(“glLightModelfv”, (void*)glLightModelfv, 2, arg0, arg1); glad_glLightModelfv(arg0, arg1);_post_call_callback(“glLightModelfv”, (void*)glLightModelfv, 2, arg0, arg1);}PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv;PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) {_pre_call_callback(“glSamplerParameteriv”, (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); glad_glSamplerParameteriv(arg0, arg1, arg2);_post_call_callback(“glSamplerParameteriv”, (void*)glSamplerParameteriv, 3, arg0, arg1, arg2);}PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;PFNGLDELETELISTSPROC glad_glDeleteLists;void APIENTRY glad_debug_impl_glDeleteLists(GLuint arg0, GLsizei arg1) {_pre_call_callback(“glDeleteLists”, (void*)glDeleteLists, 2, arg0, arg1); glad_glDeleteLists(arg0, arg1);_post_call_callback(“glDeleteLists”, (void*)glDeleteLists, 2, arg0, arg1);}PFNGLDELETELISTSPROC glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists;PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;void APIENTRY glad_debug_impl_glGetClipPlane(GLenum arg0, GLdouble * arg1) {_pre_call_callback(“glGetClipPlane”, (void*)glGetClipPlane, 2, arg0, arg1); glad_glGetClipPlane(arg0, arg1);_post_call_callback(“glGetClipPlane”, (void*)glGetClipPlane, 2, arg0, arg1);}PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane;PFNGLVERTEX4DVPROC glad_glVertex4dv;void APIENTRY glad_debug_impl_glVertex4dv(const GLdouble * arg0) {_pre_call_callback(“glVertex4dv”, (void*)glVertex4dv, 1, arg0); glad_glVertex4dv(arg0);_post_call_callback(“glVertex4dv”, (void*)glVertex4dv, 1, arg0);}PFNGLVERTEX4DVPROC glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv;PFNGLTEXCOORD2DPROC glad_glTexCoord2d;void APIENTRY glad_debug_impl_glTexCoord2d(GLdouble arg0, GLdouble arg1) {_pre_call_callback(“glTexCoord2d”, (void*)glTexCoord2d, 2, arg0, arg1); glad_glTexCoord2d(arg0, arg1);_post_call_callback(“glTexCoord2d”, (void*)glTexCoord2d, 2, arg0, arg1);}PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d;PFNGLPOPMATRIXPROC glad_glPopMatrix;void APIENTRY glad_debug_impl_glPopMatrix(void) {_pre_call_callback(“glPopMatrix”, (void*)glPopMatrix, 0); glad_glPopMatrix();_post_call_callback(“glPopMatrix”, (void*)glPopMatrix, 0);}PFNGLPOPMATRIXPROC glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix;PFNGLTEXCOORD2FPROC glad_glTexCoord2f;void APIENTRY glad_debug_impl_glTexCoord2f(GLfloat arg0, GLfloat arg1) {_pre_call_callback(“glTexCoord2f”, (void*)glTexCoord2f, 2, arg0, arg1); glad_glTexCoord2f(arg0, arg1);_post_call_callback(“glTexCoord2f”, (void*)glTexCoord2f, 2, arg0, arg1);}PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f;PFNGLCOLOR4IVPROC glad_glColor4iv;void APIENTRY glad_debug_impl_glColor4iv(const GLint * arg0) {_pre_call_callback(“glColor4iv”, (void*)glColor4iv, 1, arg0); glad_glColor4iv(arg0);_post_call_callback(“glColor4iv”, (void*)glColor4iv, 1, arg0);}PFNGLCOLOR4IVPROC glad_debug_glColor4iv = glad_debug_impl_glColor4iv;PFNGLINDEXUBVPROC glad_glIndexubv;void APIENTRY glad_debug_impl_glIndexubv(const GLubyte * arg0) {_pre_call_callback(“glIndexubv”, (void*)glIndexubv, 1, arg0); glad_glIndexubv(arg0);_post_call_callback(“glIndexubv”, (void*)glIndexubv, 1, arg0);}PFNGLINDEXUBVPROC glad_debug_glIndexubv = glad_debug_impl_glIndexubv;PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) {GLboolean ret;_pre_call_callback(“glUnmapBuffer”, (void*)glUnmapBuffer, 1, arg0);ret =glad_glUnmapBuffer(arg0);_post_call_callback(“glUnmapBuffer”, (void*)glUnmapBuffer, 1, arg0);return ret;}PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;PFNGLTEXCOORD2IPROC glad_glTexCoord2i;void APIENTRY glad_debug_impl_glTexCoord2i(GLint arg0, GLint arg1) {_pre_call_callback(“glTexCoord2i”, (void*)glTexCoord2i, 2, arg0, arg1); glad_glTexCoord2i(arg0, arg1);_post_call_callback(“glTexCoord2i”, (void*)glTexCoord2i, 2, arg0, arg1);}PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i;PFNGLRASTERPOS4DPROC glad_glRasterPos4d;void APIENTRY glad_debug_impl_glRasterPos4d(GLdouble arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {_pre_call_callback(“glRasterPos4d”, (void*)glRasterPos4d, 4, arg0, arg1, arg2, arg3); glad_glRasterPos4d(arg0, arg1, arg2, arg3);_post_call_callback(“glRasterPos4d”, (void*)glRasterPos4d, 4, arg0, arg1, arg2, arg3);}PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d;PFNGLRASTERPOS4FPROC glad_glRasterPos4f;void APIENTRY glad_debug_impl_glRasterPos4f(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glRasterPos4f”, (void*)glRasterPos4f, 4, arg0, arg1, arg2, arg3); glad_glRasterPos4f(arg0, arg1, arg2, arg3);_post_call_callback(“glRasterPos4f”, (void*)glRasterPos4f, 4, arg0, arg1, arg2, arg3);}PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f;PFNGLPOINTPARAMETERXPROC glad_glPointParameterx;void APIENTRY glad_debug_impl_glPointParameterx(GLenum arg0, GLfixed arg1) {_pre_call_callback(“glPointParameterx”, (void*)glPointParameterx, 2, arg0, arg1); glad_glPointParameterx(arg0, arg1);_post_call_callback(“glPointParameterx”, (void*)glPointParameterx, 2, arg0, arg1);}PFNGLPOINTPARAMETERXPROC glad_debug_glPointParameterx = glad_debug_impl_glPointParameterx;PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) {_pre_call_callback(“glVertexAttrib3s”, (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3s(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttrib3s”, (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;PFNGLTEXCOORD2SPROC glad_glTexCoord2s;void APIENTRY glad_debug_impl_glTexCoord2s(GLshort arg0, GLshort arg1) {_pre_call_callback(“glTexCoord2s”, (void*)glTexCoord2s, 2, arg0, arg1); glad_glTexCoord2s(arg0, arg1);_post_call_callback(“glTexCoord2s”, (void*)glTexCoord2s, 2, arg0, arg1);}PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s;PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) {_pre_call_callback(“glBindRenderbuffer”, (void*)glBindRenderbuffer, 2, arg0, arg1); glad_glBindRenderbuffer(arg0, arg1);_post_call_callback(“glBindRenderbuffer”, (void*)glBindRenderbuffer, 2, arg0, arg1);}PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;PFNGLVERTEX3FVPROC glad_glVertex3fv;void APIENTRY glad_debug_impl_glVertex3fv(const GLfloat * arg0) {_pre_call_callback(“glVertex3fv”, (void*)glVertex3fv, 1, arg0); glad_glVertex3fv(arg0);_post_call_callback(“glVertex3fv”, (void*)glVertex3fv, 1, arg0);}PFNGLVERTEX3FVPROC glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv;PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;void APIENTRY glad_debug_impl_glTexCoord4dv(const GLdouble * arg0) {_pre_call_callback(“glTexCoord4dv”, (void*)glTexCoord4dv, 1, arg0); glad_glTexCoord4dv(arg0);_post_call_callback(“glTexCoord4dv”, (void*)glTexCoord4dv, 1, arg0);}PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv;PFNGLMATERIALIVPROC glad_glMaterialiv;void APIENTRY glad_debug_impl_glMaterialiv(GLenum arg0, GLenum arg1, const GLint * arg2) {_pre_call_callback(“glMaterialiv”, (void*)glMaterialiv, 3, arg0, arg1, arg2); glad_glMaterialiv(arg0, arg1, arg2);_post_call_callback(“glMaterialiv”, (void*)glMaterialiv, 3, arg0, arg1, arg2);}PFNGLMATERIALIVPROC glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv;PFNGLORTHOXPROC glad_glOrthox;void APIENTRY glad_debug_impl_glOrthox(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {_pre_call_callback(“glOrthox”, (void*)glOrthox, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glOrthox(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glOrthox”, (void*)glOrthox, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLORTHOXPROC glad_debug_glOrthox = glad_debug_impl_glOrthox;PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {_pre_call_callback(“glVertexAttribP4uiv”, (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribP4uiv”, (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;PFNGLISPROGRAMPROC glad_glIsProgram;GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsProgram”, (void*)glIsProgram, 1, arg0);ret =glad_glIsProgram(arg0);_post_call_callback(“glIsProgram”, (void*)glIsProgram, 1, arg0);return ret;}PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram;PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) {_pre_call_callback(“glVertexAttrib4bv”, (void*)glVertexAttrib4bv, 2, arg0, arg1); glad_glVertexAttrib4bv(arg0, arg1);_post_call_callback(“glVertexAttrib4bv”, (void*)glVertexAttrib4bv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;PFNGLVERTEX4SPROC glad_glVertex4s;void APIENTRY glad_debug_impl_glVertex4s(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3) {_pre_call_callback(“glVertex4s”, (void*)glVertex4s, 4, arg0, arg1, arg2, arg3); glad_glVertex4s(arg0, arg1, arg2, arg3);_post_call_callback(“glVertex4s”, (void*)glVertex4s, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEX4SPROC glad_debug_glVertex4s = glad_debug_impl_glVertex4s;PFNGLROTATEXPROC glad_glRotatex;void APIENTRY glad_debug_impl_glRotatex(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {_pre_call_callback(“glRotatex”, (void*)glRotatex, 4, arg0, arg1, arg2, arg3); glad_glRotatex(arg0, arg1, arg2, arg3);_post_call_callback(“glRotatex”, (void*)glRotatex, 4, arg0, arg1, arg2, arg3);}PFNGLROTATEXPROC glad_debug_glRotatex = glad_debug_impl_glRotatex;PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) {_pre_call_callback(“glVertexAttrib4fv”, (void*)glVertexAttrib4fv, 2, arg0, arg1); glad_glVertexAttrib4fv(arg0, arg1);_post_call_callback(“glVertexAttrib4fv”, (void*)glVertexAttrib4fv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;PFNGLNORMAL3DVPROC glad_glNormal3dv;void APIENTRY glad_debug_impl_glNormal3dv(const GLdouble * arg0) {_pre_call_callback(“glNormal3dv”, (void*)glNormal3dv, 1, arg0); glad_glNormal3dv(arg0);_post_call_callback(“glNormal3dv”, (void*)glNormal3dv, 1, arg0);}PFNGLNORMAL3DVPROC glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv;PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;void APIENTRY glad_debug_impl_glReleaseShaderCompiler(void) {_pre_call_callback(“glReleaseShaderCompiler”, (void*)glReleaseShaderCompiler, 0); glad_glReleaseShaderCompiler();_post_call_callback(“glReleaseShaderCompiler”, (void*)glReleaseShaderCompiler, 0);}PFNGLRELEASESHADERCOMPILERPROC glad_debug_glReleaseShaderCompiler = glad_debug_impl_glReleaseShaderCompiler;PFNGLUNIFORM4IPROC glad_glUniform4i;void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {_pre_call_callback(“glUniform4i”, (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4i(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glUniform4i”, (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i;PFNGLACTIVETEXTUREPROC glad_glActiveTexture;void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) {_pre_call_callback(“glActiveTexture”, (void*)glActiveTexture, 1, arg0); glad_glActiveTexture(arg0);_post_call_callback(“glActiveTexture”, (void*)glActiveTexture, 1, arg0);}PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) {_pre_call_callback(“glEnableVertexAttribArray”, (void*)glEnableVertexAttribArray, 1, arg0); glad_glEnableVertexAttribArray(arg0);_post_call_callback(“glEnableVertexAttribArray”, (void*)glEnableVertexAttribArray, 1, arg0);}PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;PFNGLROTATEDPROC glad_glRotated;void APIENTRY glad_debug_impl_glRotated(GLdouble arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {_pre_call_callback(“glRotated”, (void*)glRotated, 4, arg0, arg1, arg2, arg3); glad_glRotated(arg0, arg1, arg2, arg3);_post_call_callback(“glRotated”, (void*)glRotated, 4, arg0, arg1, arg2, arg3);}PFNGLROTATEDPROC glad_debug_glRotated = glad_debug_impl_glRotated;PFNGLROTATEFPROC glad_glRotatef;void APIENTRY glad_debug_impl_glRotatef(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glRotatef”, (void*)glRotatef, 4, arg0, arg1, arg2, arg3); glad_glRotatef(arg0, arg1, arg2, arg3);_post_call_callback(“glRotatef”, (void*)glRotatef, 4, arg0, arg1, arg2, arg3);}PFNGLROTATEFPROC glad_debug_glRotatef = glad_debug_impl_glRotatef;PFNGLVERTEX4IPROC glad_glVertex4i;void APIENTRY glad_debug_impl_glVertex4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {_pre_call_callback(“glVertex4i”, (void*)glVertex4i, 4, arg0, arg1, arg2, arg3); glad_glVertex4i(arg0, arg1, arg2, arg3);_post_call_callback(“glVertex4i”, (void*)glVertex4i, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEX4IPROC glad_debug_glVertex4i = glad_debug_impl_glVertex4i;PFNGLREADPIXELSPROC glad_glReadPixels;void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) {_pre_call_callback(“glReadPixels”, (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glReadPixels”, (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels;PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) {_pre_call_callback(“glVertexAttribI3iv”, (void*)glVertexAttribI3iv, 2, arg0, arg1); glad_glVertexAttribI3iv(arg0, arg1);_post_call_callback(“glVertexAttribI3iv”, (void*)glVertexAttribI3iv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;PFNGLLOADNAMEPROC glad_glLoadName;void APIENTRY glad_debug_impl_glLoadName(GLuint arg0) {_pre_call_callback(“glLoadName”, (void*)glLoadName, 1, arg0); glad_glLoadName(arg0);_post_call_callback(“glLoadName”, (void*)glLoadName, 1, arg0);}PFNGLLOADNAMEPROC glad_debug_glLoadName = glad_debug_impl_glLoadName;PFNGLUNIFORM4FPROC glad_glUniform4f;void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {_pre_call_callback(“glUniform4f”, (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4f(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glUniform4f”, (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f;PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) {_pre_call_callback(“glRenderbufferStorageMultisample”, (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glRenderbufferStorageMultisample”, (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv;void APIENTRY glad_debug_impl_glGetTexEnvxv(GLenum arg0, GLenum arg1, GLfixed * arg2) {_pre_call_callback(“glGetTexEnvxv”, (void*)glGetTexEnvxv, 3, arg0, arg1, arg2); glad_glGetTexEnvxv(arg0, arg1, arg2);_post_call_callback(“glGetTexEnvxv”, (void*)glGetTexEnvxv, 3, arg0, arg1, arg2);}PFNGLGETTEXENVXVPROC glad_debug_glGetTexEnvxv = glad_debug_impl_glGetTexEnvxv;PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glGenVertexArrays”, (void*)glGenVertexArrays, 2, arg0, arg1); glad_glGenVertexArrays(arg0, arg1);_post_call_callback(“glGenVertexArrays”, (void*)glGenVertexArrays, 2, arg0, arg1);}PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;PFNGLSHADEMODELPROC glad_glShadeModel;void APIENTRY glad_debug_impl_glShadeModel(GLenum arg0) {_pre_call_callback(“glShadeModel”, (void*)glShadeModel, 1, arg0); glad_glShadeModel(arg0);_post_call_callback(“glShadeModel”, (void*)glShadeModel, 1, arg0);}PFNGLSHADEMODELPROC glad_debug_glShadeModel = glad_debug_impl_glShadeModel;PFNGLMAPGRID1DPROC glad_glMapGrid1d;void APIENTRY glad_debug_impl_glMapGrid1d(GLint arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glMapGrid1d”, (void*)glMapGrid1d, 3, arg0, arg1, arg2); glad_glMapGrid1d(arg0, arg1, arg2);_post_call_callback(“glMapGrid1d”, (void*)glMapGrid1d, 3, arg0, arg1, arg2);}PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d;PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) {_pre_call_callback(“glGetUniformfv”, (void*)glGetUniformfv, 3, arg0, arg1, arg2); glad_glGetUniformfv(arg0, arg1, arg2);_post_call_callback(“glGetUniformfv”, (void*)glGetUniformfv, 3, arg0, arg1, arg2);}PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;PFNGLMAPGRID1FPROC glad_glMapGrid1f;void APIENTRY glad_debug_impl_glMapGrid1f(GLint arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glMapGrid1f”, (void*)glMapGrid1f, 3, arg0, arg1, arg2); glad_glMapGrid1f(arg0, arg1, arg2);_post_call_callback(“glMapGrid1f”, (void*)glMapGrid1f, 3, arg0, arg1, arg2);}PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f;PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) {_pre_call_callback(“glSamplerParameterfv”, (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); glad_glSamplerParameterfv(arg0, arg1, arg2);_post_call_callback(“glSamplerParameterfv”, (void*)glSamplerParameterfv, 3, arg0, arg1, arg2);}PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;void APIENTRY glad_debug_impl_glDisableClientState(GLenum arg0) {_pre_call_callback(“glDisableClientState”, (void*)glDisableClientState, 1, arg0); glad_glDisableClientState(arg0);_post_call_callback(“glDisableClientState”, (void*)glDisableClientState, 1, arg0);}PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState;PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;void APIENTRY glad_debug_impl_glMultiTexCoord3sv(GLenum arg0, const GLshort * arg1) {_pre_call_callback(“glMultiTexCoord3sv”, (void*)glMultiTexCoord3sv, 2, arg0, arg1); glad_glMultiTexCoord3sv(arg0, arg1);_post_call_callback(“glMultiTexCoord3sv”, (void*)glMultiTexCoord3sv, 2, arg0, arg1);}PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv;PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) {_pre_call_callback(“glDrawElementsInstancedBaseVertex”, (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glDrawElementsInstancedBaseVertex”, (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;void APIENTRY glad_debug_impl_glSecondaryColorPointer(GLint arg0, GLenum arg1, GLsizei arg2, const void * arg3) {_pre_call_callback(“glSecondaryColorPointer”, (void*)glSecondaryColorPointer, 4, arg0, arg1, arg2, arg3); glad_glSecondaryColorPointer(arg0, arg1, arg2, arg3);_post_call_callback(“glSecondaryColorPointer”, (void*)glSecondaryColorPointer, 4, arg0, arg1, arg2, arg3);}PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer;PFNGLALPHAFUNCPROC glad_glAlphaFunc;void APIENTRY glad_debug_impl_glAlphaFunc(GLenum arg0, GLfloat arg1) {_pre_call_callback(“glAlphaFunc”, (void*)glAlphaFunc, 2, arg0, arg1); glad_glAlphaFunc(arg0, arg1);_post_call_callback(“glAlphaFunc”, (void*)glAlphaFunc, 2, arg0, arg1);}PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc;PFNGLUNIFORM1IVPROC glad_glUniform1iv;void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) {_pre_call_callback(“glUniform1iv”, (void*)glUniform1iv, 3, arg0, arg1, arg2); glad_glUniform1iv(arg0, arg1, arg2);_post_call_callback(“glUniform1iv”, (void*)glUniform1iv, 3, arg0, arg1, arg2);}PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex;void APIENTRY glad_debug_impl_glGetClipPlanex(GLenum arg0, GLfixed * arg1) {_pre_call_callback(“glGetClipPlanex”, (void*)glGetClipPlanex, 2, arg0, arg1); glad_glGetClipPlanex(arg0, arg1);_post_call_callback(“glGetClipPlanex”, (void*)glGetClipPlanex, 2, arg0, arg1);}PFNGLGETCLIPPLANEXPROC glad_debug_glGetClipPlanex = glad_debug_impl_glGetClipPlanex;PFNGLMULTMATRIXXPROC glad_glMultMatrixx;void APIENTRY glad_debug_impl_glMultMatrixx(const GLfixed * arg0) {_pre_call_callback(“glMultMatrixx”, (void*)glMultMatrixx, 1, arg0); glad_glMultMatrixx(arg0);_post_call_callback(“glMultMatrixx”, (void*)glMultMatrixx, 1, arg0);}PFNGLMULTMATRIXXPROC glad_debug_glMultMatrixx = glad_debug_impl_glMultMatrixx;PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;void APIENTRY glad_debug_impl_glMultiTexCoord4iv(GLenum arg0, const GLint * arg1) {_pre_call_callback(“glMultiTexCoord4iv”, (void*)glMultiTexCoord4iv, 2, arg0, arg1); glad_glMultiTexCoord4iv(arg0, arg1);_post_call_callback(“glMultiTexCoord4iv”, (void*)glMultiTexCoord4iv, 2, arg0, arg1);}PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv;PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetQueryObjectiv”, (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); glad_glGetQueryObjectiv(arg0, arg1, arg2);_post_call_callback(“glGetQueryObjectiv”, (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2);}PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;PFNGLSTENCILFUNCPROC glad_glStencilFunc;void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) {_pre_call_callback(“glStencilFunc”, (void*)glStencilFunc, 3, arg0, arg1, arg2); glad_glStencilFunc(arg0, arg1, arg2);_post_call_callback(“glStencilFunc”, (void*)glStencilFunc, 3, arg0, arg1, arg2);}PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;void APIENTRY glad_debug_impl_glMultiTexCoord1fv(GLenum arg0, const GLfloat * arg1) {_pre_call_callback(“glMultiTexCoord1fv”, (void*)glMultiTexCoord1fv, 2, arg0, arg1); glad_glMultiTexCoord1fv(arg0, arg1);_post_call_callback(“glMultiTexCoord1fv”, (void*)glMultiTexCoord1fv, 2, arg0, arg1);}PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv;PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) {_pre_call_callback(“glUniformBlockBinding”, (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); glad_glUniformBlockBinding(arg0, arg1, arg2);_post_call_callback(“glUniformBlockBinding”, (void*)glUniformBlockBinding, 3, arg0, arg1, arg2);}PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;PFNGLCOLOR4UIVPROC glad_glColor4uiv;void APIENTRY glad_debug_impl_glColor4uiv(const GLuint * arg0) {_pre_call_callback(“glColor4uiv”, (void*)glColor4uiv, 1, arg0); glad_glColor4uiv(arg0);_post_call_callback(“glColor4uiv”, (void*)glColor4uiv, 1, arg0);}PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv;PFNGLRECTIVPROC glad_glRectiv;void APIENTRY glad_debug_impl_glRectiv(const GLint * arg0, const GLint * arg1) {_pre_call_callback(“glRectiv”, (void*)glRectiv, 2, arg0, arg1); glad_glRectiv(arg0, arg1);_post_call_callback(“glRectiv”, (void*)glRectiv, 2, arg0, arg1);}PFNGLRECTIVPROC glad_debug_glRectiv = glad_debug_impl_glRectiv;PFNGLCOLORP4UIPROC glad_glColorP4ui;void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glColorP4ui”, (void*)glColorP4ui, 2, arg0, arg1); glad_glColorP4ui(arg0, arg1);_post_call_callback(“glColorP4ui”, (void*)glColorP4ui, 2, arg0, arg1);}PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui;PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;void APIENTRY glad_debug_impl_glRasterPos3dv(const GLdouble * arg0) {_pre_call_callback(“glRasterPos3dv”, (void*)glRasterPos3dv, 1, arg0); glad_glRasterPos3dv(arg0);_post_call_callback(“glRasterPos3dv”, (void*)glRasterPos3dv, 1, arg0);}PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv;PFNGLEVALMESH2PROC glad_glEvalMesh2;void APIENTRY glad_debug_impl_glEvalMesh2(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {_pre_call_callback(“glEvalMesh2”, (void*)glEvalMesh2, 5, arg0, arg1, arg2, arg3, arg4); glad_glEvalMesh2(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glEvalMesh2”, (void*)glEvalMesh2, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLEVALMESH2PROC glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2;PFNGLEVALMESH1PROC glad_glEvalMesh1;void APIENTRY glad_debug_impl_glEvalMesh1(GLenum arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glEvalMesh1”, (void*)glEvalMesh1, 3, arg0, arg1, arg2); glad_glEvalMesh1(arg0, arg1, arg2);_post_call_callback(“glEvalMesh1”, (void*)glEvalMesh1, 3, arg0, arg1, arg2);}PFNGLEVALMESH1PROC glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1;PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;void APIENTRY glad_debug_impl_glTexCoordPointer(GLint arg0, GLenum arg1, GLsizei arg2, const void * arg3) {_pre_call_callback(“glTexCoordPointer”, (void*)glTexCoordPointer, 4, arg0, arg1, arg2, arg3); glad_glTexCoordPointer(arg0, arg1, arg2, arg3);_post_call_callback(“glTexCoordPointer”, (void*)glTexCoordPointer, 4, arg0, arg1, arg2, arg3);}PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer;PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) {_pre_call_callback(“glVertexAttrib4Nubv”, (void*)glVertexAttrib4Nubv, 2, arg0, arg1); glad_glVertexAttrib4Nubv(arg0, arg1);_post_call_callback(“glVertexAttrib4Nubv”, (void*)glVertexAttrib4Nubv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) {_pre_call_callback(“glVertexAttribI4iv”, (void*)glVertexAttribI4iv, 2, arg0, arg1); glad_glVertexAttribI4iv(arg0, arg1);_post_call_callback(“glVertexAttribI4iv”, (void*)glVertexAttribI4iv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;void APIENTRY glad_debug_impl_glEvalCoord2fv(const GLfloat * arg0) {_pre_call_callback(“glEvalCoord2fv”, (void*)glEvalCoord2fv, 1, arg0); glad_glEvalCoord2fv(arg0);_post_call_callback(“glEvalCoord2fv”, (void*)glEvalCoord2fv, 1, arg0);}PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv;PFNGLCOLOR4UBVPROC glad_glColor4ubv;void APIENTRY glad_debug_impl_glColor4ubv(const GLubyte * arg0) {_pre_call_callback(“glColor4ubv”, (void*)glColor4ubv, 1, arg0); glad_glColor4ubv(arg0);_post_call_callback(“glColor4ubv”, (void*)glColor4ubv, 1, arg0);}PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv;PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;void APIENTRY glad_debug_impl_glLoadTransposeMatrixd(const GLdouble * arg0) {_pre_call_callback(“glLoadTransposeMatrixd”, (void*)glLoadTransposeMatrixd, 1, arg0); glad_glLoadTransposeMatrixd(arg0);_post_call_callback(“glLoadTransposeMatrixd”, (void*)glLoadTransposeMatrixd, 1, arg0);}PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd;PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;void APIENTRY glad_debug_impl_glLoadTransposeMatrixf(const GLfloat * arg0) {_pre_call_callback(“glLoadTransposeMatrixf”, (void*)glLoadTransposeMatrixf, 1, arg0); glad_glLoadTransposeMatrixf(arg0);_post_call_callback(“glLoadTransposeMatrixf”, (void*)glLoadTransposeMatrixf, 1, arg0);}PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf;PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {_pre_call_callback(“glVertexAttribI4i”, (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glVertexAttribI4i”, (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;void APIENTRY glad_debug_impl_glRasterPos2iv(const GLint * arg0) {_pre_call_callback(“glRasterPos2iv”, (void*)glRasterPos2iv, 1, arg0); glad_glRasterPos2iv(arg0);_post_call_callback(“glRasterPos2iv”, (void*)glRasterPos2iv, 1, arg0);}PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv;PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) {_pre_call_callback(“glGetBufferSubData”, (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); glad_glGetBufferSubData(arg0, arg1, arg2, arg3);_post_call_callback(“glGetBufferSubData”, (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3);}PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;PFNGLTEXENVIVPROC glad_glTexEnviv;void APIENTRY glad_debug_impl_glTexEnviv(GLenum arg0, GLenum arg1, const GLint * arg2) {_pre_call_callback(“glTexEnviv”, (void*)glTexEnviv, 3, arg0, arg1, arg2); glad_glTexEnviv(arg0, arg1, arg2);_post_call_callback(“glTexEnviv”, (void*)glTexEnviv, 3, arg0, arg1, arg2);}PFNGLTEXENVIVPROC glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv;PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) {_pre_call_callback(“glBlendEquationSeparate”, (void*)glBlendEquationSeparate, 2, arg0, arg1); glad_glBlendEquationSeparate(arg0, arg1);_post_call_callback(“glBlendEquationSeparate”, (void*)glBlendEquationSeparate, 2, arg0, arg1);}PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) {_pre_call_callback(“glVertexAttribI1ui”, (void*)glVertexAttribI1ui, 2, arg0, arg1); glad_glVertexAttribI1ui(arg0, arg1);_post_call_callback(“glVertexAttribI1ui”, (void*)glVertexAttribI1ui, 2, arg0, arg1);}PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;PFNGLGENBUFFERSPROC glad_glGenBuffers;void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glGenBuffers”, (void*)glGenBuffers, 2, arg0, arg1); glad_glGenBuffers(arg0, arg1);_post_call_callback(“glGenBuffers”, (void*)glGenBuffers, 2, arg0, arg1);}PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;PFNGLSELECTBUFFERPROC glad_glSelectBuffer;void APIENTRY glad_debug_impl_glSelectBuffer(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glSelectBuffer”, (void*)glSelectBuffer, 2, arg0, arg1); glad_glSelectBuffer(arg0, arg1);_post_call_callback(“glSelectBuffer”, (void*)glSelectBuffer, 2, arg0, arg1);}PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer;PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) {_pre_call_callback(“glVertexAttrib2sv”, (void*)glVertexAttrib2sv, 2, arg0, arg1); glad_glVertexAttrib2sv(arg0, arg1);_post_call_callback(“glVertexAttrib2sv”, (void*)glVertexAttrib2sv, 2, arg0, arg1);}PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;PFNGLPUSHATTRIBPROC glad_glPushAttrib;void APIENTRY glad_debug_impl_glPushAttrib(GLbitfield arg0) {_pre_call_callback(“glPushAttrib”, (void*)glPushAttrib, 1, arg0); glad_glPushAttrib(arg0);_post_call_callback(“glPushAttrib”, (void*)glPushAttrib, 1, arg0);}PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib;PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) {_pre_call_callback(“glVertexAttribIPointer”, (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glVertexAttribIPointer”, (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;PFNGLBLENDFUNCPROC glad_glBlendFunc;void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) {_pre_call_callback(“glBlendFunc”, (void*)glBlendFunc, 2, arg0, arg1); glad_glBlendFunc(arg0, arg1);_post_call_callback(“glBlendFunc”, (void*)glBlendFunc, 2, arg0, arg1);}PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;PFNGLCREATEPROGRAMPROC glad_glCreateProgram;GLuint APIENTRY glad_debug_impl_glCreateProgram(void) {GLuint ret;_pre_call_callback(“glCreateProgram”, (void*)glCreateProgram, 0);ret =glad_glCreateProgram();_post_call_callback(“glCreateProgram”, (void*)glCreateProgram, 0);return ret;}PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;PFNGLTEXIMAGE3DPROC glad_glTexImage3D;void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) {_pre_call_callback(“glTexImage3D”, (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);_post_call_callback(“glTexImage3D”, (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);}PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsFramebuffer”, (void*)glIsFramebuffer, 1, arg0);ret =glad_glIsFramebuffer(arg0);_post_call_callback(“glIsFramebuffer”, (void*)glIsFramebuffer, 1, arg0);return ret;}PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;PFNGLLIGHTIVPROC glad_glLightiv;void APIENTRY glad_debug_impl_glLightiv(GLenum arg0, GLenum arg1, const GLint * arg2) {_pre_call_callback(“glLightiv”, (void*)glLightiv, 3, arg0, arg1, arg2); glad_glLightiv(arg0, arg1, arg2);_post_call_callback(“glLightiv”, (void*)glLightiv, 3, arg0, arg1, arg2);}PFNGLLIGHTIVPROC glad_debug_glLightiv = glad_debug_impl_glLightiv;PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) {_pre_call_callback(“glPrimitiveRestartIndex”, (void*)glPrimitiveRestartIndex, 1, arg0); glad_glPrimitiveRestartIndex(arg0);_post_call_callback(“glPrimitiveRestartIndex”, (void*)glPrimitiveRestartIndex, 1, arg0);}PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;PFNGLTEXGENFVPROC glad_glTexGenfv;void APIENTRY glad_debug_impl_glTexGenfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) {_pre_call_callback(“glTexGenfv”, (void*)glTexGenfv, 3, arg0, arg1, arg2); glad_glTexGenfv(arg0, arg1, arg2);_post_call_callback(“glTexGenfv”, (void*)glTexGenfv, 3, arg0, arg1, arg2);}PFNGLTEXGENFVPROC glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv;PFNGLNORMAL3XPROC glad_glNormal3x;void APIENTRY glad_debug_impl_glNormal3x(GLfixed arg0, GLfixed arg1, GLfixed arg2) {_pre_call_callback(“glNormal3x”, (void*)glNormal3x, 3, arg0, arg1, arg2); glad_glNormal3x(arg0, arg1, arg2);_post_call_callback(“glNormal3x”, (void*)glNormal3x, 3, arg0, arg1, arg2);}PFNGLNORMAL3XPROC glad_debug_glNormal3x = glad_debug_impl_glNormal3x;PFNGLENDPROC glad_glEnd;void APIENTRY glad_debug_impl_glEnd(void) {_pre_call_callback(“glEnd”, (void*)glEnd, 0); glad_glEnd();_post_call_callback(“glEnd”, (void*)glEnd, 0);}PFNGLENDPROC glad_debug_glEnd = glad_debug_impl_glEnd;PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) {_pre_call_callback(“glDeleteBuffers”, (void*)glDeleteBuffers, 2, arg0, arg1); glad_glDeleteBuffers(arg0, arg1);_post_call_callback(“glDeleteBuffers”, (void*)glDeleteBuffers, 2, arg0, arg1);}PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;PFNGLSCISSORPROC glad_glScissor;void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {_pre_call_callback(“glScissor”, (void*)glScissor, 4, arg0, arg1, arg2, arg3); glad_glScissor(arg0, arg1, arg2, arg3);_post_call_callback(“glScissor”, (void*)glScissor, 4, arg0, arg1, arg2, arg3);}PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor;PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glTexCoordP4uiv”, (void*)glTexCoordP4uiv, 2, arg0, arg1); glad_glTexCoordP4uiv(arg0, arg1);_post_call_callback(“glTexCoordP4uiv”, (void*)glTexCoordP4uiv, 2, arg0, arg1);}PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv;PFNGLCLIPPLANEPROC glad_glClipPlane;void APIENTRY glad_debug_impl_glClipPlane(GLenum arg0, const GLdouble * arg1) {_pre_call_callback(“glClipPlane”, (void*)glClipPlane, 2, arg0, arg1); glad_glClipPlane(arg0, arg1);_post_call_callback(“glClipPlane”, (void*)glClipPlane, 2, arg0, arg1);}PFNGLCLIPPLANEPROC glad_debug_glClipPlane = glad_debug_impl_glClipPlane;PFNGLPUSHNAMEPROC glad_glPushName;void APIENTRY glad_debug_impl_glPushName(GLuint arg0) {_pre_call_callback(“glPushName”, (void*)glPushName, 1, arg0); glad_glPushName(arg0);_post_call_callback(“glPushName”, (void*)glPushName, 1, arg0);}PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName;PFNGLTEXGENDVPROC glad_glTexGendv;void APIENTRY glad_debug_impl_glTexGendv(GLenum arg0, GLenum arg1, const GLdouble * arg2) {_pre_call_callback(“glTexGendv”, (void*)glTexGendv, 3, arg0, arg1, arg2); glad_glTexGendv(arg0, arg1, arg2);_post_call_callback(“glTexGendv”, (void*)glTexGendv, 3, arg0, arg1, arg2);}PFNGLTEXGENDVPROC glad_debug_glTexGendv = glad_debug_impl_glTexGendv;PFNGLINDEXUBPROC glad_glIndexub;void APIENTRY glad_debug_impl_glIndexub(GLubyte arg0) {_pre_call_callback(“glIndexub”, (void*)glIndexub, 1, arg0); glad_glIndexub(arg0);_post_call_callback(“glIndexub”, (void*)glIndexub, 1, arg0);}PFNGLINDEXUBPROC glad_debug_glIndexub = glad_debug_impl_glIndexub;PFNGLGETLIGHTXVPROC glad_glGetLightxv;void APIENTRY glad_debug_impl_glGetLightxv(GLenum arg0, GLenum arg1, GLfixed * arg2) {_pre_call_callback(“glGetLightxv”, (void*)glGetLightxv, 3, arg0, arg1, arg2); glad_glGetLightxv(arg0, arg1, arg2);_post_call_callback(“glGetLightxv”, (void*)glGetLightxv, 3, arg0, arg1, arg2);}PFNGLGETLIGHTXVPROC glad_debug_glGetLightxv = glad_debug_impl_glGetLightxv;PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glVertexP2uiv”, (void*)glVertexP2uiv, 2, arg0, arg1); glad_glVertexP2uiv(arg0, arg1);_post_call_callback(“glVertexP2uiv”, (void*)glVertexP2uiv, 2, arg0, arg1);}PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv;PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;void APIENTRY glad_debug_impl_glSecondaryColor3iv(const GLint * arg0) {_pre_call_callback(“glSecondaryColor3iv”, (void*)glSecondaryColor3iv, 1, arg0); glad_glSecondaryColor3iv(arg0);_post_call_callback(“glSecondaryColor3iv”, (void*)glSecondaryColor3iv, 1, arg0);}PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv;PFNGLRASTERPOS4IPROC glad_glRasterPos4i;void APIENTRY glad_debug_impl_glRasterPos4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {_pre_call_callback(“glRasterPos4i”, (void*)glRasterPos4i, 4, arg0, arg1, arg2, arg3); glad_glRasterPos4i(arg0, arg1, arg2, arg3);_post_call_callback(“glRasterPos4i”, (void*)glRasterPos4i, 4, arg0, arg1, arg2, arg3);}PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i;PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;void APIENTRY glad_debug_impl_glMultTransposeMatrixd(const GLdouble * arg0) {_pre_call_callback(“glMultTransposeMatrixd”, (void*)glMultTransposeMatrixd, 1, arg0); glad_glMultTransposeMatrixd(arg0);_post_call_callback(“glMultTransposeMatrixd”, (void*)glMultTransposeMatrixd, 1, arg0);}PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd;PFNGLCLEARCOLORPROC glad_glClearColor;void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glClearColor”, (void*)glClearColor, 4, arg0, arg1, arg2, arg3); glad_glClearColor(arg0, arg1, arg2, arg3);_post_call_callback(“glClearColor”, (void*)glClearColor, 4, arg0, arg1, arg2, arg3);}PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor;PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) {_pre_call_callback(“glVertexAttrib4uiv”, (void*)glVertexAttrib4uiv, 2, arg0, arg1); glad_glVertexAttrib4uiv(arg0, arg1);_post_call_callback(“glVertexAttrib4uiv”, (void*)glVertexAttrib4uiv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;PFNGLNORMAL3SPROC glad_glNormal3s;void APIENTRY glad_debug_impl_glNormal3s(GLshort arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glNormal3s”, (void*)glNormal3s, 3, arg0, arg1, arg2); glad_glNormal3s(arg0, arg1, arg2);_post_call_callback(“glNormal3s”, (void*)glNormal3s, 3, arg0, arg1, arg2);}PFNGLNORMAL3SPROC glad_debug_glNormal3s = glad_debug_impl_glNormal3s;PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) {_pre_call_callback(“glVertexAttrib4Niv”, (void*)glVertexAttrib4Niv, 2, arg0, arg1); glad_glVertexAttrib4Niv(arg0, arg1);_post_call_callback(“glVertexAttrib4Niv”, (void*)glVertexAttrib4Niv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) {_pre_call_callback(“glClearBufferiv”, (void*)glClearBufferiv, 3, arg0, arg1, arg2); glad_glClearBufferiv(arg0, arg1, arg2);_post_call_callback(“glClearBufferiv”, (void*)glClearBufferiv, 3, arg0, arg1, arg2);}PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) {_pre_call_callback(“glPointParameteri”, (void*)glPointParameteri, 2, arg0, arg1); glad_glPointParameteri(arg0, arg1);_post_call_callback(“glPointParameteri”, (void*)glPointParameteri, 2, arg0, arg1);}PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;PFNGLCOLORP4UIVPROC glad_glColorP4uiv;void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glColorP4uiv”, (void*)glColorP4uiv, 2, arg0, arg1); glad_glColorP4uiv(arg0, arg1);_post_call_callback(“glColorP4uiv”, (void*)glColorP4uiv, 2, arg0, arg1);}PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv;PFNGLBLENDCOLORPROC glad_glBlendColor;void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glBlendColor”, (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); glad_glBlendColor(arg0, arg1, arg2, arg3);_post_call_callback(“glBlendColor”, (void*)glBlendColor, 4, arg0, arg1, arg2, arg3);}PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor;PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;void APIENTRY glad_debug_impl_glWindowPos3d(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glWindowPos3d”, (void*)glWindowPos3d, 3, arg0, arg1, arg2); glad_glWindowPos3d(arg0, arg1, arg2);_post_call_callback(“glWindowPos3d”, (void*)glWindowPos3d, 3, arg0, arg1, arg2);}PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d;PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) {_pre_call_callback(“glVertexAttribI2uiv”, (void*)glVertexAttribI2uiv, 2, arg0, arg1); glad_glVertexAttribI2uiv(arg0, arg1);_post_call_callback(“glVertexAttribI2uiv”, (void*)glVertexAttribI2uiv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) {_pre_call_callback(“glSamplerParameterIuiv”, (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); glad_glSamplerParameterIuiv(arg0, arg1, arg2);_post_call_callback(“glSamplerParameterIuiv”, (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2);}PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;PFNGLUNIFORM3UIPROC glad_glUniform3ui;void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {_pre_call_callback(“glUniform3ui”, (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); glad_glUniform3ui(arg0, arg1, arg2, arg3);_post_call_callback(“glUniform3ui”, (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;PFNGLCOLOR4DVPROC glad_glColor4dv;void APIENTRY glad_debug_impl_glColor4dv(const GLdouble * arg0) {_pre_call_callback(“glColor4dv”, (void*)glColor4dv, 1, arg0); glad_glColor4dv(arg0);_post_call_callback(“glColor4dv”, (void*)glColor4dv, 1, arg0);}PFNGLCOLOR4DVPROC glad_debug_glColor4dv = glad_debug_impl_glColor4dv;PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) {_pre_call_callback(“glVertexAttribI4uiv”, (void*)glVertexAttribI4uiv, 2, arg0, arg1); glad_glVertexAttribI4uiv(arg0, arg1);_post_call_callback(“glVertexAttribI4uiv”, (void*)glVertexAttribI4uiv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;PFNGLCLEARCOLORXPROC glad_glClearColorx;void APIENTRY glad_debug_impl_glClearColorx(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {_pre_call_callback(“glClearColorx”, (void*)glClearColorx, 4, arg0, arg1, arg2, arg3); glad_glClearColorx(arg0, arg1, arg2, arg3);_post_call_callback(“glClearColorx”, (void*)glClearColorx, 4, arg0, arg1, arg2, arg3);}PFNGLCLEARCOLORXPROC glad_debug_glClearColorx = glad_debug_impl_glClearColorx;PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) {_pre_call_callback(“glPointParameterfv”, (void*)glPointParameterfv, 2, arg0, arg1); glad_glPointParameterfv(arg0, arg1);_post_call_callback(“glPointParameterfv”, (void*)glPointParameterfv, 2, arg0, arg1);}PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;void APIENTRY glad_debug_impl_glResumeTransformFeedback(void) {_pre_call_callback(“glResumeTransformFeedback”, (void*)glResumeTransformFeedback, 0); glad_glResumeTransformFeedback();_post_call_callback(“glResumeTransformFeedback”, (void*)glResumeTransformFeedback, 0);}PFNGLRESUMETRANSFORMFEEDBACKPROC glad_debug_glResumeTransformFeedback = glad_debug_impl_glResumeTransformFeedback;PFNGLUNIFORM2FVPROC glad_glUniform2fv;void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {_pre_call_callback(“glUniform2fv”, (void*)glUniform2fv, 3, arg0, arg1, arg2); glad_glUniform2fv(arg0, arg1, arg2);_post_call_callback(“glUniform2fv”, (void*)glUniform2fv, 3, arg0, arg1, arg2);}PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;void APIENTRY glad_debug_impl_glSecondaryColor3ub(GLubyte arg0, GLubyte arg1, GLubyte arg2) {_pre_call_callback(“glSecondaryColor3ub”, (void*)glSecondaryColor3ub, 3, arg0, arg1, arg2); glad_glSecondaryColor3ub(arg0, arg1, arg2);_post_call_callback(“glSecondaryColor3ub”, (void*)glSecondaryColor3ub, 3, arg0, arg1, arg2);}PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub;PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;void APIENTRY glad_debug_impl_glSecondaryColor3ui(GLuint arg0, GLuint arg1, GLuint arg2) {_pre_call_callback(“glSecondaryColor3ui”, (void*)glSecondaryColor3ui, 3, arg0, arg1, arg2); glad_glSecondaryColor3ui(arg0, arg1, arg2);_post_call_callback(“glSecondaryColor3ui”, (void*)glSecondaryColor3ui, 3, arg0, arg1, arg2);}PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui;PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;void APIENTRY glad_debug_impl_glTexCoord3dv(const GLdouble * arg0) {_pre_call_callback(“glTexCoord3dv”, (void*)glTexCoord3dv, 1, arg0); glad_glTexCoord3dv(arg0);_post_call_callback(“glTexCoord3dv”, (void*)glTexCoord3dv, 1, arg0);}PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv;PFNGLFOGXVPROC glad_glFogxv;void APIENTRY glad_debug_impl_glFogxv(GLenum arg0, const GLfixed * arg1) {_pre_call_callback(“glFogxv”, (void*)glFogxv, 2, arg0, arg1); glad_glFogxv(arg0, arg1);_post_call_callback(“glFogxv”, (void*)glFogxv, 2, arg0, arg1);}PFNGLFOGXVPROC glad_debug_glFogxv = glad_debug_impl_glFogxv;PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {_pre_call_callback(“glGetSamplerParameterIuiv”, (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); glad_glGetSamplerParameterIuiv(arg0, arg1, arg2);_post_call_callback(“glGetSamplerParameterIuiv”, (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2);}PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) {_pre_call_callback(“glBindBufferRange”, (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glBindBufferRange”, (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;PFNGLNORMAL3IVPROC glad_glNormal3iv;void APIENTRY glad_debug_impl_glNormal3iv(const GLint * arg0) {_pre_call_callback(“glNormal3iv”, (void*)glNormal3iv, 1, arg0); glad_glNormal3iv(arg0);_post_call_callback(“glNormal3iv”, (void*)glNormal3iv, 1, arg0);}PFNGLNORMAL3IVPROC glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv;PFNGLCLEARDEPTHXPROC glad_glClearDepthx;void APIENTRY glad_debug_impl_glClearDepthx(GLfixed arg0) {_pre_call_callback(“glClearDepthx”, (void*)glClearDepthx, 1, arg0); glad_glClearDepthx(arg0);_post_call_callback(“glClearDepthx”, (void*)glClearDepthx, 1, arg0);}PFNGLCLEARDEPTHXPROC glad_debug_glClearDepthx = glad_debug_impl_glClearDepthx;PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;void APIENTRY glad_debug_impl_glWindowPos3s(GLshort arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glWindowPos3s”, (void*)glWindowPos3s, 3, arg0, arg1, arg2); glad_glWindowPos3s(arg0, arg1, arg2);_post_call_callback(“glWindowPos3s”, (void*)glWindowPos3s, 3, arg0, arg1, arg2);}PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s;PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) {_pre_call_callback(“glPointParameterf”, (void*)glPointParameterf, 2, arg0, arg1); glad_glPointParameterf(arg0, arg1);_post_call_callback(“glPointParameterf”, (void*)glPointParameterf, 2, arg0, arg1);}PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;PFNGLCLEARDEPTHFPROC glad_glClearDepthf;void APIENTRY glad_debug_impl_glClearDepthf(GLfloat arg0) {_pre_call_callback(“glClearDepthf”, (void*)glClearDepthf, 1, arg0); glad_glClearDepthf(arg0);_post_call_callback(“glClearDepthf”, (void*)glClearDepthf, 1, arg0);}PFNGLCLEARDEPTHFPROC glad_debug_glClearDepthf = glad_debug_impl_glClearDepthf;PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) {_pre_call_callback(“glGetVertexAttribIuiv”, (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribIuiv(arg0, arg1, arg2);_post_call_callback(“glGetVertexAttribIuiv”, (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2);}PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;void APIENTRY glad_debug_impl_glWindowPos3i(GLint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glWindowPos3i”, (void*)glWindowPos3i, 3, arg0, arg1, arg2); glad_glWindowPos3i(arg0, arg1, arg2);_post_call_callback(“glWindowPos3i”, (void*)glWindowPos3i, 3, arg0, arg1, arg2);}PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i;PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;void APIENTRY glad_debug_impl_glMultiTexCoord4s(GLenum arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {_pre_call_callback(“glMultiTexCoord4s”, (void*)glMultiTexCoord4s, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiTexCoord4s(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glMultiTexCoord4s”, (void*)glMultiTexCoord4s, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s;PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;void APIENTRY glad_debug_impl_glWindowPos3f(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glWindowPos3f”, (void*)glWindowPos3f, 3, arg0, arg1, arg2); glad_glWindowPos3f(arg0, arg1, arg2);_post_call_callback(“glWindowPos3f”, (void*)glWindowPos3f, 3, arg0, arg1, arg2);}PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f;PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;void APIENTRY glad_debug_impl_glGenTransformFeedbacks(GLsizei arg0, GLuint * arg1) {_pre_call_callback(“glGenTransformFeedbacks”, (void*)glGenTransformFeedbacks, 2, arg0, arg1); glad_glGenTransformFeedbacks(arg0, arg1);_post_call_callback(“glGenTransformFeedbacks”, (void*)glGenTransformFeedbacks, 2, arg0, arg1);}PFNGLGENTRANSFORMFEEDBACKSPROC glad_debug_glGenTransformFeedbacks = glad_debug_impl_glGenTransformFeedbacks;PFNGLCOLOR3USPROC glad_glColor3us;void APIENTRY glad_debug_impl_glColor3us(GLushort arg0, GLushort arg1, GLushort arg2) {_pre_call_callback(“glColor3us”, (void*)glColor3us, 3, arg0, arg1, arg2); glad_glColor3us(arg0, arg1, arg2);_post_call_callback(“glColor3us”, (void*)glColor3us, 3, arg0, arg1, arg2);}PFNGLCOLOR3USPROC glad_debug_glColor3us = glad_debug_impl_glColor3us;PFNGLCOLOR3UIVPROC glad_glColor3uiv;void APIENTRY glad_debug_impl_glColor3uiv(const GLuint * arg0) {_pre_call_callback(“glColor3uiv”, (void*)glColor3uiv, 1, arg0); glad_glColor3uiv(arg0);_post_call_callback(“glColor3uiv”, (void*)glColor3uiv, 1, arg0);}PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv;PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) {_pre_call_callback(“glVertexAttrib4Nusv”, (void*)glVertexAttrib4Nusv, 2, arg0, arg1); glad_glVertexAttrib4Nusv(arg0, arg1);_post_call_callback(“glVertexAttrib4Nusv”, (void*)glVertexAttrib4Nusv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;PFNGLGETLIGHTIVPROC glad_glGetLightiv;void APIENTRY glad_debug_impl_glGetLightiv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetLightiv”, (void*)glGetLightiv, 3, arg0, arg1, arg2); glad_glGetLightiv(arg0, arg1, arg2);_post_call_callback(“glGetLightiv”, (void*)glGetLightiv, 3, arg0, arg1, arg2);}PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv;PFNGLDEPTHFUNCPROC glad_glDepthFunc;void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) {_pre_call_callback(“glDepthFunc”, (void*)glDepthFunc, 1, arg0); glad_glDepthFunc(arg0);_post_call_callback(“glDepthFunc”, (void*)glDepthFunc, 1, arg0);}PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) {_pre_call_callback(“glCompressedTexSubImage2D”, (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);_post_call_callback(“glCompressedTexSubImage2D”, (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);}PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;PFNGLLISTBASEPROC glad_glListBase;void APIENTRY glad_debug_impl_glListBase(GLuint arg0) {_pre_call_callback(“glListBase”, (void*)glListBase, 1, arg0); glad_glListBase(arg0);_post_call_callback(“glListBase”, (void*)glListBase, 1, arg0);}PFNGLLISTBASEPROC glad_debug_glListBase = glad_debug_impl_glListBase;PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;void APIENTRY glad_debug_impl_glMultiTexCoord4f(GLenum arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {_pre_call_callback(“glMultiTexCoord4f”, (void*)glMultiTexCoord4f, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiTexCoord4f(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glMultiTexCoord4f”, (void*)glMultiTexCoord4f, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f;PFNGLCOLOR3UBPROC glad_glColor3ub;void APIENTRY glad_debug_impl_glColor3ub(GLubyte arg0, GLubyte arg1, GLubyte arg2) {_pre_call_callback(“glColor3ub”, (void*)glColor3ub, 3, arg0, arg1, arg2); glad_glColor3ub(arg0, arg1, arg2);_post_call_callback(“glColor3ub”, (void*)glColor3ub, 3, arg0, arg1, arg2);}PFNGLCOLOR3UBPROC glad_debug_glColor3ub = glad_debug_impl_glColor3ub;PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;void APIENTRY glad_debug_impl_glMultiTexCoord4d(GLenum arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) {_pre_call_callback(“glMultiTexCoord4d”, (void*)glMultiTexCoord4d, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiTexCoord4d(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glMultiTexCoord4d”, (void*)glMultiTexCoord4d, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d;PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) {_pre_call_callback(“glVertexAttribI4bv”, (void*)glVertexAttribI4bv, 2, arg0, arg1); glad_glVertexAttribI4bv(arg0, arg1);_post_call_callback(“glVertexAttribI4bv”, (void*)glVertexAttribI4bv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) {_pre_call_callback(“glGetTexParameterfv”, (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); glad_glGetTexParameterfv(arg0, arg1, arg2);_post_call_callback(“glGetTexParameterfv”, (void*)glGetTexParameterfv, 3, arg0, arg1, arg2);}PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;PFNGLCOLOR3UIPROC glad_glColor3ui;void APIENTRY glad_debug_impl_glColor3ui(GLuint arg0, GLuint arg1, GLuint arg2) {_pre_call_callback(“glColor3ui”, (void*)glColor3ui, 3, arg0, arg1, arg2); glad_glColor3ui(arg0, arg1, arg2);_post_call_callback(“glColor3ui”, (void*)glColor3ui, 3, arg0, arg1, arg2);}PFNGLCOLOR3UIPROC glad_debug_glColor3ui = glad_debug_impl_glColor3ui;PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;void APIENTRY glad_debug_impl_glMultiTexCoord4i(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {_pre_call_callback(“glMultiTexCoord4i”, (void*)glMultiTexCoord4i, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiTexCoord4i(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glMultiTexCoord4i”, (void*)glMultiTexCoord4i, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i;PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;void APIENTRY glad_debug_impl_glGetPolygonStipple(GLubyte * arg0) {_pre_call_callback(“glGetPolygonStipple”, (void*)glGetPolygonStipple, 1, arg0); glad_glGetPolygonStipple(arg0);_post_call_callback(“glGetPolygonStipple”, (void*)glGetPolygonStipple, 1, arg0);}PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple;PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {GLenum ret;_pre_call_callback(“glClientWaitSync”, (void*)glClientWaitSync, 3, arg0, arg1, arg2);ret =glad_glClientWaitSync(arg0, arg1, arg2);_post_call_callback(“glClientWaitSync”, (void*)glClientWaitSync, 3, arg0, arg1, arg2);return ret;}PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) {_pre_call_callback(“glVertexAttribI4ui”, (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glVertexAttribI4ui”, (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;void APIENTRY glad_debug_impl_glMultiTexCoord4dv(GLenum arg0, const GLdouble * arg1) {_pre_call_callback(“glMultiTexCoord4dv”, (void*)glMultiTexCoord4dv, 2, arg0, arg1); glad_glMultiTexCoord4dv(arg0, arg1);_post_call_callback(“glMultiTexCoord4dv”, (void*)glMultiTexCoord4dv, 2, arg0, arg1);}PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv;PFNGLCOLORMASKPROC glad_glColorMask;void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {_pre_call_callback(“glColorMask”, (void*)glColorMask, 4, arg0, arg1, arg2, arg3); glad_glColorMask(arg0, arg1, arg2, arg3);_post_call_callback(“glColorMask”, (void*)glColorMask, 4, arg0, arg1, arg2, arg3);}PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask;PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) {_pre_call_callback(“glTexParameterIiv”, (void*)glTexParameterIiv, 3, arg0, arg1, arg2); glad_glTexParameterIiv(arg0, arg1, arg2);_post_call_callback(“glTexParameterIiv”, (void*)glTexParameterIiv, 3, arg0, arg1, arg2);}PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;PFNGLBLENDEQUATIONPROC glad_glBlendEquation;void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) {_pre_call_callback(“glBlendEquation”, (void*)glBlendEquation, 1, arg0); glad_glBlendEquation(arg0);_post_call_callback(“glBlendEquation”, (void*)glBlendEquation, 1, arg0);}PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) {GLint ret;_pre_call_callback(“glGetUniformLocation”, (void*)glGetUniformLocation, 2, arg0, arg1);ret =glad_glGetUniformLocation(arg0, arg1);_post_call_callback(“glGetUniformLocation”, (void*)glGetUniformLocation, 2, arg0, arg1);return ret;}PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetSamplerParameteriv”, (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); glad_glGetSamplerParameteriv(arg0, arg1, arg2);_post_call_callback(“glGetSamplerParameteriv”, (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2);}PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x;void APIENTRY glad_debug_impl_glMultiTexCoord4x(GLenum arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {_pre_call_callback(“glMultiTexCoord4x”, (void*)glMultiTexCoord4x, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiTexCoord4x(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glMultiTexCoord4x”, (void*)glMultiTexCoord4x, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLMULTITEXCOORD4XPROC glad_debug_glMultiTexCoord4x = glad_debug_impl_glMultiTexCoord4x;PFNGLRASTERPOS4SPROC glad_glRasterPos4s;void APIENTRY glad_debug_impl_glRasterPos4s(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3) {_pre_call_callback(“glRasterPos4s”, (void*)glRasterPos4s, 4, arg0, arg1, arg2, arg3); glad_glRasterPos4s(arg0, arg1, arg2, arg3);_post_call_callback(“glRasterPos4s”, (void*)glRasterPos4s, 4, arg0, arg1, arg2, arg3);}PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s;PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;void APIENTRY glad_debug_impl_glEndTransformFeedback(void) {_pre_call_callback(“glEndTransformFeedback”, (void*)glEndTransformFeedback, 0); glad_glEndTransformFeedback();_post_call_callback(“glEndTransformFeedback”, (void*)glEndTransformFeedback, 0);}PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) {_pre_call_callback(“glVertexAttrib4usv”, (void*)glVertexAttrib4usv, 2, arg0, arg1); glad_glVertexAttrib4usv(arg0, arg1);_post_call_callback(“glVertexAttrib4usv”, (void*)glVertexAttrib4usv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;void APIENTRY glad_debug_impl_glMultiTexCoord3dv(GLenum arg0, const GLdouble * arg1) {_pre_call_callback(“glMultiTexCoord3dv”, (void*)glMultiTexCoord3dv, 2, arg0, arg1); glad_glMultiTexCoord3dv(arg0, arg1);_post_call_callback(“glMultiTexCoord3dv”, (void*)glMultiTexCoord3dv, 2, arg0, arg1);}PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv;PFNGLCOLOR4SVPROC glad_glColor4sv;void APIENTRY glad_debug_impl_glColor4sv(const GLshort * arg0) {_pre_call_callback(“glColor4sv”, (void*)glColor4sv, 1, arg0); glad_glColor4sv(arg0);_post_call_callback(“glColor4sv”, (void*)glColor4sv, 1, arg0);}PFNGLCOLOR4SVPROC glad_debug_glColor4sv = glad_debug_impl_glColor4sv;PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;void APIENTRY glad_debug_impl_glPopClientAttrib(void) {_pre_call_callback(“glPopClientAttrib”, (void*)glPopClientAttrib, 0); glad_glPopClientAttrib();_post_call_callback(“glPopClientAttrib”, (void*)glPopClientAttrib, 0);}PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib;PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) {_pre_call_callback(“glBeginTransformFeedback”, (void*)glBeginTransformFeedback, 1, arg0); glad_glBeginTransformFeedback(arg0);_post_call_callback(“glBeginTransformFeedback”, (void*)glBeginTransformFeedback, 1, arg0);}PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;PFNGLFOGFPROC glad_glFogf;void APIENTRY glad_debug_impl_glFogf(GLenum arg0, GLfloat arg1) {_pre_call_callback(“glFogf”, (void*)glFogf, 2, arg0, arg1); glad_glFogf(arg0, arg1);_post_call_callback(“glFogf”, (void*)glFogf, 2, arg0, arg1);}PFNGLFOGFPROC glad_debug_glFogf = glad_debug_impl_glFogf;PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) {_pre_call_callback(“glVertexAttribI1iv”, (void*)glVertexAttribI1iv, 2, arg0, arg1); glad_glVertexAttribI1iv(arg0, arg1);_post_call_callback(“glVertexAttribI1iv”, (void*)glVertexAttribI1iv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;PFNGLPROGRAMBINARYPROC glad_glProgramBinary;void APIENTRY glad_debug_impl_glProgramBinary(GLuint arg0, GLenum arg1, const void * arg2, GLsizei arg3) {_pre_call_callback(“glProgramBinary”, (void*)glProgramBinary, 4, arg0, arg1, arg2, arg3); glad_glProgramBinary(arg0, arg1, arg2, arg3);_post_call_callback(“glProgramBinary”, (void*)glProgramBinary, 4, arg0, arg1, arg2, arg3);}PFNGLPROGRAMBINARYPROC glad_debug_glProgramBinary = glad_debug_impl_glProgramBinary;PFNGLISSAMPLERPROC glad_glIsSampler;GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsSampler”, (void*)glIsSampler, 1, arg0);ret =glad_glIsSampler(arg0);_post_call_callback(“glIsSampler”, (void*)glIsSampler, 1, arg0);return ret;}PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler;PFNGLVERTEXP3UIPROC glad_glVertexP3ui;void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glVertexP3ui”, (void*)glVertexP3ui, 2, arg0, arg1); glad_glVertexP3ui(arg0, arg1);_post_call_callback(“glVertexP3ui”, (void*)glVertexP3ui, 2, arg0, arg1);}PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui;PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) {_pre_call_callback(“glVertexAttribDivisor”, (void*)glVertexAttribDivisor, 2, arg0, arg1); glad_glVertexAttribDivisor(arg0, arg1);_post_call_callback(“glVertexAttribDivisor”, (void*)glVertexAttribDivisor, 2, arg0, arg1);}PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;PFNGLCLIPPLANEXPROC glad_glClipPlanex;void APIENTRY glad_debug_impl_glClipPlanex(GLenum arg0, const GLfixed * arg1) {_pre_call_callback(“glClipPlanex”, (void*)glClipPlanex, 2, arg0, arg1); glad_glClipPlanex(arg0, arg1);_post_call_callback(“glClipPlanex”, (void*)glClipPlanex, 2, arg0, arg1);}PFNGLCLIPPLANEXPROC glad_debug_glClipPlanex = glad_debug_impl_glClipPlanex;PFNGLCOLOR3IVPROC glad_glColor3iv;void APIENTRY glad_debug_impl_glColor3iv(const GLint * arg0) {_pre_call_callback(“glColor3iv”, (void*)glColor3iv, 1, arg0); glad_glColor3iv(arg0);_post_call_callback(“glColor3iv”, (void*)glColor3iv, 1, arg0);}PFNGLCOLOR3IVPROC glad_debug_glColor3iv = glad_debug_impl_glColor3iv;PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) {_pre_call_callback(“glCompressedTexImage1D”, (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glCompressedTexImage1D”, (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;void APIENTRY glad_debug_impl_glDeleteTransformFeedbacks(GLsizei arg0, const GLuint * arg1) {_pre_call_callback(“glDeleteTransformFeedbacks”, (void*)glDeleteTransformFeedbacks, 2, arg0, arg1); glad_glDeleteTransformFeedbacks(arg0, arg1);_post_call_callback(“glDeleteTransformFeedbacks”, (void*)glDeleteTransformFeedbacks, 2, arg0, arg1);}PFNGLDELETETRANSFORMFEEDBACKSPROC glad_debug_glDeleteTransformFeedbacks = glad_debug_impl_glDeleteTransformFeedbacks;PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) {_pre_call_callback(“glCopyTexSubImage1D”, (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glCopyTexSubImage1D”, (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;PFNGLTEXCOORD1IPROC glad_glTexCoord1i;void APIENTRY glad_debug_impl_glTexCoord1i(GLint arg0) {_pre_call_callback(“glTexCoord1i”, (void*)glTexCoord1i, 1, arg0); glad_glTexCoord1i(arg0);_post_call_callback(“glTexCoord1i”, (void*)glTexCoord1i, 1, arg0);}PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i;PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) {GLenum ret;_pre_call_callback(“glCheckFramebufferStatus”, (void*)glCheckFramebufferStatus, 1, arg0);ret =glad_glCheckFramebufferStatus(arg0);_post_call_callback(“glCheckFramebufferStatus”, (void*)glCheckFramebufferStatus, 1, arg0);return ret;}PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;PFNGLTEXCOORD1DPROC glad_glTexCoord1d;void APIENTRY glad_debug_impl_glTexCoord1d(GLdouble arg0) {_pre_call_callback(“glTexCoord1d”, (void*)glTexCoord1d, 1, arg0); glad_glTexCoord1d(arg0);_post_call_callback(“glTexCoord1d”, (void*)glTexCoord1d, 1, arg0);}PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d;PFNGLTEXCOORD1FPROC glad_glTexCoord1f;void APIENTRY glad_debug_impl_glTexCoord1f(GLfloat arg0) {_pre_call_callback(“glTexCoord1f”, (void*)glTexCoord1f, 1, arg0); glad_glTexCoord1f(arg0);_post_call_callback(“glTexCoord1f”, (void*)glTexCoord1f, 1, arg0);}PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f;PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;void APIENTRY glad_debug_impl_glEndConditionalRender(void) {_pre_call_callback(“glEndConditionalRender”, (void*)glEndConditionalRender, 0); glad_glEndConditionalRender();_post_call_callback(“glEndConditionalRender”, (void*)glEndConditionalRender, 0);}PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;void APIENTRY glad_debug_impl_glEnableClientState(GLenum arg0) {_pre_call_callback(“glEnableClientState”, (void*)glEnableClientState, 1, arg0); glad_glEnableClientState(arg0);_post_call_callback(“glEnableClientState”, (void*)glEnableClientState, 1, arg0);}PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState;PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) {_pre_call_callback(“glBindAttribLocation”, (void*)glBindAttribLocation, 3, arg0, arg1, arg2); glad_glBindAttribLocation(arg0, arg1, arg2);_post_call_callback(“glBindAttribLocation”, (void*)glBindAttribLocation, 3, arg0, arg1, arg2);}PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix4x2fv”, (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix4x2fv”, (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;void APIENTRY glad_debug_impl_glMultiTexCoord2sv(GLenum arg0, const GLshort * arg1) {_pre_call_callback(“glMultiTexCoord2sv”, (void*)glMultiTexCoord2sv, 2, arg0, arg1); glad_glMultiTexCoord2sv(arg0, arg1);_post_call_callback(“glMultiTexCoord2sv”, (void*)glMultiTexCoord2sv, 2, arg0, arg1);}PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv;PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) {_pre_call_callback(“glVertexAttrib1dv”, (void*)glVertexAttrib1dv, 2, arg0, arg1); glad_glVertexAttrib1dv(arg0, arg1);_post_call_callback(“glVertexAttrib1dv”, (void*)glVertexAttrib1dv, 2, arg0, arg1);}PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) {_pre_call_callback(“glDrawRangeElements”, (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glDrawRangeElements”, (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;PFNGLTEXCOORD1SPROC glad_glTexCoord1s;void APIENTRY glad_debug_impl_glTexCoord1s(GLshort arg0) {_pre_call_callback(“glTexCoord1s”, (void*)glTexCoord1s, 1, arg0); glad_glTexCoord1s(arg0);_post_call_callback(“glTexCoord1s”, (void*)glTexCoord1s, 1, arg0);}PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s;PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) {_pre_call_callback(“glBindBufferBase”, (void*)glBindBufferBase, 3, arg0, arg1, arg2); glad_glBindBufferBase(arg0, arg1, arg2);_post_call_callback(“glBindBufferBase”, (void*)glBindBufferBase, 3, arg0, arg1, arg2);}PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) {_pre_call_callback(“glBufferSubData”, (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); glad_glBufferSubData(arg0, arg1, arg2, arg3);_post_call_callback(“glBufferSubData”, (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3);}PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) {_pre_call_callback(“glVertexAttrib4iv”, (void*)glVertexAttrib4iv, 2, arg0, arg1); glad_glVertexAttrib4iv(arg0, arg1);_post_call_callback(“glVertexAttrib4iv”, (void*)glVertexAttrib4iv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;PFNGLGENLISTSPROC glad_glGenLists;GLuint APIENTRY glad_debug_impl_glGenLists(GLsizei arg0) {GLuint ret;_pre_call_callback(“glGenLists”, (void*)glGenLists, 1, arg0);ret =glad_glGenLists(arg0);_post_call_callback(“glGenLists”, (void*)glGenLists, 1, arg0);return ret;}PFNGLGENLISTSPROC glad_debug_glGenLists = glad_debug_impl_glGenLists;PFNGLCOLOR3BVPROC glad_glColor3bv;void APIENTRY glad_debug_impl_glColor3bv(const GLbyte * arg0) {_pre_call_callback(“glColor3bv”, (void*)glColor3bv, 1, arg0); glad_glColor3bv(arg0);_post_call_callback(“glColor3bv”, (void*)glColor3bv, 1, arg0);}PFNGLCOLOR3BVPROC glad_debug_glColor3bv = glad_debug_impl_glColor3bv;PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) {void * ret;_pre_call_callback(“glMapBufferRange”, (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3);ret =glad_glMapBufferRange(arg0, arg1, arg2, arg3);_post_call_callback(“glMapBufferRange”, (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3);return ret;}PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) {_pre_call_callback(“glFramebufferTexture”, (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); glad_glFramebufferTexture(arg0, arg1, arg2, arg3);_post_call_callback(“glFramebufferTexture”, (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3);}PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;PFNGLGETTEXGENDVPROC glad_glGetTexGendv;void APIENTRY glad_debug_impl_glGetTexGendv(GLenum arg0, GLenum arg1, GLdouble * arg2) {_pre_call_callback(“glGetTexGendv”, (void*)glGetTexGendv, 3, arg0, arg1, arg2); glad_glGetTexGendv(arg0, arg1, arg2);_post_call_callback(“glGetTexGendv”, (void*)glGetTexGendv, 3, arg0, arg1, arg2);}PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv;PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) {_pre_call_callback(“glMultiDrawArrays”, (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); glad_glMultiDrawArrays(arg0, arg1, arg2, arg3);_post_call_callback(“glMultiDrawArrays”, (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3);}PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;PFNGLENDLISTPROC glad_glEndList;void APIENTRY glad_debug_impl_glEndList(void) {_pre_call_callback(“glEndList”, (void*)glEndList, 0); glad_glEndList();_post_call_callback(“glEndList”, (void*)glEndList, 0);}PFNGLENDLISTPROC glad_debug_glEndList = glad_debug_impl_glEndList;PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;void APIENTRY glad_debug_impl_glVertexP4uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glVertexP4uiv”, (void*)glVertexP4uiv, 2, arg0, arg1); glad_glVertexP4uiv(arg0, arg1);_post_call_callback(“glVertexP4uiv”, (void*)glVertexP4uiv, 2, arg0, arg1);}PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv;PFNGLUNIFORM2UIPROC glad_glUniform2ui;void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) {_pre_call_callback(“glUniform2ui”, (void*)glUniform2ui, 3, arg0, arg1, arg2); glad_glUniform2ui(arg0, arg1, arg2);_post_call_callback(“glUniform2ui”, (void*)glUniform2ui, 3, arg0, arg1, arg2);}PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) {_pre_call_callback(“glVertexAttribI2iv”, (void*)glVertexAttribI2iv, 2, arg0, arg1); glad_glVertexAttribI2iv(arg0, arg1);_post_call_callback(“glVertexAttribI2iv”, (void*)glVertexAttribI2iv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;PFNGLCOLOR3USVPROC glad_glColor3usv;void APIENTRY glad_debug_impl_glColor3usv(const GLushort * arg0) {_pre_call_callback(“glColor3usv”, (void*)glColor3usv, 1, arg0); glad_glColor3usv(arg0);_post_call_callback(“glColor3usv”, (void*)glColor3usv, 1, arg0);}PFNGLCOLOR3USVPROC glad_debug_glColor3usv = glad_debug_impl_glColor3usv;PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;void APIENTRY glad_debug_impl_glWindowPos2fv(const GLfloat * arg0) {_pre_call_callback(“glWindowPos2fv”, (void*)glWindowPos2fv, 1, arg0); glad_glWindowPos2fv(arg0);_post_call_callback(“glWindowPos2fv”, (void*)glWindowPos2fv, 1, arg0);}PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv;PFNGLCLIPPLANEFPROC glad_glClipPlanef;void APIENTRY glad_debug_impl_glClipPlanef(GLenum arg0, const GLfloat * arg1) {_pre_call_callback(“glClipPlanef”, (void*)glClipPlanef, 2, arg0, arg1); glad_glClipPlanef(arg0, arg1);_post_call_callback(“glClipPlanef”, (void*)glClipPlanef, 2, arg0, arg1);}PFNGLCLIPPLANEFPROC glad_debug_glClipPlanef = glad_debug_impl_glClipPlanef;PFNGLDISABLEIPROC glad_glDisablei;void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) {_pre_call_callback(“glDisablei”, (void*)glDisablei, 2, arg0, arg1); glad_glDisablei(arg0, arg1);_post_call_callback(“glDisablei”, (void*)glDisablei, 2, arg0, arg1);}PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei;PFNGLINDEXMASKPROC glad_glIndexMask;void APIENTRY glad_debug_impl_glIndexMask(GLuint arg0) {_pre_call_callback(“glIndexMask”, (void*)glIndexMask, 1, arg0); glad_glIndexMask(arg0);_post_call_callback(“glIndexMask”, (void*)glIndexMask, 1, arg0);}PFNGLINDEXMASKPROC glad_debug_glIndexMask = glad_debug_impl_glIndexMask;PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;void APIENTRY glad_debug_impl_glPushClientAttrib(GLbitfield arg0) {_pre_call_callback(“glPushClientAttrib”, (void*)glPushClientAttrib, 1, arg0); glad_glPushClientAttrib(arg0);_post_call_callback(“glPushClientAttrib”, (void*)glPushClientAttrib, 1, arg0);}PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib;PFNGLSHADERSOURCEPROC glad_glShaderSource;void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) {_pre_call_callback(“glShaderSource”, (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); glad_glShaderSource(arg0, arg1, arg2, arg3);_post_call_callback(“glShaderSource”, (void*)glShaderSource, 4, arg0, arg1, arg2, arg3);}PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource;PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {_pre_call_callback(“glGetActiveUniformBlockName”, (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glGetActiveUniformBlockName”, (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) {_pre_call_callback(“glVertexAttribI3uiv”, (void*)glVertexAttribI3uiv, 2, arg0, arg1); glad_glVertexAttribI3uiv(arg0, arg1);_post_call_callback(“glVertexAttribI3uiv”, (void*)glVertexAttribI3uiv, 2, arg0, arg1);}PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;GLboolean APIENTRY glad_debug_impl_glIsTransformFeedback(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsTransformFeedback”, (void*)glIsTransformFeedback, 1, arg0);ret =glad_glIsTransformFeedback(arg0);_post_call_callback(“glIsTransformFeedback”, (void*)glIsTransformFeedback, 1, arg0);return ret;}PFNGLISTRANSFORMFEEDBACKPROC glad_debug_glIsTransformFeedback = glad_debug_impl_glIsTransformFeedback;PFNGLCLEARACCUMPROC glad_glClearAccum;void APIENTRY glad_debug_impl_glClearAccum(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glClearAccum”, (void*)glClearAccum, 4, arg0, arg1, arg2, arg3); glad_glClearAccum(arg0, arg1, arg2, arg3);_post_call_callback(“glClearAccum”, (void*)glClearAccum, 4, arg0, arg1, arg2, arg3);}PFNGLCLEARACCUMPROC glad_debug_glClearAccum = glad_debug_impl_glClearAccum;PFNGLGETSYNCIVPROC glad_glGetSynciv;void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) {_pre_call_callback(“glGetSynciv”, (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glGetSynciv”, (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glTexCoordP2uiv”, (void*)glTexCoordP2uiv, 2, arg0, arg1); glad_glTexCoordP2uiv(arg0, arg1);_post_call_callback(“glTexCoordP2uiv”, (void*)glTexCoordP2uiv, 2, arg0, arg1);}PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv;PFNGLUNIFORM2FPROC glad_glUniform2f;void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glUniform2f”, (void*)glUniform2f, 3, arg0, arg1, arg2); glad_glUniform2f(arg0, arg1, arg2);_post_call_callback(“glUniform2f”, (void*)glUniform2f, 3, arg0, arg1, arg2);}PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f;PFNGLBEGINQUERYPROC glad_glBeginQuery;void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) {_pre_call_callback(“glBeginQuery”, (void*)glBeginQuery, 2, arg0, arg1); glad_glBeginQuery(arg0, arg1);_post_call_callback(“glBeginQuery”, (void*)glBeginQuery, 2, arg0, arg1);}PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) {GLuint ret;_pre_call_callback(“glGetUniformBlockIndex”, (void*)glGetUniformBlockIndex, 2, arg0, arg1);ret =glad_glGetUniformBlockIndex(arg0, arg1);_post_call_callback(“glGetUniformBlockIndex”, (void*)glGetUniformBlockIndex, 2, arg0, arg1);return ret;}PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;PFNGLBINDBUFFERPROC glad_glBindBuffer;void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) {_pre_call_callback(“glBindBuffer”, (void*)glBindBuffer, 2, arg0, arg1); glad_glBindBuffer(arg0, arg1);_post_call_callback(“glBindBuffer”, (void*)glBindBuffer, 2, arg0, arg1);}PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;PFNGLMAP2DPROC glad_glMap2d;void APIENTRY glad_debug_impl_glMap2d(GLenum arg0, GLdouble arg1, GLdouble arg2, GLint arg3, GLint arg4, GLdouble arg5, GLdouble arg6, GLint arg7, GLint arg8, const GLdouble * arg9) {_pre_call_callback(“glMap2d”, (void*)glMap2d, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glMap2d(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);_post_call_callback(“glMap2d”, (void*)glMap2d, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);}PFNGLMAP2DPROC glad_debug_glMap2d = glad_debug_impl_glMap2d;PFNGLMAP2FPROC glad_glMap2f;void APIENTRY glad_debug_impl_glMap2f(GLenum arg0, GLfloat arg1, GLfloat arg2, GLint arg3, GLint arg4, GLfloat arg5, GLfloat arg6, GLint arg7, GLint arg8, const GLfloat * arg9) {_pre_call_callback(“glMap2f”, (void*)glMap2f, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glMap2f(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);_post_call_callback(“glMap2f”, (void*)glMap2f, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);}PFNGLMAP2FPROC glad_debug_glMap2f = glad_debug_impl_glMap2f;PFNGLVERTEX4DPROC glad_glVertex4d;void APIENTRY glad_debug_impl_glVertex4d(GLdouble arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {_pre_call_callback(“glVertex4d”, (void*)glVertex4d, 4, arg0, arg1, arg2, arg3); glad_glVertex4d(arg0, arg1, arg2, arg3);_post_call_callback(“glVertex4d”, (void*)glVertex4d, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEX4DPROC glad_debug_glVertex4d = glad_debug_impl_glVertex4d;PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix2fv”, (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix2fv”, (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;void APIENTRY glad_debug_impl_glTexCoord1sv(const GLshort * arg0) {_pre_call_callback(“glTexCoord1sv”, (void*)glTexCoord1sv, 1, arg0); glad_glTexCoord1sv(arg0);_post_call_callback(“glTexCoord1sv”, (void*)glTexCoord1sv, 1, arg0);}PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv;PFNGLBUFFERDATAPROC glad_glBufferData;void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) {_pre_call_callback(“glBufferData”, (void*)glBufferData, 4, arg0, arg1, arg2, arg3); glad_glBufferData(arg0, arg1, arg2, arg3);_post_call_callback(“glBufferData”, (void*)glBufferData, 4, arg0, arg1, arg2, arg3);}PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData;PFNGLEVALPOINT1PROC glad_glEvalPoint1;void APIENTRY glad_debug_impl_glEvalPoint1(GLint arg0) {_pre_call_callback(“glEvalPoint1”, (void*)glEvalPoint1, 1, arg0); glad_glEvalPoint1(arg0);_post_call_callback(“glEvalPoint1”, (void*)glEvalPoint1, 1, arg0);}PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1;PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetTexParameterIiv”, (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); glad_glGetTexParameterIiv(arg0, arg1, arg2);_post_call_callback(“glGetTexParameterIiv”, (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2);}PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;void APIENTRY glad_debug_impl_glTexCoord1dv(const GLdouble * arg0) {_pre_call_callback(“glTexCoord1dv”, (void*)glTexCoord1dv, 1, arg0); glad_glTexCoord1dv(arg0);_post_call_callback(“glTexCoord1dv”, (void*)glTexCoord1dv, 1, arg0);}PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv;PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) {_pre_call_callback(“glTexCoordP1ui”, (void*)glTexCoordP1ui, 2, arg0, arg1); glad_glTexCoordP1ui(arg0, arg1);_post_call_callback(“glTexCoordP1ui”, (void*)glTexCoordP1ui, 2, arg0, arg1);}PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui;PFNGLGETERRORPROC glad_glGetError;GLenum APIENTRY glad_debug_impl_glGetError(void) {GLenum ret;_pre_call_callback(“glGetError”, (void*)glGetError, 0);ret =glad_glGetError();_post_call_callback(“glGetError”, (void*)glGetError, 0);return ret;}PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError;PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;void APIENTRY glad_debug_impl_glGetTexEnviv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetTexEnviv”, (void*)glGetTexEnviv, 3, arg0, arg1, arg2); glad_glGetTexEnviv(arg0, arg1, arg2);_post_call_callback(“glGetTexEnviv”, (void*)glGetTexEnviv, 3, arg0, arg1, arg2);}PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv;PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetProgramiv”, (void*)glGetProgramiv, 3, arg0, arg1, arg2); glad_glGetProgramiv(arg0, arg1, arg2);_post_call_callback(“glGetProgramiv”, (void*)glGetProgramiv, 3, arg0, arg1, arg2);}PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {_pre_call_callback(“glVertexAttribP2ui”, (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribP2ui”, (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;PFNGLGETFLOATVPROC glad_glGetFloatv;void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) {_pre_call_callback(“glGetFloatv”, (void*)glGetFloatv, 2, arg0, arg1); glad_glGetFloatv(arg0, arg1);_post_call_callback(“glGetFloatv”, (void*)glGetFloatv, 2, arg0, arg1);}PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) {_pre_call_callback(“glTexSubImage1D”, (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glTexSubImage1D”, (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;void APIENTRY glad_debug_impl_glMultiTexCoord2fv(GLenum arg0, const GLfloat * arg1) {_pre_call_callback(“glMultiTexCoord2fv”, (void*)glMultiTexCoord2fv, 2, arg0, arg1); glad_glMultiTexCoord2fv(arg0, arg1);_post_call_callback(“glMultiTexCoord2fv”, (void*)glMultiTexCoord2fv, 2, arg0, arg1);}PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv;PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) {_pre_call_callback(“glVertexAttrib2fv”, (void*)glVertexAttrib2fv, 2, arg0, arg1); glad_glVertexAttrib2fv(arg0, arg1);_post_call_callback(“glVertexAttrib2fv”, (void*)glVertexAttrib2fv, 2, arg0, arg1);}PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;void APIENTRY glad_debug_impl_glEvalCoord1d(GLdouble arg0) {_pre_call_callback(“glEvalCoord1d”, (void*)glEvalCoord1d, 1, arg0); glad_glEvalCoord1d(arg0);_post_call_callback(“glEvalCoord1d”, (void*)glEvalCoord1d, 1, arg0);}PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d;PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) {_pre_call_callback(“glGetTexLevelParameterfv”, (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3);_post_call_callback(“glGetTexLevelParameterfv”, (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3);}PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;void APIENTRY glad_debug_impl_glEvalCoord1f(GLfloat arg0) {_pre_call_callback(“glEvalCoord1f”, (void*)glEvalCoord1f, 1, arg0); glad_glEvalCoord1f(arg0);_post_call_callback(“glEvalCoord1f”, (void*)glEvalCoord1f, 1, arg0);}PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f;PFNGLPIXELMAPFVPROC glad_glPixelMapfv;void APIENTRY glad_debug_impl_glPixelMapfv(GLenum arg0, GLsizei arg1, const GLfloat * arg2) {_pre_call_callback(“glPixelMapfv”, (void*)glPixelMapfv, 3, arg0, arg1, arg2); glad_glPixelMapfv(arg0, arg1, arg2);_post_call_callback(“glPixelMapfv”, (void*)glPixelMapfv, 3, arg0, arg1, arg2);}PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv;PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) {_pre_call_callback(“glVertexAttribP3uiv”, (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3);_post_call_callback(“glVertexAttribP3uiv”, (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;void APIENTRY glad_debug_impl_glGetPixelMapusv(GLenum arg0, GLushort * arg1) {_pre_call_callback(“glGetPixelMapusv”, (void*)glGetPixelMapusv, 2, arg0, arg1); glad_glGetPixelMapusv(arg0, arg1);_post_call_callback(“glGetPixelMapusv”, (void*)glGetPixelMapusv, 2, arg0, arg1);}PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv;PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) {_pre_call_callback(“glSecondaryColorP3uiv”, (void*)glSecondaryColorP3uiv, 2, arg0, arg1); glad_glSecondaryColorP3uiv(arg0, arg1);_post_call_callback(“glSecondaryColorP3uiv”, (void*)glSecondaryColorP3uiv, 2, arg0, arg1);}PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv;PFNGLGETINTEGERVPROC glad_glGetIntegerv;void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) {_pre_call_callback(“glGetIntegerv”, (void*)glGetIntegerv, 2, arg0, arg1); glad_glGetIntegerv(arg0, arg1);_post_call_callback(“glGetIntegerv”, (void*)glGetIntegerv, 2, arg0, arg1);}PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;PFNGLACCUMPROC glad_glAccum;void APIENTRY glad_debug_impl_glAccum(GLenum arg0, GLfloat arg1) {_pre_call_callback(“glAccum”, (void*)glAccum, 2, arg0, arg1); glad_glAccum(arg0, arg1);_post_call_callback(“glAccum”, (void*)glAccum, 2, arg0, arg1);}PFNGLACCUMPROC glad_debug_glAccum = glad_debug_impl_glAccum;PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) {_pre_call_callback(“glGetBufferPointerv”, (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); glad_glGetBufferPointerv(arg0, arg1, arg2);_post_call_callback(“glGetBufferPointerv”, (void*)glGetBufferPointerv, 3, arg0, arg1, arg2);}PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetVertexAttribIiv”, (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribIiv(arg0, arg1, arg2);_post_call_callback(“glGetVertexAttribIiv”, (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2);}PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;void APIENTRY glad_debug_impl_glRasterPos4dv(const GLdouble * arg0) {_pre_call_callback(“glRasterPos4dv”, (void*)glRasterPos4dv, 1, arg0); glad_glRasterPos4dv(arg0);_post_call_callback(“glRasterPos4dv”, (void*)glRasterPos4dv, 1, arg0);}PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv;PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;void APIENTRY glad_debug_impl_glTexCoord2iv(const GLint * arg0) {_pre_call_callback(“glTexCoord2iv”, (void*)glTexCoord2iv, 1, arg0); glad_glTexCoord2iv(arg0);_post_call_callback(“glTexCoord2iv”, (void*)glTexCoord2iv, 1, arg0);}PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv;PFNGLISQUERYPROC glad_glIsQuery;GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsQuery”, (void*)glIsQuery, 1, arg0);ret =glad_glIsQuery(arg0);_post_call_callback(“glIsQuery”, (void*)glIsQuery, 1, arg0);return ret;}PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery;PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) {_pre_call_callback(“glVertexAttrib4sv”, (void*)glVertexAttrib4sv, 2, arg0, arg1); glad_glVertexAttrib4sv(arg0, arg1);_post_call_callback(“glVertexAttrib4sv”, (void*)glVertexAttrib4sv, 2, arg0, arg1);}PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;void APIENTRY glad_debug_impl_glWindowPos3dv(const GLdouble * arg0) {_pre_call_callback(“glWindowPos3dv”, (void*)glWindowPos3dv, 1, arg0); glad_glWindowPos3dv(arg0);_post_call_callback(“glWindowPos3dv”, (void*)glWindowPos3dv, 1, arg0);}PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv;PFNGLTEXIMAGE2DPROC glad_glTexImage2D;void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) {_pre_call_callback(“glTexImage2D”, (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);_post_call_callback(“glTexImage2D”, (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);}PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;PFNGLSTENCILMASKPROC glad_glStencilMask;void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) {_pre_call_callback(“glStencilMask”, (void*)glStencilMask, 1, arg0); glad_glStencilMask(arg0);_post_call_callback(“glStencilMask”, (void*)glStencilMask, 1, arg0);}PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask;PFNGLLOADMATRIXXPROC glad_glLoadMatrixx;void APIENTRY glad_debug_impl_glLoadMatrixx(const GLfixed * arg0) {_pre_call_callback(“glLoadMatrixx”, (void*)glLoadMatrixx, 1, arg0); glad_glLoadMatrixx(arg0);_post_call_callback(“glLoadMatrixx”, (void*)glLoadMatrixx, 1, arg0);}PFNGLLOADMATRIXXPROC glad_debug_glLoadMatrixx = glad_debug_impl_glLoadMatrixx;PFNGLDRAWPIXELSPROC glad_glDrawPixels;void APIENTRY glad_debug_impl_glDrawPixels(GLsizei arg0, GLsizei arg1, GLenum arg2, GLenum arg3, const void * arg4) {_pre_call_callback(“glDrawPixels”, (void*)glDrawPixels, 5, arg0, arg1, arg2, arg3, arg4); glad_glDrawPixels(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glDrawPixels”, (void*)glDrawPixels, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels;PFNGLMULTMATRIXDPROC glad_glMultMatrixd;void APIENTRY glad_debug_impl_glMultMatrixd(const GLdouble * arg0) {_pre_call_callback(“glMultMatrixd”, (void*)glMultMatrixd, 1, arg0); glad_glMultMatrixd(arg0);_post_call_callback(“glMultMatrixd”, (void*)glMultMatrixd, 1, arg0);}PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd;PFNGLMULTMATRIXFPROC glad_glMultMatrixf;void APIENTRY glad_debug_impl_glMultMatrixf(const GLfloat * arg0) {_pre_call_callback(“glMultMatrixf”, (void*)glMultMatrixf, 1, arg0); glad_glMultMatrixf(arg0);_post_call_callback(“glMultMatrixf”, (void*)glMultMatrixf, 1, arg0);}PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf;PFNGLISTEXTUREPROC glad_glIsTexture;GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) {GLboolean ret;_pre_call_callback(“glIsTexture”, (void*)glIsTexture, 1, arg0);ret =glad_glIsTexture(arg0);_post_call_callback(“glIsTexture”, (void*)glIsTexture, 1, arg0);return ret;}PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture;PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;void APIENTRY glad_debug_impl_glGetMaterialiv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetMaterialiv”, (void*)glGetMaterialiv, 3, arg0, arg1, arg2); glad_glGetMaterialiv(arg0, arg1, arg2);_post_call_callback(“glGetMaterialiv”, (void*)glGetMaterialiv, 3, arg0, arg1, arg2);}PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv;PFNGLUNIFORM1FVPROC glad_glUniform1fv;void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {_pre_call_callback(“glUniform1fv”, (void*)glUniform1fv, 3, arg0, arg1, arg2); glad_glUniform1fv(arg0, arg1, arg2);_post_call_callback(“glUniform1fv”, (void*)glUniform1fv, 3, arg0, arg1, arg2);}PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;void APIENTRY glad_debug_impl_glLoadMatrixf(const GLfloat * arg0) {_pre_call_callback(“glLoadMatrixf”, (void*)glLoadMatrixf, 1, arg0); glad_glLoadMatrixf(arg0);_post_call_callback(“glLoadMatrixf”, (void*)glLoadMatrixf, 1, arg0);}PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf;PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;void APIENTRY glad_debug_impl_glLoadMatrixd(const GLdouble * arg0) {_pre_call_callback(“glLoadMatrixd”, (void*)glLoadMatrixd, 1, arg0); glad_glLoadMatrixd(arg0);_post_call_callback(“glLoadMatrixd”, (void*)glLoadMatrixd, 1, arg0);}PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd;PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) {_pre_call_callback(“glTexParameterfv”, (void*)glTexParameterfv, 3, arg0, arg1, arg2); glad_glTexParameterfv(arg0, arg1, arg2);_post_call_callback(“glTexParameterfv”, (void*)glTexParameterfv, 3, arg0, arg1, arg2);}PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix3fv”, (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix3fv”, (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;PFNGLFRUSTUMXPROC glad_glFrustumx;void APIENTRY glad_debug_impl_glFrustumx(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {_pre_call_callback(“glFrustumx”, (void*)glFrustumx, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glFrustumx(arg0, arg1, arg2, arg3, arg4, arg5);_post_call_callback(“glFrustumx”, (void*)glFrustumx, 6, arg0, arg1, arg2, arg3, arg4, arg5);}PFNGLFRUSTUMXPROC glad_debug_glFrustumx = glad_debug_impl_glFrustumx;PFNGLVERTEX4FPROC glad_glVertex4f;void APIENTRY glad_debug_impl_glVertex4f(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {_pre_call_callback(“glVertex4f”, (void*)glVertex4f, 4, arg0, arg1, arg2, arg3); glad_glVertex4f(arg0, arg1, arg2, arg3);_post_call_callback(“glVertex4f”, (void*)glVertex4f, 4, arg0, arg1, arg2, arg3);}PFNGLVERTEX4FPROC glad_debug_glVertex4f = glad_debug_impl_glVertex4f;PFNGLRECTSVPROC glad_glRectsv;void APIENTRY glad_debug_impl_glRectsv(const GLshort * arg0, const GLshort * arg1) {_pre_call_callback(“glRectsv”, (void*)glRectsv, 2, arg0, arg1); glad_glRectsv(arg0, arg1);_post_call_callback(“glRectsv”, (void*)glRectsv, 2, arg0, arg1);}PFNGLRECTSVPROC glad_debug_glRectsv = glad_debug_impl_glRectsv;PFNGLCOLOR4USVPROC glad_glColor4usv;void APIENTRY glad_debug_impl_glColor4usv(const GLushort * arg0) {_pre_call_callback(“glColor4usv”, (void*)glColor4usv, 1, arg0); glad_glColor4usv(arg0);_post_call_callback(“glColor4usv”, (void*)glColor4usv, 1, arg0);}PFNGLCOLOR4USVPROC glad_debug_glColor4usv = glad_debug_impl_glColor4usv;PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;void APIENTRY glad_debug_impl_glPolygonStipple(const GLubyte * arg0) {_pre_call_callback(“glPolygonStipple”, (void*)glPolygonStipple, 1, arg0); glad_glPolygonStipple(arg0);_post_call_callback(“glPolygonStipple”, (void*)glPolygonStipple, 1, arg0);}PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple;PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;void APIENTRY glad_debug_impl_glInterleavedArrays(GLenum arg0, GLsizei arg1, const void * arg2) {_pre_call_callback(“glInterleavedArrays”, (void*)glInterleavedArrays, 3, arg0, arg1, arg2); glad_glInterleavedArrays(arg0, arg1, arg2);_post_call_callback(“glInterleavedArrays”, (void*)glInterleavedArrays, 3, arg0, arg1, arg2);}PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays;PFNGLNORMAL3IPROC glad_glNormal3i;void APIENTRY glad_debug_impl_glNormal3i(GLint arg0, GLint arg1, GLint arg2) {_pre_call_callback(“glNormal3i”, (void*)glNormal3i, 3, arg0, arg1, arg2); glad_glNormal3i(arg0, arg1, arg2);_post_call_callback(“glNormal3i”, (void*)glNormal3i, 3, arg0, arg1, arg2);}PFNGLNORMAL3IPROC glad_debug_glNormal3i = glad_debug_impl_glNormal3i;PFNGLNORMAL3FPROC glad_glNormal3f;void APIENTRY glad_debug_impl_glNormal3f(GLfloat arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glNormal3f”, (void*)glNormal3f, 3, arg0, arg1, arg2); glad_glNormal3f(arg0, arg1, arg2);_post_call_callback(“glNormal3f”, (void*)glNormal3f, 3, arg0, arg1, arg2);}PFNGLNORMAL3FPROC glad_debug_glNormal3f = glad_debug_impl_glNormal3f;PFNGLNORMAL3DPROC glad_glNormal3d;void APIENTRY glad_debug_impl_glNormal3d(GLdouble arg0, GLdouble arg1, GLdouble arg2) {_pre_call_callback(“glNormal3d”, (void*)glNormal3d, 3, arg0, arg1, arg2); glad_glNormal3d(arg0, arg1, arg2);_post_call_callback(“glNormal3d”, (void*)glNormal3d, 3, arg0, arg1, arg2);}PFNGLNORMAL3DPROC glad_debug_glNormal3d = glad_debug_impl_glNormal3d;PFNGLNORMAL3BPROC glad_glNormal3b;void APIENTRY glad_debug_impl_glNormal3b(GLbyte arg0, GLbyte arg1, GLbyte arg2) {_pre_call_callback(“glNormal3b”, (void*)glNormal3b, 3, arg0, arg1, arg2); glad_glNormal3b(arg0, arg1, arg2);_post_call_callback(“glNormal3b”, (void*)glNormal3b, 3, arg0, arg1, arg2);}PFNGLNORMAL3BPROC glad_debug_glNormal3b = glad_debug_impl_glNormal3b;PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;void APIENTRY glad_debug_impl_glPixelMapusv(GLenum arg0, GLsizei arg1, const GLushort * arg2) {_pre_call_callback(“glPixelMapusv”, (void*)glPixelMapusv, 3, arg0, arg1, arg2); glad_glPixelMapusv(arg0, arg1, arg2);_post_call_callback(“glPixelMapusv”, (void*)glPixelMapusv, 3, arg0, arg1, arg2);}PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv;PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv;void APIENTRY glad_debug_impl_glTexParameterxv(GLenum arg0, GLenum arg1, const GLfixed * arg2) {_pre_call_callback(“glTexParameterxv”, (void*)glTexParameterxv, 3, arg0, arg1, arg2); glad_glTexParameterxv(arg0, arg1, arg2);_post_call_callback(“glTexParameterxv”, (void*)glTexParameterxv, 3, arg0, arg1, arg2);}PFNGLTEXPARAMETERXVPROC glad_debug_glTexParameterxv = glad_debug_impl_glTexParameterxv;PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;void APIENTRY glad_debug_impl_glGetTexGeniv(GLenum arg0, GLenum arg1, GLint * arg2) {_pre_call_callback(“glGetTexGeniv”, (void*)glGetTexGeniv, 3, arg0, arg1, arg2); glad_glGetTexGeniv(arg0, arg1, arg2);_post_call_callback(“glGetTexGeniv”, (void*)glGetTexGeniv, 3, arg0, arg1, arg2);}PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv;PFNGLARRAYELEMENTPROC glad_glArrayElement;void APIENTRY glad_debug_impl_glArrayElement(GLint arg0) {_pre_call_callback(“glArrayElement”, (void*)glArrayElement, 1, arg0); glad_glArrayElement(arg0);_post_call_callback(“glArrayElement”, (void*)glArrayElement, 1, arg0);}PFNGLARRAYELEMENTPROC glad_debug_glArrayElement = glad_debug_impl_glArrayElement;PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) {_pre_call_callback(“glCopyBufferSubData”, (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4);_post_call_callback(“glCopyBufferSubData”, (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4);}PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) {_pre_call_callback(“glVertexAttribI1uiv”, (void*)glVertexAttribI1uiv, 2, arg0, arg1); glad_glVertexAttribI1uiv(arg0, 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arg1);}PFNGLBINDTRANSFORMFEEDBACKPROC glad_debug_glBindTransformFeedback = glad_debug_impl_glBindTransformFeedback;PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) {_pre_call_callback(“glVertexAttrib2f”, (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); glad_glVertexAttrib2f(arg0, arg1, arg2);_post_call_callback(“glVertexAttrib2f”, (void*)glVertexAttrib2f, 3, arg0, arg1, arg2);}PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) {_pre_call_callback(“glVertexAttrib3dv”, (void*)glVertexAttrib3dv, 2, arg0, arg1); glad_glVertexAttrib3dv(arg0, arg1);_post_call_callback(“glVertexAttrib3dv”, (void*)glVertexAttrib3dv, 2, arg0, arg1);}PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) {_pre_call_callback(“glGetQueryObjectui64v”, (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); glad_glGetQueryObjectui64v(arg0, arg1, arg2);_post_call_callback(“glGetQueryObjectui64v”, (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2);}PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;PFNGLDEPTHMASKPROC glad_glDepthMask;void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) {_pre_call_callback(“glDepthMask”, (void*)glDepthMask, 1, arg0); glad_glDepthMask(arg0);_post_call_callback(“glDepthMask”, (void*)glDepthMask, 1, arg0);}PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask;PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) {_pre_call_callback(“glVertexAttrib2s”, (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); glad_glVertexAttrib2s(arg0, arg1, arg2);_post_call_callback(“glVertexAttrib2s”, (void*)glVertexAttrib2s, 3, arg0, arg1, arg2);}PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;PFNGLCOLOR3FVPROC glad_glColor3fv;void APIENTRY glad_debug_impl_glColor3fv(const GLfloat * arg0) {_pre_call_callback(“glColor3fv”, (void*)glColor3fv, 1, arg0); glad_glColor3fv(arg0);_post_call_callback(“glColor3fv”, (void*)glColor3fv, 1, arg0);}PFNGLCOLOR3FVPROC glad_debug_glColor3fv = glad_debug_impl_glColor3fv;PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) {_pre_call_callback(“glTexImage3DMultisample”, (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glTexImage3DMultisample”, (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {_pre_call_callback(“glUniformMatrix4fv”, (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3);_post_call_callback(“glUniformMatrix4fv”, (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3);}PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;PFNGLUNIFORM4FVPROC glad_glUniform4fv;void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) {_pre_call_callback(“glUniform4fv”, (void*)glUniform4fv, 3, arg0, arg1, arg2); glad_glUniform4fv(arg0, arg1, arg2);_post_call_callback(“glUniform4fv”, (void*)glUniform4fv, 3, arg0, arg1, arg2);}PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) {_pre_call_callback(“glGetActiveUniform”, (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6);_post_call_callback(“glGetActiveUniform”, (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);}PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;PFNGLCOLORPOINTERPROC glad_glColorPointer;void APIENTRY glad_debug_impl_glColorPointer(GLint arg0, GLenum arg1, GLsizei arg2, const void * arg3) {_pre_call_callback(“glColorPointer”, (void*)glColorPointer, 4, arg0, arg1, arg2, arg3); glad_glColorPointer(arg0, arg1, arg2, arg3);_post_call_callback(“glColorPointer”, (void*)glColorPointer, 4, arg0, arg1, arg2, arg3);}PFNGLCOLORPOINTERPROC glad_debug_glColorPointer = glad_debug_impl_glColorPointer;PFNGLFRONTFACEPROC glad_glFrontFace;void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) {_pre_call_callback(“glFrontFace”, (void*)glFrontFace, 1, arg0); glad_glFrontFace(arg0);_post_call_callback(“glFrontFace”, (void*)glFrontFace, 1, arg0);}PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace;PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) {_pre_call_callback(“glGetBooleani_v”, (void*)glGetBooleani_v, 3, arg0, arg1, arg2); glad_glGetBooleani_v(arg0, arg1, arg2);_post_call_callback(“glGetBooleani_v”, (void*)glGetBooleani_v, 3, arg0, arg1, arg2);}PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) {_pre_call_callback(“glClearBufferuiv”, (void*)glClearBufferuiv, 3, arg0, arg1, arg2); glad_glClearBufferuiv(arg0, arg1, arg2);_post_call_callback(“glClearBufferuiv”, (void*)glClearBufferuiv, 3, arg0, arg1, arg2);}PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;static void load_GL_VERSION_1_0(GLADloadproc load) {if(!GLAD_GL_VERSION_1_0) return;glad_glCullFace = (PFNGLCULLFACEPROC)load(“glCullFace”);glad_glFrontFace = (PFNGLFRONTFACEPROC)load(“glFrontFace”);glad_glHint = (PFNGLHINTPROC)load(“glHint”);glad_glLineWidth = (PFNGLLINEWIDTHPROC)load(“glLineWidth”);glad_glPointSize = (PFNGLPOINTSIZEPROC)load(“glPointSize”);glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(“glPolygonMode”);glad_glScissor = (PFNGLSCISSORPROC)load(“glScissor”);glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(“glTexParameterf”);glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(“glTexParameterfv”);glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(“glTexParameteri”);glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(“glTexParameteriv”);glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(“glTexImage1D”);glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(“glTexImage2D”);glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(“glDrawBuffer”);glad_glClear = (PFNGLCLEARPROC)load(“glClear”);glad_glClearColor = (PFNGLCLEARCOLORPROC)load(“glClearColor”);glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(“glClearStencil”);glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(“glClearDepth”);glad_glStencilMask = (PFNGLSTENCILMASKPROC)load(“glStencilMask”);glad_glColorMask = (PFNGLCOLORMASKPROC)load(“glColorMask”);glad_glDepthMask = (PFNGLDEPTHMASKPROC)load(“glDepthMask”);glad_glDisable = (PFNGLDISABLEPROC)load(“glDisable”);glad_glEnable = (PFNGLENABLEPROC)load(“glEnable”);glad_glFinish = (PFNGLFINISHPROC)load(“glFinish”);glad_glFlush = (PFNGLFLUSHPROC)load(“glFlush”);glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(“glBlendFunc”);glad_glLogicOp = (PFNGLLOGICOPPROC)load(“glLogicOp”);glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(“glStencilFunc”);glad_glStencilOp = (PFNGLSTENCILOPPROC)load(“glStencilOp”);glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(“glDepthFunc”);glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(“glPixelStoref”);glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(“glPixelStorei”);glad_glReadBuffer = (PFNGLREADBUFFERPROC)load(“glReadBuffer”);glad_glReadPixels = (PFNGLREADPIXELSPROC)load(“glReadPixels”);glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(“glGetBooleanv”);glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(“glGetDoublev”);glad_glGetError = (PFNGLGETERRORPROC)load(“glGetError”);glad_glGetFloatv = (PFNGLGETFLOATVPROC)load(“glGetFloatv”);glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(“glGetIntegerv”);glad_glGetString = (PFNGLGETSTRINGPROC)load(“glGetString”);glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(“glGetTexImage”);glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(“glGetTexParameterfv”);glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(“glGetTexParameteriv”);glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(“glGetTexLevelParameterfv”);glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(“glGetTexLevelParameteriv”);glad_glIsEnabled = (PFNGLISENABLEDPROC)load(“glIsEnabled”);glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(“glDepthRange”);glad_glViewport = (PFNGLVIEWPORTPROC)load(“glViewport”);glad_glNewList = (PFNGLNEWLISTPROC)load(“glNewList”);glad_glEndList = (PFNGLENDLISTPROC)load(“glEndList”);glad_glCallList = (PFNGLCALLLISTPROC)load(“glCallList”);glad_glCallLists = (PFNGLCALLLISTSPROC)load(“glCallLists”);glad_glDeleteLists = (PFNGLDELETELISTSPROC)load(“glDeleteLists”);glad_glGenLists = (PFNGLGENLISTSPROC)load(“glGenLists”);glad_glListBase = (PFNGLLISTBASEPROC)load(“glListBase”);glad_glBegin = (PFNGLBEGINPROC)load(“glBegin”);glad_glBitmap = (PFNGLBITMAPPROC)load(“glBitmap”);glad_glColor3b = (PFNGLCOLOR3BPROC)load(“glColor3b”);glad_glColor3bv = (PFNGLCOLOR3BVPROC)load(“glColor3bv”);glad_glColor3d = (PFNGLCOLOR3DPROC)load(“glColor3d”);glad_glColor3dv = (PFNGLCOLOR3DVPROC)load(“glColor3dv”);glad_glColor3f = (PFNGLCOLOR3FPROC)load(“glColor3f”);glad_glColor3fv = (PFNGLCOLOR3FVPROC)load(“glColor3fv”);glad_glColor3i = (PFNGLCOLOR3IPROC)load(“glColor3i”);glad_glColor3iv = (PFNGLCOLOR3IVPROC)load(“glColor3iv”);glad_glColor3s = (PFNGLCOLOR3SPROC)load(“glColor3s”);glad_glColor3sv = (PFNGLCOLOR3SVPROC)load(“glColor3sv”);glad_glColor3ub = (PFNGLCOLOR3UBPROC)load(“glColor3ub”);glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(“glColor3ubv”);glad_glColor3ui = (PFNGLCOLOR3UIPROC)load(“glColor3ui”);glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(“glColor3uiv”);glad_glColor3us = (PFNGLCOLOR3USPROC)load(“glColor3us”);glad_glColor3usv = (PFNGLCOLOR3USVPROC)load(“glColor3usv”);glad_glColor4b = (PFNGLCOLOR4BPROC)load(“glColor4b”);glad_glColor4bv = (PFNGLCOLOR4BVPROC)load(“glColor4bv”);glad_glColor4d = (PFNGLCOLOR4DPROC)load(“glColor4d”);glad_glColor4dv = (PFNGLCOLOR4DVPROC)load(“glColor4dv”);glad_glColor4f = (PFNGLCOLOR4FPROC)load(“glColor4f”);glad_glColor4fv = (PFNGLCOLOR4FVPROC)load(“glColor4fv”);glad_glColor4i = (PFNGLCOLOR4IPROC)load(“glColor4i”);glad_glColor4iv = (PFNGLCOLOR4IVPROC)load(“glColor4iv”);glad_glColor4s = (PFNGLCOLOR4SPROC)load(“glColor4s”);glad_glColor4sv = (PFNGLCOLOR4SVPROC)load(“glColor4sv”);glad_glColor4ub = (PFNGLCOLOR4UBPROC)load(“glColor4ub”);glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(“glColor4ubv”);glad_glColor4ui = (PFNGLCOLOR4UIPROC)load(“glColor4ui”);glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(“glColor4uiv”);glad_glColor4us = (PFNGLCOLOR4USPROC)load(“glColor4us”);glad_glColor4usv = (PFNGLCOLOR4USVPROC)load(“glColor4usv”);glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(“glEdgeFlag”);glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(“glEdgeFlagv”);glad_glEnd = (PFNGLENDPROC)load(“glEnd”);glad_glIndexd = (PFNGLINDEXDPROC)load(“glIndexd”);glad_glIndexdv = (PFNGLINDEXDVPROC)load(“glIndexdv”);glad_glIndexf = (PFNGLINDEXFPROC)load(“glIndexf”);glad_glIndexfv = (PFNGLINDEXFVPROC)load(“glIndexfv”);glad_glIndexi = (PFNGLINDEXIPROC)load(“glIndexi”);glad_glIndexiv = (PFNGLINDEXIVPROC)load(“glIndexiv”);glad_glIndexs = (PFNGLINDEXSPROC)load(“glIndexs”);glad_glIndexsv = (PFNGLINDEXSVPROC)load(“glIndexsv”);glad_glNormal3b = (PFNGLNORMAL3BPROC)load(“glNormal3b”);glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(“glNormal3bv”);glad_glNormal3d = (PFNGLNORMAL3DPROC)load(“glNormal3d”);glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(“glNormal3dv”);glad_glNormal3f = (PFNGLNORMAL3FPROC)load(“glNormal3f”);glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(“glNormal3fv”);glad_glNormal3i = (PFNGLNORMAL3IPROC)load(“glNormal3i”);glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(“glNormal3iv”);glad_glNormal3s = (PFNGLNORMAL3SPROC)load(“glNormal3s”);glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(“glNormal3sv”);glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(“glRasterPos2d”);glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(“glRasterPos2dv”);glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(“glRasterPos2f”);glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(“glRasterPos2fv”);glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(“glRasterPos2i”);glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(“glRasterPos2iv”);glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(“glRasterPos2s”);glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(“glRasterPos2sv”);glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(“glRasterPos3d”);glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(“glRasterPos3dv”);glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(“glRasterPos3f”);glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(“glRasterPos3fv”);glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(“glRasterPos3i”);glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(“glRasterPos3iv”);glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(“glRasterPos3s”);glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(“glRasterPos3sv”);glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(“glRasterPos4d”);glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(“glRasterPos4dv”);glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(“glRasterPos4f”);glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(“glRasterPos4fv”);glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(“glRasterPos4i”);glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(“glRasterPos4iv”);glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(“glRasterPos4s”);glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(“glRasterPos4sv”);glad_glRectd = (PFNGLRECTDPROC)load(“glRectd”);glad_glRectdv = (PFNGLRECTDVPROC)load(“glRectdv”);glad_glRectf = (PFNGLRECTFPROC)load(“glRectf”);glad_glRectfv = (PFNGLRECTFVPROC)load(“glRectfv”);glad_glRecti = (PFNGLRECTIPROC)load(“glRecti”);glad_glRectiv = (PFNGLRECTIVPROC)load(“glRectiv”);glad_glRects = (PFNGLRECTSPROC)load(“glRects”);glad_glRectsv = (PFNGLRECTSVPROC)load(“glRectsv”);glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(“glTexCoord1d”);glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(“glTexCoord1dv”);glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(“glTexCoord1f”);glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(“glTexCoord1fv”);glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(“glTexCoord1i”);glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(“glTexCoord1iv”);glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(“glTexCoord1s”);glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(“glTexCoord1sv”);glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(“glTexCoord2d”);glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(“glTexCoord2dv”);glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(“glTexCoord2f”);glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(“glTexCoord2fv”);glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(“glTexCoord2i”);glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(“glTexCoord2iv”);glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(“glTexCoord2s”);glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(“glTexCoord2sv”);glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(“glTexCoord3d”);glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(“glTexCoord3dv”);glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(“glTexCoord3f”);glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(“glTexCoord3fv”);glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(“glTexCoord3i”);glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(“glTexCoord3iv”);glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(“glTexCoord3s”);glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(“glTexCoord3sv”);glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(“glTexCoord4d”);glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(“glTexCoord4dv”);glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(“glTexCoord4f”);glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(“glTexCoord4fv”);glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(“glTexCoord4i”);glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(“glTexCoord4iv”);glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(“glTexCoord4s”);glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(“glTexCoord4sv”);glad_glVertex2d = (PFNGLVERTEX2DPROC)load(“glVertex2d”);glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(“glVertex2dv”);glad_glVertex2f = (PFNGLVERTEX2FPROC)load(“glVertex2f”);glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(“glVertex2fv”);glad_glVertex2i = (PFNGLVERTEX2IPROC)load(“glVertex2i”);glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(“glVertex2iv”);glad_glVertex2s = (PFNGLVERTEX2SPROC)load(“glVertex2s”);glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(“glVertex2sv”);glad_glVertex3d = (PFNGLVERTEX3DPROC)load(“glVertex3d”);glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(“glVertex3dv”);glad_glVertex3f = (PFNGLVERTEX3FPROC)load(“glVertex3f”);glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(“glVertex3fv”);glad_glVertex3i = (PFNGLVERTEX3IPROC)load(“glVertex3i”);glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(“glVertex3iv”);glad_glVertex3s = (PFNGLVERTEX3SPROC)load(“glVertex3s”);glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(“glVertex3sv”);glad_glVertex4d = (PFNGLVERTEX4DPROC)load(“glVertex4d”);glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(“glVertex4dv”);glad_glVertex4f = (PFNGLVERTEX4FPROC)load(“glVertex4f”);glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(“glVertex4fv”);glad_glVertex4i = (PFNGLVERTEX4IPROC)load(“glVertex4i”);glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(“glVertex4iv”);glad_glVertex4s = (PFNGLVERTEX4SPROC)load(“glVertex4s”);glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(“glVertex4sv”);glad_glClipPlane = (PFNGLCLIPPLANEPROC)load(“glClipPlane”);glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(“glColorMaterial”);glad_glFogf = (PFNGLFOGFPROC)load(“glFogf”);glad_glFogfv = (PFNGLFOGFVPROC)load(“glFogfv”);glad_glFogi = (PFNGLFOGIPROC)load(“glFogi”);glad_glFogiv = (PFNGLFOGIVPROC)load(“glFogiv”);glad_glLightf = (PFNGLLIGHTFPROC)load(“glLightf”);glad_glLightfv = (PFNGLLIGHTFVPROC)load(“glLightfv”);glad_glLighti = (PFNGLLIGHTIPROC)load(“glLighti”);glad_glLightiv = (PFNGLLIGHTIVPROC)load(“glLightiv”);glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(“glLightModelf”);glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(“glLightModelfv”);glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(“glLightModeli”);glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(“glLightModeliv”);glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(“glLineStipple”);glad_glMaterialf = (PFNGLMATERIALFPROC)load(“glMaterialf”);glad_glMaterialfv = (PFNGLMATERIALFVPROC)load(“glMaterialfv”);glad_glMateriali = (PFNGLMATERIALIPROC)load(“glMateriali”);glad_glMaterialiv = (PFNGLMATERIALIVPROC)load(“glMaterialiv”);glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(“glPolygonStipple”);glad_glShadeModel = (PFNGLSHADEMODELPROC)load(“glShadeModel”);glad_glTexEnvf = (PFNGLTEXENVFPROC)load(“glTexEnvf”);glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(“glTexEnvfv”);glad_glTexEnvi = (PFNGLTEXENVIPROC)load(“glTexEnvi”);glad_glTexEnviv = (PFNGLTEXENVIVPROC)load(“glTexEnviv”);glad_glTexGend = (PFNGLTEXGENDPROC)load(“glTexGend”);glad_glTexGendv = (PFNGLTEXGENDVPROC)load(“glTexGendv”);glad_glTexGenf = (PFNGLTEXGENFPROC)load(“glTexGenf”);glad_glTexGenfv = (PFNGLTEXGENFVPROC)load(“glTexGenfv”);glad_glTexGeni = (PFNGLTEXGENIPROC)load(“glTexGeni”);glad_glTexGeniv = (PFNGLTEXGENIVPROC)load(“glTexGeniv”);glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(“glFeedbackBuffer”);glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(“glSelectBuffer”);glad_glRenderMode = (PFNGLRENDERMODEPROC)load(“glRenderMode”);glad_glInitNames = (PFNGLINITNAMESPROC)load(“glInitNames”);glad_glLoadName = (PFNGLLOADNAMEPROC)load(“glLoadName”);glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(“glPassThrough”);glad_glPopName = (PFNGLPOPNAMEPROC)load(“glPopName”);glad_glPushName = (PFNGLPUSHNAMEPROC)load(“glPushName”);glad_glClearAccum = (PFNGLCLEARACCUMPROC)load(“glClearAccum”);glad_glClearIndex = (PFNGLCLEARINDEXPROC)load(“glClearIndex”);glad_glIndexMask = (PFNGLINDEXMASKPROC)load(“glIndexMask”);glad_glAccum = (PFNGLACCUMPROC)load(“glAccum”);glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(“glPopAttrib”);glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(“glPushAttrib”);glad_glMap1d = (PFNGLMAP1DPROC)load(“glMap1d”);glad_glMap1f = (PFNGLMAP1FPROC)load(“glMap1f”);glad_glMap2d = (PFNGLMAP2DPROC)load(“glMap2d”);glad_glMap2f = (PFNGLMAP2FPROC)load(“glMap2f”);glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(“glMapGrid1d”);glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(“glMapGrid1f”);glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(“glMapGrid2d”);glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(“glMapGrid2f”);glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(“glEvalCoord1d”);glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(“glEvalCoord1dv”);glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(“glEvalCoord1f”);glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(“glEvalCoord1fv”);glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(“glEvalCoord2d”);glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(“glEvalCoord2dv”);glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(“glEvalCoord2f”);glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(“glEvalCoord2fv”);glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(“glEvalMesh1”);glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(“glEvalPoint1”);glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(“glEvalMesh2”);glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(“glEvalPoint2”);glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(“glAlphaFunc”);glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(“glPixelZoom”);glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(“glPixelTransferf”);glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(“glPixelTransferi”);glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(“glPixelMapfv”);glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(“glPixelMapuiv”);glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(“glPixelMapusv”);glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(“glCopyPixels”);glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(“glDrawPixels”);glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(“glGetClipPlane”);glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(“glGetLightfv”);glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(“glGetLightiv”);glad_glGetMapdv = (PFNGLGETMAPDVPROC)load(“glGetMapdv”);glad_glGetMapfv = (PFNGLGETMAPFVPROC)load(“glGetMapfv”);glad_glGetMapiv = (PFNGLGETMAPIVPROC)load(“glGetMapiv”);glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(“glGetMaterialfv”);glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(“glGetMaterialiv”);glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(“glGetPixelMapfv”);glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(“glGetPixelMapuiv”);glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(“glGetPixelMapusv”);glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(“glGetPolygonStipple”);glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(“glGetTexEnvfv”);glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(“glGetTexEnviv”);glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(“glGetTexGendv”);glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(“glGetTexGenfv”);glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(“glGetTexGeniv”);glad_glIsList = (PFNGLISLISTPROC)load(“glIsList”);glad_glFrustum = (PFNGLFRUSTUMPROC)load(“glFrustum”);glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(“glLoadIdentity”);glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(“glLoadMatrixf”);glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(“glLoadMatrixd”);glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(“glMatrixMode”);glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(“glMultMatrixf”);glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(“glMultMatrixd”);glad_glOrtho = (PFNGLORTHOPROC)load(“glOrtho”);glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(“glPopMatrix”);glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(“glPushMatrix”);glad_glRotated = (PFNGLROTATEDPROC)load(“glRotated”);glad_glRotatef = (PFNGLROTATEFPROC)load(“glRotatef”);glad_glScaled = (PFNGLSCALEDPROC)load(“glScaled”);glad_glScalef = (PFNGLSCALEFPROC)load(“glScalef”);glad_glTranslated = (PFNGLTRANSLATEDPROC)load(“glTranslated”);glad_glTranslatef = (PFNGLTRANSLATEFPROC)load(“glTranslatef”);}static void load_GL_VERSION_1_1(GLADloadproc load) {if(!GLAD_GL_VERSION_1_1) return;glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(“glDrawArrays”);glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(“glDrawElements”);glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(“glGetPointerv”);glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(“glPolygonOffset”);glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(“glCopyTexImage1D”);glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(“glCopyTexImage2D”);glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(“glCopyTexSubImage1D”);glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(“glCopyTexSubImage2D”);glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(“glTexSubImage1D”);glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(“glTexSubImage2D”);glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(“glBindTexture”);glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(“glDeleteTextures”);glad_glGenTextures = (PFNGLGENTEXTURESPROC)load(“glGenTextures”);glad_glIsTexture = (PFNGLISTEXTUREPROC)load(“glIsTexture”);glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(“glArrayElement”);glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(“glColorPointer”);glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(“glDisableClientState”);glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(“glEdgeFlagPointer”);glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(“glEnableClientState”);glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(“glIndexPointer”);glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(“glInterleavedArrays”);glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(“glNormalPointer”);glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(“glTexCoordPointer”);glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(“glVertexPointer”);glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(“glAreTexturesResident”);glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(“glPrioritizeTextures”);glad_glIndexub = (PFNGLINDEXUBPROC)load(“glIndexub”);glad_glIndexubv = (PFNGLINDEXUBVPROC)load(“glIndexubv”);glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(“glPopClientAttrib”);glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(“glPushClientAttrib”);}static void load_GL_VERSION_1_2(GLADloadproc load) {if(!GLAD_GL_VERSION_1_2) return;glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(“glDrawRangeElements”);glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(“glTexImage3D”);glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(“glTexSubImage3D”);glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(“glCopyTexSubImage3D”);}static void load_GL_VERSION_1_3(GLADloadproc load) {if(!GLAD_GL_VERSION_1_3) return;glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(“glActiveTexture”);glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(“glSampleCoverage”);glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(“glCompressedTexImage3D”);glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(“glCompressedTexImage2D”);glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(“glCompressedTexImage1D”);glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(“glCompressedTexSubImage3D”);glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(“glCompressedTexSubImage2D”);glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(“glCompressedTexSubImage1D”);glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(“glGetCompressedTexImage”);glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(“glClientActiveTexture”);glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(“glMultiTexCoord1d”);glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(“glMultiTexCoord1dv”);glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(“glMultiTexCoord1f”);glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(“glMultiTexCoord1fv”);glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(“glMultiTexCoord1i”);glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(“glMultiTexCoord1iv”);glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(“glMultiTexCoord1s”);glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(“glMultiTexCoord1sv”);glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(“glMultiTexCoord2d”);glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(“glMultiTexCoord2dv”);glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(“glMultiTexCoord2f”);glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(“glMultiTexCoord2fv”);glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(“glMultiTexCoord2i”);glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(“glMultiTexCoord2iv”);glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(“glMultiTexCoord2s”);glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(“glMultiTexCoord2sv”);glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(“glMultiTexCoord3d”);glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(“glMultiTexCoord3dv”);glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(“glMultiTexCoord3f”);glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(“glMultiTexCoord3fv”);glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(“glMultiTexCoord3i”);glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(“glMultiTexCoord3iv”);glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(“glMultiTexCoord3s”);glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(“glMultiTexCoord3sv”);glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(“glMultiTexCoord4d”);glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(“glMultiTexCoord4dv”);glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(“glMultiTexCoord4f”);glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(“glMultiTexCoord4fv”);glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(“glMultiTexCoord4i”);glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(“glMultiTexCoord4iv”);glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(“glMultiTexCoord4s”);glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(“glMultiTexCoord4sv”);glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(“glLoadTransposeMatrixf”);glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(“glLoadTransposeMatrixd”);glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(“glMultTransposeMatrixf”);glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(“glMultTransposeMatrixd”);}static void load_GL_VERSION_1_4(GLADloadproc load) {if(!GLAD_GL_VERSION_1_4) return;glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(“glBlendFuncSeparate”);glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(“glMultiDrawArrays”);glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(“glMultiDrawElements”);glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(“glPointParameterf”);glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(“glPointParameterfv”);glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(“glPointParameteri”);glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(“glPointParameteriv”);glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(“glFogCoordf”);glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(“glFogCoordfv”);glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(“glFogCoordd”);glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(“glFogCoorddv”);glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(“glFogCoordPointer”);glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(“glSecondaryColor3b”);glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(“glSecondaryColor3bv”);glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(“glSecondaryColor3d”);glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(“glSecondaryColor3dv”);glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(“glSecondaryColor3f”);glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(“glSecondaryColor3fv”);glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(“glSecondaryColor3i”);glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(“glSecondaryColor3iv”);glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(“glSecondaryColor3s”);glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(“glSecondaryColor3sv”);glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(“glSecondaryColor3ub”);glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(“glSecondaryColor3ubv”);glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(“glSecondaryColor3ui”);glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(“glSecondaryColor3uiv”);glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(“glSecondaryColor3us”);glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(“glSecondaryColor3usv”);glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(“glSecondaryColorPointer”);glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(“glWindowPos2d”);glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(“glWindowPos2dv”);glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(“glWindowPos2f”);glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(“glWindowPos2fv”);glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(“glWindowPos2i”);glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(“glWindowPos2iv”);glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(“glWindowPos2s”);glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(“glWindowPos2sv”);glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(“glWindowPos3d”);glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(“glWindowPos3dv”);glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(“glWindowPos3f”);glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(“glWindowPos3fv”);glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(“glWindowPos3i”);glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(“glWindowPos3iv”);glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(“glWindowPos3s”);glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(“glWindowPos3sv”);glad_glBlendColor = (PFNGLBLENDCOLORPROC)load(“glBlendColor”);glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(“glBlendEquation”);}static void load_GL_VERSION_1_5(GLADloadproc load) {if(!GLAD_GL_VERSION_1_5) return;glad_glGenQueries = (PFNGLGENQUERIESPROC)load(“glGenQueries”);glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(“glDeleteQueries”);glad_glIsQuery = (PFNGLISQUERYPROC)load(“glIsQuery”);glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(“glBeginQuery”);glad_glEndQuery = (PFNGLENDQUERYPROC)load(“glEndQuery”);glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(“glGetQueryiv”);glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(“glGetQueryObjectiv”);glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(“glGetQueryObjectuiv”);glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(“glBindBuffer”);glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(“glDeleteBuffers”);glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(“glGenBuffers”);glad_glIsBuffer = (PFNGLISBUFFERPROC)load(“glIsBuffer”);glad_glBufferData = (PFNGLBUFFERDATAPROC)load(“glBufferData”);glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(“glBufferSubData”);glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(“glGetBufferSubData”);glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(“glMapBuffer”);glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(“glUnmapBuffer”);glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(“glGetBufferParameteriv”);glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(“glGetBufferPointerv”);}static void load_GL_VERSION_2_0(GLADloadproc load) {if(!GLAD_GL_VERSION_2_0) return;glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(“glBlendEquationSeparate”);glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(“glDrawBuffers”);glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(“glStencilOpSeparate”);glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(“glStencilFuncSeparate”);glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(“glStencilMaskSeparate”);glad_glAttachShader = (PFNGLATTACHSHADERPROC)load(“glAttachShader”);glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(“glBindAttribLocation”);glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(“glCompileShader”);glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(“glCreateProgram”);glad_glCreateShader = (PFNGLCREATESHADERPROC)load(“glCreateShader”);glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(“glDeleteProgram”);glad_glDeleteShader = (PFNGLDELETESHADERPROC)load(“glDeleteShader”);glad_glDetachShader = (PFNGLDETACHSHADERPROC)load(“glDetachShader”);glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(“glDisableVertexAttribArray”);glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(“glEnableVertexAttribArray”);glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(“glGetActiveAttrib”);glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(“glGetActiveUniform”);glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(“glGetAttachedShaders”);glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(“glGetAttribLocation”);glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(“glGetProgramiv”);glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(“glGetProgramInfoLog”);glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(“glGetShaderiv”);glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(“glGetShaderInfoLog”);glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(“glGetShaderSource”);glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(“glGetUniformLocation”);glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(“glGetUniformfv”);glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(“glGetUniformiv”);glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(“glGetVertexAttribdv”);glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(“glGetVertexAttribfv”);glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(“glGetVertexAttribiv”);glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(“glGetVertexAttribPointerv”);glad_glIsProgram = (PFNGLISPROGRAMPROC)load(“glIsProgram”);glad_glIsShader = (PFNGLISSHADERPROC)load(“glIsShader”);glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(“glLinkProgram”);glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(“glShaderSource”);glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(“glUseProgram”);glad_glUniform1f = (PFNGLUNIFORM1FPROC)load(“glUniform1f”);glad_glUniform2f = (PFNGLUNIFORM2FPROC)load(“glUniform2f”);glad_glUniform3f = (PFNGLUNIFORM3FPROC)load(“glUniform3f”);glad_glUniform4f = (PFNGLUNIFORM4FPROC)load(“glUniform4f”);glad_glUniform1i = (PFNGLUNIFORM1IPROC)load(“glUniform1i”);glad_glUniform2i = (PFNGLUNIFORM2IPROC)load(“glUniform2i”);glad_glUniform3i = (PFNGLUNIFORM3IPROC)load(“glUniform3i”);glad_glUniform4i = (PFNGLUNIFORM4IPROC)load(“glUniform4i”);glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(“glUniform1fv”);glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(“glUniform2fv”);glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(“glUniform3fv”);glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(“glUniform4fv”);glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(“glUniform1iv”);glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(“glUniform2iv”);glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(“glUniform3iv”);glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(“glUniform4iv”);glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(“glUniformMatrix2fv”);glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(“glUniformMatrix3fv”);glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(“glUniformMatrix4fv”);glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(“glValidateProgram”);glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(“glVertexAttrib1d”);glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(“glVertexAttrib1dv”);glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(“glVertexAttrib1f”);glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(“glVertexAttrib1fv”);glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(“glVertexAttrib1s”);glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(“glVertexAttrib1sv”);glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(“glVertexAttrib2d”);glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(“glVertexAttrib2dv”);glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(“glVertexAttrib2f”);glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(“glVertexAttrib2fv”);glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(“glVertexAttrib2s”);glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(“glVertexAttrib2sv”);glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(“glVertexAttrib3d”);glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(“glVertexAttrib3dv”);glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(“glVertexAttrib3f”);glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(“glVertexAttrib3fv”);glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(“glVertexAttrib3s”);glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(“glVertexAttrib3sv”);glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(“glVertexAttrib4Nbv”);glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(“glVertexAttrib4Niv”);glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(“glVertexAttrib4Nsv”);glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(“glVertexAttrib4Nub”);glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(“glVertexAttrib4Nubv”);glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(“glVertexAttrib4Nuiv”);glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(“glVertexAttrib4Nusv”);glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(“glVertexAttrib4bv”);glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(“glVertexAttrib4d”);glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(“glVertexAttrib4dv”);glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(“glVertexAttrib4f”);glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(“glVertexAttrib4fv”);glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(“glVertexAttrib4iv”);glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(“glVertexAttrib4s”);glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(“glVertexAttrib4sv”);glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(“glVertexAttrib4ubv”);glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(“glVertexAttrib4uiv”);glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(“glVertexAttrib4usv”);glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(“glVertexAttribPointer”);}static void load_GL_VERSION_2_1(GLADloadproc load) {if(!GLAD_GL_VERSION_2_1) return;glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(“glUniformMatrix2x3fv”);glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(“glUniformMatrix3x2fv”);glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(“glUniformMatrix2x4fv”);glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(“glUniformMatrix4x2fv”);glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(“glUniformMatrix3x4fv”);glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(“glUniformMatrix4x3fv”);}static void load_GL_VERSION_3_0(GLADloadproc load) {if(!GLAD_GL_VERSION_3_0) return;glad_glColorMaski = (PFNGLCOLORMASKIPROC)load(“glColorMaski”);glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(“glGetBooleani_v”);glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(“glGetIntegeri_v”);glad_glEnablei = (PFNGLENABLEIPROC)load(“glEnablei”);glad_glDisablei = (PFNGLDISABLEIPROC)load(“glDisablei”);glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(“glIsEnabledi”);glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(“glBeginTransformFeedback”);glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(“glEndTransformFeedback”);glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(“glBindBufferRange”);glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(“glBindBufferBase”);glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(“glTransformFeedbackVaryings”);glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(“glGetTransformFeedbackVarying”);glad_glClampColor = (PFNGLCLAMPCOLORPROC)load(“glClampColor”);glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(“glBeginConditionalRender”);glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(“glEndConditionalRender”);glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(“glVertexAttribIPointer”);glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(“glGetVertexAttribIiv”);glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(“glGetVertexAttribIuiv”);glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(“glVertexAttribI1i”);glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(“glVertexAttribI2i”);glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(“glVertexAttribI3i”);glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(“glVertexAttribI4i”);glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(“glVertexAttribI1ui”);glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(“glVertexAttribI2ui”);glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(“glVertexAttribI3ui”);glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(“glVertexAttribI4ui”);glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(“glVertexAttribI1iv”);glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(“glVertexAttribI2iv”);glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(“glVertexAttribI3iv”);glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(“glVertexAttribI4iv”);glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(“glVertexAttribI1uiv”);glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(“glVertexAttribI2uiv”);glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(“glVertexAttribI3uiv”);glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(“glVertexAttribI4uiv”);glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(“glVertexAttribI4bv”);glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(“glVertexAttribI4sv”);glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(“glVertexAttribI4ubv”);glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(“glVertexAttribI4usv”);glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(“glGetUniformuiv”);glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(“glBindFragDataLocation”);glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(“glGetFragDataLocation”);glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(“glUniform1ui”);glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(“glUniform2ui”);glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(“glUniform3ui”);glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(“glUniform4ui”);glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(“glUniform1uiv”);glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(“glUniform2uiv”);glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(“glUniform3uiv”);glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(“glUniform4uiv”);glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(“glTexParameterIiv”);glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(“glTexParameterIuiv”);glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(“glGetTexParameterIiv”);glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(“glGetTexParameterIuiv”);glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(“glClearBufferiv”);glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(“glClearBufferuiv”);glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(“glClearBufferfv”);glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(“glClearBufferfi”);glad_glGetStringi = (PFNGLGETSTRINGIPROC)load(“glGetStringi”);glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(“glIsRenderbuffer”);glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(“glBindRenderbuffer”);glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(“glDeleteRenderbuffers”);glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(“glGenRenderbuffers”);glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(“glRenderbufferStorage”);glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(“glGetRenderbufferParameteriv”);glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(“glIsFramebuffer”);glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(“glBindFramebuffer”);glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(“glDeleteFramebuffers”);glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(“glGenFramebuffers”);glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(“glCheckFramebufferStatus”);glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(“glFramebufferTexture1D”);glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(“glFramebufferTexture2D”);glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(“glFramebufferTexture3D”);glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(“glFramebufferRenderbuffer”);glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(“glGetFramebufferAttachmentParameteriv”);glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(“glGenerateMipmap”);glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(“glBlitFramebuffer”);glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(“glRenderbufferStorageMultisample”);glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(“glFramebufferTextureLayer”);glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(“glMapBufferRange”);glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(“glFlushMappedBufferRange”);glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(“glBindVertexArray”);glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(“glDeleteVertexArrays”);glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(“glGenVertexArrays”);glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(“glIsVertexArray”);}static void load_GL_VERSION_3_1(GLADloadproc load) {if(!GLAD_GL_VERSION_3_1) return;glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(“glDrawArraysInstanced”);glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(“glDrawElementsInstanced”);glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(“glTexBuffer”);glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(“glPrimitiveRestartIndex”);glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(“glCopyBufferSubData”);glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(“glGetUniformIndices”);glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(“glGetActiveUniformsiv”);glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(“glGetActiveUniformName”);glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(“glGetUniformBlockIndex”);glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(“glGetActiveUniformBlockiv”);glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(“glGetActiveUniformBlockName”);glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(“glUniformBlockBinding”);glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(“glBindBufferRange”);glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(“glBindBufferBase”);glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(“glGetIntegeri_v”);}static void load_GL_VERSION_3_2(GLADloadproc load) {if(!GLAD_GL_VERSION_3_2) return;glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(“glDrawElementsBaseVertex”);glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(“glDrawRangeElementsBaseVertex”);glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(“glDrawElementsInstancedBaseVertex”);glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(“glMultiDrawElementsBaseVertex”);glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(“glProvokingVertex”);glad_glFenceSync = (PFNGLFENCESYNCPROC)load(“glFenceSync”);glad_glIsSync = (PFNGLISSYNCPROC)load(“glIsSync”);glad_glDeleteSync = (PFNGLDELETESYNCPROC)load(“glDeleteSync”);glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(“glClientWaitSync”);glad_glWaitSync = (PFNGLWAITSYNCPROC)load(“glWaitSync”);glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(“glGetInteger64v”);glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(“glGetSynciv”);glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(“glGetInteger64i_v”);glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(“glGetBufferParameteri64v”);glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(“glFramebufferTexture”);glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(“glTexImage2DMultisample”);glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(“glTexImage3DMultisample”);glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(“glGetMultisamplefv”);glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(“glSampleMaski”);}static void load_GL_VERSION_3_3(GLADloadproc load) {if(!GLAD_GL_VERSION_3_3) return;glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(“glBindFragDataLocationIndexed”);glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(“glGetFragDataIndex”);glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(“glGenSamplers”);glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(“glDeleteSamplers”);glad_glIsSampler = (PFNGLISSAMPLERPROC)load(“glIsSampler”);glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(“glBindSampler”);glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(“glSamplerParameteri”);glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(“glSamplerParameteriv”);glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(“glSamplerParameterf”);glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(“glSamplerParameterfv”);glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(“glSamplerParameterIiv”);glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(“glSamplerParameterIuiv”);glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(“glGetSamplerParameteriv”);glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(“glGetSamplerParameterIiv”);glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(“glGetSamplerParameterfv”);glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(“glGetSamplerParameterIuiv”);glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(“glQueryCounter”);glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(“glGetQueryObjecti64v”);glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(“glGetQueryObjectui64v”);glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(“glVertexAttribDivisor”);glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(“glVertexAttribP1ui”);glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(“glVertexAttribP1uiv”);glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(“glVertexAttribP2ui”);glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(“glVertexAttribP2uiv”);glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(“glVertexAttribP3ui”);glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(“glVertexAttribP3uiv”);glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(“glVertexAttribP4ui”);glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(“glVertexAttribP4uiv”);glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(“glVertexP2ui”);glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(“glVertexP2uiv”);glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(“glVertexP3ui”);glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(“glVertexP3uiv”);glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(“glVertexP4ui”);glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(“glVertexP4uiv”);glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(“glTexCoordP1ui”);glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(“glTexCoordP1uiv”);glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(“glTexCoordP2ui”);glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(“glTexCoordP2uiv”);glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(“glTexCoordP3ui”);glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(“glTexCoordP3uiv”);glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(“glTexCoordP4ui”);glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(“glTexCoordP4uiv”);glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(“glMultiTexCoordP1ui”);glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(“glMultiTexCoordP1uiv”);glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(“glMultiTexCoordP2ui”);glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(“glMultiTexCoordP2uiv”);glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(“glMultiTexCoordP3ui”);glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(“glMultiTexCoordP3uiv”);glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(“glMultiTexCoordP4ui”);glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(“glMultiTexCoordP4uiv”);glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(“glNormalP3ui”);glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(“glNormalP3uiv”);glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(“glColorP3ui”);glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(“glColorP3uiv”);glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(“glColorP4ui”);glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(“glColorP4uiv”);glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(“glSecondaryColorP3ui”);glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(“glSecondaryColorP3uiv”);}static int find_extensionsGL(void) {if (!get_exts()) return 0;(void)&has_ext;free_exts();return 1;}static void find_coreGL(void) {/* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */int i, major, minor;const char* version;const char* prefixes[] = {“OpenGL ES-CM “,”OpenGL ES-CL “,”OpenGL ES “,NULL};version = (const char*) glGetString(GL_VERSION);if (!version) return;for (i = 0;prefixes[i];i++) {const size_t length = strlen(prefixes[i]);if (strncmp(version, prefixes[i], length) == 0) {version += length;break;}}/* PR #18 */#ifdef _MSC_VERsscanf_s(version, “%d.%d”, &major, &minor);#elsesscanf(version, “%d.%d”, &major, &minor);#endifGLVersion.major = major; GLVersion.minor = minor;max_loaded_major = major; max_loaded_minor = minor;GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
max_loaded_major = 3;
max_loaded_minor = 3;
}
}

int gladLoadGLLoader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load(glGetString);
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGL();
load_GL_VERSION_1_0(load);
load_GL_VERSION_1_1(load);
load_GL_VERSION_1_2(load);
load_GL_VERSION_1_3(load);
load_GL_VERSION_1_4(load);
load_GL_VERSION_1_5(load);
load_GL_VERSION_2_0(load);
load_GL_VERSION_2_1(load);
load_GL_VERSION_3_0(load);
load_GL_VERSION_3_1(load);
load_GL_VERSION_3_2(load);
load_GL_VERSION_3_3(load);

if (!find_extensionsGL()) return 0;
return GLVersion.major != 0 || GLVersion.minor != 0;
}

static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
if(!GLAD_GL_ES_VERSION_2_0) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(glActiveTexture);
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load(glAttachShader);
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(glBindAttribLocation);
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(glBindBuffer);
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(glBindFramebuffer);
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(glBindRenderbuffer);
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(glBindTexture);
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load(glBlendColor);
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(glBlendEquation);
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(glBlendEquationSeparate);
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(glBlendFunc);
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(glBlendFuncSeparate);
glad_glBufferData = (PFNGLBUFFERDATAPROC)load(glBufferData);
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(glBufferSubData);
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(glCheckFramebufferStatus);
glad_glClear = (PFNGLCLEARPROC)load(glClear);
glad_glClearColor = (PFNGLCLEARCOLORPROC)load(glClearColor);
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(glClearDepthf);
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(glClearStencil);
glad_glColorMask = (PFNGLCOLORMASKPROC)load(glColorMask);
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(glCompileShader);
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(glCompressedTexImage2D);
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(glCompressedTexSubImage2D);
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(glCopyTexImage2D);
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(glCopyTexSubImage2D);
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(glCreateProgram);
glad_glCreateShader = (PFNGLCREATESHADERPROC)load(glCreateShader);
glad_glCullFace = (PFNGLCULLFACEPROC)load(glCullFace);
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(glDeleteBuffers);
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(glDeleteFramebuffers);
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(glDeleteProgram);
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(glDeleteRenderbuffers);
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load(glDeleteShader);
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(glDeleteTextures);
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(glDepthFunc);
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load(glDepthMask);
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(glDepthRangef);
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load(glDetachShader);
glad_glDisable = (PFNGLDISABLEPROC)load(glDisable);
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(glDisableVertexAttribArray);
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(glDrawArrays);
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(glDrawElements);
glad_glEnable = (PFNGLENABLEPROC)load(glEnable);
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(glEnableVertexAttribArray);
glad_glFinish = (PFNGLFINISHPROC)load(glFinish);
glad_glFlush = (PFNGLFLUSHPROC)load(glFlush);
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(glFramebufferRenderbuffer);
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(glFramebufferTexture2D);
glad_glFrontFace = (PFNGLFRONTFACEPROC)load(glFrontFace);
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(glGenBuffers);
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(glGenerateMipmap);
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(glGenFramebuffers);
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(glGenRenderbuffers);
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load(glGenTextures);
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(glGetActiveAttrib);
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(glGetActiveUniform);
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(glGetAttachedShaders);
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(glGetAttribLocation);
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(glGetBooleanv);
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(glGetBufferParameteriv);
glad_glGetError = (PFNGLGETERRORPROC)load(glGetError);
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load(glGetFloatv);
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(glGetFramebufferAttachmentParameteriv);
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(glGetIntegerv);
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(glGetProgramiv);
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(glGetProgramInfoLog);
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(glGetRenderbufferParameteriv);
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(glGetShaderiv);
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(glGetShaderInfoLog);
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(glGetShaderPrecisionFormat);
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(glGetShaderSource);
glad_glGetString = (PFNGLGETSTRINGPROC)load(glGetString);
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(glGetTexParameterfv);
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(glGetTexParameteriv);
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(glGetUniformfv);
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(glGetUniformiv);
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(glGetUniformLocation);
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(glGetVertexAttribfv);
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(glGetVertexAttribiv);
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(glGetVertexAttribPointerv);
glad_glHint = (PFNGLHINTPROC)load(glHint);
glad_glIsBuffer = (PFNGLISBUFFERPROC)load(glIsBuffer);
glad_glIsEnabled = (PFNGLISENABLEDPROC)load(glIsEnabled);
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(glIsFramebuffer);
glad_glIsProgram = (PFNGLISPROGRAMPROC)load(glIsProgram);
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(glIsRenderbuffer);
glad_glIsShader = (PFNGLISSHADERPROC)load(glIsShader);
glad_glIsTexture = (PFNGLISTEXTUREPROC)load(glIsTexture);
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load(glLineWidth);
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(glLinkProgram);
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(glPixelStorei);
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(glPolygonOffset);
glad_glReadPixels = (PFNGLREADPIXELSPROC)load(glReadPixels);
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(glReleaseShaderCompiler);
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(glRenderbufferStorage);
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(glSampleCoverage);
glad_glScissor = (PFNGLSCISSORPROC)load(glScissor);
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(glShaderBinary);
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(glShaderSource);
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(glStencilFunc);
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(glStencilFuncSeparate);
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load(glStencilMask);
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(glStencilMaskSeparate);
glad_glStencilOp = (PFNGLSTENCILOPPROC)load(glStencilOp);
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(glStencilOpSeparate);
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(glTexImage2D);
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(glTexParameterf);
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(glTexParameterfv);
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(glTexParameteri);
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(glTexParameteriv);
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(glTexSubImage2D);
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load(glUniform1f);
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(glUniform1fv);
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load(glUniform1i);
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(glUniform1iv);
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load(glUniform2f);
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(glUniform2fv);
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load(glUniform2i);
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(glUniform2iv);
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load(glUniform3f);
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(glUniform3fv);
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load(glUniform3i);
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(glUniform3iv);
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load(glUniform4f);
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(glUniform4fv);
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load(glUniform4i);
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(glUniform4iv);
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(glUniformMatrix2fv);
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(glUniformMatrix3fv);
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(glUniformMatrix4fv);
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(glUseProgram);
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(glValidateProgram);
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(glVertexAttrib1f);
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(glVertexAttrib1fv);
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(glVertexAttrib2f);
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(glVertexAttrib2fv);
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(glVertexAttrib3f);
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(glVertexAttrib3fv);
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(glVertexAttrib4f);
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(glVertexAttrib4fv);
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(glVertexAttribPointer);
glad_glViewport = (PFNGLVIEWPORTPROC)load(glViewport);
}
static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
if(!GLAD_GL_ES_VERSION_3_0) return;
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load(glReadBuffer);
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(glDrawRangeElements);
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(glTexImage3D);
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(glTexSubImage3D);
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(glCopyTexSubImage3D);
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(glCompressedTexImage3D);
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(glCompressedTexSubImage3D);
glad_glGenQueries = (PFNGLGENQUERIESPROC)load(glGenQueries);
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(glDeleteQueries);
glad_glIsQuery = (PFNGLISQUERYPROC)load(glIsQuery);
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(glBeginQuery);
glad_glEndQuery = (PFNGLENDQUERYPROC)load(glEndQuery);
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(glGetQueryiv);
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(glGetQueryObjectuiv);
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(glUnmapBuffer);
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(glGetBufferPointerv);
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(glDrawBuffers);
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(glUniformMatrix2x3fv);
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(glUniformMatrix3x2fv);
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(glUniformMatrix2x4fv);
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(glUniformMatrix4x2fv);
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(glUniformMatrix3x4fv);
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(glUniformMatrix4x3fv);
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(glBlitFramebuffer);
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(glRenderbufferStorageMultisample);
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(glFramebufferTextureLayer);
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(glMapBufferRange);
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(glFlushMappedBufferRange);
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(glBindVertexArray);
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(glDeleteVertexArrays);
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(glGenVertexArrays);
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(glIsVertexArray);
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(glGetIntegeri_v);
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(glBeginTransformFeedback);
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(glEndTransformFeedback);
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(glBindBufferRange);
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(glBindBufferBase);
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(glTransformFeedbackVaryings);
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(glGetTransformFeedbackVarying);
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(glVertexAttribIPointer);
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(glGetVertexAttribIiv);
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(glGetVertexAttribIuiv);
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(glVertexAttribI4i);
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(glVertexAttribI4ui);
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(glVertexAttribI4iv);
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(glVertexAttribI4uiv);
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(glGetUniformuiv);
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(glGetFragDataLocation);
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(glUniform1ui);
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(glUniform2ui);
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(glUniform3ui);
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(glUniform4ui);
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(glUniform1uiv);
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(glUniform2uiv);
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(glUniform3uiv);
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(glUniform4uiv);
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(glClearBufferiv);
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(glClearBufferuiv);
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(glClearBufferfv);
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(glClearBufferfi);
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load(glGetStringi);
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(glCopyBufferSubData);
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(glGetUniformIndices);
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(glGetActiveUniformsiv);
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(glGetUniformBlockIndex);
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(glGetActiveUniformBlockiv);
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(glGetActiveUniformBlockName);
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(glUniformBlockBinding);
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(glDrawArraysInstanced);
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(glDrawElementsInstanced);
glad_glFenceSync = (PFNGLFENCESYNCPROC)load(glFenceSync);
glad_glIsSync = (PFNGLISSYNCPROC)load(glIsSync);
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load(glDeleteSync);
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(glClientWaitSync);
glad_glWaitSync = (PFNGLWAITSYNCPROC)load(glWaitSync);
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(glGetInteger64v);
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(glGetSynciv);
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(glGetInteger64i_v);
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(glGetBufferParameteri64v);
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(glGenSamplers);
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(glDeleteSamplers);
glad_glIsSampler = (PFNGLISSAMPLERPROC)load(glIsSampler);
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(glBindSampler);
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(glSamplerParameteri);
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(glSamplerParameteriv);
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(glSamplerParameterf);
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(glSamplerParameterfv);
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(glGetSamplerParameteriv);
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(glGetSamplerParameterfv);
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(glVertexAttribDivisor);
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(glBindTransformFeedback);
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(glDeleteTransformFeedbacks);
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(glGenTransformFeedbacks);
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(glIsTransformFeedback);
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(glPauseTransformFeedback);
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(glResumeTransformFeedback);
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(glGetProgramBinary);
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(glProgramBinary);
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(glProgramParameteri);
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(glInvalidateFramebuffer);
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(glInvalidateSubFramebuffer);
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(glTexStorage2D);
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(glTexStorage3D);
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(glGetInternalformativ);
}
static int find_extensionsGLES2(void) {
if (!get_exts()) return 0;
(void)&has_ext;
free_exts();
return 1;
}

static void find_coreGLES2(void) {

/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;

const char* version;
const char* prefixes[] = {
OpenGL ES-CM ,
OpenGL ES-CL ,
OpenGL ES ,
NULL
};

version = (const char*) glGetString(GL_VERSION);
if (!version) return;

for (i = 0;prefixes[i];i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}

/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, %d.%d, &major, &minor);
#else
sscanf(version, %d.%d, &major, &minor);
#endif

GLVersion.major = major; GLVersion.minor = minor;
max_loaded_major = major; max_loaded_minor = minor;
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 0)) {
max_loaded_major = 3;
max_loaded_minor = 0;
}
}

int gladLoadGLES2Loader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load(glGetString);
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGLES2();
load_GL_ES_VERSION_2_0(load);
load_GL_ES_VERSION_3_0(load);

if (!find_extensionsGLES2()) return 0;
return GLVersion.major != 0 || GLVersion.minor != 0;
}

static void load_GL_VERSION_ES_CM_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_ES_CM_1_0) return;
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(glAlphaFunc);
glad_glClearColor = (PFNGLCLEARCOLORPROC)load(glClearColor);
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(glClearDepthf);
glad_glClipPlanef = (PFNGLCLIPPLANEFPROC)load(glClipPlanef);
glad_glColor4f = (PFNGLCOLOR4FPROC)load(glColor4f);
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(glDepthRangef);
glad_glFogf = (PFNGLFOGFPROC)load(glFogf);
glad_glFogfv = (PFNGLFOGFVPROC)load(glFogfv);
glad_glFrustumf = (PFNGLFRUSTUMFPROC)load(glFrustumf);
glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)load(glGetClipPlanef);
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load(glGetFloatv);
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(glGetLightfv);
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(glGetMaterialfv);
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(glGetTexEnvfv);
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(glGetTexParameterfv);
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(glLightModelf);
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(glLightModelfv);
glad_glLightf = (PFNGLLIGHTFPROC)load(glLightf);
glad_glLightfv = (PFNGLLIGHTFVPROC)load(glLightfv);
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load(glLineWidth);
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(glLoadMatrixf);
glad_glMaterialf = (PFNGLMATERIALFPROC)load(glMaterialf);
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load(glMaterialfv);
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(glMultMatrixf);
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(glMultiTexCoord4f);
glad_glNormal3f = (PFNGLNORMAL3FPROC)load(glNormal3f);
glad_glOrthof = (PFNGLORTHOFPROC)load(glOrthof);
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(glPointParameterf);
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(glPointParameterfv);
glad_glPointSize = (PFNGLPOINTSIZEPROC)load(glPointSize);
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(glPolygonOffset);
glad_glRotatef = (PFNGLROTATEFPROC)load(glRotatef);
glad_glScalef = (PFNGLSCALEFPROC)load(glScalef);
glad_glTexEnvf = (PFNGLTEXENVFPROC)load(glTexEnvf);
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(glTexEnvfv);
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(glTexParameterf);
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(glTexParameterfv);
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load(glTranslatef);
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(glActiveTexture);
glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC)load(glAlphaFuncx);
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(glBindBuffer);
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(glBindTexture);
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(glBlendFunc);
glad_glBufferData = (PFNGLBUFFERDATAPROC)load(glBufferData);
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(glBufferSubData);
glad_glClear = (PFNGLCLEARPROC)load(glClear);
glad_glClearColorx = (PFNGLCLEARCOLORXPROC)load(glClearColorx);
glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC)load(glClearDepthx);
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(glClearStencil);
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(glClientActiveTexture);
glad_glClipPlanex = (PFNGLCLIPPLANEXPROC)load(glClipPlanex);
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load(glColor4ub);
glad_glColor4x = (PFNGLCOLOR4XPROC)load(glColor4x);
glad_glColorMask = (PFNGLCOLORMASKPROC)load(glColorMask);
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(glColorPointer);
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(glCompressedTexImage2D);
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(glCompressedTexSubImage2D);
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(glCopyTexImage2D);
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(glCopyTexSubImage2D);
glad_glCullFace = (PFNGLCULLFACEPROC)load(glCullFace);
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(glDeleteBuffers);
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(glDeleteTextures);
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(glDepthFunc);
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load(glDepthMask);
glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC)load(glDepthRangex);
glad_glDisable = (PFNGLDISABLEPROC)load(glDisable);
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(glDisableClientState);
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(glDrawArrays);
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(glDrawElements);
glad_glEnable = (PFNGLENABLEPROC)load(glEnable);
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(glEnableClientState);
glad_glFinish = (PFNGLFINISHPROC)load(glFinish);
glad_glFlush = (PFNGLFLUSHPROC)load(glFlush);
glad_glFogx = (PFNGLFOGXPROC)load(glFogx);
glad_glFogxv = (PFNGLFOGXVPROC)load(glFogxv);
glad_glFrontFace = (PFNGLFRONTFACEPROC)load(glFrontFace);
glad_glFrustumx = (PFNGLFRUSTUMXPROC)load(glFrustumx);
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(glGetBooleanv);
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(glGetBufferParameteriv);
glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)load(glGetClipPlanex);
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(glGenBuffers);
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load(glGenTextures);
glad_glGetError = (PFNGLGETERRORPROC)load(glGetError);
glad_glGetFixedv = (PFNGLGETFIXEDVPROC)load(glGetFixedv);
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(glGetIntegerv);
glad_glGetLightxv = (PFNGLGETLIGHTXVPROC)load(glGetLightxv);
glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC)load(glGetMaterialxv);
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(glGetPointerv);
glad_glGetString = (PFNGLGETSTRINGPROC)load(glGetString);
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(glGetTexEnviv);
glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)load(glGetTexEnvxv);
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(glGetTexParameteriv);
glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)load(glGetTexParameterxv);
glad_glHint = (PFNGLHINTPROC)load(glHint);
glad_glIsBuffer = (PFNGLISBUFFERPROC)load(glIsBuffer);
glad_glIsEnabled = (PFNGLISENABLEDPROC)load(glIsEnabled);
glad_glIsTexture = (PFNGLISTEXTUREPROC)load(glIsTexture);
glad_glLightModelx = (PFNGLLIGHTMODELXPROC)load(glLightModelx);
glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC)load(glLightModelxv);
glad_glLightx = (PFNGLLIGHTXPROC)load(glLightx);
glad_glLightxv = (PFNGLLIGHTXVPROC)load(glLightxv);
glad_glLineWidthx = (PFNGLLINEWIDTHXPROC)load(glLineWidthx);
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(glLoadIdentity);
glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC)load(glLoadMatrixx);
glad_glLogicOp = (PFNGLLOGICOPPROC)load(glLogicOp);
glad_glMaterialx = (PFNGLMATERIALXPROC)load(glMaterialx);
glad_glMaterialxv = (PFNGLMATERIALXVPROC)load(glMaterialxv);
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(glMatrixMode);
glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC)load(glMultMatrixx);
glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)load(glMultiTexCoord4x);
glad_glNormal3x = (PFNGLNORMAL3XPROC)load(glNormal3x);
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(glNormalPointer);
glad_glOrthox = (PFNGLORTHOXPROC)load(glOrthox);
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(glPixelStorei);
glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC)load(glPointParameterx);
glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)load(glPointParameterxv);
glad_glPointSizex = (PFNGLPOINTSIZEXPROC)load(glPointSizex);
glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)load(glPolygonOffsetx);
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(glPopMatrix);
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(glPushMatrix);
glad_glReadPixels = (PFNGLREADPIXELSPROC)load(glReadPixels);
glad_glRotatex = (PFNGLROTATEXPROC)load(glRotatex);
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(glSampleCoverage);
glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)load(glSampleCoveragex);
glad_glScalex = (PFNGLSCALEXPROC)load(glScalex);
glad_glScissor = (PFNGLSCISSORPROC)load(glScissor);
glad_glShadeModel = (PFNGLSHADEMODELPROC)load(glShadeModel);
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(glStencilFunc);
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load(glStencilMask);
glad_glStencilOp = (PFNGLSTENCILOPPROC)load(glStencilOp);
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(glTexCoordPointer);
glad_glTexEnvi = (PFNGLTEXENVIPROC)load(glTexEnvi);
glad_glTexEnvx = (PFNGLTEXENVXPROC)load(glTexEnvx);
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load(glTexEnviv);
glad_glTexEnvxv = (PFNGLTEXENVXVPROC)load(glTexEnvxv);
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(glTexImage2D);
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(glTexParameteri);
glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC)load(glTexParameterx);
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(glTexParameteriv);
glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)load(glTexParameterxv);
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(glTexSubImage2D);
glad_glTranslatex = (PFNGLTRANSLATEXPROC)load(glTranslatex);
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(glVertexPointer);
glad_glViewport = (PFNGLVIEWPORTPROC)load(glViewport);
}
static int find_extensionsGLES1(void) {
if (!get_exts()) return 0;
(void)&has_ext;
free_exts();
return 1;
}

static void find_coreGLES1(void) {

/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;

const char* version;
const char* prefixes[] = {
OpenGL ES-CM ,
OpenGL ES-CL ,
OpenGL ES ,
NULL
};

version = (const char*) glGetString(GL_VERSION);
if (!version) return;

for (i = 0;prefixes[i];i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}

/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, %d.%d, &major, &minor);
#else
sscanf(version, %d.%d, &major, &minor);
#endif

GLVersion.major = major; GLVersion.minor = minor;
max_loaded_major = major; max_loaded_minor = minor;
GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1;
if (GLVersion.major > 1 || (GLVersion.major >= 1 && GLVersion.minor >= 0)) {
max_loaded_major = 1;
max_loaded_minor = 0;
}
}

int gladLoadGLES1Loader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load(glGetString);
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGLES1();
load_GL_VERSION_ES_CM_1_0(load);

if (!find_extensionsGLES1()) return 0;
return GLVersion.major != 0 || GLVersion.minor != 0;
}

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