/*************************************************************************
* GLFW 3.2 www.glfw.org
* A library for OpenGL, window and input
*
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2016 Camilla Berglund
*
* This software is provided as-is, without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*claim that you wrote the original software. If you use this software
*in a product, an acknowledgment in the product documentation would
*be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
*be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
*distribution.
*
*************************************************************************/
#ifndef _glfw3_h_
#define _glfw3_h_
#ifdef __cplusplus
extern C {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3.h
*@brief The header of the GLFW 3 API.
*
*This is the header file of the GLFW 3 API.It defines all its types and
*declares all its functions.
*
*For more information about how to use this file, see @ref build_include.
*/
/*! @defgroup context Context reference
*
*This is the reference documentation for OpenGL and OpenGL ES context related
*functions.For more task-oriented information, see the @ref context_guide.
*/
/*! @defgroup vulkan Vulkan reference
*
*This is the reference documentation for Vulkan related functions and types.
*For more task-oriented information, see the @ref vulkan_guide.
*/
/*! @defgroup init Initialization, version and error reference
*
*This is the reference documentation for initialization and termination of
*the library, version management and error handling.For more task-oriented
*information, see the @ref intro_guide.
*/
/*! @defgroup input Input reference
*
*This is the reference documentation for input related functions and types.
*For more task-oriented information, see the @ref input_guide.
*/
/*! @defgroup monitor Monitor reference
*
*This is the reference documentation for monitor related functions and types.
*For more task-oriented information, see the @ref monitor_guide.
*/
/*! @defgroup window Window reference
*
*This is the reference documentation for window related functions and types,
*including creation, deletion and event polling.For more task-oriented
*information, see the @ref window_guide.
*/
/*************************************************************************
* Compiler- and platform-specific preprocessor work
*************************************************************************/
/* If we are we on Windows, we want a single define for it.
*/
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
#define _WIN32
#endif /* _WIN32 */
/* It is customary to use APIENTRY for OpenGL function pointer declarations on
* all platforms.Additionally, the Windows OpenGL header needs APIENTRY.
*/
#ifndef APIENTRY
#ifdef _WIN32
#define APIENTRY __stdcall
#else
#define APIENTRY
#endif
#endif /* APIENTRY */
/* Some Windows OpenGL headers need this.
*/
#if !defined(WINGDIAPI) && defined(_WIN32)
#define WINGDIAPI __declspec(dllimport)
#define GLFW_WINGDIAPI_DEFINED
#endif /* WINGDIAPI */
/* Some Windows GLU headers need this.
*/
#if !defined(CALLBACK) && defined(_WIN32)
#define CALLBACK __stdcall
#define GLFW_CALLBACK_DEFINED
#endif /* CALLBACK */
/* Include because most Windows GLU headers need wchar_t and
* the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
* Include it unconditionally to avoid surprising side-effects.
*/
#include
/* Include because it is needed by Vulkan and related functions.
*/
#include
/* Include the chosen client API headers.
*/
#if defined(__APPLE__)
#if defined(GLFW_INCLUDE_GLCOREARB)
#include
#if defined(GLFW_INCLUDE_GLEXT)
#include
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
#include
#endif
#if defined(GLFW_INCLUDE_GLU)
#include
#endif
#else
#if defined(GLFW_INCLUDE_GLCOREARB)
#include
#elif defined(GLFW_INCLUDE_ES1)
#include
#if defined(GLFW_INCLUDE_GLEXT)
#include
#endif
#elif defined(GLFW_INCLUDE_ES2)
#include
#if defined(GLFW_INCLUDE_GLEXT)
#include
#endif
#elif defined(GLFW_INCLUDE_ES3)
#include
#if defined(GLFW_INCLUDE_GLEXT)
#include
#endif
#elif defined(GLFW_INCLUDE_ES31)
#include
#if defined(GLFW_INCLUDE_GLEXT)
#include
#endif
#elif defined(GLFW_INCLUDE_VULKAN)
#include
#elif !defined(GLFW_INCLUDE_NONE)
#include
#if defined(GLFW_INCLUDE_GLEXT)
#include
#endif
#endif
#if defined(GLFW_INCLUDE_GLU)
#include
#endif
#endif
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
/* GLFW_DLL must be defined by applications that are linking against the DLL
* version of the GLFW library._GLFW_BUILD_DLL is defined by the GLFW
* configuration header when compiling the DLL version of the library.
*/
#error You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined
#endif
/* GLFWAPI is used to declare public API functions for export
* from the DLL / shared library / dynamic library.
*/
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
/* We are building GLFW as a Win32 DLL */
#define GLFWAPI __declspec(dllexport)
#elif defined(_WIN32) && defined(GLFW_DLL)
/* We are calling GLFW as a Win32 DLL */
#define GLFWAPI __declspec(dllimport)
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
/* We are building GLFW as a shared / dynamic library */
#define GLFWAPI __attribute__((visibility(default)))
#else
/* We are building or calling GLFW as a static library */
#define GLFWAPI
#endif
/*************************************************************************
* GLFW API tokens
*************************************************************************/
/*! @name GLFW version macros
*@{ */
/*! @brief The major version number of the GLFW library.
*
*This is incremented when the API is changed in non-compatible ways.
*@ingroup init
*/
#define GLFW_VERSION_MAJOR3
/*! @brief The minor version number of the GLFW library.
*
*This is incremented when features are added to the API but it remains
*backward-compatible.
*@ingroup init
*/
#define GLFW_VERSION_MINOR2
/*! @brief The revision number of the GLFW library.
*
*This is incremented when a bug fix release is made that does not contain any
*API changes.
*@ingroup init
*/
#define GLFW_VERSION_REVISION 1
/*! @} */
/*! @name Boolean values
*@{ */
/*! @brief One.
*
*One.Seriously.You dont _need_ to use this symbol in your code.Its
*just semantic sugar for the number 1.You can use `1` or `true` or `_True`
*or `GL_TRUE` or whatever you want.
*/
#define GLFW_TRUE 1
/*! @brief Zero.
*
*Zero.Seriously.You dont _need_ to use this symbol in your code.Its
*just just semantic sugar for the number 0.You can use `0` or `false` or
*`_False` or `GL_FALSE` or whatever you want.
*/
#define GLFW_FALSE0
/*! @} */
/*! @name Key and button actions
*@{ */
/*! @brief The key or mouse button was released.
*
*The key or mouse button was released.
*
*@ingroup input
*/
#define GLFW_RELEASE0
/*! @brief The key or mouse button was pressed.
*
*The key or mouse button was pressed.
*
*@ingroup input
*/
#define GLFW_PRESS1
/*! @brief The key was held down until it repeated.
*
*The key was held down until it repeated.
*
*@ingroup input
*/
#define GLFW_REPEAT 2
/*! @} */
/*! @defgroup keys Keyboard keys
*
*See [key input](@ref input_key) for how these are used.
*
*These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
*but re-arranged to map to 7-bit ASCII for printable keys (function keys are
*put in the 256+ range).
*
*The naming of the key codes follow these rules:
* The US keyboard layout is used
* Names of printable alpha-numeric characters are used (e.g. A, R,
* 3, etc.)
* For non-alphanumeric characters, Unicode:ish names are used (e.g.
* COMMA, LEFT_SQUARE_BRACKET, etc.). Note that some names do not
* correspond to the Unicode standard (usually for brevity)
* Keys that lack a clear US mapping are named WORLD_x
* For non-printable keys, custom names are used (e.g. F4,
* BACKSPACE, etc.)
*
*@ingroup input
*@{
*/
/* The unknown key */
#define GLFW_KEY_UNKNOWN-1
/* Printable keys */
#define GLFW_KEY_SPACE32
#define GLFW_KEY_APOSTROPHE 39/* */
#define GLFW_KEY_COMMA44/* , */
#define GLFW_KEY_MINUS45/* */
#define GLFW_KEY_PERIOD 46/* . */
#define GLFW_KEY_SLASH47/* / */
#define GLFW_KEY_048
#define GLFW_KEY_149
#define GLFW_KEY_250
#define GLFW_KEY_351
#define GLFW_KEY_452
#define GLFW_KEY_553
#define GLFW_KEY_654
#define GLFW_KEY_755
#define GLFW_KEY_856
#define GLFW_KEY_957
#define GLFW_KEY_SEMICOLON59/* ; */
#define GLFW_KEY_EQUAL61/* = */
#define GLFW_KEY_A65
#define GLFW_KEY_B66
#define GLFW_KEY_C67
#define GLFW_KEY_D68
#define GLFW_KEY_E69
#define GLFW_KEY_F70
#define GLFW_KEY_G71
#define GLFW_KEY_H72
#define GLFW_KEY_I73
#define GLFW_KEY_J74
#define GLFW_KEY_K75
#define GLFW_KEY_L76
#define GLFW_KEY_M77
#define GLFW_KEY_N78
#define GLFW_KEY_O79
#define GLFW_KEY_P80
#define GLFW_KEY_Q81
#define GLFW_KEY_R82
#define GLFW_KEY_S83
#define GLFW_KEY_T84
#define GLFW_KEY_U85
#define GLFW_KEY_V86
#define GLFW_KEY_W87
#define GLFW_KEY_X88
#define GLFW_KEY_Y89
#define GLFW_KEY_Z90
#define GLFW_KEY_LEFT_BRACKET 91/* [ */
#define GLFW_KEY_BACKSLASH92/* */
#define GLFW_KEY_RIGHT_BRACKET93/* ] */
#define GLFW_KEY_GRAVE_ACCENT 96/* ` */
#define GLFW_KEY_WORLD_1161 /* non-US #1 */
#define GLFW_KEY_WORLD_2162 /* non-US #2 */
/* Function keys */
#define GLFW_KEY_ESCAPE 256
#define GLFW_KEY_ENTER257
#define GLFW_KEY_TAB258
#define GLFW_KEY_BACKSPACE259
#define GLFW_KEY_INSERT 260
#define GLFW_KEY_DELETE 261
#define GLFW_KEY_RIGHT262
#define GLFW_KEY_LEFT 263
#define GLFW_KEY_DOWN 264
#define GLFW_KEY_UP 265
#define GLFW_KEY_PAGE_UP266
#define GLFW_KEY_PAGE_DOWN267
#define GLFW_KEY_HOME 268
#define GLFW_KEY_END269
#define GLFW_KEY_CAPS_LOCK280
#define GLFW_KEY_SCROLL_LOCK281
#define GLFW_KEY_NUM_LOCK 282
#define GLFW_KEY_PRINT_SCREEN 283
#define GLFW_KEY_PAUSE284
#define GLFW_KEY_F1 290
#define GLFW_KEY_F2 291
#define GLFW_KEY_F3 292
#define GLFW_KEY_F4 293
#define GLFW_KEY_F5 294
#define GLFW_KEY_F6 295
#define GLFW_KEY_F7 296
#define GLFW_KEY_F8 297
#define GLFW_KEY_F9 298
#define GLFW_KEY_F10299
#define GLFW_KEY_F11300
#define GLFW_KEY_F12301
#define GLFW_KEY_F13302
#define GLFW_KEY_F14303
#define GLFW_KEY_F15304
#define GLFW_KEY_F16305
#define GLFW_KEY_F17306
#define GLFW_KEY_F18307
#define GLFW_KEY_F19308
#define GLFW_KEY_F20309
#define GLFW_KEY_F21310
#define GLFW_KEY_F22311
#define GLFW_KEY_F23312
#define GLFW_KEY_F24313
#define GLFW_KEY_F25314
#define GLFW_KEY_KP_0 320
#define GLFW_KEY_KP_1 321
#define GLFW_KEY_KP_2 322
#define GLFW_KEY_KP_3 323
#define GLFW_KEY_KP_4 324
#define GLFW_KEY_KP_5 325
#define GLFW_KEY_KP_6 326
#define GLFW_KEY_KP_7 327
#define GLFW_KEY_KP_8 328
#define GLFW_KEY_KP_9 329
#define GLFW_KEY_KP_DECIMAL 330
#define GLFW_KEY_KP_DIVIDE331
#define GLFW_KEY_KP_MULTIPLY332
#define GLFW_KEY_KP_SUBTRACT333
#define GLFW_KEY_KP_ADD 334
#define GLFW_KEY_KP_ENTER 335
#define GLFW_KEY_KP_EQUAL 336
#define GLFW_KEY_LEFT_SHIFT 340
#define GLFW_KEY_LEFT_CONTROL 341
#define GLFW_KEY_LEFT_ALT 342
#define GLFW_KEY_LEFT_SUPER 343
#define GLFW_KEY_RIGHT_SHIFT344
#define GLFW_KEY_RIGHT_CONTROL345
#define GLFW_KEY_RIGHT_ALT346
#define GLFW_KEY_RIGHT_SUPER347
#define GLFW_KEY_MENU 348
#define GLFW_KEY_LAST GLFW_KEY_MENU
/*! @} */
/*! @defgroup mods Modifier key flags
*
*See [key input](@ref input_key) for how these are used.
*
*@ingroup input
*@{ */
/*! @brief If this bit is set one or more Shift keys were held down.
*/
#define GLFW_MOD_SHIFT 0x0001
/*! @brief If this bit is set one or more Control keys were held down.
*/
#define GLFW_MOD_CONTROL 0x0002
/*! @brief If this bit is set one or more Alt keys were held down.
*/
#define GLFW_MOD_ALT 0x0004
/*! @brief If this bit is set one or more Super keys were held down.
*/
#define GLFW_MOD_SUPER 0x0008
/*! @} */
/*! @defgroup buttons Mouse buttons
*
*See [mouse button input](@ref input_mouse_button) for how these are used.
*
*@ingroup input
*@{ */
#define GLFW_MOUSE_BUTTON_1 0
#define GLFW_MOUSE_BUTTON_2 1
#define GLFW_MOUSE_BUTTON_3 2
#define GLFW_MOUSE_BUTTON_4 3
#define GLFW_MOUSE_BUTTON_5 4
#define GLFW_MOUSE_BUTTON_6 5
#define GLFW_MOUSE_BUTTON_7 6
#define GLFW_MOUSE_BUTTON_8 7
#define GLFW_MOUSE_BUTTON_LASTGLFW_MOUSE_BUTTON_8
#define GLFW_MOUSE_BUTTON_LEFTGLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLEGLFW_MOUSE_BUTTON_3
/*! @} */
/*! @defgroup joysticks Joysticks
*
*See [joystick input](@ref joystick) for how these are used.
*
*@ingroup input
*@{ */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_109
#define GLFW_JOYSTICK_1110
#define GLFW_JOYSTICK_1211
#define GLFW_JOYSTICK_1312
#define GLFW_JOYSTICK_1413
#define GLFW_JOYSTICK_1514
#define GLFW_JOYSTICK_1615
#define GLFW_JOYSTICK_LASTGLFW_JOYSTICK_16
/*! @} */
/*! @defgroup errors Error codes
*
*See [error handling](@ref error_handling) for how these are used.
*
*@ingroup init
*@{ */
/*! @brief GLFW has not been initialized.
*
*This occurs if a GLFW function was called that must not be called unless the
*library is [initialized](@ref intro_init).
*
*@analysis Application programmer error.Initialize GLFW before calling any
*function that requires initialization.
*/
#define GLFW_NOT_INITIALIZED0x00010001
/*! @brief No context is current for this thread.
*
*This occurs if a GLFW function was called that needs and operates on the
*current OpenGL or OpenGL ES context but no context is current on the calling
*thread.One such function is @ref glfwSwapInterval.
*
*@analysis Application programmer error.Ensure a context is current before
*calling functions that require a current context.
*/
#define GLFW_NO_CURRENT_CONTEXT 0x00010002
/*! @brief One of the arguments to the function was an invalid enum value.
*
*One of the arguments to the function was an invalid enum value, for example
*requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
*glfwGetWindowAttrib.
*
*@analysis Application programmer error.Fix the offending call.
*/
#define GLFW_INVALID_ENUM 0x00010003
/*! @brief One of the arguments to the function was an invalid value.
*
*One of the arguments to the function was an invalid value, for example
*requesting a non-existent OpenGL or OpenGL ES version like 2.7.
*
*Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
*result in a @ref GLFW_VERSION_UNAVAILABLE error.
*
*@analysis Application programmer error.Fix the offending call.
*/
#define GLFW_INVALID_VALUE0x00010004
/*! @brief A memory allocation failed.
*
*A memory allocation failed.
*
*@analysis A bug in GLFW or the underlying operating system.Report the bug
*to our [issue tracker](https://github.com/glfw/glfw/issues).
*/
#define GLFW_OUT_OF_MEMORY0x00010005
/*! @brief GLFW could not find support for the requested API on the system.
*
*GLFW could not find support for the requested API on the system.
*
*@analysis The installed graphics driver does not support the requested
*API, or does not support it via the chosen context creation backend.
*Below are a few examples.
*
*@par
*Some pre-installed Windows graphics drivers do not support OpenGL.AMD only
*supports OpenGL ES via EGL, while Nvidia and Intel only support it via
*a WGL or GLX extension.OS X does not provide OpenGL ES at all.The Mesa
*EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
*driver.Older graphics drivers do not support Vulkan.
*/
#define GLFW_API_UNAVAILABLE0x00010006
/*! @brief The requested OpenGL or OpenGL ES version is not available.
*
*The requested OpenGL or OpenGL ES version (including any requested context
*or framebuffer hints) is not available on this machine.
*
*@analysis The machine does not support your requirements.If your
*application is sufficiently flexible, downgrade your requirements and try
*again.Otherwise, inform the user that their machine does not match your
*requirements.
*
*@par
*Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
*comes out before the 4.x series gets that far, also fail with this error and
*not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
*will exist.
*/
#define GLFW_VERSION_UNAVAILABLE0x00010007
/*! @brief A platform-specific error occurred that does not match any of the
*more specific categories.
*
*A platform-specific error occurred that does not match any of the more
*specific categories.
*
*@analysis A bug or configuration error in GLFW, the underlying operating
*system or its drivers, or a lack of required resources.Report the issue to
*our [issue tracker](https://github.com/glfw/glfw/issues).
*/
#define GLFW_PLATFORM_ERROR 0x00010008
/*! @brief The requested format is not supported or available.
*
*If emitted during window creation, the requested pixel format is not
*supported.
*
*If emitted when querying the clipboard, the contents of the clipboard could
*not be converted to the requested format.
*
*@analysis If emitted during window creation, one or more
*[hard constraints](@ref window_hints_hard) did not match any of the
*available pixel formats.If your application is sufficiently flexible,
*downgrade your requirements and try again.Otherwise, inform the user that
*their machine does not match your requirements.
*
*@par
*If emitted when querying the clipboard, ignore the error or report it to
*the user, as appropriate.
*/
#define GLFW_FORMAT_UNAVAILABLE 0x00010009
/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
*
*A window that does not have an OpenGL or OpenGL ES context was passed to
*a function that requires it to have one.
*
*@analysis Application programmer error.Fix the offending call.
*/
#define GLFW_NO_WINDOW_CONTEXT0x0001000A
/*! @} */
#define GLFW_FOCUSED0x00020001
#define GLFW_ICONIFIED0x00020002
#define GLFW_RESIZABLE0x00020003
#define GLFW_VISIBLE0x00020004
#define GLFW_DECORATED0x00020005
#define GLFW_AUTO_ICONIFY 0x00020006
#define GLFW_FLOATING 0x00020007
#define GLFW_MAXIMIZED0x00020008
#define GLFW_RED_BITS 0x00021001
#define GLFW_GREEN_BITS 0x00021002
#define GLFW_BLUE_BITS0x00021003
#define GLFW_ALPHA_BITS 0x00021004
#define GLFW_DEPTH_BITS 0x00021005
#define GLFW_STENCIL_BITS 0x00021006
#define GLFW_ACCUM_RED_BITS 0x00021007
#define GLFW_ACCUM_GREEN_BITS 0x00021008
#define GLFW_ACCUM_BLUE_BITS0x00021009
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
#define GLFW_AUX_BUFFERS0x0002100B
#define GLFW_STEREO 0x0002100C
#define GLFW_SAMPLES0x0002100D
#define GLFW_SRGB_CAPABLE 0x0002100E
#define GLFW_REFRESH_RATE 0x0002100F
#define GLFW_DOUBLEBUFFER 0x00021010
#define GLFW_CLIENT_API 0x00022001
#define GLFW_CONTEXT_VERSION_MAJOR0x00022002
#define GLFW_CONTEXT_VERSION_MINOR0x00022003
#define GLFW_CONTEXT_REVISION 0x00022004
#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
#define GLFW_OPENGL_FORWARD_COMPAT0x00022006
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
#define GLFW_OPENGL_PROFILE 0x00022008
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
#define GLFW_CONTEXT_NO_ERROR 0x0002200A
#define GLFW_CONTEXT_CREATION_API 0x0002200B
#define GLFW_NO_API0
#define GLFW_OPENGL_API 0x00030001
#define GLFW_OPENGL_ES_API0x00030002
#define GLFW_NO_ROBUSTNESS 0
#define GLFW_NO_RESET_NOTIFICATION0x00031001
#define GLFW_LOSE_CONTEXT_ON_RESET0x00031002
#define GLFW_OPENGL_ANY_PROFILE0
#define GLFW_OPENGL_CORE_PROFILE0x00032001
#define GLFW_OPENGL_COMPAT_PROFILE0x00032002
#define GLFW_CURSOR 0x00033001
#define GLFW_STICKY_KEYS0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
#define GLFW_CURSOR_NORMAL0x00034001
#define GLFW_CURSOR_HIDDEN0x00034002
#define GLFW_CURSOR_DISABLED0x00034003
#define GLFW_ANY_RELEASE_BEHAVIOR0
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
#define GLFW_RELEASE_BEHAVIOR_NONE0x00035002
#define GLFW_NATIVE_CONTEXT_API 0x00036001
#define GLFW_EGL_CONTEXT_API0x00036002
/*! @defgroup shapes Standard cursor shapes
*
*See [standard cursor creation](@ref cursor_standard) for how these are used.
*
*@ingroup input
*@{ */
/*! @brief The regular arrow cursor shape.
*
*The regular arrow cursor.
*/
#define GLFW_ARROW_CURSOR 0x00036001
/*! @brief The text input I-beam cursor shape.
*
*The text input I-beam cursor shape.
*/
#define GLFW_IBEAM_CURSOR 0x00036002
/*! @brief The crosshair shape.
*
*The crosshair shape.
*/
#define GLFW_CROSSHAIR_CURSOR 0x00036003
/*! @brief The hand shape.
*
*The hand shape.
*/
#define GLFW_HAND_CURSOR0x00036004
/*! @brief The horizontal resize arrow shape.
*
*The horizontal resize arrow shape.
*/
#define GLFW_HRESIZE_CURSOR 0x00036005
/*! @brief The vertical resize arrow shape.
*
*The vertical resize arrow shape.
*/
#define GLFW_VRESIZE_CURSOR 0x00036006
/*! @} */
#define GLFW_CONNECTED0x00040001
#define GLFW_DISCONNECTED 0x00040002
#define GLFW_DONT_CARE-1
/*************************************************************************
* GLFW API types
*************************************************************************/
/*! @brief Client API function pointer type.
*
*Generic function pointer used for returning client API function pointers
*without forcing a cast from a regular pointer.
*
*@sa @ref context_glext
*@sa glfwGetProcAddress
*
*@since Added in version 3.0.
*@ingroup context
*/
typedef void (*GLFWglproc)(void);
/*! @brief Vulkan API function pointer type.
*
*Generic function pointer used for returning Vulkan API function pointers
*without forcing a cast from a regular pointer.
*
*@sa @ref vulkan_proc
*@sa glfwGetInstanceProcAddress
*
*@since Added in version 3.2.
*
*@ingroup vulkan
*/
typedef void (*GLFWvkproc)(void);
/*! @brief Opaque monitor object.
*
*Opaque monitor object.
*
*@see @ref monitor_object
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
typedef struct GLFWmonitor GLFWmonitor;
/*! @brief Opaque window object.
*
*Opaque window object.
*
*@see @ref window_object
*
*@since Added in version 3.0.
*
*@ingroup window
*/
typedef struct GLFWwindow GLFWwindow;
/*! @brief Opaque cursor object.
*
*Opaque cursor object.
*
*@see @ref cursor_object
*
*@since Added in version 3.1.
*
*@ingroup cursor
*/
typedef struct GLFWcursor GLFWcursor;
/*! @brief The function signature for error callbacks.
*
*This is the function signature for error callback functions.
*
*@param[in] error An [error code](@ref errors).
*@param[in] description A UTF-8 encoded string describing the error.
*
*@sa @ref error_handling
*@sa glfwSetErrorCallback
*
*@since Added in version 3.0.
*
*@ingroup init
*/
typedef void (* GLFWerrorfun)(int,const char*);
/*! @brief The function signature for window position callbacks.
*
*This is the function signature for window position callback functions.
*
*@param[in] window The window that was moved.
*@param[in] xpos The new x-coordinate, in screen coordinates, of the
*upper-left corner of the client area of the window.
*@param[in] ypos The new y-coordinate, in screen coordinates, of the
*upper-left corner of the client area of the window.
*
*@sa @ref window_pos
*@sa glfwSetWindowPosCallback
*
*@since Added in version 3.0.
*
*@ingroup window
*/
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
/*! @brief The function signature for window resize callbacks.
*
*This is the function signature for window size callback functions.
*
*@param[in] window The window that was resized.
*@param[in] width The new width, in screen coordinates, of the window.
*@param[in] height The new height, in screen coordinates, of the window.
*
*@sa @ref window_size
*@sa glfwSetWindowSizeCallback
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
/*! @brief The function signature for window close callbacks.
*
*This is the function signature for window close callback functions.
*
*@param[in] window The window that the user attempted to close.
*
*@sa @ref window_close
*@sa glfwSetWindowCloseCallback
*
*@since Added in version 2.5.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
typedef void (* GLFWwindowclosefun)(GLFWwindow*);
/*! @brief The function signature for window content refresh callbacks.
*
*This is the function signature for window refresh callback functions.
*
*@param[in] window The window whose content needs to be refreshed.
*
*@sa @ref window_refresh
*@sa glfwSetWindowRefreshCallback
*
*@since Added in version 2.5.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
/*! @brief The function signature for window focus/defocus callbacks.
*
*This is the function signature for window focus callback functions.
*
*@param[in] window The window that gained or lost input focus.
*@param[in] focused `GLFW_TRUE` if the window was given input focus, or
*`GLFW_FALSE` if it lost it.
*
*@sa @ref window_focus
*@sa glfwSetWindowFocusCallback
*
*@since Added in version 3.0.
*
*@ingroup window
*/
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
/*! @brief The function signature for window iconify/restore callbacks.
*
*This is the function signature for window iconify/restore callback
*functions.
*
*@param[in] window The window that was iconified or restored.
*@param[in] iconified `GLFW_TRUE` if the window was iconified, or
*`GLFW_FALSE` if it was restored.
*
*@sa @ref window_iconify
*@sa glfwSetWindowIconifyCallback
*
*@since Added in version 3.0.
*
*@ingroup window
*/
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
/*! @brief The function signature for framebuffer resize callbacks.
*
*This is the function signature for framebuffer resize callback
*functions.
*
*@param[in] window The window whose framebuffer was resized.
*@param[in] width The new width, in pixels, of the framebuffer.
*@param[in] height The new height, in pixels, of the framebuffer.
*
*@sa @ref window_fbsize
*@sa glfwSetFramebufferSizeCallback
*
*@since Added in version 3.0.
*
*@ingroup window
*/
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
/*! @brief The function signature for mouse button callbacks.
*
*This is the function signature for mouse button callback functions.
*
*@param[in] window The window that received the event.
*@param[in] button The [mouse button](@ref buttons) that was pressed or
*released.
*@param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
*@param[in] mods Bit field describing which [modifier keys](@ref mods) were
*held down.
*
*@sa @ref input_mouse_button
*@sa glfwSetMouseButtonCallback
*
*@since Added in version 1.0.
*@glfw3 Added window handle and modifier mask parameters.
*
*@ingroup input
*/
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
/*! @brief The function signature for cursor position callbacks.
*
*This is the function signature for cursor position callback functions.
*
*@param[in] window The window that received the event.
*@param[in] xpos The new cursor x-coordinate, relative to the left edge of
*the client area.
*@param[in] ypos The new cursor y-coordinate, relative to the top edge of the
*client area.
*
*@sa @ref cursor_pos
*@sa glfwSetCursorPosCallback
*
*@since Added in version 3.0.Replaces `GLFWmouseposfun`.
*
*@ingroup input
*/
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
/*! @brief The function signature for cursor enter/leave callbacks.
*
*This is the function signature for cursor enter/leave callback functions.
*
*@param[in] window The window that received the event.
*@param[in] entered `GLFW_TRUE` if the cursor entered the windows client
*area, or `GLFW_FALSE` if it left it.
*
*@sa @ref cursor_enter
*@sa glfwSetCursorEnterCallback
*
*@since Added in version 3.0.
*
*@ingroup input
*/
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
/*! @brief The function signature for scroll callbacks.
*
*This is the function signature for scroll callback functions.
*
*@param[in] window The window that received the event.
*@param[in] xoffset The scroll offset along the x-axis.
*@param[in] yoffset The scroll offset along the y-axis.
*
*@sa @ref scrolling
*@sa glfwSetScrollCallback
*
*@since Added in version 3.0.Replaces `GLFWmousewheelfun`.
*
*@ingroup input
*/
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
/*! @brief The function signature for keyboard key callbacks.
*
*This is the function signature for keyboard key callback functions.
*
*@param[in] window The window that received the event.
*@param[in] key The [keyboard key](@ref keys) that was pressed or released.
*@param[in] scancode The system-specific scancode of the key.
*@param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
*@param[in] mods Bit field describing which [modifier keys](@ref mods) were
*held down.
*
*@sa @ref input_key
*@sa glfwSetKeyCallback
*
*@since Added in version 1.0.
*@glfw3 Added window handle, scancode and modifier mask parameters.
*
*@ingroup input
*/
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
/*! @brief The function signature for Unicode character callbacks.
*
*This is the function signature for Unicode character callback functions.
*
*@param[in] window The window that received the event.
*@param[in] codepoint The Unicode code point of the character.
*
*@sa @ref input_char
*@sa glfwSetCharCallback
*
*@since Added in version 2.4.
*@glfw3 Added window handle parameter.
*
*@ingroup input
*/
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
/*! @brief The function signature for Unicode character with modifiers
*callbacks.
*
*This is the function signature for Unicode character with modifiers callback
*functions.It is called for each input character, regardless of what
*modifier keys are held down.
*
*@param[in] window The window that received the event.
*@param[in] codepoint The Unicode code point of the character.
*@param[in] mods Bit field describing which [modifier keys](@ref mods) were
*held down.
*
*@sa @ref input_char
*@sa glfwSetCharModsCallback
*
*@since Added in version 3.1.
*
*@ingroup input
*/
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
/*! @brief The function signature for file drop callbacks.
*
*This is the function signature for file drop callbacks.
*
*@param[in] window The window that received the event.
*@param[in] count The number of dropped files.
*@param[in] paths The UTF-8 encoded file and/or directory path names.
*
*@sa @ref path_drop
*@sa glfwSetDropCallback
*
*@since Added in version 3.1.
*
*@ingroup input
*/
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
/*! @brief The function signature for monitor configuration callbacks.
*
*This is the function signature for monitor configuration callback functions.
*
*@param[in] monitor The monitor that was connected or disconnected.
*@param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
*
*@sa @ref monitor_event
*@sa glfwSetMonitorCallback
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
/*! @brief The function signature for joystick configuration callbacks.
*
*This is the function signature for joystick configuration callback
*functions.
*
*@param[in] joy The joystick that was connected or disconnected.
*@param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
*
*@sa @ref joystick_event
*@sa glfwSetJoystickCallback
*
*@since Added in version 3.2.
*
*@ingroup input
*/
typedef void (* GLFWjoystickfun)(int,int);
/*! @brief Video mode type.
*
*This describes a single video mode.
*
*@sa @ref monitor_modes
*@sa glfwGetVideoMode glfwGetVideoModes
*
*@since Added in version 1.0.
*@glfw3 Added refresh rate member.
*
*@ingroup monitor
*/
typedef struct GLFWvidmode
{
/*! The width, in screen coordinates, of the video mode.
*/
int width;
/*! The height, in screen coordinates, of the video mode.
*/
int height;
/*! The bit depth of the red channel of the video mode.
*/
int redBits;
/*! The bit depth of the green channel of the video mode.
*/
int greenBits;
/*! The bit depth of the blue channel of the video mode.
*/
int blueBits;
/*! The refresh rate, in Hz, of the video mode.
*/
int refreshRate;
} GLFWvidmode;
/*! @brief Gamma ramp.
*
*This describes the gamma ramp for a monitor.
*
*@sa @ref monitor_gamma
*@sa glfwGetGammaRamp glfwSetGammaRamp
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
typedef struct GLFWgammaramp
{
/*! An array of value describing the response of the red channel.
*/
unsigned short* red;
/*! An array of value describing the response of the green channel.
*/
unsigned short* green;
/*! An array of value describing the response of the blue channel.
*/
unsigned short* blue;
/*! The number of elements in each array.
*/
unsigned int size;
} GLFWgammaramp;
/*! @brief Image data.
*
*@sa @ref cursor_custom
*@sa @ref window_icon
*
*@since Added in version 2.1.
*@glfw3 Removed format and bytes-per-pixel members.
*/
typedef struct GLFWimage
{
/*! The width, in pixels, of this image.
*/
int width;
/*! The height, in pixels, of this image.
*/
int height;
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
*/
unsigned char* pixels;
} GLFWimage;
/*************************************************************************
* GLFW API functions
*************************************************************************/
/*! @brief Initializes the GLFW library.
*
*This function initializes the GLFW library.Before most GLFW functions can
*be used, GLFW must be initialized, and before an application terminates GLFW
*should be terminated in order to free any resources allocated during or
*after initialization.
*
*If this function fails, it calls @ref glfwTerminate before returning.If it
*succeeds, you should call @ref glfwTerminate before the application exits.
*
*Additional calls to this function after successful initialization but before
*termination will return `GLFW_TRUE` immediately.
*
*@return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_PLATFORM_ERROR.
*
*@remark @osx This function will change the current directory of the
*application to the `Contents/Resources` subdirectory of the applications
*bundle, if present.This can be disabled with a
*[compile-time option](@ref compile_options_osx).
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref intro_init
*@sa glfwTerminate
*
*@since Added in version 1.0.
*
*@ingroup init
*/
GLFWAPI int glfwInit(void);
/*! @brief Terminates the GLFW library.
*
*This function destroys all remaining windows and cursors, restores any
*modified gamma ramps and frees any other allocated resources.Once this
*function is called, you must again call @ref glfwInit successfully before
*you will be able to use most GLFW functions.
*
*If GLFW has been successfully initialized, this function should be called
*before the application exits.If initialization fails, there is no need to
*call this function, as it is called by @ref glfwInit before it returns
*failure.
*
*@errors Possible errors include @ref GLFW_PLATFORM_ERROR.
*
*@remark This function may be called before @ref glfwInit.
*
*@warning The contexts of any remaining windows must not be current on any
*other thread when this function is called.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref intro_init
*@sa glfwInit
*
*@since Added in version 1.0.
*
*@ingroup init
*/
GLFWAPI void glfwTerminate(void);
/*! @brief Retrieves the version of the GLFW library.
*
*This function retrieves the major, minor and revision numbers of the GLFW
*library.It is intended for when you are using GLFW as a shared library and
*want to ensure that you are using the minimum required version.
*
*Any or all of the version arguments may be `NULL`.
*
*@param[out] major Where to store the major version number, or `NULL`.
*@param[out] minor Where to store the minor version number, or `NULL`.
*@param[out] rev Where to store the revision number, or `NULL`.
*
*@errors None.
*
*@remark This function may be called before @ref glfwInit.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref intro_version
*@sa glfwGetVersionString
*
*@since Added in version 1.0.
*
*@ingroup init
*/
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
/*! @brief Returns a string describing the compile-time configuration.
*
*This function returns the compile-time generated
*[version string](@ref intro_version_string) of the GLFW library binary.It
*describes the version, platform, compiler and any platform-specific
*compile-time options.It should not be confused with the OpenGL or OpenGL
*ES version string, queried with `glGetString`.
*
*__Do not use the version string__ to parse the GLFW library version.The
*@ref glfwGetVersion function provides the version of the running library
*binary in numerical format.
*
*@return The ASCII encoded GLFW version string.
*
*@errors None.
*
*@remark This function may be called before @ref glfwInit.
*
*@pointer_lifetime The returned string is static and compile-time generated.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref intro_version
*@sa glfwGetVersion
*
*@since Added in version 3.0.
*
*@ingroup init
*/
GLFWAPI const char* glfwGetVersionString(void);
/*! @brief Sets the error callback.
*
*This function sets the error callback, which is called with an error code
*and a human-readable description each time a GLFW error occurs.
*
*The error callback is called on the thread where the error occurred.If you
*are using GLFW from multiple threads, your error callback needs to be
*written accordingly.
*
*Because the description string may have been generated specifically for that
*error, it is not guaranteed to be valid after the callback has returned.If
*you wish to use it after the callback returns, you need to make a copy.
*
*Once set, the error callback remains set even after the library has been
*terminated.
*
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set.
*
*@errors None.
*
*@remark This function may be called before @ref glfwInit.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref error_handling
*
*@since Added in version 3.0.
*
*@ingroup init
*/
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
/*! @brief Returns the currently connected monitors.
*
*This function returns an array of handles for all currently connected
*monitors.The primary monitor is always first in the returned array.If no
*monitors were found, this function returns `NULL`.
*
*@param[out] count Where to store the number of monitors in the returned
*array.This is set to zero if an error occurred.
*@return An array of monitor handles, or `NULL` if no monitors were found or
*if an [error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@pointer_lifetime The returned array is allocated and freed by GLFW.You
*should not free it yourself.It is guaranteed to be valid only until the
*monitor configuration changes or the library is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_monitors
*@sa @ref monitor_event
*@sa glfwGetPrimaryMonitor
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
/*! @brief Returns the primary monitor.
*
*This function returns the primary monitor.This is usually the monitor
*where elements like the task bar or global menu bar are located.
*
*@return The primary monitor, or `NULL` if no monitors were found or if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@remark The primary monitor is always first in the array returned by @ref
*glfwGetMonitors.
*
*@sa @ref monitor_monitors
*@sa glfwGetMonitors
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
/*! @brief Returns the position of the monitors viewport on the virtual screen.
*
*This function returns the position, in screen coordinates, of the upper-left
*corner of the specified monitor.
*
*Any or all of the position arguments may be `NULL`.If an error occurs, all
*non-`NULL` position arguments will be set to zero.
*
*@param[in] monitor The monitor to query.
*@param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
*@param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_properties
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
/*! @brief Returns the physical size of the monitor.
*
*This function returns the size, in millimetres, of the display area of the
*specified monitor.
*
*Some systems do not provide accurate monitor size information, either
*because the monitor
*[EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
*data is incorrect or because the driver does not report it accurately.
*
*Any or all of the size arguments may be `NULL`.If an error occurs, all
*non-`NULL` size arguments will be set to zero.
*
*@param[in] monitor The monitor to query.
*@param[out] widthMM Where to store the width, in millimetres, of the
*monitors display area, or `NULL`.
*@param[out] heightMM Where to store the height, in millimetres, of the
*monitors display area, or `NULL`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@remark @win32 calculates the returned physical size from the
*current resolution and system DPI instead of querying the monitor EDID data.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_properties
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
/*! @brief Returns the name of the specified monitor.
*
*This function returns a human-readable name, encoded as UTF-8, of the
*specified monitor.The name typically reflects the make and model of the
*monitor and is not guaranteed to be unique among the connected monitors.
*
*@param[in] monitor The monitor to query.
*@return The UTF-8 encoded name of the monitor, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@pointer_lifetime The returned string is allocated and freed by GLFW.You
*should not free it yourself.It is valid until the specified monitor is
*disconnected or the library is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_properties
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
/*! @brief Sets the monitor configuration callback.
*
*This function sets the monitor configuration callback, or removes the
*currently set callback.This is called when a monitor is connected to or
*disconnected from the system.
*
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_event
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
/*! @brief Returns the available video modes for the specified monitor.
*
*This function returns an array of all video modes supported by the specified
*monitor.The returned array is sorted in ascending order, first by color
*bit depth (the sum of all channel depths) and then by resolution area (the
*product of width and height).
*
*@param[in] monitor The monitor to query.
*@param[out] count Where to store the number of video modes in the returned
*array.This is set to zero if an error occurred.
*@return An array of video modes, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The returned array is allocated and freed by GLFW.You
*should not free it yourself.It is valid until the specified monitor is
*disconnected, this function is called again for that monitor or the library
*is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_modes
*@sa glfwGetVideoMode
*
*@since Added in version 1.0.
*@glfw3 Changed to return an array of modes for a specific monitor.
*
*@ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
/*! @brief Returns the current mode of the specified monitor.
*
*This function returns the current video mode of the specified monitor.If
*you have created a full screen window for that monitor, the return value
*will depend on whether that window is iconified.
*
*@param[in] monitor The monitor to query.
*@return The current mode of the monitor, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The returned array is allocated and freed by GLFW.You
*should not free it yourself.It is valid until the specified monitor is
*disconnected or the library is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_modes
*@sa glfwGetVideoModes
*
*@since Added in version 3.0.Replaces `glfwGetDesktopMode`.
*
*@ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
/*! @brief Generates a gamma ramp and sets it for the specified monitor.
*
*This function generates a 256-element gamma ramp from the specified exponent
*and then calls @ref glfwSetGammaRamp with it.The value must be a finite
*number greater than zero.
*
*@param[in] monitor The monitor whose gamma ramp to set.
*@param[in] gamma The desired exponent.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_gamma
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
/*! @brief Returns the current gamma ramp for the specified monitor.
*
*This function returns the current gamma ramp of the specified monitor.
*
*@param[in] monitor The monitor to query.
*@return The current gamma ramp, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The returned structure and its arrays are allocated and
*freed by GLFW.You should not free them yourself.They are valid until the
*specified monitor is disconnected, this function is called again for that
*monitor or the library is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_gamma
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
/*! @brief Sets the current gamma ramp for the specified monitor.
*
*This function sets the current gamma ramp for the specified monitor.The
*original gamma ramp for that monitor is saved by GLFW the first time this
*function is called and is restored by @ref glfwTerminate.
*
*@param[in] monitor The monitor whose gamma ramp to set.
*@param[in] ramp The gamma ramp to use.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@remark Gamma ramp sizes other than 256 are not supported by all platforms
*or graphics hardware.
*
*@remark @win32 The gamma ramp size must be 256.
*
*@pointer_lifetime The specified gamma ramp is copied before this function
*returns.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref monitor_gamma
*
*@since Added in version 3.0.
*
*@ingroup monitor
*/
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
/*! @brief Resets all window hints to their default values.
*
*This function resets all window hints to their
*[default values](@ref window_hints_values).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_hints
*@sa glfwWindowHint
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI void glfwDefaultWindowHints(void);
/*! @brief Sets the specified window hint to the desired value.
*
*This function sets hints for the next call to @ref glfwCreateWindow.The
*hints, once set, retain their values until changed by a call to @ref
*glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
*terminated.
*
*This function does not check whether the specified hint values are valid.
*If you set hints to invalid values this will instead be reported by the next
*call to @ref glfwCreateWindow.
*
*@param[in] hint The [window hint](@ref window_hints) to set.
*@param[in] value The new value of the window hint.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_INVALID_ENUM.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_hints
*@sa glfwDefaultWindowHints
*
*@since Added in version 3.0.Replaces `glfwOpenWindowHint`.
*
*@ingroup window
*/
GLFWAPI void glfwWindowHint(int hint, int value);
/*! @brief Creates a window and its associated context.
*
*This function creates a window and its associated OpenGL or OpenGL ES
*context.Most of the options controlling how the window and its context
*should be created are specified with [window hints](@ref window_hints).
*
*Successful creation does not change which context is current.Before you
*can use the newly created context, you need to
*[make it current](@ref context_current).For information about the `share`
*parameter, see @ref context_sharing.
*
*The created window, framebuffer and context may differ from what you
*requested, as not all parameters and hints are
*[hard constraints](@ref window_hints_hard).This includes the size of the
*window, especially for full screen windows.To query the actual attributes
*of the created window, framebuffer and context, see @ref
*glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
*
*To create a full screen window, you need to specify the monitor the window
*will cover.If no monitor is specified, the window will be windowed mode.
*Unless you have a way for the user to choose a specific monitor, it is
*recommended that you pick the primary monitor.For more information on how
*to query connected monitors, see @ref monitor_monitors.
*
*For full screen windows, the specified size becomes the resolution of the
*windows _desired video mode_.As long as a full screen window is not
*iconified, the supported video mode most closely matching the desired video
*mode is set for the specified monitor.For more information about full
*screen windows, including the creation of so called _windowed full screen_
*or _borderless full screen_ windows, see @ref window_windowed_full_screen.
*
*Once you have created the window, you can switch it between windowed and
*full screen mode with @ref glfwSetWindowMonitor.If the window has an
*OpenGL or OpenGL ES context, it will be unaffected.
*
*By default, newly created windows use the placement recommended by the
*window system.To create the window at a specific position, make it
*initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
*hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
*it.
*
*As long as at least one full screen window is not iconified, the screensaver
*is prohibited from starting.
*
*Window systems put limits on window sizes.Very large or very small window
*dimensions may be overridden by the window system on creation.Check the
*actual [size](@ref window_size) after creation.
*
*The [swap interval](@ref buffer_swap) is not set during window creation and
*the initial value may vary depending on driver settings and defaults.
*
*@param[in] width The desired width, in screen coordinates, of the window.
*This must be greater than zero.
*@param[in] height The desired height, in screen coordinates, of the window.
*This must be greater than zero.
*@param[in] title The initial, UTF-8 encoded window title.
*@param[in] monitor The monitor to use for full screen mode, or `NULL` for
*windowed mode.
*@param[in] share The window whose context to share resources with, or `NULL`
*to not share resources.
*@return The handle of the created window, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
*GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
*GLFW_PLATFORM_ERROR.
*
*@remark @win32 Window creation will fail if the Microsoft GDI software
*OpenGL implementation is the only one available.
*
*@remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
*will be set as the initial icon for the window.If no such icon is present,
*the `IDI_WINLOGO` icon will be used instead.To set a different icon, see
*@ref glfwSetWindowIcon.
*
*@remark @win32 The context to share resources with must not be current on
*any other thread.
*
*@remark @osx The GLFW window has no icon, as it is not a document
*window, but the dock icon will be the same as the application bundles icon.
*For more information on bundles, see the
*[Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
*in the Mac Developer Library.
*
*@remark @osx The first time a window is created the menu bar is populated
*with common commands like Hide, Quit and About.The About entry opens
*a minimal about dialog with information from the applications bundle.The
*menu bar can be disabled with a
*[compile-time option](@ref compile_options_osx).
*
*@remark @osx On OS X 10.10 and later the window frame will not be rendered
*at full resolution on Retina displays unless the `NSHighResolutionCapable`
*key is enabled in the application bundles `Info.plist`.For more
*information, see
*[High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
*in the Mac Developer Library.The GLFW test and example programs use
*a custom `Info.plist` template for this, which can be found as
*`CMake/MacOSXBundleInfo.plist.in` in the source tree.
*
*@remark @x11 Some window managers will not respect the placement of
*initially hidden windows.
*
*@remark @x11 Due to the asynchronous nature of X11, it may take a moment for
*a window to reach its requested state.This means you may not be able to
*query the final size, position or other attributes directly after window
*creation.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_creation
*@sa glfwDestroyWindow
*
*@since Added in version 3.0.Replaces `glfwOpenWindow`.
*
*@ingroup window
*/
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
/*! @brief Destroys the specified window and its context.
*
*This function destroys the specified window and its context.On calling
*this function, no further callbacks will be called for that window.
*
*If the context of the specified window is current on the main thread, it is
*detached before being destroyed.
*
*@param[in] window The window to destroy.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@note The context of the specified window must not be current on any other
*thread when this function is called.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_creation
*@sa glfwCreateWindow
*
*@since Added in version 3.0.Replaces `glfwCloseWindow`.
*
*@ingroup window
*/
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
/*! @brief Checks the close flag of the specified window.
*
*This function returns the value of the close flag of the specified window.
*
*@param[in] window The window to query.
*@return The value of the close flag.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.Access is not
*synchronized.
*
*@sa @ref window_close
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
/*! @brief Sets the close flag of the specified window.
*
*This function sets the value of the close flag of the specified window.
*This can be used to override the users attempt to close the window, or
*to signal that it should be closed.
*
*@param[in] window The window whose flag to change.
*@param[in] value The new value.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.Access is not
*synchronized.
*
*@sa @ref window_close
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
/*! @brief Sets the title of the specified window.
*
*This function sets the window title, encoded as UTF-8, of the specified
*window.
*
*@param[in] window The window whose title to change.
*@param[in] title The UTF-8 encoded window title.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@remark @osx The window title will not be updated until the next time you
*process events.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_title
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
/*! @brief Sets the icon for the specified window.
*
*This function sets the icon of the specified window.If passed an array of
*candidate images, those of or closest to the sizes desired by the system are
*selected.If no images are specified, the window reverts to its default
*icon.
*
*The desired image sizes varies depending on platform and system settings.
*The selected images will be rescaled as needed.Good sizes include 1616,
*3232 and 4848.
*
*@param[in] window The window whose icon to set.
*@param[in] count The number of images in the specified array, or zero to
*revert to the default window icon.
*@param[in] images The images to create the icon from.This is ignored if
*count is zero.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The specified image data is copied before this function
*returns.
*
*@remark @osx The GLFW window has no icon, as it is not a document
*window, so this function does nothing.The dock icon will be the same as
*the application bundles icon.For more information on bundles, see the
*[Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
*in the Mac Developer Library.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_icon
*
*@since Added in version 3.2.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
/*! @brief Retrieves the position of the client area of the specified window.
*
*This function retrieves the position, in screen coordinates, of the
*upper-left corner of the client area of the specified window.
*
*Any or all of the position arguments may be `NULL`.If an error occurs, all
*non-`NULL` position arguments will be set to zero.
*
*@param[in] window The window to query.
*@param[out] xpos Where to store the x-coordinate of the upper-left corner of
*the client area, or `NULL`.
*@param[out] ypos Where to store the y-coordinate of the upper-left corner of
*the client area, or `NULL`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_pos
*@sa glfwSetWindowPos
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
/*! @brief Sets the position of the client area of the specified window.
*
*This function sets the position, in screen coordinates, of the upper-left
*corner of the client area of the specified windowed mode window.If the
*window is a full screen window, this function does nothing.
*
*__Do not use this function__ to move an already visible window unless you
*have very good reasons for doing so, as it will confuse and annoy the user.
*
*The window manager may put limits on what positions are allowed.GLFW
*cannot and should not override these limits.
*
*@param[in] window The window to query.
*@param[in] xpos The x-coordinate of the upper-left corner of the client area.
*@param[in] ypos The y-coordinate of the upper-left corner of the client area.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_pos
*@sa glfwGetWindowPos
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
/*! @brief Retrieves the size of the client area of the specified window.
*
*This function retrieves the size, in screen coordinates, of the client area
*of the specified window.If you wish to retrieve the size of the
*framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
*
*Any or all of the size arguments may be `NULL`.If an error occurs, all
*non-`NULL` size arguments will be set to zero.
*
*@param[in] window The window whose size to retrieve.
*@param[out] width Where to store the width, in screen coordinates, of the
*client area, or `NULL`.
*@param[out] height Where to store the height, in screen coordinates, of the
*client area, or `NULL`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_size
*@sa glfwSetWindowSize
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
/*! @brief Sets the size limits of the specified window.
*
*This function sets the size limits of the client area of the specified
*window.If the window is full screen, the size limits only take effect
*once it is made windowed.If the window is not resizable, this function
*does nothing.
*
*The size limits are applied immediately to a windowed mode window and may
*cause it to be resized.
*
*The maximum dimensions must be greater than or equal to the minimum
*dimensions and all must be greater than or equal to zero.
*
*@param[in] window The window to set limits for.
*@param[in] minwidth The minimum width, in screen coordinates, of the client
*area, or `GLFW_DONT_CARE`.
*@param[in] minheight The minimum height, in screen coordinates, of the
*client area, or `GLFW_DONT_CARE`.
*@param[in] maxwidth The maximum width, in screen coordinates, of the client
*area, or `GLFW_DONT_CARE`.
*@param[in] maxheight The maximum height, in screen coordinates, of the
*client area, or `GLFW_DONT_CARE`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
*@remark If you set size limits and an aspect ratio that conflict, the
*results are undefined.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_sizelimits
*@sa glfwSetWindowAspectRatio
*
*@since Added in version 3.2.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
/*! @brief Sets the aspect ratio of the specified window.
*
*This function sets the required aspect ratio of the client area of the
*specified window.If the window is full screen, the aspect ratio only takes
*effect once it is made windowed.If the window is not resizable, this
*function does nothing.
*
*The aspect ratio is specified as a numerator and a denominator and both
*values must be greater than zero.For example, the common 16:9 aspect ratio
*is specified as 16 and 9, respectively.
*
*If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
*ratio limit is disabled.
*
*The aspect ratio is applied immediately to a windowed mode window and may
*cause it to be resized.
*
*@param[in] window The window to set limits for.
*@param[in] numer The numerator of the desired aspect ratio, or
*`GLFW_DONT_CARE`.
*@param[in] denom The denominator of the desired aspect ratio, or
*`GLFW_DONT_CARE`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
*@remark If you set size limits and an aspect ratio that conflict, the
*results are undefined.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_sizelimits
*@sa glfwSetWindowSizeLimits
*
*@since Added in version 3.2.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
/*! @brief Sets the size of the client area of the specified window.
*
*This function sets the size, in screen coordinates, of the client area of
*the specified window.
*
*For full screen windows, this function updates the resolution of its desired
*video mode and switches to the video mode closest to it, without affecting
*the windows context.As the context is unaffected, the bit depths of the
*framebuffer remain unchanged.
*
*If you wish to update the refresh rate of the desired video mode in addition
*to its resolution, see @ref glfwSetWindowMonitor.
*
*The window manager may put limits on what sizes are allowed.GLFW cannot
*and should not override these limits.
*
*@param[in] window The window to resize.
*@param[in] width The desired width, in screen coordinates, of the window
*client area.
*@param[in] height The desired height, in screen coordinates, of the window
*client area.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_size
*@sa glfwGetWindowSize
*@sa glfwSetWindowMonitor
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
/*! @brief Retrieves the size of the framebuffer of the specified window.
*
*This function retrieves the size, in pixels, of the framebuffer of the
*specified window.If you wish to retrieve the size of the window in screen
*coordinates, see @ref glfwGetWindowSize.
*
*Any or all of the size arguments may be `NULL`.If an error occurs, all
*non-`NULL` size arguments will be set to zero.
*
*@param[in] window The window whose framebuffer to query.
*@param[out] width Where to store the width, in pixels, of the framebuffer,
*or `NULL`.
*@param[out] height Where to store the height, in pixels, of the framebuffer,
*or `NULL`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_fbsize
*@sa glfwSetFramebufferSizeCallback
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
/*! @brief Retrieves the size of the frame of the window.
*
*This function retrieves the size, in screen coordinates, of each edge of the
*frame of the specified window.This size includes the title bar, if the
*window has one.The size of the frame may vary depending on the
*[window-related hints](@ref window_hints_wnd) used to create it.
*
*Because this function retrieves the size of each window frame edge and not
*the offset along a particular coordinate axis, the retrieved values will
*always be zero or positive.
*
*Any or all of the size arguments may be `NULL`.If an error occurs, all
*non-`NULL` size arguments will be set to zero.
*
*@param[in] window The window whose frame size to query.
*@param[out] left Where to store the size, in screen coordinates, of the left
*edge of the window frame, or `NULL`.
*@param[out] top Where to store the size, in screen coordinates, of the top
*edge of the window frame, or `NULL`.
*@param[out] right Where to store the size, in screen coordinates, of the
*right edge of the window frame, or `NULL`.
*@param[out] bottom Where to store the size, in screen coordinates, of the
*bottom edge of the window frame, or `NULL`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_size
*
*@since Added in version 3.1.
*
*@ingroup window
*/
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Iconifies the specified window.
*
*This function iconifies (minimizes) the specified window if it was
*previously restored.If the window is already iconified, this function does
*nothing.
*
*If the specified window is a full screen window, the original monitor
*resolution is restored until the window is restored.
*
*@param[in] window The window to iconify.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_iconify
*@sa glfwRestoreWindow
*@sa glfwMaximizeWindow
*
*@since Added in version 2.1.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
/*! @brief Restores the specified window.
*
*This function restores the specified window if it was previously iconified
*(minimized) or maximized.If the window is already restored, this function
*does nothing.
*
*If the specified window is a full screen window, the resolution chosen for
*the window is restored on the selected monitor.
*
*@param[in] window The window to restore.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_iconify
*@sa glfwIconifyWindow
*@sa glfwMaximizeWindow
*
*@since Added in version 2.1.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
/*! @brief Maximizes the specified window.
*
*This function maximizes the specified window if it was previously not
*maximized.If the window is already maximized, this function does nothing.
*
*If the specified window is a full screen window, this function does nothing.
*
*@param[in] window The window to maximize.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@par Thread Safety
*This function may only be called from the main thread.
*
*@sa @ref window_iconify
*@sa glfwIconifyWindow
*@sa glfwRestoreWindow
*
*@since Added in GLFW 3.2.
*
*@ingroup window
*/
GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
/*! @brief Makes the specified window visible.
*
*This function makes the specified window visible if it was previously
*hidden.If the window is already visible or is in full screen mode, this
*function does nothing.
*
*@param[in] window The window to make visible.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_hide
*@sa glfwHideWindow
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI void glfwShowWindow(GLFWwindow* window);
/*! @brief Hides the specified window.
*
*This function hides the specified window if it was previously visible.If
*the window is already hidden or is in full screen mode, this function does
*nothing.
*
*@param[in] window The window to hide.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_hide
*@sa glfwShowWindow
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI void glfwHideWindow(GLFWwindow* window);
/*! @brief Brings the specified window to front and sets input focus.
*
*This function brings the specified window to front and sets input focus.
*The window should already be visible and not iconified.
*
*By default, both windowed and full screen mode windows are focused when
*initially created.Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable
*this behavior.
*
*__Do not use this function__ to steal focus from other applications unless
*you are certain that is what the user wants.Focus stealing can be
*extremely disruptive.
*
*@param[in] window The window to give input focus.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_focus
*
*@since Added in version 3.2.
*
*@ingroup window
*/
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
/*! @brief Returns the monitor that the window uses for full screen mode.
*
*This function returns the handle of the monitor that the specified window is
*in full screen on.
*
*@param[in] window The window to query.
*@return The monitor, or `NULL` if the window is in windowed mode or an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_monitor
*@sa glfwSetWindowMonitor
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
/*! @brief Sets the mode, monitor, video mode and placement of a window.
*
*This function sets the monitor that the window uses for full screen mode or,
*if the monitor is `NULL`, makes it windowed mode.
*
*When setting a monitor, this function updates the width, height and refresh
*rate of the desired video mode and switches to the video mode closest to it.
*The window position is ignored when setting a monitor.
*
*When the monitor is `NULL`, the position, width and height are used to
*place the window client area.The refresh rate is ignored when no monitor
*is specified.
*
*If you only wish to update the resolution of a full screen window or the
*size of a windowed mode window, see @ref glfwSetWindowSize.
*
*When a window transitions from full screen to windowed mode, this function
*restores any previous window settings such as whether it is decorated,
*floating, resizable, has size or aspect ratio limits, etc..
*
*@param[in] window The window whose monitor, size or video mode to set.
*@param[in] monitor The desired monitor, or `NULL` to set windowed mode.
*@param[in] xpos The desired x-coordinate of the upper-left corner of the
*client area.
*@param[in] ypos The desired y-coordinate of the upper-left corner of the
*client area.
*@param[in] width The desired with, in screen coordinates, of the client area
*or video mode.
*@param[in] height The desired height, in screen coordinates, of the client
*area or video mode.
*@param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
*or `GLFW_DONT_CARE`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_monitor
*@sa @ref window_full_screen
*@sa glfwGetWindowMonitor
*@sa glfwSetWindowSize
*
*@since Added in version 3.2.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
/*! @brief Returns an attribute of the specified window.
*
*This function returns the value of an attribute of the specified window or
*its OpenGL or OpenGL ES context.
*
*@param[in] window The window to query.
*@param[in] attrib The [window attribute](@ref window_attribs) whose value to
*return.
*@return The value of the attribute, or zero if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
*@remark Framebuffer related hints are not window attributes.See @ref
*window_attribs_fb for more information.
*
*@remark Zero is a valid value for many window and context related
*attributes so you cannot use a return value of zero as an indication of
*errors.However, this function should not fail as long as it is passed
*valid arguments and the library has been [initialized](@ref intro_init).
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_attribs
*
*@since Added in version 3.0.Replaces `glfwGetWindowParam` and
*`glfwGetGLVersion`.
*
*@ingroup window
*/
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
/*! @brief Sets the user pointer of the specified window.
*
*This function sets the user-defined pointer of the specified window.The
*current value is retained until the window is destroyed.The initial value
*is `NULL`.
*
*@param[in] window The window whose pointer to set.
*@param[in] pointer The new value.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.Access is not
*synchronized.
*
*@sa @ref window_userptr
*@sa glfwGetWindowUserPointer
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
/*! @brief Returns the user pointer of the specified window.
*
*This function returns the current value of the user-defined pointer of the
*specified window.The initial value is `NULL`.
*
*@param[in] window The window whose pointer to return.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.Access is not
*synchronized.
*
*@sa @ref window_userptr
*@sa glfwSetWindowUserPointer
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
/*! @brief Sets the position callback for the specified window.
*
*This function sets the position callback of the specified window, which is
*called when the window is moved.The callback is provided with the screen
*position of the upper-left corner of the client area of the window.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_pos
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
/*! @brief Sets the size callback for the specified window.
*
*This function sets the size callback of the specified window, which is
*called when the window is resized.The callback is provided with the size,
*in screen coordinates, of the client area of the window.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_size
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter and return value.
*
*@ingroup window
*/
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
/*! @brief Sets the close callback for the specified window.
*
*This function sets the close callback of the specified window, which is
*called when the user attempts to close the window, for example by clicking
*the close widget in the title bar.
*
*The close flag is set before this callback is called, but you can modify it
*at any time with @ref glfwSetWindowShouldClose.
*
*The close callback is not triggered by @ref glfwDestroyWindow.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@remark @osx Selecting Quit from the application menu will trigger the close
*callback for all windows.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_close
*
*@since Added in version 2.5.
*@glfw3 Added window handle parameter and return value.
*
*@ingroup window
*/
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
/*! @brief Sets the refresh callback for the specified window.
*
*This function sets the refresh callback of the specified window, which is
*called when the client area of the window needs to be redrawn, for example
*if the window has been exposed after having been covered by another window.
*
*On compositing window systems such as Aero, Compiz or Aqua, where the window
*contents are saved off-screen, this callback may be called only very
*infrequently or never at all.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_refresh
*
*@since Added in version 2.5.
*@glfw3 Added window handle parameter and return value.
*
*@ingroup window
*/
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
/*! @brief Sets the focus callback for the specified window.
*
*This function sets the focus callback of the specified window, which is
*called when the window gains or loses input focus.
*
*After the focus callback is called for a window that lost input focus,
*synthetic key and mouse button release events will be generated for all such
*that had been pressed.For more information, see @ref glfwSetKeyCallback
*and @ref glfwSetMouseButtonCallback.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_focus
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
/*! @brief Sets the iconify callback for the specified window.
*
*This function sets the iconification callback of the specified window, which
*is called when the window is iconified or restored.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_iconify
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
/*! @brief Sets the framebuffer resize callback for the specified window.
*
*This function sets the framebuffer resize callback of the specified window,
*which is called when the framebuffer of the specified window is resized.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref window_fbsize
*
*@since Added in version 3.0.
*
*@ingroup window
*/
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
/*! @brief Processes all pending events.
*
*This function processes only those events that are already in the event
*queue and then returns immediately.Processing events will cause the window
*and input callbacks associated with those events to be called.
*
*On some platforms, a window move, resize or menu operation will cause event
*processing to block.This is due to how event processing is designed on
*those platforms.You can use the
*[window refresh callback](@ref window_refresh) to redraw the contents of
*your window when necessary during such operations.
*
*On some platforms, certain events are sent directly to the application
*without going through the event queue, causing callbacks to be called
*outside of a call to one of the event processing functions.
*
*Event processing is not required for joystick input to work.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref events
*@sa glfwWaitEvents
*@sa glfwWaitEventsTimeout
*
*@since Added in version 1.0.
*
*@ingroup window
*/
GLFWAPI void glfwPollEvents(void);
/*! @brief Waits until events are queued and processes them.
*
*This function puts the calling thread to sleep until at least one event is
*available in the event queue.Once one or more events are available,
*it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
*are processed and the function then returns immediately.Processing events
*will cause the window and input callbacks associated with those events to be
*called.
*
*Since not all events are associated with callbacks, this function may return
*without a callback having been called even if you are monitoring all
*callbacks.
*
*On some platforms, a window move, resize or menu operation will cause event
*processing to block.This is due to how event processing is designed on
*those platforms.You can use the
*[window refresh callback](@ref window_refresh) to redraw the contents of
*your window when necessary during such operations.
*
*On some platforms, certain callbacks may be called outside of a call to one
*of the event processing functions.
*
*If no windows exist, this function returns immediately.For synchronization
*of threads in applications that do not create windows, use your threading
*library of choice.
*
*Event processing is not required for joystick input to work.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref events
*@sa glfwPollEvents
*@sa glfwWaitEventsTimeout
*
*@since Added in version 2.5.
*
*@ingroup window
*/
GLFWAPI void glfwWaitEvents(void);
/*! @brief Waits with timeout until events are queued and processes them.
*
*This function puts the calling thread to sleep until at least one event is
*available in the event queue, or until the specified timeout is reached.If
*one or more events are available, it behaves exactly like @ref
*glfwPollEvents, i.e. the events in the queue are processed and the function
*then returns immediately.Processing events will cause the window and input
*callbacks associated with those events to be called.
*
*The timeout value must be a positive finite number.
*
*Since not all events are associated with callbacks, this function may return
*without a callback having been called even if you are monitoring all
*callbacks.
*
*On some platforms, a window move, resize or menu operation will cause event
*processing to block.This is due to how event processing is designed on
*those platforms.You can use the
*[window refresh callback](@ref window_refresh) to redraw the contents of
*your window when necessary during such operations.
*
*On some platforms, certain callbacks may be called outside of a call to one
*of the event processing functions.
*
*If no windows exist, this function returns immediately.For synchronization
*of threads in applications that do not create windows, use your threading
*library of choice.
*
*Event processing is not required for joystick input to work.
*
*@param[in] timeout The maximum amount of time, in seconds, to wait.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref events
*@sa glfwPollEvents
*@sa glfwWaitEvents
*
*@since Added in version 3.2.
*
*@ingroup window
*/
GLFWAPI void glfwWaitEventsTimeout(double timeout);
/*! @brief Posts an empty event to the event queue.
*
*This function posts an empty event from the current thread to the event
*queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
*
*If no windows exist, this function returns immediately.For synchronization
*of threads in applications that do not create windows, use your threading
*library of choice.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref events
*@sa glfwWaitEvents
*@sa glfwWaitEventsTimeout
*
*@since Added in version 3.1.
*
*@ingroup window
*/
GLFWAPI void glfwPostEmptyEvent(void);
/*! @brief Returns the value of an input option for the specified window.
*
*This function returns the value of an input option for the specified window.
*The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
*`GLFW_STICKY_MOUSE_BUTTONS`.
*
*@param[in] window The window to query.
*@param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
*`GLFW_STICKY_MOUSE_BUTTONS`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_INVALID_ENUM.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa glfwSetInputMode
*
*@since Added in version 3.0.
*
*@ingroup input
*/
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
/*! @brief Sets an input option for the specified window.
*
*This function sets an input mode option for the specified window.The mode
*must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
*`GLFW_STICKY_MOUSE_BUTTONS`.
*
*If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
*modes:
* `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
*area of the window but does not restrict the cursor from leaving.
* `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
*and unlimited cursor movement.This is useful for implementing for
*example 3D camera controls.
*
*If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
*enable sticky keys, or `GLFW_FALSE` to disable it.If sticky keys are
*enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
*the next time it is called even if the key had been released before the
*call.This is useful when you are only interested in whether keys have been
*pressed but not when or in which order.
*
*If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
*`GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
*If sticky mouse buttons are enabled, a mouse button press will ensure that
*@ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
*if the mouse button had been released before the call.This is useful when
*you are only interested in whether mouse buttons have been pressed but not
*when or in which order.
*
*@param[in] window The window whose input mode to set.
*@param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
*`GLFW_STICKY_MOUSE_BUTTONS`.
*@param[in] value The new value of the specified input mode.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa glfwGetInputMode
*
*@since Added in version 3.0.Replaces `glfwEnable` and `glfwDisable`.
*
*@ingroup input
*/
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
/*! @brief Returns the localized name of the specified printable key.
*
*This function returns the localized name of the specified printable key.
*This is intended for displaying key bindings to the user.
*
*If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise
*the scancode is ignored.If a non-printable key or (if the key is
*`GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is
*specified, this function returns `NULL`.
*
*This behavior allows you to pass in the arguments passed to the
*[key callback](@ref input_key) without modification.
*
*The printable keys are:
* `GLFW_KEY_APOSTROPHE`
* `GLFW_KEY_COMMA`
* `GLFW_KEY_MINUS`
* `GLFW_KEY_PERIOD`
* `GLFW_KEY_SLASH`
* `GLFW_KEY_SEMICOLON`
* `GLFW_KEY_EQUAL`
* `GLFW_KEY_LEFT_BRACKET`
* `GLFW_KEY_RIGHT_BRACKET`
* `GLFW_KEY_BACKSLASH`
* `GLFW_KEY_WORLD_1`
* `GLFW_KEY_WORLD_2`
* `GLFW_KEY_0` to `GLFW_KEY_9`
* `GLFW_KEY_A` to `GLFW_KEY_Z`
* `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
* `GLFW_KEY_KP_DECIMAL`
* `GLFW_KEY_KP_DIVIDE`
* `GLFW_KEY_KP_MULTIPLY`
* `GLFW_KEY_KP_SUBTRACT`
* `GLFW_KEY_KP_ADD`
* `GLFW_KEY_KP_EQUAL`
*
*@param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
*@param[in] scancode The scancode of the key to query.
*@return The localized name of the key, or `NULL`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The returned string is allocated and freed by GLFW.You
*should not free it yourself.It is valid until the next call to @ref
*glfwGetKeyName, or until the library is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref input_key_name
*
*@since Added in version 3.2.
*
*@ingroup input
*/
GLFWAPI const char* glfwGetKeyName(int key, int scancode);
/*! @brief Returns the last reported state of a keyboard key for the specified
*window.
*
*This function returns the last state reported for the specified key to the
*specified window.The returned state is one of `GLFW_PRESS` or
*`GLFW_RELEASE`.The higher-level action `GLFW_REPEAT` is only reported to
*the key callback.
*
*If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
*`GLFW_PRESS` the first time you call it for a key that was pressed, even if
*that key has already been released.
*
*The key functions deal with physical keys, with [key tokens](@ref keys)
*named after their use on the standard US keyboard layout.If you want to
*input text, use the Unicode character callback instead.
*
*The [modifier key bit masks](@ref mods) are not key tokens and cannot be
*used with this function.
*
*__Do not use this function__ to implement [text input](@ref input_char).
*
*@param[in] window The desired window.
*@param[in] key The desired [keyboard key](@ref keys).`GLFW_KEY_UNKNOWN` is
*not a valid key for this function.
*@return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_INVALID_ENUM.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref input_key
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter.
*
*@ingroup input
*/
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
/*! @brief Returns the last reported state of a mouse button for the specified
*window.
*
*This function returns the last state reported for the specified mouse button
*to the specified window.The returned state is one of `GLFW_PRESS` or
*`GLFW_RELEASE`.
*
*If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
*`GLFW_PRESS` the first time you call it for a mouse button that was pressed,
*even if that mouse button has already been released.
*
*@param[in] window The desired window.
*@param[in] button The desired [mouse button](@ref buttons).
*@return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_INVALID_ENUM.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref input_mouse_button
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter.
*
*@ingroup input
*/
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
/*! @brief Retrieves the position of the cursor relative to the client area of
*the window.
*
*This function returns the position of the cursor, in screen coordinates,
*relative to the upper-left corner of the client area of the specified
*window.
*
*If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
*position is unbounded and limited only by the minimum and maximum values of
*a `double`.
*
*The coordinate can be converted to their integer equivalents with the
*`floor` function.Casting directly to an integer type works for positive
*coordinates, but fails for negative ones.
*
*Any or all of the position arguments may be `NULL`.If an error occurs, all
*non-`NULL` position arguments will be set to zero.
*
*@param[in] window The desired window.
*@param[out] xpos Where to store the cursor x-coordinate, relative to the
*left edge of the client area, or `NULL`.
*@param[out] ypos Where to store the cursor y-coordinate, relative to the to
*top edge of the client area, or `NULL`.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref cursor_pos
*@sa glfwSetCursorPos
*
*@since Added in version 3.0.Replaces `glfwGetMousePos`.
*
*@ingroup input
*/
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
/*! @brief Sets the position of the cursor, relative to the client area of the
*window.
*
*This function sets the position, in screen coordinates, of the cursor
*relative to the upper-left corner of the client area of the specified
*window.The window must have input focus.If the window does not have
*input focus when this function is called, it fails silently.
*
*__Do not use this function__ to implement things like camera controls.GLFW
*already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
*cursor, transparently re-centers it and provides unconstrained cursor
*motion.See @ref glfwSetInputMode for more information.
*
*If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
*unconstrained and limited only by the minimum and maximum values of
*a `double`.
*
*@param[in] window The desired window.
*@param[in] xpos The desired x-coordinate, relative to the left edge of the
*client area.
*@param[in] ypos The desired y-coordinate, relative to the top edge of the
*client area.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref cursor_pos
*@sa glfwGetCursorPos
*
*@since Added in version 3.0.Replaces `glfwSetMousePos`.
*
*@ingroup input
*/
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
/*! @brief Creates a custom cursor.
*
*Creates a new custom cursor image that can be set for a window with @ref
*glfwSetCursor.The cursor can be destroyed with @ref glfwDestroyCursor.
*Any remaining cursors are destroyed by @ref glfwTerminate.
*
*The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
*bits per channel.They are arranged canonically as packed sequential rows,
*starting from the top-left corner.
*
*The cursor hotspot is specified in pixels, relative to the upper-left corner
*of the cursor image.Like all other coordinate systems in GLFW, the X-axis
*points to the right and the Y-axis points down.
*
*@param[in] image The desired cursor image.
*@param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
*@param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
*@return The handle of the created cursor, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The specified image data is copied before this function
*returns.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref cursor_object
*@sa glfwDestroyCursor
*@sa glfwCreateStandardCursor
*
*@since Added in version 3.1.
*
*@ingroup input
*/
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
/*! @brief Creates a cursor with a standard shape.
*
*Returns a cursor with a [standard shape](@ref shapes), that can be set for
*a window with @ref glfwSetCursor.
*
*@param[in] shape One of the [standard shapes](@ref shapes).
*@return A new cursor ready to use or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref cursor_object
*@sa glfwCreateCursor
*
*@since Added in version 3.1.
*
*@ingroup input
*/
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
/*! @brief Destroys a cursor.
*
*This function destroys a cursor previously created with @ref
*glfwCreateCursor.Any remaining cursors will be destroyed by @ref
*glfwTerminate.
*
*@param[in] cursor The cursor object to destroy.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@reentrancy This function must not be called from a callback.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref cursor_object
*@sa glfwCreateCursor
*
*@since Added in version 3.1.
*
*@ingroup input
*/
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
/*! @brief Sets the cursor for the window.
*
*This function sets the cursor image to be used when the cursor is over the
*client area of the specified window.The set cursor will only be visible
*when the [cursor mode](@ref cursor_mode) of the window is
*`GLFW_CURSOR_NORMAL`.
*
*On some platforms, the set cursor may not be visible unless the window also
*has input focus.
*
*@param[in] window The window to set the cursor for.
*@param[in] cursor The cursor to set, or `NULL` to switch back to the default
*arrow cursor.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref cursor_object
*
*@since Added in version 3.1.
*
*@ingroup input
*/
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
/*! @brief Sets the key callback.
*
*This function sets the key callback of the specified window, which is called
*when a key is pressed, repeated or released.
*
*The key functions deal with physical keys, with layout independent
*[key tokens](@ref keys) named after their values in the standard US keyboard
*layout.If you want to input text, use the
*[character callback](@ref glfwSetCharCallback) instead.
*
*When a window loses input focus, it will generate synthetic key release
*events for all pressed keys.You can tell these events from user-generated
*events by the fact that the synthetic ones are generated after the focus
*loss event has been processed, i.e. after the
*[window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
*The scancode of a key is specific to that platform or sometimes even to that
*machine.Scancodes are intended to allow users to bind keys that dont have
*a GLFW key token.Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
*state is not saved and so it cannot be queried with @ref glfwGetKey.
*
*Sometimes GLFW needs to generate synthetic key events, in which case the
*scancode may be zero.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new key callback, or `NULL` to remove the currently
*set callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref input_key
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter and return value.
*
*@ingroup input
*/
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
/*! @brief Sets the Unicode character callback.
*
*This function sets the character callback of the specified window, which is
*called when a Unicode character is input.
*
*The character callback is intended for Unicode text input.As it deals with
*characters, it is keyboard layout dependent, whereas the
*[key callback](@ref glfwSetKeyCallback) is not.Characters do not map 1:1
*to physical keys, as a key may produce zero, one or more characters.If you
*want to know whether a specific physical key was pressed or released, see
*the key callback instead.
*
*The character callback behaves as system text input normally does and will
*not be called if modifier keys are held down that would prevent normal text
*input on that platform, for example a Super (Command) key on OS X or Alt key
*on Windows.There is a
*[character with modifiers callback](@ref glfwSetCharModsCallback) that
*receives these events.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref input_char
*
*@since Added in version 2.4.
*@glfw3 Added window handle parameter and return value.
*
*@ingroup input
*/
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
/*! @brief Sets the Unicode character with modifiers callback.
*
*This function sets the character with modifiers callback of the specified
*window, which is called when a Unicode character is input regardless of what
*modifier keys are used.
*
*The character with modifiers callback is intended for implementing custom
*Unicode character input.For regular Unicode text input, see the
*[character callback](@ref glfwSetCharCallback).Like the character
*callback, the character with modifiers callback deals with characters and is
*keyboard layout dependent.Characters do not map 1:1 to physical keys, as
*a key may produce zero, one or more characters.If you want to know whether
*a specific physical key was pressed or released, see the
*[key callback](@ref glfwSetKeyCallback) instead.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref input_char
*
*@since Added in version 3.1.
*
*@ingroup input
*/
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
/*! @brief Sets the mouse button callback.
*
*This function sets the mouse button callback of the specified window, which
*is called when a mouse button is pressed or released.
*
*When a window loses input focus, it will generate synthetic mouse button
*release events for all pressed mouse buttons.You can tell these events
*from user-generated events by the fact that the synthetic ones are generated
*after the focus loss event has been processed, i.e. after the
*[window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref input_mouse_button
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter and return value.
*
*@ingroup input
*/
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
/*! @brief Sets the cursor position callback.
*
*This function sets the cursor position callback of the specified window,
*which is called when the cursor is moved.The callback is provided with the
*position, in screen coordinates, relative to the upper-left corner of the
*client area of the window.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref cursor_pos
*
*@since Added in version 3.0.Replaces `glfwSetMousePosCallback`.
*
*@ingroup input
*/
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
/*! @brief Sets the cursor enter/exit callback.
*
*This function sets the cursor boundary crossing callback of the specified
*window, which is called when the cursor enters or leaves the client area of
*the window.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref cursor_enter
*
*@since Added in version 3.0.
*
*@ingroup input
*/
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
/*! @brief Sets the scroll callback.
*
*This function sets the scroll callback of the specified window, which is
*called when a scrolling device is used, such as a mouse wheel or scrolling
*area of a touchpad.
*
*The scroll callback receives all scrolling input, like that from a mouse
*wheel or a touchpad scrolling area.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new scroll callback, or `NULL` to remove the currently
*set callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref scrolling
*
*@since Added in version 3.0.Replaces `glfwSetMouseWheelCallback`.
*
*@ingroup input
*/
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
/*! @brief Sets the file drop callback.
*
*This function sets the file drop callback of the specified window, which is
*called when one or more dragged files are dropped on the window.
*
*Because the path array and its strings may have been generated specifically
*for that event, they are not guaranteed to be valid after the callback has
*returned.If you wish to use them after the callback returns, you need to
*make a deep copy.
*
*@param[in] window The window whose callback to set.
*@param[in] cbfun The new file drop callback, or `NULL` to remove the
*currently set callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref path_drop
*
*@since Added in version 3.1.
*
*@ingroup input
*/
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
/*! @brief Returns whether the specified joystick is present.
*
*This function returns whether the specified joystick is present.
*
*@param[in] joy The [joystick](@ref joysticks) to query.
*@return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref joystick
*
*@since Added in version 3.0.Replaces `glfwGetJoystickParam`.
*
*@ingroup input
*/
GLFWAPI int glfwJoystickPresent(int joy);
/*! @brief Returns the values of all axes of the specified joystick.
*
*This function returns the values of all axes of the specified joystick.
*Each element in the array is a value between -1.0 and 1.0.
*
*Querying a joystick slot with no device present is not an error, but will
*cause this function to return `NULL`.Call @ref glfwJoystickPresent to
*check device presence.
*
*@param[in] joy The [joystick](@ref joysticks) to query.
*@param[out] count Where to store the number of axis values in the returned
*array.This is set to zero if the joystick is not present or an error
*occurred.
*@return An array of axis values, or `NULL` if the joystick is not present or
*an [error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The returned array is allocated and freed by GLFW.You
*should not free it yourself.It is valid until the specified joystick is
*disconnected, this function is called again for that joystick or the library
*is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref joystick_axis
*
*@since Added in version 3.0.Replaces `glfwGetJoystickPos`.
*
*@ingroup input
*/
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
/*! @brief Returns the state of all buttons of the specified joystick.
*
*This function returns the state of all buttons of the specified joystick.
*Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
*
*Querying a joystick slot with no device present is not an error, but will
*cause this function to return `NULL`.Call @ref glfwJoystickPresent to
*check device presence.
*
*@param[in] joy The [joystick](@ref joysticks) to query.
*@param[out] count Where to store the number of button states in the returned
*array.This is set to zero if the joystick is not present or an error
*occurred.
*@return An array of button states, or `NULL` if the joystick is not present
*or an [error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The returned array is allocated and freed by GLFW.You
*should not free it yourself.It is valid until the specified joystick is
*disconnected, this function is called again for that joystick or the library
*is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref joystick_button
*
*@since Added in version 2.2.
*@glfw3 Changed to return a dynamic array.
*
*@ingroup input
*/
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
/*! @brief Returns the name of the specified joystick.
*
*This function returns the name, encoded as UTF-8, of the specified joystick.
*The returned string is allocated and freed by GLFW.You should not free it
*yourself.
*
*Querying a joystick slot with no device present is not an error, but will
*cause this function to return `NULL`.Call @ref glfwJoystickPresent to
*check device presence.
*
*@param[in] joy The [joystick](@ref joysticks) to query.
*@return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
*is not present or an [error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The returned string is allocated and freed by GLFW.You
*should not free it yourself.It is valid until the specified joystick is
*disconnected, this function is called again for that joystick or the library
*is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref joystick_name
*
*@since Added in version 3.0.
*
*@ingroup input
*/
GLFWAPI const char* glfwGetJoystickName(int joy);
/*! @brief Sets the joystick configuration callback.
*
*This function sets the joystick configuration callback, or removes the
*currently set callback.This is called when a joystick is connected to or
*disconnected from the system.
*
*@param[in] cbfun The new callback, or `NULL` to remove the currently set
*callback.
*@return The previously set callback, or `NULL` if no callback was set or the
*library had not been [initialized](@ref intro_init).
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref joystick_event
*
*@since Added in version 3.2.
*
*@ingroup input
*/
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
/*! @brief Sets the clipboard to the specified string.
*
*This function sets the system clipboard to the specified, UTF-8 encoded
*string.
*
*@param[in] window The window that will own the clipboard contents.
*@param[in] string A UTF-8 encoded string.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The specified string is copied before this function
*returns.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref clipboard
*@sa glfwGetClipboardString
*
*@since Added in version 3.0.
*
*@ingroup input
*/
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
/*! @brief Returns the contents of the clipboard as a string.
*
*This function returns the contents of the system clipboard, if it contains
*or is convertible to a UTF-8 encoded string.If the clipboard is empty or
*if its contents cannot be converted, `NULL` is returned and a @ref
*GLFW_FORMAT_UNAVAILABLE error is generated.
*
*@param[in] window The window that will request the clipboard contents.
*@return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
*if an [error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_PLATFORM_ERROR.
*
*@pointer_lifetime The returned string is allocated and freed by GLFW.You
*should not free it yourself.It is valid until the next call to @ref
*glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
*is terminated.
*
*@thread_safety This function must only be called from the main thread.
*
*@sa @ref clipboard
*@sa glfwSetClipboardString
*
*@since Added in version 3.0.
*
*@ingroup input
*/
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
/*! @brief Returns the value of the GLFW timer.
*
*This function returns the value of the GLFW timer.Unless the timer has
*been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
*was initialized.
*
*The resolution of the timer is system dependent, but is usually on the order
*of a few micro- or nanoseconds.It uses the highest-resolution monotonic
*time source on each supported platform.
*
*@return The current value, in seconds, or zero if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.Reading and
*writing of the internal timer offset is not atomic, so it needs to be
*externally synchronized with calls to @ref glfwSetTime.
*
*@sa @ref time
*
*@since Added in version 1.0.
*
*@ingroup input
*/
GLFWAPI double glfwGetTime(void);
/*! @brief Sets the GLFW timer.
*
*This function sets the value of the GLFW timer.It then continues to count
*up from that value.The value must be a positive finite number less than
*or equal to 18446744073.0, which is approximately 584.5 years.
*
*@param[in] time The new value, in seconds.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_INVALID_VALUE.
*
*@remark The upper limit of the timer is calculated as
*floor((2 64 1) / 10 9) and is due to implementations
*storing nanoseconds in 64 bits.The limit may be increased in the future.
*
*@thread_safety This function may be called from any thread.Reading and
*writing of the internal timer offset is not atomic, so it needs to be
*externally synchronized with calls to @ref glfwGetTime.
*
*@sa @ref time
*
*@since Added in version 2.2.
*
*@ingroup input
*/
GLFWAPI void glfwSetTime(double time);
/*! @brief Returns the current value of the raw timer.
*
*This function returns the current value of the raw timer, measured in
*1/frequency seconds.To get the frequency, call @ref
*glfwGetTimerFrequency.
*
*@return The value of the timer, or zero if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref time
*@sa glfwGetTimerFrequency
*
*@since Added in version 3.2.
*
*@ingroup input
*/
GLFWAPI uint64_t glfwGetTimerValue(void);
/*! @brief Returns the frequency, in Hz, of the raw timer.
*
*This function returns the frequency, in Hz, of the raw timer.
*
*@return The frequency of the timer, in Hz, or zero if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref time
*@sa glfwGetTimerValue
*
*@since Added in version 3.2.
*
*@ingroup input
*/
GLFWAPI uint64_t glfwGetTimerFrequency(void);
/*! @brief Makes the context of the specified window current for the calling
*thread.
*
*This function makes the OpenGL or OpenGL ES context of the specified window
*current on the calling thread.A context can only be made current on
*a single thread at a time and each thread can have only a single current
*context at a time.
*
*By default, making a context non-current implicitly forces a pipeline flush.
*On machines that support `GL_KHR_context_flush_control`, you can control
*whether a context performs this flush by setting the
*[GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
*
*The specified window must have an OpenGL or OpenGL ES context.Specifying
*a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
*error.
*
*@param[in] window The window whose context to make current, or `NULL` to
*detach the current context.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref context_current
*@sa glfwGetCurrentContext
*
*@since Added in version 3.0.
*
*@ingroup context
*/
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
/*! @brief Returns the window whose context is current on the calling thread.
*
*This function returns the window whose OpenGL or OpenGL ES context is
*current on the calling thread.
*
*@return The window whose context is current, or `NULL` if no windows
*context is current.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref context_current
*@sa glfwMakeContextCurrent
*
*@since Added in version 3.0.
*
*@ingroup context
*/
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
/*! @brief Swaps the front and back buffers of the specified window.
*
*This function swaps the front and back buffers of the specified window when
*rendering with OpenGL or OpenGL ES.If the swap interval is greater than
*zero, the GPU driver waits the specified number of screen updates before
*swapping the buffers.
*
*The specified window must have an OpenGL or OpenGL ES context.Specifying
*a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
*error.
*
*This function does not apply to Vulkan.If you are rendering with Vulkan,
*see `vkQueuePresentKHR` instead.
*
*@param[in] window The window whose buffers to swap.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
*@remark __EGL:__ The context of the specified window must be current on the
*calling thread.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref buffer_swap
*@sa glfwSwapInterval
*
*@since Added in version 1.0.
*@glfw3 Added window handle parameter.
*
*@ingroup window
*/
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
/*! @brief Sets the swap interval for the current context.
*
*This function sets the swap interval for the current OpenGL or OpenGL ES
*context, i.e. the number of screen updates to wait from the time @ref
*glfwSwapBuffers was called before swapping the buffers and returning.This
*is sometimes called _vertical synchronization_, _vertical retrace
*synchronization_ or just _vsync_.
*
*Contexts that support either of the `WGL_EXT_swap_control_tear` and
*`GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
*which allow the driver to swap even if a frame arrives a little bit late.
*You can check for the presence of these extensions using @ref
*glfwExtensionSupported.For more information about swap tearing, see the
*extension specifications.
*
*A context must be current on the calling thread.Calling this function
*without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
*This function does not apply to Vulkan.If you are rendering with Vulkan,
*see the present mode of your swapchain instead.
*
*@param[in] interval The minimum number of screen updates to wait for
*until the buffers are swapped by @ref glfwSwapBuffers.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
*@remark This function is not called during context creation, leaving the
*swap interval set to whatever is the default on that platform.This is done
*because some swap interval extensions used by GLFW do not allow the swap
*interval to be reset to zero once it has been set to a non-zero value.
*
*@remark Some GPU drivers do not honor the requested swap interval, either
*because of a user setting that overrides the applications request or due to
*bugs in the driver.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref buffer_swap
*@sa glfwSwapBuffers
*
*@since Added in version 1.0.
*
*@ingroup context
*/
GLFWAPI void glfwSwapInterval(int interval);
/*! @brief Returns whether the specified extension is available.
*
*This function returns whether the specified
*[API extension](@ref context_glext) is supported by the current OpenGL or
*OpenGL ES context.It searches both for client API extension and context
*creation API extensions.
*
*A context must be current on the calling thread.Calling this function
*without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
*As this functions retrieves and searches one or more extension strings each
*call, it is recommended that you cache its results if it is going to be used
*frequently.The extension strings will not change during the lifetime of
*a context, so there is no danger in doing this.
*
*This function does not apply to Vulkan.If you are using Vulkan, see @ref
*glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
*and `vkEnumerateDeviceExtensionProperties` instead.
*
*@param[in] extension The ASCII encoded name of the extension.
*@return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
*otherwise.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
*GLFW_PLATFORM_ERROR.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref context_glext
*@sa glfwGetProcAddress
*
*@since Added in version 1.0.
*
*@ingroup context
*/
GLFWAPI int glfwExtensionSupported(const char* extension);
/*! @brief Returns the address of the specified function for the current
*context.
*
*This function returns the address of the specified OpenGL or OpenGL ES
*[core or extension function](@ref context_glext), if it is supported
*by the current context.
*
*A context must be current on the calling thread.Calling this function
*without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
*This function does not apply to Vulkan.If you are rendering with Vulkan,
*see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
*`vkGetDeviceProcAddr` instead.
*
*@param[in] procname The ASCII encoded name of the function.
*@return The address of the function, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
*@remark The address of a given function is not guaranteed to be the same
*between contexts.
*
*@remark This function may return a non-`NULL` address despite the
*associated version or extension not being available.Always check the
*context version or extension string first.
*
*@pointer_lifetime The returned function pointer is valid until the context
*is destroyed or the library is terminated.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref context_glext
*@sa glfwExtensionSupported
*
*@since Added in version 1.0.
*
*@ingroup context
*/
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
/*! @brief Returns whether the Vulkan loader has been found.
*
*This function returns whether the Vulkan loader has been found.This check
*is performed by @ref glfwInit.
*
*The availability of a Vulkan loader does not by itself guarantee that window
*surface creation or even device creation is possible.Call @ref
*glfwGetRequiredInstanceExtensions to check whether the extensions necessary
*for Vulkan surface creation are available and @ref
*glfwGetPhysicalDevicePresentationSupport to check whether a queue family of
*a physical device supports image presentation.
*
*@return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref vulkan_support
*
*@since Added in version 3.2.
*
*@ingroup vulkan
*/
GLFWAPI int glfwVulkanSupported(void);
/*! @brief Returns the Vulkan instance extensions required by GLFW.
*
*This function returns an array of names of Vulkan instance extensions required
*by GLFW for creating Vulkan surfaces for GLFW windows.If successful, the
*list will always contains `VK_KHR_surface`, so if you dont require any
*additional extensions you can pass this list directly to the
*`VkInstanceCreateInfo` struct.
*
*If Vulkan is not available on the machine, this function returns `NULL` and
*generates a @ref GLFW_API_UNAVAILABLE error.Call @ref glfwVulkanSupported
*to check whether Vulkan is available.
*
*If Vulkan is available but no set of extensions allowing window surface
*creation was found, this function returns `NULL`.You may still use Vulkan
*for off-screen rendering and compute work.
*
*@param[out] count Where to store the number of extensions in the returned
*array.This is set to zero if an error occurred.
*@return An array of ASCII encoded extension names, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_API_UNAVAILABLE.
*
*@remarks Additional extensions may be required by future versions of GLFW.
*You should check if any extensions you wish to enable are already in the
*returned array, as it is an error to specify an extension more than once in
*the `VkInstanceCreateInfo` struct.
*
*@pointer_lifetime The returned array is allocated and freed by GLFW.You
*should not free it yourself.It is guaranteed to be valid only until the
*library is terminated.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref vulkan_ext
*@sa glfwCreateWindowSurface
*
*@since Added in version 3.2.
*
*@ingroup vulkan
*/
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
#if defined(VK_VERSION_1_0)
/*! @brief Returns the address of the specified Vulkan instance function.
*
*This function returns the address of the specified Vulkan core or extension
*function for the specified instance.If instance is set to `NULL` it can
*return any function exported from the Vulkan loader, including at least the
*following functions:
*
* `vkEnumerateInstanceExtensionProperties`
* `vkEnumerateInstanceLayerProperties`
* `vkCreateInstance`
* `vkGetInstanceProcAddr`
*
*If Vulkan is not available on the machine, this function returns `NULL` and
*generates a @ref GLFW_API_UNAVAILABLE error.Call @ref glfwVulkanSupported
*to check whether Vulkan is available.
*
*This function is equivalent to calling `vkGetInstanceProcAddr` with
*a platform-specific query of the Vulkan loader as a fallback.
*
*@param[in] instance The Vulkan instance to query, or `NULL` to retrieve
*functions related to instance creation.
*@param[in] procname The ASCII encoded name of the function.
*@return The address of the function, or `NULL` if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
*GLFW_API_UNAVAILABLE.
*
*@pointer_lifetime The returned function pointer is valid until the library
*is terminated.
*
*@thread_safety This function may be called from any thread.
*
*@sa @ref vulkan_proc
*
*@since Added in version 3.2.
*
*@ingroup vulkan
*/
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
/*! @brief Returns whether the specified queue family can present images.
*
*This function returns whether the specified queue family of the specified
*physical device supports presentation to the platform GLFW was built for.
*
*If Vulkan or the required window surface creation instance extensions are
*not available on the machine, or if the specified instance was not created
*with the required extensions, this function returns `GLFW_FALSE` and
*generates a @ref GLFW_API_UNAVAILABLE error.Call @ref glfwVulkanSupported
*to check whether Vulkan is available and @ref
*glfwGetRequiredInstanceExtensions to check what instance extensions are
*required.
*
*@param[in] instance The instance that the physical device belongs to.
*@param[in] device The physical device that the queue family belongs to.
*@param[in] queuefamily The index of the queue family to query.
*@return `GLFW_TRUE` if the queue family supports presentation, or
*`GLFW_FALSE` otherwise.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
*@thread_safety This function may be called from any thread.For
*synchronization details of Vulkan objects, see the Vulkan specification.
*
*@sa @ref vulkan_present
*
*@since Added in version 3.2.
*
*@ingroup vulkan
*/
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
/*! @brief Creates a Vulkan surface for the specified window.
*
*This function creates a Vulkan surface for the specified window.
*
*If the Vulkan loader was not found at initialization, this function returns
*`VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE
*error.Call @ref glfwVulkanSupported to check whether the Vulkan loader was
*found.
*
*If the required window surface creation instance extensions are not
*available or if the specified instance was not created with these extensions
*enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
*generates a @ref GLFW_API_UNAVAILABLE error.Call @ref
*glfwGetRequiredInstanceExtensions to check what instance extensions are
*required.
*
*The window surface must be destroyed before the specified Vulkan instance.
*It is the responsibility of the caller to destroy the window surface.GLFW
*does not destroy it for you.Call `vkDestroySurfaceKHR` to destroy the
*surface.
*
*@param[in] instance The Vulkan instance to create the surface in.
*@param[in] window The window to create the surface for.
*@param[in] allocator The allocator to use, or `NULL` to use the default
*allocator.
*@param[out] surface Where to store the handle of the surface.This is set
*to `VK_NULL_HANDLE` if an error occurred.
*@return `VK_SUCCESS` if successful, or a Vulkan error code if an
*[error](@ref error_handling) occurred.
*
*@errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
*GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
*@remarks If an error occurs before the creation call is made, GLFW returns
*the Vulkan error code most appropriate for the error.Appropriate use of
*@ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
*eliminate almost all occurrences of these errors.
*
*@thread_safety This function may be called from any thread.For
*synchronization details of Vulkan objects, see the Vulkan specification.
*
*@sa @ref vulkan_surface
*@sa glfwGetRequiredInstanceExtensions
*
*@since Added in version 3.2.
*
*@ingroup vulkan
*/
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
#endif /*VK_VERSION_1_0*/
/*************************************************************************
* Global definition cleanup
*************************************************************************/
/* – BEGIN SYSTEM/COMPILER SPECIFIC */
#ifdef GLFW_WINGDIAPI_DEFINED
#undef WINGDIAPI
#undef GLFW_WINGDIAPI_DEFINED
#endif
#ifdef GLFW_CALLBACK_DEFINED
#undef CALLBACK
#undef GLFW_CALLBACK_DEFINED
#endif
/* END SYSTEM/COMPILER SPECIFIC */
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_h_ */
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