CSCI 520
Computer Animation and Simulation
1
Computer Animation and Simulation
2
About the teacher
Associate (tenured) professor in CS
Post-doc at MIT
PhD, Carnegie Mellon University
[email protected]
3
Background:
BSc Mathematics
PhD Computer Science
Research interests:
graphics, animation,
real-time physics, control, sound, haptics
Practice:
Tech transfer, startup companies (Ziva Dynamics)
4
Teaching Assistant Mianlun Zheng
Tuesday, 3:00-5:00pm Location: TBA
5
Who is the course for
PhD students
MSc students
Advanced undergraduates
CS 420 or 580 background will be very helpful !!
6
Why take this course
Opensthedoortojobsin computer graphics
Makebettergames
Putmathandphysicstouseinthe real world
Real-timegraphicsiscool
Impressyourfriendswithdemos
7
Course Information Online
http://barbic.usc.edu/cs520-s20
Schedule (slides, readings)
Assignments (details, due dates) Software (libraries, hints)
Resources (books, tutorials, links)
Submit assignments on Blackboard: https://blackboard.usc.edu
Forum for questions is on Piazza: https://piazza.com/usc/spring2020/csci520/home
Prerequisites
Grade of at least B in CS420 or CS580, or explicit permission of instructor
Familiarity with calculus, linear algebra and numerical computation
C/C++ programming skills
See me if you are missing any and we havent discussed it
9
Recommended Textbooks Rick Parent: Computer Animation,
Second Edition: Algorithms and Techniques
OpenGL Programming Guide (Red Book) Basic version also available on-line (see Resources)
10
Evaluation Assignments: 3 x 21%
Final Exam: 37%
11
Academic integrity
No collaboration!
Do not copy any parts of any of the assignments from anyone
Do not look at other students code, papers, assignments or exams
USC Office of Student Judicial Affairs and Community Standards will be notified
12
Assignment Policies
Programming assignments
Hand in via Blackboard by end of due date Functionality and features
Style and documentation
Artistic impression
3 late days, usable any time during semester
Academic integrity policy applied rigorously
13
Class goals
Gain ability to create animations and 3D simulations
Learn a 3D graphics API (or improve skills)
Improve code optimization skills
14
Applications
Virtualreality
Interactivecomputeranimation
Surgicalsimulation;preoperativeplanning Computationalrobotics;manipulation
Videogames
Assemblyplanning
Scientificvisualization
Education
E-commerce
15
Keyframe Animation
16
Motion Capture
17
Inverse Kinematics
www.learnartificialneuralnetworks.com
source: Autodesk
18
Character Rigging
19
Facial Animation
20
Crowd Animation
21
Crowd Animation
22
Maya
23
Fluids
Source:
Stanford University
24
Source: CMU
25
Deformations
Cloth
Source:
ACM SIGGRAPH
26
Simulating Large Models
Source:
Cornell University
27
Simulating Large Models
28
Source: CMU
29
Sound
Self-collision detection
Source: USC
30
GPU programming
Vertex shader
Fragment shader CUDA
OpenCL
31
Source: Symposium on computer animation
32
Physics in games
Force-feedback Rendering
33
Haptic Interfaces
haptic(hap-tik) adj.
Of or relating to the sense of touch; tactile.
34
Surgical Simulation
Source:
Cornell University
35
Multibody dynamics
36
TOPICS TO BE COVERED:
Overview of computer animation
Primer on numerical linear algebra
Dynamical systems, numerical integration of ODEs Constraints and contact
Character Rigging
Inverse Kinematics
Maya
Crowds
Rigid body dynamics
Collision detection
Structured deformable objects (solids, cloth, hair)
Fracture and cutting
Fluids (Navier-Stokes)
Haptics
Sound simulation (acoustics)
Programmable graphics hardware (GPUs)
Case study: Havok engine for physics in games
Motion capture
37
CSCI 520
Computer Animation and Simulation
http://www.jernejbarbic.com
38
Reviews
There are no reviews yet.