[SOLVED] CS 10/21/2019 CSCI 561 (152 unread)

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10/21/2019 CSCI 561 (152 unread)
question
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How to approach figuring out depth and time
So Im not looking for the answer on what to use for depth and time, but I have no idea how to go about figuring this out.
It was mentioned that the TA agents have a dynamic depth based on the amount of time left, and thats kind of throwing me off. Do they use less time later because as more pieces get closer to the board, they need less time to compute the moves?
Basically, how do we start to figure out what to pass in for the depth and the time the move is allowed? We werent really taught this in class so I would appreciate some direction here.
Updated 3 days ago by Anonymous
the students answer, where students collectively construct a single answer
I think this is asking for an approach to solving the assignment which is against the rules.
~ An instructor (Daniel Link) endorsed this answer ~
Updated 3 days ago by Anonymous
the instructors answer, where instructors collectively construct a single answer
Youre asking how we do it, then saying youre not asking for the answer. Sorry, I cant answer this.
Updated 3 days ago by Daniel Link
followup discussions for lingering questions and comments
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Anonymous 3 days ago
Im not asking for the answer
Daniel Link 3 days ago See above.
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https://piazza.com/class/jzob0qt1owq15p?cid=640
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10/21/2019 CSCI 561 (152 unread)
Jonathan 3 days ago
Ill try to be helpful without breaking rules.
look into the part in the homework about the calibrate.xx files
https://piazza.com/class/jzob0qt1owq15p?cid=640
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[SOLVED] CS 10/21/2019 CSCI 561 (152 unread)
$25