You need to modify the files so to obtain the following effects:
- Create a hierarchical model of a (simplified) horse, composed of the following parts; a. body
- 4 legs, each one composed of 2 independent components (upper and lower leg) c. head
- tail
All components are cubes, use the cube function present in the file
- Add a procedural texture to the body of the horse. The texture should be a checkerboard pattern but with a linear decrease of intensity from the front to the back of the body. Use, as a reference, textureCube4 of Chapter 7 of the examples of the textbook. Notice however that you should not apply a sinusoid but a linear decrease in the direction of the tail.
- Create a (very simplified) model of a jump obstacle made with cubes. Use, as a reference, one of the following images (your version can be much simpler):
- Add a button that starts an animation of the horse so that, starting from an initial position where it is standing and positioned along the x axis, it walks by moving (alternatively back and forth) the legs, then jumps above the obstacle and lands after it.
Describe your solution in a short document (2-3) describing your solution, the document should include a brief description of the techniques used, the advantages and disadvantages of the proposed solution, the features of your solution. Describe your solution in a short PDF document (2-3 pages) describing the techniques used, the advantages and disadvantages of the proposed solution and the features of your solution.
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